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-   -   Disabling Tiles without a Compiler (http://angband.oook.cz/forum/showthread.php?t=9245)

dvl January 7, 2019 19:36

Disabling Tiles without a Compiler
 
I downloaded 4.1.3 yesterday (and also 4.1.0) onto a Windows machine with no compiler handy. It runs successfully, but it uses a Tiles thing -- and I would prefer to go to the older Ascii letter thing I grew up on.

I did find an Options Menu, which includes a Graphics --> None tab, but it is all greyed out, so it seems I cannot disable the tiles. The ingame options don't seem to provide anything about disabling the tiles. Am I missing something?

I don't want to download the source code, since I don't have a compiler. If I can't avoid tiles here, what is the newest Windows download executable I can access that doesn't force me into Tiles? Or failing that, make the tiles much smaller, so those creatures only 10 steps away from me aren't always off the screen?

Nick January 7, 2019 20:18

Quote:

Originally Posted by dvl (Post 135217)
I did find an Options Menu, which includes a Graphics --> None tab, but it is all greyed out, so it seems I cannot disable the tiles. The ingame options don't seem to provide anything about disabling the tiles. Am I missing something?

I sincerely hope you're missing something - you absolutely should be able to disable tiles.

Checking, the Graphics options are greyed out at the start screen, and when a menu is open, but not when I am just on the main map screen. Let me know if this is different for you.

dvl January 7, 2019 20:25

Ah, yes. Once I get past the character generation and into the game itself, I was able to turn off the tiles. Thanks.


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