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-   -   Sil : Suggestions (http://angband.oook.cz/forum/showthread.php?t=5986)

andrey April 8, 2013 00:08

Sil : Suggestions
 
Some ideas for SIL:

+ Unique challenge rooms that are pre-defined and added randomly to floors.
- For example : A room full of spiders and artifact
- A huge room with a lot of archers.

+ Give even more XP for some non-slaying actions:
- Making a monster flee down the stairs (To avoid unnecessary kills)
- Slay a monster with a weapon of its slaying type (only once)
- Survive through near death experience (less than 3 HP)
- Find some special unique rooms

+ Add more races, especially ones that have initial high STR

Patashu April 8, 2013 03:12

Quote:

Originally Posted by andrey (Post 78570)
Some ideas for SIL:

+ Unique challenge rooms that are pre-defined and added randomly to floors.
- For example : A room full of spiders and artifact
- A huge room with a lot of archers.

There are already rooms like this called 'Vaults', but we could always use more! Maybe construct what they'd look like?

Quote:

+ Give even more XP for some non-slaying actions:
- Making a monster flee down the stairs (To avoid unnecessary kills)
Not sure how this one would work. Would it use the same exp pool as the one for killing monsters? It would be an interesting way for more "pacifist" builds to get exp...
Quote:

- Slay a monster with a weapon of its slaying type (only once)
I feel that the 100 exp for identifying a slaying ego is more or less representative of this.
Quote:

- Survive through near death experience (less than 3 HP)
If this gave experience, I would let the first grey mold hit me, heal a bit if I ended up at the wrong HP, etc until I hit 1 health. If it gave experience more than once, I would keep doing this over and over.
Quote:

- Find some special unique rooms
The experience gained for seeing monsters is already a good reward for exploration and facing potential danger, I'm not sure what this would add.

Quote:

+ Add more races, especially ones that have initial high STR
This is not likely, due to how closely Sil follows its First Age theme - maybe as a secret unlockable?

Derakon April 8, 2013 05:06

Quote:

Originally Posted by Patashu (Post 78571)
This is not likely, due to how closely Sil follows its First Age theme - maybe as a secret unlockable?

You could always play as an orc! Hideous grace, crap stealth, but they sure are strong and they could be decent-ish smiths I guess.

Philip April 8, 2013 06:14

Wouldn't really make sense, though. I'm not sure anyone should be much stronger than the Noldor.

Patashu April 8, 2013 07:53

Quote:

Originally Posted by Philip (Post 78573)
Wouldn't really make sense, though. I'm not sure anyone should be much stronger than the Noldor.

Giants? Balrogs? Did ents exist yet?

scud April 8, 2013 12:01

Quote:

Originally Posted by Patashu (Post 78575)
Did ents exist yet?

Yep. Aulė's missus ran them up with offcuts left over from the creation of the Two Trees.

A cursory googling suggests that giants are, um, a complete mystery.

Nick April 8, 2013 13:14

The most likely candidates for new Sil races IMHO would be:
  • Druedain (like the wild men that helped the Rohirrim before the battle of the Pelennor);
  • Nandor/Laiquendi - the green elves of Ossiriand. Like Sindar, but stealthier and less tough
  • Avari (sometimes called dark elves) - refused the original summons to Valinor, had no allegiance to the Noldor and Sindar kings
  • Easterlings - the men who came to Beleriand much later than the Edain

Ents maybe, but they were more creatures of the Valar (like the eagles) than regular beings.

debo April 8, 2013 13:16

Quote:

Originally Posted by scud (Post 78576)
Yep. Aulė's missus ran them up with offcuts left over from the creation of the Two Trees.

A cursory googling suggests that giants are, um, a complete mystery.

Yeah I think she was jealous / scared of the Naugrim when Aulė decided to play race-creator, so she made the ents.

As fun as this is to joke about, I wouldn't ever want to have a Sil with more than the races it has now. Extra houses -- maybe. There are like 7 houses of dwarves, aren't there? We could probably find an excuse to make one with base 2 str instead of base 1.

Finally -- I think races / houses are inited by config files (rather than compiled into the game program), so you could probably just add your own race and house if you want lol. (Although given my experience with C programs in the past, there may be some array sizes that need to be extended + then recompiled...)

Psi April 8, 2013 13:33

Personally I don't think the game is really balanced to allow anything with a base 2 Str. You'd have to a base dex of at most -2 which would make the start horrendous.

debo April 8, 2013 14:25

Quote:

Originally Posted by Psi (Post 78580)
Personally I don't think the game is really balanced to allow anything with a base 2 Str. You'd have to a base dex of at most -2 which would make the start horrendous.

Why? Give them -1 dex and maybe -2 gra and then laugh as every trap is triggered and every monster stuns / entrances / scares you. But if they make it to momentum + a one-handed battle axe -- WHEEE :D


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