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geoff_tewierik May 4, 2009 01:39

(V) Pike's Journey
 
Had a successful run with a Dunadan Warrior yesterday, made it down to Dungeon level 49 before it got deaded by a Cyclops. Not too bad for a days gaming IMO.

http://angband.oook.cz/ladder-show.php?id=8817

I've had a few quick dives this morning and the best I've managed so far is this one:

Code:

  [Angband 3.1.0 beta Character Dump]

 Sex    Male        Age            68  Str:    18  +1  +5  +0  18/60  18/30
 Race  Dunadan      Height          80  INT:    10  +2  -2  +0    10
 Class  Warrior      Weight        188  Wis:    10  +2  -2  +0    10      3
 Title  Swordsman    Social      Lordly  DEX:    17  +2  +2  +0  18/30
 HP    -3/167      Maximize        Y  CON:    14  +3  +2  +0  18/10
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              14  Armor    [9,+13]    Saving Throw        37%
 Cur Exp          2075  Fight    (-2,-2)    Stealth            Fair
 Max Exp          2075  Melee    (+3,-1)    Fighting          Superb
 Adv Exp          2520  Shoot    (-2,+0)    Shooting          Superb
 MaxDepth    550' (L11)  Blows      3/turn    Disarming            43%
 Turns            98849  Shots      1/turn    Magic Device        Good
 Gold              1514  Infra        0 ft    Perception      1 in 25
 Burden      108.3 lbs  Speed      Normal    Searching            27%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:............. Confu:.............
 Elec:......+...... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:..+..........

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:...+.........
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Brodda, the Easterling hits you.
> Brodda, the Easterling grunts with pain.
> You have 13 charges remaining.
> Brodda, the Easterling hits you.
> You have been stunned.
> Brodda, the Easterling hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Brodda, the Easterling misses you.
> Brodda, the Easterling grunts with pain.
> You reorder some items in your pack.
> Brodda, the Easterling hits you.
> *** LOW HITPOINT WARNING! ***
> Brodda, the Easterling hits you.
> You die.

Killed by Brodda, the Easterling.

  [Character Equipment]

a) a Whip (1d3) (+5,+1)
    With this weapon, you would currently get 3 blows per round.  Each
    blow will do an average damage of 1 against normal creatures.
b) a Light Crossbow (x3) (+0,+0)
c) a Marble Ring of Feather Falling
    Feather Falling.
d) a Mithril Ring of Searching (+2)
    +2 searching.
e) (nothing)
f) a Lantern (2748 turns)
    Cannot be harmed by fire.
    Radius 2 light.
g) Studded Leather Armour of Resist Lightning (-1) [6,+11]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
h) a Cloak [1,+0]
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Leather Boots [2,+0]


  [Character Inventory]

a) a Book of Magic Spells [Incantations and Illusions]
b) 6 Rations of Food
c) a Violet Mushroom of Emergency
d) 12 Flasks of oil
e) 4 Black Potions of Cure Light Wounds
f) a Misty Potion of Berserk Strength
g) a Violet Speckled Potion of Salt Water
h) 2 Scrolls titled "pat jacteris" of Summon Monster
i) a Scroll titled "nivusa que" of Word of Recall
j) a Scroll titled "pa pratus" of Deep Descent
k) an Ivory Rod of Fire Bolts
l) a Steel Rod of Light
m) a Mithril-Plated Wand of Magic Missile (14 charges)
n) a Tin Wand of Stinking Cloud (13 charges)
o) a Silver-Plated Wand of Slow Monster (16 charges)
p) a Bronze Wand of Sleep Monster (10 charges)
q) a Cast Iron Wand of Haste Monster (17 charges)
r) a Birch Staff of Identify (7 charges)
s) a Bastard Sword (3d4) (+5,+4)
    With this weapon, you would currently get 1 blow per round,
    averaging a damage of 9.5 against normal creatures.
t) a Whip (1d3) (+2,+5)
    With this weapon, you would currently get 3 blows per round.  Each
    blow will do an average damage of 5 against normal creatures.
u) 72 Bolts (1d5) (+0,+0)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 9 against
    normal creatures.
    25% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)

Found that I had two escape mechanisms away from Brodda that hadn't been i.d.'d yet. Oh well, will try and alleviate that for the next dive. I'm aiming for 1000' on the first trip.

Will keep you posted.

Cheers,

GT

geoff_tewierik May 4, 2009 03:48

Righto, managed to get down to 700' before I ran out of phase scrolls to keep me out of orc trouble, read WoR and managed to make it back to town with a few hp left. Turns out I'd managed to pick up 'Cambeleg' from one of the hill orcs I was trying to dodge.

So that's two trips I have managed to make it down to 700' on an initial dive. Last time I made it to 1200' with the second trip down, will see how I go this time.

I'm finding it's a matter of ignoring the radiation eyes, red jellies and others which suck the stats dry. See Invis is important, as Poltergeists drain my stats to, hence the current Dex situation. _DetInv comes in handy though, now...

Code:

  [Angband 3.1.0 beta Character Dump]

 Sex    Male        Age            68  STR:    18  +1  +5  +3  18/90
 Race  Dunadan      Height          80  INT:    10  +2  -2  +0    10
 Class  Warrior      Weight        188  WIS:    10  +2  -2  +0    10
 Title  Swordsman    Social      Lordly  Dex:    17  +2  +2  +0  18/30  18/10
 HP    162/162      Maximize        Y  CON:    14  +3  +2  +2  18/30
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              14  Armor    [12,+21]    Saving Throw        38%
 Cur Exp          2033  Fight  (+15,+13)    Stealth            Fair
 Max Exp          2033  Melee  (+19,+13)    Fighting          Superb
 Adv Exp          2520  Shoot    (+20,+5)    Shooting          Superb
 MaxDepth    700' (L14)  Blows      4/turn    Disarming            43%
 Turns          103215  Shots      1/turn    Magic Device        Good
 Gold              650  Infra        0 ft    Perception      1 in 30
 Burden        87.4 lbs  Speed      Normal    Searching            22%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:............. Confu:.............
 Elec:........+.... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:..+..........
Invis:............. Infra:.............
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Rapier (1d6) (+4,+0)
    With this weapon, you would currently get 4 blows per round.  Each
    blow will do an average damage of 16.5 against normal creatures.
b) a Long Bow (x3) (+5,+5)
c) an Alexandrite Ring of Searching (+1)
    +1 searching.
d) a Platinum Ring of Strength (+1)
    +1 strength.
    Sustains strength.
e) (nothing)
f) a Lantern (10353 turns)
    Cannot be harmed by fire.
    Radius 2 light.
g) Soft Leather Armour [4,+2]
h) (nothing)
i) a Leather Shield of Resist Lightning [6,+2]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.
l) a Pair of Leather Sandals [1,+0]


  [Character Inventory]

a) 5 Rations of Food
b) 9 Flasks of oil
c) 12 White Potions of Cure Serious Wounds
d) 6 Dark Red Potions of Cure Critical Wounds
e) 2 Cyan Potions of Berserk Strength
f) 20 Scrolls titled "adabia crio" of Phase Door
g) a Scroll titled "co bolorium" of Teleportation
h) 3 Scrolls titled "lit per diquo" of Word of Recall
i) a Hickory Staff of Detect Invisible (15 charges)
j) 2 Ivory Staffs of Identify (22 charges)
k) 30 Arrows (1d4) (+0,+0)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 22.5 against
    normal creatures.
    35% chance of breaking upon contact.


  [Home Inventory]

a) an Ivory Staff of Identify (0 charges)
    When used, it reveals to you the extent of an item's magical power
    s.
b) a Light Crossbow (x3) (+0,+0)
c) 21 Bolts (1d5) (+0,+0)
d) 69 Arrows (1d4) (+0,+0)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 22.5 against
    normal creatures.
    35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 4, 2009 05:18

Made it to 1850' on the second dive. Picked up the Phial and the Rapier (Defender) which came in handy. Bailed back to town as I'd run out of all Cure ! I had. Also my _ID had been toasted, so I had plenty of {excellent} stuff needing ID. Lucked out and scored some Robes of Permanence, combined with the Boots of Stability picked up in the store.

Doing OK, but I know I'm now at a depth that it's time to sneak around or I'm going to be toasted by an off screen d.

