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Nick September 6, 2021 23:05

Quote:

Originally Posted by Ingwe Ingweron (Post 155183)
Bug in ignoring jewelry. Somehow, I pressed something and my @'s ring accidentally got ignored. Since I received the "do you really want to drop" warning, I was made aware. I tried "unignoring" the ring from the inventory menu on the item (unignore all), but that didn't work. So, I went to the user menu "Item ignoring setup". Imagine my surprise when I discovered amulets and rings are not included in the "Item ignoring setup", in the "Quality ignoring options", or in the "Ego ignoring options". How does one deal with this for jewelry? Is there a secret menu somewhere? :D

Which version are you playing? I believe (or at least hope) this bug was fixed by backwardsEric a week or so back, in this release.

Ingwe Ingweron September 7, 2021 19:12

Quote:

Originally Posted by Nick (Post 155184)
Which version are you playing? I believe (or at least hope) this bug was fixed by backwardsEric a week or so back, in this release.

Ah, that might be it. I was on version 2.0.0-8-g000356eb6. I will download the new version and see if the bug persists.

Edit: Nope, I'm sorry to report - not fixed. I even started a new @ in case the problem was savefile compatibility, but to no avail. Rings and Amulets are provided for nowhere in the ignoring menus.

Ingwe Ingweron September 7, 2021 21:49

Bug: Might also check trap disarming on chests for a bug. I've got a 44th level hobbit rogue with 100% disarm for both physical and magical traps, but every chest with summoning runes that @ tries to disarm is set off and the summons occurs.

Nick September 7, 2021 22:16

Quote:

Originally Posted by Ingwe Ingweron (Post 155193)
Nope, I'm sorry to report - not fixed. I even started a new @ in case the problem was savefile compatibility, but to no avail. Rings and Amulets are provided for nowhere in the ignoring menus.

Rings and amulets aren't meant to be in the ignoring menus, but they're also not meant to ever get ignored. Were you still getting them ignored with the new savefile?

Quote:

Originally Posted by Ingwe Ingweron (Post 155194)
Bug: Might also check trap disarming on chests for a bug. I've got a 44th level hobbit rogue with 100% disarm for both physical and magical traps, but every chest with summoning runes that @ tries to disarm is set off and the summons occurs.

OK, filed that one.

Pete Mack September 7, 2021 22:19

You should be able to change ignore status through object knowledge as well as the basic squelch menu. (There is no quality squelch for rings.)

tg122 September 7, 2021 22:36

Quote:

Originally Posted by Ingwe Ingweron (Post 155193)
Nope, I'm sorry to report - not fixed. I even started a new @ in case the problem was savefile compatibility, but to no avail. Rings and Amulets are provided for nowhere in the ignoring menus.

Did you notice whether the bug occurred on a new character in both instances? I had the same issue a couple weeks ago, but it always seemed to be for a brand new character, and happened with the first ring or amulet they found. I haven't started any new characters since then because I've got a good run going right now, but I keep meaning to start a new character and try to reprdouce the bug that way.

Ingwe Ingweron September 8, 2021 03:06

Quote:

Originally Posted by Pete Mack (Post 155196)
You should be able to change ignore status through object knowledge as well as the basic squelch menu. (There is no quality squelch for rings.)

Should, but not for rings and amulets. I don't understand why not, but whatever.

Nick September 8, 2021 03:20

Quote:

Originally Posted by Ingwe Ingweron (Post 155200)
Should, but not for rings and amulets. I don't understand why not, but whatever.

The reason they're not able to be ignored is that the "types" are a very loose classification of what they do. So something like an amulet of Doom can be the best one you find in the game.

Ingwe Ingweron September 10, 2021 02:03

2 Attachment(s)
Quote:

Originally Posted by Ingwe Ingweron (Post 155194)
Bug: Might also check trap disarming on chests for a bug. I've got a 44th level hobbit rogue with 100% disarm for both physical and magical traps, but every chest with summoning runes that @ tries to disarm is set off and the summons occurs.

Okay, Nick, here is a savefile for you with this bug. Try disarming the chest immediately to @'s left. It activates and summons Greater Demons. Yet @ has 100% disarming.

Character file: Attachment 2044
Randart file: Attachment 2045

Nick September 10, 2021 02:21

Quote:

Originally Posted by Ingwe Ingweron (Post 155232)
Okay, Nick, here is a savefile for you with this bug. Try disarming the chest immediately to @'s left. It activates and summons Greater Demons. Yet @ has 100% disarming.

Character file: Attachment 2044
Randart file: Attachment 2045

Thanks for the excellent example, there are definitely issues. I'll report back.

There's actually no need to give me your randart file any more, the code now regenerates the randart file if it can't find it.


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