NCountr |
July 9, 2021 06:28 |
Quote:
Originally Posted by Nick
(Post 154308)
This is quite puzzling. Since the call to place_new_monster() in multiply_monster() doesn't depend on whether the monster is sleeping or not, there must be something else going on. If it moved between unsuccessful and successful uses, and there were ignored objects on the available grids before it moved, that might explain it.
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It was 100% unsuccessful while the kobold was undisturbed. As soon as it woke up, it was 100% successful. My only conclusion is that bool sleep in the function itself was causing the Result to be false, hence the multiply_monster() call also failed.
Like I said, the mob was successfully Hastened (while fast asleep) each time I zapped it; it just didn't replicate.
In versions past, a Clone Monster wand would disturb the mob and wake it up. This time, it did not have that affect.
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