Code:

  [Angband 3.1.0 beta Character Dump]

 Sex    Male        Age            68  STR:    18  +1  +5  +3  18/90
 Race  Dunadan      Height          80  INT:    10  +2  -2  +0    10
 Class  Warrior      Weight        188  Wis:    10  +2  -2  +0    10      9
 Title  Veteran      Social      Lordly  DEX:    18  +2  +2  +0  18/40
 HP    283/283      Maximize        Y  CON:    14  +3  +2  +2  18/30
 SP    0/0                              CHR:    12  +2  -1  +0    13


 Level              25  Armor    [11,+42]    Saving Throw        49%
 Cur Exp          27886  Fight  (+14,+12)    Stealth            Good
 Max Exp          27886  Melee  (+23,+18)    Fighting          Heroic
 Adv Exp          31500  Shoot    (+17,+2)    Shooting          Heroic
 MaxDepth  1850' (L37)  Blows      4/turn    Disarming            55%
 Turns          237339  Shots      1/turn    Magic Device  Very Good
 Gold              101  Infra        0 ft    Perception      1 in 30
 Burden        77.9 lbs  Speed      Normal    Searching            22%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:+...+.+...... Confu:......+......
 Elec:+.....+.+.... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:+.....+...... Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:+..........+.

PLite:............. Aggrv:.............
Regen:+............ Stea.:+............
Telep:............. Sear.:..+..........
Invis:+............ Infra:.............
FrAct:+.........+.. Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Rapier (Defender) (1d6) (+9,+6) [+2] (+1 stealth)
    +1 stealth.
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity.
    Feather Falling.
    Speeds regeneration.
    Prevents paralysis.
    Grants the ability to see invisible things.
    With this weapon, you would currently get 4 blows per round.  Each
    blow will do an average damage of 21.5 against normal creatures.
b) a Long Bow (x3) (+3,+2)
c) an Alexandrite Ring of Searching (+1)
    +1 searching.
d) a Platinum Ring of Strength (+1)
    +1 strength.
    Sustains strength.
e) an Obsidian Amulet of Resist Acid
    Provides resistance to acid.
    Cannot be harmed by acid.
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    It takes 10 turns to recharge after use.
    Radius 3 light.
g) a Robe of Permanence [2,+15]
    Provides resistance to acid, lightning, fire, cold, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Stops experience drain.
h) (nothing)
i) a Leather Shield of Resist Lightning [6,+0]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.
l) a Pair of Leather Boots of Stability [2,+9]
    Provides resistance to nexus.
    Feather Falling.


  [Character Inventory]

a) 9 Rations of Food
b) 2 White Potions of Cure Serious Wounds
c) 3 Dark Red Potions of Cure Critical Wounds
d) a Gold Potion of Restore Life Levels
e) 20 Scrolls titled "adabia crio" of Phase Door
f) 4 Scrolls titled "lit per diquo" of Word of Recall
g) 2 Scrolls titled "polis pro unda" of Recharging
h) a Mithril Rod of Door/Stair Location
i) an Eucalyptus Staff of Curing (6 charges)
j) 2 Mulberry Staffs of Teleportation
k) 2 Ivory Staffs of Identify (9 charges)
l) 19 Arrows (1d4) (+4,+5)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 28.5 against
    normal creatures.
    35% chance of breaking upon contact.
m) 4 Arrows (1d4) (+3,+3)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 22.5 against
    normal creatures.
    35% chance of breaking upon contact.


  [Home Inventory]

a) an Ivory Staff of Identify (0 charges)
    When used, it reveals to you the extent of an item's magical power
    s.
b) The Set of Gauntlets 'Pauraegen' [3,+14]
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it creates a lightning bolt with damage 6d6.
    It takes 6 turns to recharge after use.
    Radius 1 light.
c) a Long Sword of Lightning (2d5) (+7,+5)
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
    With this weapon, you would currently get 2 blows per round.  Each
    blow will do an average damage of 35 against
    electricity-vulnerable creatures, and 23 against normal creatures.
d) a Pike of Lightning (2d5) (+7,+4)
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
    With this weapon, you would currently get 2 blows per round.  Each
    blow will do an average damage of 34 against
    electricity-vulnerable creatures, and 22 against normal creatures.
e) a Light Crossbow (x3) (+0,+0)
f) 21 Bolts (1d5) (+0,+0)
g) 69 Arrows (1d4) (+0,+0)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 13.5 against
    normal creatures.
    35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 4, 2009 06:27

Well that was fun while it lasted.

Done in by what I will guess from the last messages is some out of sight Air Hounds. Pity, I'd just picked up some boots of Speed +8 :(

Code:

[Angband 3.1.0 beta Character Dump]

 Sex    Male        Age            68  STR:    18  +1  +5  +2  18/80
 Race  Dunadan      Height          80  INT:    10  +2  -2  +0    10
 Class  Warrior      Weight        188  Wis:    10  +2  -2  +0    10      9
 Title  Myrmidon    Social      Lordly  DEX:    18  +2  +2  +1  18/50
 HP    -1/310      Maximize        Y  CON:    15  +3  +2  +2  18/40
 SP    0/0                              CHR:    12  +2  -1  +0    13


 Level              27  Armor    [12,+38]    Saving Throw        51%
 Cur Exp          45422  Fight  (+14,+19)    Stealth            Good
 Max Exp          45422  Melee  (+23,+25)    Fighting          Heroic
 Adv Exp          63000  Shoot    (+17,+2)    Shooting          Heroic
 MaxDepth  1950' (L39)  Blows      4/turn    Disarming            57%
 Turns          266031  Shots      1/turn    Magic Device  Excellent
 Gold              1942  Infra        0 ft    Perception      1 in 35
 Burden      159.0 lbs  Speed          8    Searching            17%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:+...+.+...... Confu:......+......
 Elec:+.....+.+.... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:+.....+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:+............

PLite:............. Aggrv:.............
Regen:+............ Stea.:+............
Telep:............. Sear.:.............
Invis:+............ Infra:.............
FrAct:+.........+.. Tunn.:.............
HLife:......+...... Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> It breathes gas.
> You are more poisoned!
> It breathes gas.
> You are more poisoned!
> It breathes gas.
> You are more poisoned!
> It breathes gas.
> You are more poisoned!
> It breathes gas.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> *** LOW HITPOINT WARNING! ***
> It breathes gas.
> You die.

Killed by an Air hound.

  [Character Equipment]

a) a Rapier (Defender) (1d6) (+9,+6) [+2] (+1 stealth)
    +1 stealth.
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity.
    Feather Falling.
    Speeds regeneration.
    Prevents paralysis.
    Grants the ability to see invisible things.
    With this weapon, you would currently get 4 blows per round.  Each
    blow will do an average damage of 28.5 against normal creatures.
b) a Long Bow (x3) (+3,+2)
c) a Ruby Ring of Damage (+0,+7)
d) an Adamantite Ring of Dexterity (+1)
    +1 dexterity.
    Sustains dexterity.
e) an Obsidian Amulet of Resist Acid
    Provides resistance to acid.
    Cannot be harmed by acid.
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    It takes 10 turns to recharge after use.
    Radius 3 light.
g) a Robe of Permanence [2,+15]
    Provides resistance to acid, lightning, fire, cold, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Stops experience drain.
h) (nothing)
i) a Leather Shield of Resist Lightning [6,-1]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.
l) a Pair of Iron Shod Boots of Speed [3,+5] (+8)
    +8 speed.


  [Character Inventory]

a) 7 Rations of Food
b) 5 White Potions of Cure Serious Wounds
c) 6 Dark Red Potions of Cure Critical Wounds
d) a Light Blue Potion of Speed
e) 16 Scrolls titled "adabia crio" of Phase Door
f) 4 Scrolls titled "lit per diquo" of Word of Recall
g) a Scroll titled "polis pro unda" of Recharging
h) a Scroll titled "clam dega for" of Protection from Evil
i) a Scroll titled "juventum carus" of Remove Curse
j) a Mithril Rod of Door/Stair Location
k) a Sycamore Staff of Light (13 charges)
l) a Cypress Staff of Starlight (8 charges)
m) 3 Mulberry Staffs of Teleportation (21 charges)
n) 2 Ivory Staffs of Identify (0 charges)
o) a Platinum Ring of Strength (+1)
    +1 strength.
    Sustains strength.
p) Soft Leather Armour of Resist Lightning [4,+7]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
q) Leather Scale Mail of Resist Lightning (-1) [10,+6]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
r) a Leather Shield of Resist Cold [6,+6]
    Provides resistance to cold.
    Cannot be harmed by cold.
s) a Pair of Leather Boots of Stability [2,+9]
    Provides resistance to nexus.
    Feather Falling.
t) a Dagger of Frost (1d4) (+8,+4)
    Provides resistance to cold.
    Cannot be harmed by cold.
    With this weapon, you would currently get 4 blows per round.  Each
    blow will do an average damage of 30.5 against frost-vulnerable
    creatures, and 25.5 against normal creatures.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    +3 charisma.
    Provides resistance to fire, sound.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling.
    Grants the ability to see invisible things.
    With this weapon, you would currently get 2 blows per round.  Each
    blow will do an average damage of 55 against giants, 55 against
    undead, 55 against fire-vulnerable creatures, and 37 against
    normal creatures.
v) a Great Hammer (8d1) (+0,+0)
    With this weapon, you would currently get 2 blows per round.  Each
    blow will do an average damage of 27 against normal creatures.
w) 10 Arrows (1d4) (+4,+5)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 28.5 against
    normal creatures.
    35% chance of breaking upon contact.


