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-   -   Fun Fact: *Destruct* does not end Single Combat (http://angband.oook.cz/forum/showthread.php?t=10177)

archolewa July 21, 2020 18:15

Fun Fact: *Destruct* does not end Single Combat
 
Something I just discovered when getting my butt handed to me by Morgoth in Single Combat as a Paladin: While *Destructing* Morgoth banishes him from the Single Combat arena, it doesn't actually *end* single combat.

I'm not salty or anything, just bemused. I went down to fight him because I was bored, despite only having one *Healing* potion and not having Dexterity sustained (both of which were very large mistakes). And then using Single Combat, and thus cutting off my escape route, even though I wasn't sure I could take him (I couldn't).

So...I guess I just trapped myself in a tomb of stone for all eternity...

Ingwe Ingweron July 21, 2020 19:13

Nah, @ will starve to death long before eternity.

archolewa July 21, 2020 19:34

Isnt there a bug in hunger right now, where 0% hunger doesnt actually kill you?

whartung July 21, 2020 20:05

Quote:

Originally Posted by archolewa (Post 147312)
Something I just discovered when getting my butt handed to me by Morgoth in Single Combat as a Paladin: While *Destructing* Morgoth banishes him from the Single Combat arena, it doesn't actually *end* single combat.

I'm sorry, I don't understand what this means. "it doesn't actually *end* single combat".

Is "Single Combat" some kind of special mode? In other games, they do have a first class concept of being "in" and "out" of combat. The only way to get "out" of combat is to kill the monster, or run out of range to "reset" the monster.

While "in" combat, some things behave differently than when "out" of combat. (For example, "out" of combat, your health regenerates on its own, "in" combat, it does not.)

Now, these are dramatically different games and mechanics, but given that as a reference, i didn't know there was a concept "Single Combat", much less that it needed to be "ended".

archolewa July 21, 2020 20:14

Quote:

Originally Posted by whartung (Post 147318)
I'm sorry, I don't understand what this means. "it doesn't actually *end* single combat".

Is "Single Combat" some kind of special mode? In other games, they do have a first class concept of being "in" and "out" of combat. The only way to get "out" of combat is to kill the monster, or run out of range to "reset" the monster.

While "in" combat, some things behave differently than when "out" of combat. (For example, "out" of combat, your health regenerates on its own, "in" combat, it does not.)

Now, these are dramatically different games and mechanics, but given that as a reference, i didn't know there was a concept "Single Combat", much less that it needed to be "ended".

Single Combat is the Paladin's capstone spell. When you cast it on a monster, it seals you and that monster in a small room, and you can't leave until you've killed the monster. The big advantage of the Single Combat spell is that teleport spells and summons don't work. So a great thing to cast on Sauron and other enemies who like to summon and teleport. The big disadvantage of Single Combat is that your character can't escape, so you better make sure you have what it takes to kill your opponent.

Sauken August 4, 2020 01:46

Another single combat bug
 
So I killed Sauron, and was having some fun with Grond. I went into single combat with Omarax, and Grond caused some earthquakes. One earthquake, however, made him disappear entirely! And now I am stuck :|

Edit:Using debug mode, I was successfully able to leave by teleporting to the SAME level in which I entered single combat. Teleporting to other levels crashed the game. I submitted my dump before entering debug mode :)

archolewa August 4, 2020 02:43

Obviously if you blow your enemy away using Destruct or earthquake, the room should be filled with Hounds of Tindalos, and you can only escape if you kill all of them.

Pete Mack August 5, 2020 01:40

Just replace the monster with a hasted great wyrm of power.

archolewa August 5, 2020 04:55

Quote:

Originally Posted by Pete Mack (Post 147623)
Just replace the monster with a hasted great wyrm of power.


That would work too, though honestly Hounds of Tindalos scare me more.

They haunt my nightmares...

Torr August 6, 2020 17:40

Quote:

Originally Posted by Sauken (Post 147614)
So I killed Sauron, and was having some fun with Grond. I went into single combat with Omarax, and Grond caused some earthquakes. One earthquake, however, made him disappear entirely! And now I am stuck :|

Edit:Using debug mode, I was successfully able to leave by teleporting to the SAME level in which I entered single combat. Teleporting to other levels crashed the game. I submitted my dump before entering debug mode :)

Was this the (j)ump debug command you used to leave? I killed an Archlich via Single Combat but am still stuck in my little cell. The issue may be due to the game crashing when I had recalled earlier, which somehow resulted in an additional, smaller save file being created. When loading my original save (the new one could not be loaded) it put me directly into a SC fight with an enemy I had killed earlier (which was done via SC, a Q monster of some sort). The next time I used SC was on the lich, and attempting to (j)ump to any level just crashes the game now, so hoping there is another command that may work.


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