geoff_tewierik |
May 19, 2009 12:09 |
Oh well, nice to know Vampire Lords can cast Nether Bolts, that'll be handy in my monster memory for the next time.
Code:
[Angband 3.1.1 dev (r1401) Character Dump]
Name Pike Self RB CB EB Best
Sex Male Age 56 STR: 18 +1 +5 +3 18/90
Race Dunadan Height 84 INT: 14 +2 -2 +2 16
Class Warrior Weight 169 WIS: 12 +2 -2 +2 14
Title Commando Social Known DEX: 17 +2 +2 +5 18/80
HP -1/458 Maximize Y CON: 16 +3 +2 +3 18/60
SP 0/0 CHR: 18 +2 -1 +0 18/10
Level 32 Armor [19,+71] Saving Throw 56%
Cur Exp 313214 Fight (+8,+22) Stealth Superb
Max Exp 315843 Melee (+17,+33) Fighting Legendary
Adv Exp 360000 Shoot (+16,+6) Shooting Heroic
MaxDepth 2000' (L40) Blows 3/turn Disarming 64%
Turns 871253 Shots 2/turn Magic Device Excellent
Gold 85150 Infra 0 ft Perception 1 in 35
Burden 162.1 lbs Speed Normal Searching 17%
You are one of several children of a Townsman. You are the black
sheep of the family. You have green eyes, straight brown hair, and an
average complexion.
Acid:+.....+.+.... Confu:........+....
Elec:+.....+.+.... Sound:.............
Fire:+.....+.+.... Shard:.............
Cold:+.....+.+.... Nexus:......+......
Pois:............. Nethr:.............
Fear:............+ Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:....+........
Blind:+........+... Feath:+............
PLite:............. Aggrv:.............
Regen:+............ Stea.:+......++..+.
Telep:.........+... Sear.:.............
Invis:+............ Infra:.............
FrAct:+............ Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
Fear:............. Might:.............
[Last Messages]
> The Vampire lord misses you.
> The Vampire lord bites you.
> You feel your life slipping away!
> The Vampire lord bites you.
> You keep hold of your life force!
> You have 4 Scrolls titled "edidem lorbus" of Phase Door (b).
> The Vampire lord stares deep into your eyes!
> You are unaffected!
> You have 19 Arrows of Slay Undead (1d4) (+7,+8) (v).
> The Arrow of Slay Undead (1d4) (+7,+8) pierces the Vampire lord.
> The Vampire lord cries out in pain.
> You have 18 Arrows of Slay Undead (1d4) (+7,+8) (v).
> The Vampire lord casts a nether bolt.
> You keep hold of your life force!
> You die.
Killed by a Vampire lord.
[Character Equipment]
a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
+3 strength, constitution, stealth.
Slays demons, orcs, trolls.
Provides resistance to acid, lightning, fire, cold, blindness.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.
Speeds regeneration.
Prevents paralysis.
Grants the ability to see invisible things.
Combat info:
3 blows/round.
Average damage/hit: 77.7 vs. demons, 77.7 vs. orcs, 77.7 vs.
trolls, and 48.6 vs. others.
b) a Short Bow of Extra Shots (x2) (+8,+6) (+1)
+1 shooting speed.
c) an Engagement Ring of Damage (+0,+8)
d) an Engagement Ring of Damage (+0,+9)
e) a Tortoise Shell Amulet of Slow Digestion
Slows your metabolism.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
Takes 11 to 20 turns to recharge.
Radius 3 light.
g) a Robe of Permanence [2,+17]
Provides resistance to acid, lightning, fire, cold, nexus.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence, wisdom, dexterity, constitution,
charisma.
Stops experience drain.
h) an Elven Cloak [6,-3] (+2 stealth)
+2 stealth.
i) a Wicker Shield of Elvenkind [2,+13] (+3 stealth)
+3 stealth.
Provides resistance to acid, lightning, fire, cold, confusion.
Cannot be harmed by acid, electricity, fire, cold.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
+2 intelligence, wisdom.
Provides resistance to blindness.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.
k) a Set of Mithril Gauntlets of Agility [5,+13] (+5)
+5 dexterity.
Cannot be harmed by acid.
l) a Pair of Leather Boots of Stealth [2,+12] (+1)
+1 stealth.