  [Home Inventory]

a) an Ivory Staff of Identify (0 charges)
    When used, it reveals to you the extent of an item's magical power
    s.
b) The Set of Gauntlets 'Pauraegen' [3,+14]
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it creates a lightning bolt with damage 6d6.
    It takes 6 turns to recharge after use.
    Radius 1 light.
c) a Long Sword of Lightning (2d5) (+7,+5)
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
    With this weapon, you would currently get 3 blows per round.  Each
    blow will do an average damage of 42 against
    electricity-vulnerable creatures, and 30 against normal creatures.
d) a Pike of Lightning (2d5) (+7,+4)
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
    With this weapon, you would currently get 3 blows per round.  Each
    blow will do an average damage of 41 against
    electricity-vulnerable creatures, and 29 against normal creatures.
e) a Light Crossbow (x3) (+0,+0)
f) 21 Bolts (1d5) (+0,+0)
g) 69 Arrows (1d4) (+0,+0)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 13.5 against
    normal creatures.
    35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 4, 2009 08:44

Cracked out the latest nightly build.

Noticed one or two changes straight up. Will try and keep up to date witht hem just for the sake of it. Didn't last too long though.

Code:

[Angband 3.1.1 dev (r1376) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            61  Str:    18  +1  +5  +1  18/70  18/60
 Race  Dunadan      Height          77  INT:    10  +2  -2  +0    10
 Class  Warrior      Weight        180  WIS:    10  +2  -2  +0    10
 Title  Swordsman    Social    Outcast  DEX:    17  +2  +2  +0  18/30
 HP    -3/110      Maximize        Y  CON:    14  +3  +2  +0  18/10
 SP    0/0                              Chr:    10  +2  -1  +0    11      9


 Level              11  Armor      [3,+1]    Saving Throw        35%
 Cur Exp          1095  Fight    (+4,+3)    Stealth            Fair
 Max Exp          1095  Melee    (+4,+3)    Fighting          Superb
 Adv Exp          1170  Shoot    (+4,+0)    Shooting          Superb
 MaxDepth    500' (L10)  Blows      4/turn    Disarming            40%
 Turns            51653  Shots      0/turn    Magic Device        Good
 Gold              1385  Infra        0 ft    Perception      1 in 35
 Burden        95.6 lbs  Speed      Normal    Searching            17%

 You are the illegitimate and unacknowledged child of a Yeoman.  You
 are a credit to the family.  You have dark brown eyes, straight black
 hair, and a very dark complexion.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:...+.........
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Black ogre hits you.
> *** LOW HITPOINT WARNING! ***
> The Black ogre misses you.
> You feel much better.
> You have 3 Dark Green Potions of Cure Serious Wounds (c).
> The Tiger claws you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Tiger bites you.
> *** LOW HITPOINT WARNING! ***
> The Giant salamander bites you.
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> The Tiger claws you.
> You die.

Killed by a Tiger.

  [Character Equipment]

a) a Whip (1d3) (+0,+0)
    Combat info:
    4 blows/round.
    Average damage/round: 5.
   
b) (nothing)
c) a Platinum Ring of Strength (+1)
    +1 strength.
    Sustains strength.
   
d) a Tortoise Shell Ring of Slow Digestion
    Slows your metabolism.
   
e) (nothing)
f) a Wooden Torch (3969 turns)
    Radius 2 light, reduced when running out of fuel.
g) (nothing)
h) a Cloak [1,-1]
i) (nothing)
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 6 Rations of Food
   
b) 8 Flasks of oil
   
c) 3 Dark Green Potions of Cure Serious Wounds
   
d) a Pink Speckled Potion of Berserk Strength
e) 2 Scrolls titled "os prabi dego" of Magic Mapping
f) a Scroll titled "teguo descons" of Trap Detection
g) a Scroll titled "rem patiose" of Word of Recall
h) 2 Scrolls titled "paltus les" of Detect Invisible
i) a Nickel Wand of Stinking Cloud (13 charges)
   
j) a Birch Staff of Identify (3 charges)
   
k) 3 Wooden Torches (5000 turns)
    Radius 2 light, reduced when running out of fuel.
l) Soft Leather Armour [4,+2]
m) a Hard Leather Cap [2,-4]
n) a Pair of Leather Boots [2,-2]
o) a Cutlass (1d8) (+3,+2)
    Combat info:
    2 blows/round.
    Average damage/round: 9.7.
   
p) a Cutlass (1d8) (+1,+1)
    Combat info:
    2 blows/round.
    Average damage/round: 8.7.
   
q) a Short Bow (x2) (+4,+2)
r) 25 Rounded Pebbles (1d2) (-1,-5)
s) 30 Iron Shots (1d4) (+0,+0)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


buzzkill May 5, 2009 02:11

That's a very sweet kit for your level. It's a pity he bit the dust.

Pete Mack May 5, 2009 04:20

That final game you probably would have survived with a little more damage. With just a whip (+0), I'd recall a little early and hope to find better weapons and some enchantment scrolls.

geoff_tewierik May 5, 2009 09:22

I've noticed with the latest nightly that you can i.d. the plusses on the weapons/armour by wielding/wearing them. So I should be able to alleviate the lack of +'s on weapons pretty easy.

I have noticed that the starting store equipment is very sucky, struggle to find either a whip or my preferred rapier at the 3 store.

This is what I managed so far today, before ?Phase away from kobolds into the room full of kobolds :(

Code:

  [Angband 3.1.1 dev (r1376) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            57  Str:    18  +1  +5  +0  18/60  18/50
 Race  Dunadan      Height          82  INT:    10  +2  -2  +0    10
 Class  Warrior      Weight        243  WIS:    10  +2  -2  +0    10
 Title  Swordsman    Social      Known  Dex:    17  +2  +2  +0  18/30  18/20
 HP    -3/134      Maximize        Y  CON:    14  +3  +2  +0  18/10
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              12  Armor    [18,+2]    Saving Throw        36%
 Cur Exp          1524  Fight    (+26,+3)    Stealth            Fair
 Max Exp          1524  Melee    (+29,+7)    Fighting          Superb
 Adv Exp          1530  Shoot    (+27,+6)    Shooting          Superb
 MaxDepth    400' (L8)  Blows      2/turn    Disarming            41%
 Turns          104323  Shots      1/turn    Magic Device        Good
 Gold              1422  Infra        0 ft    Perception      1 in 35
 Burden      156.6 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Yeoman.  You are a well liked
 child.  You have green eyes, straight black hair, and a dark
 complexion.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Kobold shaman creates a mesmerising illusion.
> You disbelieve the feeble spell.
> You are too confused to read!
> You are confused.
> The Kobold hits you.
> *** LOW HITPOINT WARNING! ***
> The Kobold shaman concentrates on its wounds.
> The Kobold shaman looks REALLY healthy!
> The Kobold shaman concentrates on its wounds.
> The Kobold shaman looks REALLY healthy!
> The Kobold shaman casts a magic missile.
> *** LOW HITPOINT WARNING! ***
> You are confused.
> The Kobold hits you.
> You die.

Killed by a Kobold.

  [Character Equipment]

a) a Short Sword (1d7) (+3,+4)
    Combat info:
    2 blows/round.
    Average damage/round: 11.5.
   
b) a Short Bow (x2) (+1,+6)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (4674 turns)
    Radius 2 light, reduced when running out of fuel.
g) Metal Scale Mail (-2) [12,+1]
h) a Cloak [1,+3]
i) a Wicker Shield [2,+0]
j) (nothing)
k) (nothing)
l) a Pair of Iron Shod Boots of Stability [3,+6]
    Provides resistance to nexus.
    Feather Falling.
   


