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-   -   Tangaria (multiplayer variant) (http://angband.oook.cz/forum/showthread.php?t=9927)

tangar April 15, 2020 20:29

The Old Ruins

New monsters from ZAngband (with some revamp): hobo & raving lunatic townies, blinking dot, grid bug, Freesia, giant leech.

Also some other mobs fixes: huorn-trees are less speedy; woodsman appears at town; mad woodsman now unique and a bit more healthy. Apprentice renamed to Novice mage (classic!).

Trolls (race) fears light and a bit worse in save and shoot.

Fixed loads of terrain-walls which was undiggable.

Designed The Old Ruins dungeon:

https://tangaria.com/wp-content/uplo...ns-150x150.png

https://tangaria.com/wp-content/uplo...al-150x150.png

https://tangaria.com/wp-content/uplo...ty-150x150.png

----

Aaaand... PWMA updated to 1.4.0 beta 2:

– Simplify lighting, update graf-dvg.prf
– Redo chest traps, make chest_trap.txt
– Plug more memory leaks
– Update help
– Improve datafile documentation
– Add missing tiles, remap tileset
– Remove some redundant flags from monster.txt
– Fix the worst of quiver anomalies
– Changed to allow sense/detect objects to remove marks on the map for locations detected as empty
– Display short description instead of name for terrain on status line if there is one
– Implement custom symbols for displaying towns on the world minimap
– Un-hardcode admin equipment
– Decrease satiation in town areas if full

tangar April 18, 2020 12:21

Fish deluxe:
https://tangaria.com/news/fish-deluxe/
https://tangaria.com/wp-content/uplo...elike-fish.png

tangar April 20, 2020 12:54

Broken memories - races rebalance, new items, stores changes

tangar April 29, 2020 11:59

Past updates:

PWMAngband 1.4.0 beta 3
https://tangaria.com/news/pwmangband-1-4-0-beta-3/

PWMAngband 1.4.0 beta 4
https://tangaria.com/news/pwmangband-1-4-0-beta-4/

'Bree tavern' update
https://tangaria.com/news/bree-tavern/

PWMAngband 1.4.0 beta 5
https://tangaria.com/news/pwmangband-1-4-0-beta-5/

And new updates incoming! :D

tangar April 30, 2020 10:23

Severs:
https://tangaria.com/wp-content/uplo.../04/Severs.png

Mountain Gorge:
https://tangaria.com/wp-content/uplo...tain-gorge.png

tangar May 2, 2020 11:18

PWMAngband 1.4.0 beta 6

– Add NO_MONSTERS flag on terrain to prevent generating monsters
– Change floor/wall/door/rule lines in dungeon.txt from a percentage chance to a 1/10000 chance
– Use correct variable in town_gen_layout()
– Split Send_play into multiple parts to avoid “Send_feat_struct_info write error” when too many features
– Fix bug preventing new game after generating a character dump
– Major changes to blackguard
– Fix door placement in labyrinths
– Fix bug in player_abilities initialisation
– Make exploding chests explode
– Add menu for throwing items
– Fix some more bytes_read errors
– Add open door feature to door lines in dungeon.txt

--

Currently all dungeons layout in the process of updating :) 1-30 lvl are ready

tangar May 6, 2020 20:24

https://tangaria.com/news/dungeons-revamp/

https://tangaria.com/wp-content/uplo...rrow-downs.png

https://tangaria.com/wp-content/uplo...-Mountains.png

https://tangaria.com/wp-content/uplo.../05/Utumno.png

tangar May 17, 2020 21:50

Past updates:

Dungeons revamp: https://tangaria.com/news/dungeons-revamp/
PWMAngband 1.4.0 beta 7: https://tangaria.com/news/pwmangband-1-4-0-beta-7/
PWMAngband 1.4.0 beta 8: https://tangaria.com/news/pwmangband-1-4-0-beta-8/
Roguelike dungeons: https://tangaria.com/news/roguelike-dungeons/

https://tangaria.com/wp-content/uplo...dworm-Lair.png
https://tangaria.com/wp-content/uplo...05/dungeon.png

EpicMan May 17, 2020 21:55

I love the terrain sprites you've added. Coloring of the walls/floors greatly helps distinguish dungeons and locations.

Not that I dislike the mobs and player sprites, they are good too, but I feel the floors/walls are what makes these screenshots stand out from other pictures of 'bands with sprites.

tangar May 17, 2020 22:07

Thanks!

Recently I've ported some terrain from DCSS tileset (CC0). I'll port more soon :) Need to free space.. My tileset it 4096x4096 (16384 tiles), but 3/4 of it, it's actually lightning/shadowing.. I hope that one day it will be possible to port PWMA to SDL2, then there won't be need in shadowing via tileset and I'll be able to add much more beautiful stuff. Atm I had to delete a lot of previously added stuff to be able to add DCSS tiles :(

Flambard already managed to do some steps in SDL2 direction: http://angband.oook.cz/forum/showpos...3&postcount=90


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