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The last few days I have been trying to implement a weather system for wilderness like in TomeNet. Meh, this requires a deeper knowledge of C than I have =D
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Before you commit to C, you need to decide how it works. Just a random state on each map area? Fronts moving from west to east? Once you know your algorithm, the language shouldn't matter.
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I don't know if weather is a good idea for FA or not; I kind of lean against it because it adds a layer of complication to an already complicated game. That's not a definite no (you could make the same arguments about the hunger mechanic, for example), it's more a case of I don't think the idea is developed enough to say for sure. And I do think it's more likely to be a good idea for Beleriand than FA. |
Many of Eugene's could be considered if he or anyone else forks FAAngband, be it 2.0 or older version, or Vanilla or even FCPB. I have a plenty of simulation 2021 / 21st century ideas or requests that are bound to be very unpopular depending on who I talk to. This is mostly because I'm more inclined to make an already complicated game even more difficult. Eugene, you should hop over to angband.live and share your theorycraft :)
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I do not insist that this feature be implemented necessarily. But an idea came up and I am glad that the discussion was initiated. |
Haha I'll think about it :D
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Bug in ignoring jewelry. Somehow, I pressed something and my @'s ring accidentally got ignored. Since I received the "do you really want to drop" warning, I was made aware. I tried "unignoring" the ring from the inventory menu on the item (unignore all), but that didn't work. So, I went to the user menu "Item ignoring setup". Imagine my surprise when I discovered amulets and rings are not included in the "Item ignoring setup", in the "Quality ignoring options", or in the "Ego ignoring options". How does one deal with this for jewelry? Is there a secret menu somewhere? :D
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