  [Character Inventory]

a) 16 Rations of Food
   
b) 8 Flasks of oil
   
c) 15 Light Blue Potions of Cure Light Wounds
   
d) 6 Scrolls titled "ium tasma" of Phase Door
e) a Scroll titled "ex aus co" of Treasure Detection
f) 3 Scrolls titled "ammo sus per" of Word of Recall
g) a Tin-Plated Rod of Door/Stair Location
h) a Magnesium Rod of Trap Location
i) a Bronze Rod of Light
j) a Bronze Wand of Stinking Cloud (8 charges)
   
k) 2 Aluminium Wands of Slow Monster (18 charges)
   
l) a Gold-Plated Wand of Light (11 charges)
   
m) 2 Teak Staves of Detect Invisible (31 charges)
   
n) an Onyx Ring of Feather Falling
    Feather Falling.
   
o) a Zircon Ring of Slow Digestion
    Slows your metabolism.
   
p) 7 Wooden Torches (5000 turns)
    Radius 2 light, reduced when running out of fuel.
q) Chain Mail (-2) [14,-1]
r) a Broad Sword (2d5) (+0,+0)
    Combat info:
    2 blows/round.
    Average damage/round: 9.5.
   
s) a Short Bow (x2) (+5,+2)
t) 29 Bolts (1d5) (+5,+4)
u) 18 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/round: 17.3.
    35% chance of breaking upon contact.
   


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 5, 2009 12:04

I really need to work on my brain and the stupid decisions I make. Best effort so far in the current nightly.

Mushroom of vigor came in handy after I'd been stat drained on Wis, Dex and Cha.

Code:

[Angband 3.1.1 dev (r1376) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            56  STR:    18  +1  +5  +0  18/60
 Race  Dunadan      Height          81  INT:    12  +2  -2  +0    12
 Class  Warrior      Weight        197  Wis:    10  +2  -2  +0    10      7
 Title  Swordsman    Social    Unknown  Dex:    16  +2  +2  +0  18/20    17
 HP    -3/159      Maximize        Y  CON:    16  +3  +2  +0  18/30
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              14  Armor      [3,-9]    Saving Throw        37%
 Cur Exp          2266  Fight    (+27,+3)    Stealth            Fair
 Max Exp          2266  Melee    (+31,+9)    Fighting          Superb
 Adv Exp          2520  Shoot    (+27,+0)    Shooting          Superb
 MaxDepth    700' (L14)  Blows      2/turn    Disarming            41%
 Turns          128916  Shots      1/turn    Magic Device        Good
 Gold              935  Infra        0 ft    Perception      1 in 35
 Burden        80.7 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have green eyes, straight auburn hair, and an average
 complexion.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You feel much better.
> You feel even more berserk!
> You have no more Violet Speckled Potions of Berserk Strength (f).
> The Black orc misses you.
> The Black orc hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Black orc hits you.
> *** LOW HITPOINT WARNING! ***
> The Black orc hits you.
> *** LOW HITPOINT WARNING! ***
> Ufthak of Cirith Ungol hits you.
> *** LOW HITPOINT WARNING! ***
> Ufthak of Cirith Ungol hits you.
> You die.

Killed by Ufthak of Cirith Ungol.

  [Character Equipment]

a) a Short Sword of Slay Evil (1d7) (+4,+6)
    Slays evil creatures.
   
    Combat info:
    2 blows/round.
    Average damage/round: 17.8 vs. evil creatures, and 13.6 vs. others.
   
b) a Long Bow (x3) (+0,+0)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Lantern (4252 turns)
    Cannot be harmed by fire.
   
    Radius 2 light.
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) a Set of Gauntlets [3,+0]
l) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
b) 2 Rations of Food
c) 4 Flasks of oil
d) 5 Smoky Potions of Cure Light Wounds
e) a Metallic Purple Potion of Cure Serious Wounds
f) 4 Gloopy Green Potions of Cure Critical Wounds
g) 2 Mithril Rods of Treasure Location
h) a Gold-Plated Rod of Trap Location
i) a Lead Wand of Slow Monster (5 charges)
j) a Gold Wand of Confuse Monster (16 charges)
k) a Nickel-Plated Wand of Light (8 charges)
l) a Chromium Wand of Trap/Door Destruction (10 charges)
m) a Bronze Ring of Feather Falling
    Feather Falling.
   
n) a Ruby Ring of Teleportation (+2 speed)
    +2 speed.
    Induces random teleportation.
   
o) a Quartz Ring of Reckless Attacks (+5,+5) [-20]
p) a Jade Ring of Slow Digestion
    Slows your metabolism.
   
q) an Amber Amulet of Teleportation
    Induces random teleportation.
   
r) a Lance (2d8) (+4,+1)
    Combat info:
    1 blow/round.
    Average damage/round: 14.5.
   
s) a Whip (1d3) (+0,+4)
    Combat info:
    3 blows/round.
    Average damage/round: 9.3.
   
t) a Shovel (1d2) (-1,-7) (-1)
    -1 tunneling.
   
    Combat info:
    2 blows/round.
    Average damage/round: 0.
   


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 5, 2009 13:47

Cracked out another cl14 that made it down to dl16, just 3 experience pts short of the one I posted earlier.

Confused Grishnak with a Snaga, I need to clean my screen ;)

geoff_tewierik May 6, 2009 13:57

Slowly gaining a better idea on how to dive. Made it to 800' on the first dive, my best so far, before I had to pull out the ?WoR to get me out of trouble, damn priest summoned Shagrat and co, and me with no healing potions.

Made it down to 1050' as a cl17. But found that I just didn't pack enough punch to take on anything I happened across. Combo of Air Hounds, Ochre Jelly and Uruks did me in.

Code:

  [Angband 3.1.1 dev (r1376) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            66  STR:    17  +1  +5  +0  18/50
 Race  Dunadan      Height          86  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        233  WIS:    10  +2  -2  +0    10
 Title  Swashbuckler Social    Unknown  Dex:    17  +2  +2  +0  18/30  18/20
 HP    -5/206      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              17  Armor    [16,+23]    Saving Throw        41%
 Cur Exp          4610  Fight    (+3,+3)    Stealth            Fair
 Max Exp          4610  Melee    (+10,+6)    Fighting          Superb
 Adv Exp          5220  Shoot    (+9,+4)    Shooting          Superb
 MaxDepth  1050' (L21)  Blows      4/turn    Disarming            46%
 Turns            81742  Shots      1/turn    Magic Device        Good
 Gold              550  Infra        0 ft    Perception      1 in 25
 Burden      106.2 lbs  Speed      Normal    Searching            27%

 You are one of several children of a Serf.  You are a well liked
 child.  You have brown eyes, straight red hair, and a fair complexion.



 Acid:......+...... Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:..........+.. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:..+.+.....+..
Blind:............. Feath:.............

PLite:.....+....... Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:...+.........
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You are no longer poisoned.
> You have 8 Scrolls titled "dicerneo em" of Phase Door (d).
> You have 7 Scrolls titled "dicerneo em" of Phase Door (d).
> The Ochre jelly misses you.
> The Ochre jelly touches you.
> You are covered in acid!
> Your Leather Scale Mail of Resist Acid is unaffected!
> *** LOW HITPOINT WARNING! ***
> One of your Arrows (1d4) (+0,+0) (o) was destroyed!
> You have 6 Scrolls titled "dicerneo em" of Phase Door (d).
> The Air hound bites you.
> *** LOW HITPOINT WARNING! ***
> You are poisoned!
> The Air hound bites you.
> You die.

Killed by an Air hound.

  [Character Equipment]

a) a Main Gauche (1d5) (+7,+3)
    Combat info:
    4 blows/round.
    Average damage/round: 9.1.
   
b) a Short Bow (x2) (+6,+4)
c) a Quartz Ring of Slow Digestion
    Slows your metabolism.
   
d) an Adamantite Ring of Searching (+2)
    +10% to searching.
   
e) an Agate Amulet of Slow Digestion
    Slows your metabolism.
   
f) a Lantern of Brightness (632 turns)
    Cannot be harmed by fire.
   
    Radius 3 light.
g) Leather Scale Mail of Resist Acid (-1) [10,+4]
    Provides resistance to acid.
    Cannot be harmed by acid.
   
h) (nothing)
i) (nothing)
j) (nothing)
k) The Set of Gauntlets 'Paurnimmen' [3,+14]
    Provides resistance to cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism.
   
    When activated, it creates a frost bolt with damage 6d8.
    Takes 8 to 14 turns to recharge.
   
l) a Pair of Iron Shod Boots [3,+3]


  [Character Inventory]

a) 8 Rations of Food
   
b) 10 Flasks of oil
   
c) a Red Speckled Potion of Berserk Strength
d) 6 Scrolls titled "dicerneo em" of Phase Door
e) a Scroll titled "pharium pario" of Remove Curse
f) 2 Scrolls titled "er agge pa" of Word of Recall
g) a Scroll titled "quo bratiae" of Recharging
h) a Lead Rod of Treasure Location
i) a Quartz Ring of Slow Digestion
    Slows your metabolism.
   
j) a Silver Amulet of Teleportation
    Induces random teleportation.
   
k) a Tulwar (2d4) (+3,+5)
    Combat info:
    2 blows/round.
    Average damage/round: 13.3.
   
l) a Glaive (2d6) (+6,+3)
    Combat info:
    1 blow/round.
    Average damage/round: 13.7.
   
m) a Lucerne Hammer (2d5) (+0,+0)
    Combat info:
    2 blows/round.
    Average damage/round: 9.3.
   
n) 20 Bolts (1d5) (+0,+0)
o) 16 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/round: 13.
    35% chance of breaking upon contact.
   


