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-   -   Angband for Android 10 (volunteers needed) (http://angband.oook.cz/forum/showthread.php?t=9856)

Diego Gonzalez February 20, 2020 13:29

Angband for Android
 
I've uploaded another version to the play store, this time updated to android 10

I don't have such a device. Can someone try it and tell if it works?

Thank you all!

https://play.google.com/store/apps/d...band&hl=es_419

Yamaneko February 23, 2020 18:27

I tried this on my Nokia 6.1 with Android 10 (we discussed this through email) and after the port was updated to version 1.6, everything seems to run just fine.

Thank you so much for your efforts!

Diego Gonzalez February 23, 2020 18:30

Thanks to you for trying !

saeniel February 26, 2020 20:57

Thank you so much!
It looks..great!

Just one question. How do I have turn on the keyboard in landscape orientation?

Diego Gonzalez February 26, 2020 21:34

Thanks! Long-press over the game show options.

Usually I pick "Fit height" and "Toggle Keyboard"

Diego Gonzalez February 27, 2020 02:18

Also, you can set the orientation of the screen there.

saeniel February 27, 2020 09:49

Oops. Thank you :)

By the way, are you planning some updates to improve usability for Android gaming ?

Diego Gonzalez February 27, 2020 16:59

Quote:

Originally Posted by saeniel (Post 143267)
By the way, are you planning some updates to improve usability for Android gaming ?

As you know, Angband is keyboard-intensive, and it has a lot of commands. The menus can also have many options (letters and numbers).

The angband screen has many elements (stats at the right, flags at the bottom), so dealing with all that (on small devices) isn't an easy job. Plus, we are all accostumed to access the many commands of the game in a very fast way.

I think that the transparent keyboard is a nice addition, but it's a bit annoying in the middle zone of the screen. Still, the game remains playable. I have a ranger near dlvl 100 right now.

I have plans to take that middle portion of the keyboard and put it in the upper-right corner as a possible improvement.

I'm open to brainstorm about new inputs methods :)

Pete Mack February 27, 2020 17:52

Nick did something similar for FA on NDS (IIRC) back in the day. There were only a handful of buttons left--one for "use", one for fire, ones for directional movement/running, and it had mouse movement. It also allowed new buttons bound to keymaps. And it was heavily used by the FA guru Psi.

Diego Gonzalez February 27, 2020 18:25

Thanks! Have to take a look!


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