Nick |
February 7, 2020 01:44 |
Quote:
Originally Posted by DavidMedley
(Post 142947)
I haven't tried digging in the code for this answer. It seems like extra shots fire just one missile but use less energy per turn, while multiple blows take the full amount of energy per attack but get in multiple strikes. I.e., you can't choose to hit once if you have 3 blows/turn, but you can choose to shoot once if you have 3 shots per turn. Is that correct? If so, what is the rationale behind that?
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That is correct. I can't speak for how and why this was originally introduced, but I can explain why I have left it as it currently is.
The basic idea is that the game is turn based, and almost all actions take the same amount of time. So melee blows fit with this; increasing STR and DEX make the player take less energy per blow, and then they take as many blows as they can in their turn until it reaches 100 energy.
I think the main reason for not doing the same thing with shots is that there is not an obvious repeat, as there is a choice of which ammo to use; even if you said "Just use the same one", there would need to be a special case for when you ran out of that ammo (or maybe ran out of ammo completely) mid-turn. It has been suggested that instead of extra shots, there should be a scale-up in damage - but that's essentially extra might, and it puts all the player's eggs in one basket in terms of hitting or missing.
On the whole I think the current system is reasonable, others may disagree :)
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