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Pete Mack May 6, 2009 17:58

At 1000' it's a good idea to have an escape. That usually means a Staff of Teleportation; the black market also frequently carries several types of scrolls that work as well. (Teleport, Teleport Level, Deep Descent.)

geoff_tewierik May 7, 2009 16:10

Just picked up Wormtongue's boots. Never seen them before, not sure if the penalty to hit and to dam would be worthwhile just for the other bonuses.

Then again it doesn't matter as I got smashed again - didn't dive anywhere near as fast this time around. But I did survive a lot longer.

Code:

  [Angband 3.1.1 dev (r1376) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            58  Str:    17  +1  +5  +0  18/50  18/40
 Race  Dunadan      Height          80  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        199  WIS:    10  +2  -2  +0    10
 Title  Veteran      Social    Unknown  DEX:    17  +2  +2  +0  18/30
 HP    -11/265      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              21  Armor    [44,+8]    Saving Throw        45%
 Cur Exp          11195  Fight    (+11,+3)    Stealth            Fair
 Max Exp          11265  Melee    (+14,+7)    Fighting          Heroic
 Adv Exp          12240  Shoot    (+16,+3)    Shooting          Superb
 MaxDepth  1150' (L23)  Blows      2/turn    Disarming            50%
 Turns          195875  Shots      1/turn    Magic Device  Very Good
 Gold              2039  Infra        0 ft    Perception      1 in 30
 Burden      152.7 lbs  Speed      Normal    Searching            22%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have dark brown eyes, wavy black hair, and an average
 complexion.


 Acid:............. Confu:.............
 Elec:....+........ Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:...+.........
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Earth hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Earth hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Earth hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Earth hound misses you.
> The Earth hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Earth hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Earth hound breathes shards.
> The Earth hound resists.
> You have been given a light cut.
> You die.

Killed by an Earth hound.

  [Character Equipment]

a) a Lucerne Hammer (2d5) (+3,+4)
    Combat info:
    2 blows/round.
    Average damage/round: 13.6.
   
b) a Light Crossbow (x3) (+5,+3)
c) a Garnet Ring of Accuracy (+10)
d) a Topaz Ring of Searching (+1)
    +5% to searching.
   
e) a Mithril Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 11 to 20 turns to recharge.
   
    Radius 3 light.
g) Ribbed Plate Armour (-3) [28,-6]
h) (nothing)
i) a Large Metal Shield [8,+4]
j) a Hard Leather Cap [2,+3]
k) (nothing)
l) a Pair of Steel Shod Boots [6,+5]


  [Character Inventory]

a) 10 Rations of Food
   
b) a Red Speckled Potion of Healing
   
c) 13 Scrolls titled "exserna" of Phase Door
d) 3 Scrolls titled "copis insans" of Teleport Level
e) a Scroll titled "magensia pero" of *Remove Curse*
f) 4 Scrolls titled "digo la mula" of Identify
g) a Scroll titled "inemis as" of Word of Recall
h) a Chromium Rod of Door/Stair Location
i) a Titanium Rod of Lightning Bolts
j) 2 Lead-Plated Wands of Stinking Cloud (17 charges)
   
k) a Silver-Plated Wand of Clone Monster (4 charges)
   
l) a Sycamore Staff of Detect Invisible (13 charges)
   
m) a Hemlock Staff of Mapping (10 charges)
   
n) 2 Redwood Staves of Teleportation (14 charges)
   
o) a Mithril Ring of Resist Cold
    Provides resistance to cold.
    Cannot be harmed by cold.
   
p) an Amethyst Ring of Feather Falling
    Feather Falling.
   
q) The Pair of Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
    Cursed.
    +3 intelligence, dexterity, stealth, speed.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling.
   
    When activated, it teleports you randomly up to 10 squares away.
    Takes 20 turns to recharge.
   
r) a Main Gauche (1d5) (-2,-3)
    Combat info:
    4 blows/round.
    Average damage/round: 3.
   
s) a Short Bow (x2) (+4,+2)
t) a Short Bow (x2) (-3,-2)
u) 29 Bolts (1d5) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 18.1.
    25% chance of breaking upon contact.
   


  [Home Inventory]

a) a Golden Staff of Identify (0 charges)
b) 28 Bolts of Slay Dragon (1d5) (+4,+7)
    Slays dragons.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 119.3 vs. dragons, and 39.7 vs. others.
    25% chance of breaking upon contact.
   


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Pete Mack May 8, 2009 05:48

Living longer doesn't matter nearly so much as living deeper. You lost two characters at dl 21. This suggests that there's something about the zone after 1000' that you need to account for. Looking at the last messages, your trouble is that you aren't using your escape often enough. 23 dam/turn is not enough for a warrior to fight through a bunch of earth hounds. Your damage is not very good for a Warrior. You can expect to be getting around 50 dam/turn (12.5 dam/blow, 4 blows) for an optimized dunadan warrior with a reasonably enchanted dagger.

geoff_tewierik May 8, 2009 08:49

Thanks Pete, I'll use tiredness as an excuse for not wielding a lighter weapon, IIRC I'd sold my main gauche of +abit +abitmore on the last trip back up.

BTW any comment on the Wormtongue boots? A Yay or Nay item?

Pete Mack May 8, 2009 15:29

No good for a warrior, unless you are planning to use archery for everything.

geoff_tewierik May 10, 2009 05:05

Slowly but surely I'm getting there, note the Dagger Pete ;) Still having brain fades though, should have used the teleport staff to get me away from whatever was hitting me, turns out it was a Black knight. :?

Code:

  [Angband 3.1.1 dev (r1379) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            59  STR:    16  +1  +5  +0  18/40
 Race  Dunadan      Height          84  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        176  WIS:    11  +2  -2  +3    14
 Title  Myrmidon    Social  Well-liked  DEX:    18  +2  +2  +0  18/40
 HP    -12/356      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    11  +2  -1  +3    15


 Level              26  Armor    [29,+44]    Saving Throw        50%
 Cur Exp          36542  Fight    (+3,+3)    Stealth        Excellent
 Max Exp          36542  Melee  (+11,+12)    Fighting          Heroic
 Adv Exp          45000  Shoot    (+6,+6)    Shooting          Heroic
 MaxDepth  1500' (L30)  Blows      4/turn    Disarming            56%
 Turns          347549  Shots      1/turn    Magic Device  Excellent
 Gold              601  Infra        0 ft    Perception      1 in 35
 Burden      116.4 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have brown eyes, straight brown hair, and an average
 complexion.


 Acid:......+...... Confu:.........+...
 Elec:....+.+...... Sound:.............
 Fire:......+...... Shard:.............
 Cold:......+...+.. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:...+......+..
Blind:............. Feath:.............

PLite:.....+....... Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:..+.......... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> It hits you.
> You have 1 charge remaining.
> It breathes confusion.
> You feel a wall blocking your way.
> The air about you becomes charged...
> It hits you.
> You feel very good.
> You have 3 Oily Yellow Potions of Cure Critical Wounds (a).
> It hits you.
> You feel very good.
> You have 2 Oily Yellow Potions of Cure Critical Wounds (a).
> It hits you.
> You feel a wall blocking your way.
> It hits you.
> You die.

Killed by a Black knight.

  [Character Equipment]

a) a Dagger of Slay Giant (1d4) (+8,+9)
    Slays giants.
   
    Combat info:
    4 blows/round.
    Average damage/round: 19.8 vs. giants, and 14.7 vs. others.
   
b) a Long Bow (x3) (+3,+6)
c) a Carnelian Ring of Free Action
    Prevents paralysis.
   
d) an Aquamarine Ring of Slow Digestion
    Slows your metabolism.
   
e) an Agate Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) a Lantern of Brightness (0 turns)
    Cannot be harmed by fire.
   
    Radius 3 light.
g) Leather Scale Mail of Resistance (-1) [10,+13]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
h) a Fur Cloak of Stealth [3,+3] (+3 stealth)
    +3 stealth.
   
i) a Small Metal Shield [4,-2]
j) The Metal Cap of Thengel [3,+11] (+3)
    +3 wisdom, charisma.
    Provides resistance to confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
k) The Set of Gauntlets 'Paurnimmen' [3,+14]
    Provides resistance to cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism.
   
