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These vax shots aren't worth a darn.
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As far as I can tell..
I haven't gotten very far in my research, but it seems like context->dam is not reflecting ANY resists.
E.g., when I get hit with a Cold attack by anything powerful, I automatically take inventory damage. I.e., Quote:
Tomorrow, I'll spend some more time and have it print out what it thinks the damage value of context->dam actually is. I'm betting it's unfiltered, raw damage amounts. I don't think it is even checking for Resists, just Immunities. |
NCountr, which version are you running? There was a change in 4.2.2 so that the side effects looked at the damage reduced by resistances; in 4.2.1 the side effects used the unadjusted damage. In 4.2.0 there was an indexing error that could mean a resistance was not correctly applied; that was fixed in 4.2.1.
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I'm on my phone so I can't download and check the monster list for frog knows, but they were centainly a thing in 2.9.3 and came in bigger pack sizes. Aparently dholes almost became a thing in one of the early versions. They're around in the henglikes if anyone feels like correcting the missed opportunity. |
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Double resists have, IIRC, existed since Moria. Certainly since frog-knows. (It’s entirely possible that a temporary+permanent resist in Moria is fully redundant; I can’t be bothered to go digging to check.) Quote:
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Now, you have Movement Speed +2, or whatever, and I sit there hitting the '5' key repeatedly waiting for a mob to move... like 6 times because I have a character already moving 2x as fast as the mob, but then it's compounded with the Movement speed bonus and the mobs just SIT there, except when I'm attacking. All the sudden they're moving every-other action my character takes. That's rather obscene, don't you think? Maybe not because you put it in there, but it's not a great addition to the game, all-things-considered. |
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