[Character Inventory]
a) 11 Blue Potions of Cure Critical Wounds
b) 4 Scrolls titled "edidem lorbus" of Phase Door
c) 3 Scrolls titled "plectus lius" of Teleport Level
d) a Scroll titled "imper misubio" of Mass Banishment
e) 3 Scrolls titled "curo im" of Deep Descent
f) 2 Gold Rods of Detection
Cannot be harmed by electricity.
g) a Rusty Rod of Probing
h) 3 Silver-Plated Rods of Fire Bolts (1 charging)
i) 3 Zirconium Rods of Frost Bolts
j) 4 Steel-Plated Rods of Lightning Bolts
k) a Brass Rod of Lightning Balls
l) a Tin-Plated Rod of Recall
Cannot be harmed by electricity.
m) a Cast Iron Wand of Teleport Other (5 charges)
n) a Spruce Staff of Teleportation (1 charge)
o) 4 Ashen Staves of Identify (2 charges)
p) 2 Tortoise Shell Rings of Resist Poison
Provides resistance to poison.
q) a Wicker Shield [2,+4]
r) The Rapier 'Forasgil' (1d6) (+12,+19)
Slays animals.
Branded with frost.
Provides resistance to cold, light.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
4 blows/round.
Average damage/hit: 47.1 vs. animals, 50.7 vs. creatures not
resistant to cold, and 43.4 vs. others.
Radius 1 light.
s) a Scythe of Fury (5d3) (+12,+9) (+2)
+2 strength, attack speed.
Provides resistance to fear.
Cannot be harmed by acid, fire.
Aggravates creatures nearby.
Combat info:
5 blows/round.
Average damage/hit: 43.3.
t) a Light Crossbow of Accuracy (x3) (+17,+10)
u) a Heavy Crossbow of Power (x4) (+9,+17)
v) 18 Arrows of Slay Undead (1d4) (+7,+8)
Slays undead.
Combat info:
Hits targets up to 100 feet away.
Average damage/hit: 100.9 vs. undead, and 33.6 vs. others.
35% chance of breaking upon contact.
w) 20 Arrows of Wounding (1d4) (+12,+4)
Combat info:
Hits targets up to 100 feet away.
Average damage/hit: 25.5.
35% chance of breaking upon contact.
[Home Inventory]
a) 7 Blue Potions of Cure Critical Wounds
b) 12 Scrolls titled "vus pra crius" of Enchant Weapon To-Hit
c) 2 Ashen Staves of Identify (0 charges)
d) a Carnelian Ring of Dexterity (+2)
+2 dexterity.
Sustains dexterity.
e) a Quartzite Ring of Free Action
Prevents paralysis.
f) a Mithril Ring of See Invisible
Grants the ability to see invisible things.
g) Chain Mail (Dwarven) (-2) [14,+10] (+2)
+2 strength, constitution, infravision.
Cannot be harmed by acid, fire.
Prevents paralysis.
h) Augmented Chain Mail (Dwarven) (-2) [16,+13] (+1)
+1 strength, constitution, infravision.
Cannot be harmed by acid, fire.
Prevents paralysis.
i) a Set of Leather Gloves of Slaying (+4,+4) [1,+6]
j) The Set of Gauntlets 'Paurhach' [3,+14]
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.
When activated, it creates a fire bolt with damage 9d8.
Takes 9 to 16 turns to recharge.
k) a Pair of Leather Boots of Free Action [2,+10]
Prevents paralysis.
l) The Dagger 'Narthanc' (2d4) (+4,+6)
Branded with flames.
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it creates a fire bolt with damage 9d8.
Takes 9 to 16 turns to recharge.
Combat info:
4 blows/round.
Average damage/hit: 41.6 vs. creatures not resistant to fire, and
31.3 vs. others.
m) a Main Gauche of Flame (1d5) (+9,+9)
Branded with flames.
Provides resistance to fire.
Cannot be harmed by fire.
Combat info:
4 blows/round.
Average damage/hit: 38.6 vs. creatures not resistant to fire, and
32.4 vs. others.
n) The Mace 'Taratol' (3d4) (+12,+12)
*Slays* dragons.
Branded with lightning.
Provides immunity to lightning.
Provides resistance to lightning.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it hastens you for d20+20 turns.
Takes 101 to 200 turns to recharge.
Combat info:
3 blows/round.
Average damage/hit: 57.7 vs. creatures not resistant to
electricity, 74.1 vs. dragons, and 41.4 vs. others.
o) a Sling of Accuracy (x2) (+18,+6)
p) a Long Bow of Accuracy (x3) (+10,+8)
q) a Heavy Crossbow of Extra Might (x4) (+9,+9) (+1)
+1 shooting power.
r) 25 Bolts of Venom (1d5) (+7,+5)
Branded with venom.
s) 5 Arrows of Wounding (1d4) (+12,+9)
Combat info:
Hits targets up to 100 feet away.
Average damage/hit: 35.7.
35% chance of breaking upon contact.
t) 24 Rounded Pebbles of Slay Giant (1d2) (+12,+5)
Slays giants.
u) 20 Rounded Pebbles of Venom (1d2) (+5,+7)
Branded with venom.
v) 22 Rounded Pebbles (1d2) (+2,+5)
w) 21 Iron Shots of Frost (1d4) (+8,+11)
Branded with frost.
Cannot be harmed by cold.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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