    When activated, it creates a frost bolt with damage 6d8.
    Takes 8 to 14 turns to recharge.
   
l) a Pair of Steel Shod Boots [6,+3]


  [Character Inventory]

a) 2 Oily Yellow Potions of Cure Critical Wounds
   
b) 11 Scrolls titled "tas qualico" of Phase Door
c) a Zirconium Rod of Detection
    Cannot be harmed by electricity.
   
d) a Chromium Rod of Recall (charging)
    Cannot be harmed by electricity.
   
e) a Balsa Staff of Teleportation (1 charge)
   
f) 2 Oak Staves of Identify (4 charges)
   
g) an Aquamarine Ring of Slow Digestion
    Slows your metabolism.
   
h) Soft Leather Armour of Resist Acid [4,+4]
    Provides resistance to acid.
    Cannot be harmed by acid.
   
i) a Hard Leather Cap of Beauty [2,+6] (+2)
    +2 charisma.
    Sustains charisma.
   
j) a Lucerne Hammer (2d5) (+5,+6)
    Combat info:
    2 blows/round.
    Average damage/round: 15.7.
   
k) a Quarterstaff (1d9) (+4,+2)
    Combat info:
    2 blows/round.
    Average damage/round: 10.5.
   
l) 40 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 25.7.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) an Aluminum-Plated Wand of Lightning Balls (0 charges)
    Cannot be harmed by electricity.
   
b) 2 Tin-Plated Wands of Teleport Other (0 charges)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 10, 2009 13:51

Why is it the temptation of a vault makes us do silly things like try and take on an Archon and Gravity Hounds for the first time.

Code:

[Angband 3.1.1 dev (r1379) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            58  Str:  18/10  +1  +5  +0  18/70  18/40
 Race  Dunadan      Height          90  Int:    14  +2  -2  +0    14      7
 Class  Warrior      Weight        197  Wis:    10  +2  -2  +0    10      4
 Title  Myrmidon    Social      Known  Dex:    17  +2  +2  +0  18/30  18/20
 HP    -12/375      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:      9  +2  -1  +0    10


 Level              28  Armor    [28,+69]    Saving Throw        51%
 Cur Exp          76376  Fight    (-19,-2)    Stealth          Superb
 Max Exp        102943  Melee    (-7,+17)    Fighting          Heroic
 Adv Exp          90000  Shoot  (-10,+16)    Shooting          Heroic
 MaxDepth  2950' (L59)  Blows      3/turn    Disarming            56%
 Turns          403618  Shots      2/turn    Magic Device  Excellent
 Gold            19779  Infra        0 ft    Perception      1 in 35
 Burden      147.0 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Townsman.  You are the black
 sheep of the family.  You have dark brown eyes, straight black hair,
 and a fair complexion.


 Acid:......+.+.... Confu:.............
 Elec:....+.+...... Sound:.............
 Fire:......+...... Shard:.............
 Cold:+.....+...... Nexus:......+......
 Pois:..+.......... Nethr:.............
 Fear:............. Chaos:.............
 Lite:+............ Disen:.......+.....
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:+............ Aggrv:.............
Regen:............. Stea.:......++.....
Telep:............. Sear.:.............
Invis:...+......... Infra:.............
FrAct:...........+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> It mumbles, and you hear scary noises.
> You are more scared!
> It claws you.
> It bites you.
> You have 5 charges remaining.
> It commands you to return.
> It gazes at you.
> You are more scared!
> It hits you.
> It claws you.
> It bites you.
> It gazes at you.
> You are more scared!
> It hits you.
> You die.

Killed by an Archon.

  [Character Equipment]

a) The Rapier 'Forasgil' (1d6) (+12,+19)
    Slays animals.
    Branded with frost.
    Provides resistance to cold, light.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    3 blows/round.
    Average damage/round: 24.2 vs. animals, 27.8 vs. creatures not
    resistant to cold, and 20.7 vs. others.
   
    Radius 1 light.
b) a Light Crossbow of Extra Shots (x3) (+9,+16) (+1)
    +1 shooting speed.
   
c) an Emerald Ring of Resist Poison
    Provides resistance to poison.
   
d) a Tortoise Shell Ring of See Invisible
    Grants the ability to see invisible things.
   
e) a Golden Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) a Lantern (Everburning)
    Cannot be harmed by fire.
   
    Radius 2 light.  No fuel required.
g) Soft Leather Armour of Elvenkind [4,+12] (+3 stealth)
    +3 stealth.
    Provides resistance to acid, lightning, fire, cold, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
   
h) an Elven Cloak of Aman [6,+27] (+5 stealth)
    +5 stealth.
    Provides resistance to disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
   
i) a Large Metal Shield of Resist Acid [8,+9]
    Provides resistance to acid.
    Cannot be harmed by acid.
   
j) an Iron Helm [5,+3]
k) a Set of Gauntlets of Slaying (+2,+0) [3,+4]
l) a Pair of Leather Boots of Free Action [2,+4]
    Prevents paralysis.
   


  [Character Inventory]

a) a Piece of Elvish Waybread
   
b) 15 Pink Speckled Potions of Cure Critical Wounds
   
c) a Chartreuse Potion of Speed
d) 8 Scrolls titled "coer quansus" of Phase Door
e) 3 Scrolls titled "no senser sita" of Word of Recall
f) 2 Scrolls titled "mo emptio gema" of Recharging
g) 7 Scrolls titled "calix irmis" of Deep Descent
h) a Scroll titled "dis nero corio" of *Destruction*
i) a Silver Rod of Treasure Location
j) a Bronze Rod of Detection
    Cannot be harmed by electricity.
   
k) a Cast Iron Rod of Sleep Monster
l) a Zirconium Rod of Teleport Other
m) a Tin-Plated Wand of Teleport Other (5 charges)
   
n) a Mahogany Staff of Detect Invisible (5 charges)
   
o) 2 Sycamore Staves of Mapping (13 charges)
   
p) 2 Bamboo Staves of Teleportation (5 charges)
   
q) a Walnut Staff of Speed (5 charges)
   
r) 2 Spruce Staves of Identify (13 charges)
   
s) a Quartzite Ring of Damage (+0,+11)
t) a Whip of Flame (1d3) (+15,+10)
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by fire.
   
    Combat info:
    4 blows/round.
    Average damage/round: 14.1 vs. creatures not resistant to fire,
    and 10.1 vs. others.
   
u) a Ball-and-Chain of Westernesse (2d4) (+14,+13) (+2)
    +2 strength, dexterity, constitution.
    Slays orcs, trolls, giants.
    Prevents paralysis.
    Grants the ability to see invisible things.
   
    Combat info:
    2 blows/round.
    Average damage/round: 27.2 vs. orcs, 27.2 vs. trolls, 27.2 vs.
    giants, and 16.8 vs. others.
   
v) a Short Bow of Accuracy (x2) (+17,+16)
w) 18 Bolts (1d5) (+7,+5)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 72.
    25% chance of breaking upon contact.
   


  [Home Inventory]

a) a Blue Potion of *Healing*
    It can be thrown at creatures with damaging effect.
   
b) 5 Scrolls titled "cer dentas" of Enchant Weapon To-Hit
c) 4 Scrolls titled "co ocomus" of Enchant Weapon To-Dam
d) 3 Scrolls titled "mo emptio gema" of Recharging
e) a Quartzite Ring of Damage (+0,+8)
f) The Dagger of Rilia (2d4) (+4,+3)
    Slays orcs.
    Branded with venom.
    Provides resistance to poison, disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it fires a stinking cloud with damage 12.
    Takes 2 to 4 turns to recharge at your current speed.
   
    Combat info:
    4 blows/round.
    Average damage/round: 16 vs. orcs, 16 vs. creatures not resistant
    to poison, and 6 vs. others.
   
g) a Rapier (1d6) (+3,+4)
    Combat info:
    3 blows/round.
    Average damage/round: 5.5.
   
h) a Long Bow of Extra Shots (x3) (+7,+10) (+1)
    +1 shooting speed.
   
i) a Heavy Crossbow of Power (x4) (+12,+19)
j) a Heavy Crossbow of Power (x4) (+10,+9)
k) 28 Bolts of Slay Animal (1d5) (+9,+6)
    Slays animals.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 150 vs. animals, and 75 vs. others.
    25% chance of breaking upon contact.
   
l) 20 Bolts (1d5) (+8,+4)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 69.
    25% chance of breaking upon contact.
   
m) 11 Bolts (1d5) (+5,+4)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 69.
    25% chance of breaking upon contact.
   
n) 20 Arrows of Slay Animal (1d4) (+9,+9)
    Slays animals.
   
o) 17 Arrows of Slay Evil (1d4) (+9,+7)
    Slays evil creatures.
   
p) 60 Arrows of Venom (1d4) (+8,+5)
    Branded with venom.
   
q) 52 Arrows (1d4) (+0,+5)
r) 26 Rounded Pebbles of Slay Demon (2d2) (+4,+10)
    Slays demons.
   


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Pete Mack May 10, 2009 17:57

That's an impressive character. Surviving to dl 59 at cl 29 is impressive, especially for a warrior. (It's a bit easier for a Rogue, who has good stealth and detection, and adequate HP.) Though that rod of detection was a very nice find.

buzzkill May 10, 2009 21:04

Quote:

Originally Posted by geoff_tewierik (Post 18793)
Why is it the temptation of a vault makes us do silly things like try and take on an Archon and Gravity Hounds for the first time.

Ahh, i can still remember it like it was yesterday. Risking life and limb to crack a vault that I have no business even standing outside of.

Oh, wait. That was yesterday. I guess some people just never learn.

geoff_tewierik May 17, 2009 13:56

I have struggled like all hel to get anything to survive into the cl20's this past week.

Managed to get one there tonight. I reckon a hat that gives some See Invis and gloves or boots of FA would allow me to take the Flame weapon sitting in the home.

Here's how the current Pike is set up to take on the world:

Code:

  [Angband 3.1.1 dev (r1401) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            56  STR:    17  +1  +5  +1  18/60
 Race  Dunadan      Height          84  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        169  WIS:    10  +2  -2  +0    10
 Title  Veteran      Social    Unknown  DEX:    17  +2  +2  +1  18/40
 HP    285/285      Maximize        Y  CON:    15  +3  +2  +1  18/30
 SP    0/0                              CHR:    11  +2  -1  +0    12


 Level              21  Armor    [14,+24]    Saving Throw        45%
 Cur Exp          11115  Fight    (+4,+15)    Stealth            Fair
 Max Exp          11115  Melee    (+9,+24)    Fighting          Heroic
 Adv Exp          12240  Shoot    (+13,+8)    Shooting          Superb
 MaxDepth  1000' (L20)  Blows      2/turn    Disarming            51%
 Turns          405228  Shots      2/turn    Magic Device  Very Good
 Gold            11711  Infra        0 ft    Perception      1 in 20
 Burden        95.9 lbs  Speed      Normal    Searching            32%

 You are one of several children of a Townsman.  You are the black
 sheep of the family.  You have green eyes, straight brown hair, and an
 average complexion.


 Acid:......+...... Confu:.............
 Elec:....+...+.... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:...+.........
Invis:+............ Infra:.............
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) a Pike of Westernesse (2d5) (+5,+9) (+1)
    +1 strength, dexterity, constitution.
    Slays orcs, trolls, giants.
    Prevents paralysis.
    Grants the ability to see invisible things.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 43.7 vs. orcs, 43.7 vs. trolls, 43.7 vs.
    giants, and 31 vs. others.
   
b) a Short Bow of Extra Shots (x2) (+9,+8) (+1)
    +1 shooting speed.
   
c) an Engagement Ring of Damage (+0,+9)
d) a Bronze Ring of Searching (+3)
    +15% to searching.
   
e) a Sea Shell Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 11 to 20 turns to recharge.
   
    Radius 3 light.
g) Soft Leather Armour of Resist Acid [4,+3]
    Provides resistance to acid.
    Cannot be harmed by acid.
   
h) a Cloak [1,+5]
i) a Wicker Shield of Resist Lightning [2,+4]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
j) a Hard Leather Cap [2,+4]
k) a Set of Caestus (+0,+3) [2,+4]
l) a Pair of Iron Shod Boots [3,+2]


  [Character Inventory]

a) 2 Cyan Potions of Cure Serious Wounds
   
b) 10 Blue Potions of Cure Critical Wounds
   
c) 5 Viscous Pink Potions of Speed
d) 17 Scrolls titled "edidem lorbus" of Phase Door
e) 19 Scrolls titled "plectus lius" of Teleport Level
f) 2 Scrolls titled "auditus" of Word of Recall
g) 2 Nickel-Plated Rods of Trap Location
h) a Silver-Plated Rod of Fire Bolts
i) 2 Spruce Staves of Teleportation (11 charges)
   
j) 2 Ashen Staves of Identify (4 charges)
   
k) 17 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 21.2.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Scroll titled "abrum comma no" of Enchant Weapon To-Dam
b) 2 Ashen Staves of Identify (7 charges)
   
c) a Main Gauche of Flame (1d5) (+5,+6)
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by fire.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 30.3 vs. creatures not resistant to fire, and
    24.2 vs. others.
   
d) a Lucerne Hammer (Defender) (2d5) (+10,+6) [+1] (+4 stealth)
    +4 stealth.
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity.
    Feather Falling.
    Speeds regeneration.
    Prevents paralysis.
    Grants the ability to see invisible things.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 27.7.
   
e) a Quarterstaff (Defender) (1d9) (+10,+7) [+4] (+4 stealth)
    +4 stealth.
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence.
    Feather Falling.
    Speeds regeneration.
    Prevents paralysis.
    Grants the ability to see invisible things.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 27.8.
   
f) a Sling of Accuracy (x2) (+18,+6)
g) 22 Rounded Pebbles (1d2) (+2,+5)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Pete Mack May 17, 2009 16:44

Sell the Quarterstaff--it's almost identical to the other defender, with worse dice. You probably won't be using either one. Carry the main gauche as a swap weapon. You are struggling largely because you can't do damage.

Atarlost May 17, 2009 22:18

The dice are close and IIRC quarterstaves are lighter than lucerne hammers. Contingent on the accuracy of that recollection the quarterstaff would get a third blow sooner as stats increase making it more attractive.

geoff_tewierik May 18, 2009 13:40

Righto, got the See Invis and FA covered now.

Trying to work out exactly what Telepathy from Thranduil gives me, because I'd love to drop the RoSeeInvis and get the RoDam+9 back on. And if I can get another source of FA then the other RoD goes on as well. I know that Telepathy only grants the ability to see what's in a small radius around you, but what does it detect? Does it only Detect Evil? What about non-Evil i.e. some animals/jellies? Is there any invisible stuff it wouldn't detect?

Just picked up the RoPerm, replacing the Dwarven +2 armour.

Code:

  [Angband 3.1.1 dev (r1401) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            56  STR:    18  +1  +5  +0  18/60
 Race  Dunadan      Height          84  INT:    13  +2  -2  +2    15
 Class  Warrior      Weight        169  WIS:    12  +2  -2  +2    14
 Title  Myrmidon    Social      Known  DEX:    17  +2  +2  +5  18/80
 HP    381/381      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    16  +2  -1  +0    17


 Level              29  Armor    [16,+66]    Saving Throw        53%
 Cur Exp        103105  Fight    (+5,+3)    Stealth        Excellent
 Max Exp        103105  Melee  (+14,+11)    Fighting          Heroic
 Adv Exp        135000  Shoot    (+13,+6)    Shooting          Heroic
 MaxDepth  1550' (L31)  Blows      4/turn    Disarming            61%
 Turns          668926  Shots      2/turn    Magic Device  Excellent
 Gold            35182  Infra        0 ft    Perception      1 in 35
 Burden        73.1 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Townsman.  You are the black
 sheep of the family.  You have green eyes, straight brown hair, and an
 average complexion.


 Acid:......+.+.... Confu:........+....
 Elec:......+.+.... Sound:.............
 Fire:+.....+.+.... Shard:.............
 Cold:......+.+.... Nexus:......+......
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:....+........
Blind:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:........+....
Telep:.........+... Sear.:.............
Invis:..+.......... Infra:.............
FrAct:...+......... Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) a Main Gauche of Flame (1d5) (+9,+8)
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by fire.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 20.5 vs. creatures not resistant to fire, and
    14.3 vs. others.
   
b) a Short Bow of Extra Shots (x2) (+8,+6) (+1)
    +1 shooting speed.
   
c) a Mithril Ring of See Invisible
    Grants the ability to see invisible things.
   
d) a Quartzite Ring of Free Action
    Prevents paralysis.
   
e) a Tortoise Shell Amulet of Slow Digestion
    Slows your metabolism.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 11 to 20 turns to recharge.
   
    Radius 3 light.
g) a Robe of Permanence [2,+17]
    Provides resistance to acid, lightning, fire, cold, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Stops experience drain.
   
h) a Fur Cloak [3,+4]
i) a Wicker Shield of Elvenkind [2,+13] (+3 stealth)
    +3 stealth.
    Provides resistance to acid, lightning, fire, cold, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    +2 intelligence, wisdom.
    Provides resistance to blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy.
   
k) a Set of Mithril Gauntlets of Agility [5,+13] (+5)
    +5 dexterity.
    Cannot be harmed by acid.
   
l) a Pair of Leather Boots of Slow Descent [2,+5]
    Feather Falling.
   


  [Character Inventory]

a) 2 Rations of Food
   
b) 12 Blue Potions of Cure Critical Wounds
   
c) 8 Scrolls titled "plectus lius" of Teleport Level
d) 2 Scrolls titled "auditus" of Word of Recall
e) 3 Nickel-Plated Rods of Trap Location
f) 3 Silver-Plated Rods of Fire Bolts
g) a Zirconium Rod of Frost Bolts
h) 3 Steel-Plated Rods of Lightning Bolts
i) a Tin-Plated Rod of Recall
    Cannot be harmed by electricity.
   
j) 2 Spruce Staves of Teleportation (10 charges)
   
k) 2 Ashen Staves of Identify (24 charges)
   
l) 15 Arrows of Slay Dragon (1d4) (+4,+7)
    Slays dragons.
   
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 93.9 vs. dragons, and 31.3 vs. others.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) 20 Blue Potions of Cure Critical Wounds
   
b) 2 Ashen Staves of Identify (0 charges)
c) a Carnelian Ring of Dexterity (+2)
    +2 dexterity.
    Sustains dexterity.
   
d) an Engagement Ring of Damage (+0,+9)
e) an Engagement Ring of Damage (+0,+8)
f) Chain Mail (Dwarven) (-2) [14,+10] (+2)
    +2 strength, constitution, infravision.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
   
g) Augmented Chain Mail (Dwarven) (-2) [16,+13] (+1)
    +1 strength, constitution, infravision.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
   
h) a Set of Leather Gloves of Slaying (+4,+4) [1,+6]
i) a Sling of Accuracy (x2) (+18,+6)
j) a Long Bow of Accuracy (x3) (+10,+8)
k) a Heavy Crossbow of Extra Might (x4) (+9,+9) (+1)
    +1 shooting power.
   
l) 25 Bolts of Venom (1d5) (+7,+5)
    Branded with venom.
   
m) 5 Arrows of Wounding (1d4) (+12,+9)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 35.7.
    35% chance of breaking upon contact.
   
n) 22 Rounded Pebbles (1d2) (+2,+5)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Psi May 18, 2009 14:47

Telepathy actually covers quite a reasonable radius. It picks up anything with a 'normal mind'. Therefore you will detect most animals, but will not detect jellies. Similarly you will detect most undead (ghosts and the like), but you will not pick up Qs.

Pete Mack May 19, 2009 02:51

That's the downside to Dunadan. With SI and decent infravision, you can get by without SI for quite a while--until you start getting the really bad 'Q's

geoff_tewierik May 19, 2009 12:09

Oh well, nice to know Vampire Lords can cast Nether Bolts, that'll be handy in my monster memory for the next time.

Code:

  [Angband 3.1.1 dev (r1401) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            56  STR:    18  +1  +5  +3  18/90
 Race  Dunadan      Height          84  INT:    14  +2  -2  +2    16
 Class  Warrior      Weight        169  WIS:    12  +2  -2  +2    14
 Title  Commando    Social      Known  DEX:    17  +2  +2  +5  18/80
 HP    -1/458      Maximize        Y  CON:    16  +3  +2  +3  18/60
 SP    0/0                              CHR:    18  +2  -1  +0  18/10


 Level              32  Armor    [19,+71]    Saving Throw        56%
 Cur Exp        313214  Fight    (+8,+22)    Stealth          Superb
 Max Exp        315843  Melee  (+17,+33)    Fighting      Legendary
 Adv Exp        360000  Shoot    (+16,+6)    Shooting          Heroic
 MaxDepth  2000' (L40)  Blows      3/turn    Disarming            64%
 Turns          871253  Shots      2/turn    Magic Device  Excellent
 Gold            85150  Infra        0 ft    Perception      1 in 35
 Burden      162.1 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Townsman.  You are the black
 sheep of the family.  You have green eyes, straight brown hair, and an
 average complexion.


 Acid:+.....+.+.... Confu:........+....
 Elec:+.....+.+.... Sound:.............
 Fire:+.....+.+.... Shard:.............
 Cold:+.....+.+.... Nexus:......+......
 Pois:............. Nethr:.............
 Fear:............+ Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:....+........
Blind:+........+... Feath:+............

PLite:............. Aggrv:.............
Regen:+............ Stea.:+......++..+.
Telep:.........+... Sear.:.............
Invis:+............ Infra:.............
FrAct:+............ Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The Vampire lord misses you.
> The Vampire lord bites you.
> You feel your life slipping away!
> The Vampire lord bites you.
> You keep hold of your life force!
> You have 4 Scrolls titled "edidem lorbus" of Phase Door (b).
> The Vampire lord stares deep into your eyes!
> You are unaffected!
> You have 19 Arrows of Slay Undead (1d4) (+7,+8) (v).
> The Arrow of Slay Undead (1d4) (+7,+8) pierces the Vampire lord.
> The Vampire lord cries out in pain.
> You have 18 Arrows of Slay Undead (1d4) (+7,+8) (v).
> The Vampire lord casts a nether bolt.
> You keep hold of your life force!
> You die.

Killed by a Vampire lord.

  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
    +3 strength, constitution, stealth.
    Slays demons, orcs, trolls.
    Provides resistance to acid, lightning, fire, cold, blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling.
    Speeds regeneration.
    Prevents paralysis.
    Grants the ability to see invisible things.
   
    Combat info:
    3 blows/round.
    Average damage/hit: 77.7 vs. demons, 77.7 vs. orcs, 77.7 vs.
    trolls, and 48.6 vs. others.
   
b) a Short Bow of Extra Shots (x2) (+8,+6) (+1)
    +1 shooting speed.
   
c) an Engagement Ring of Damage (+0,+8)
d) an Engagement Ring of Damage (+0,+9)
e) a Tortoise Shell Amulet of Slow Digestion
    Slows your metabolism.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 11 to 20 turns to recharge.
   
    Radius 3 light.
g) a Robe of Permanence [2,+17]
    Provides resistance to acid, lightning, fire, cold, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Stops experience drain.
   
h) an Elven Cloak [6,-3] (+2 stealth)
    +2 stealth.
   
i) a Wicker Shield of Elvenkind [2,+13] (+3 stealth)
    +3 stealth.
    Provides resistance to acid, lightning, fire, cold, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    +2 intelligence, wisdom.
    Provides resistance to blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy.
   
k) a Set of Mithril Gauntlets of Agility [5,+13] (+5)
    +5 dexterity.
    Cannot be harmed by acid.
   
l) a Pair of Leather Boots of Stealth [2,+12] (+1)
    +1 stealth.
   


  [Character Inventory]

a) 11 Blue Potions of Cure Critical Wounds
   
b) 4 Scrolls titled "edidem lorbus" of Phase Door
c) 3 Scrolls titled "plectus lius" of Teleport Level
d) a Scroll titled "imper misubio" of Mass Banishment
e) 3 Scrolls titled "curo im" of Deep Descent
f) 2 Gold Rods of Detection
    Cannot be harmed by electricity.
   
g) a Rusty Rod of Probing
h) 3 Silver-Plated Rods of Fire Bolts (1 charging)
i) 3 Zirconium Rods of Frost Bolts
j) 4 Steel-Plated Rods of Lightning Bolts
k) a Brass Rod of Lightning Balls
l) a Tin-Plated Rod of Recall
    Cannot be harmed by electricity.
   
m) a Cast Iron Wand of Teleport Other (5 charges)
   
n) a Spruce Staff of Teleportation (1 charge)
   
o) 4 Ashen Staves of Identify (2 charges)
   
p) 2 Tortoise Shell Rings of Resist Poison
    Provides resistance to poison.
   
q) a Wicker Shield [2,+4]
r) The Rapier 'Forasgil' (1d6) (+12,+19)
    Slays animals.
    Branded with frost.
    Provides resistance to cold, light.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 47.1 vs. animals, 50.7 vs. creatures not
    resistant to cold, and 43.4 vs. others.
   
    Radius 1 light.
s) a Scythe of Fury (5d3) (+12,+9) (+2)
    +2 strength, attack speed.
    Provides resistance to fear.
    Cannot be harmed by acid, fire.
    Aggravates creatures nearby.
   
    Combat info:
    5 blows/round.
    Average damage/hit: 43.3.
   
t) a Light Crossbow of Accuracy (x3) (+17,+10)
u) a Heavy Crossbow of Power (x4) (+9,+17)
v) 18 Arrows of Slay Undead (1d4) (+7,+8)
    Slays undead.
   
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 100.9 vs. undead, and 33.6 vs. others.
    35% chance of breaking upon contact.
   
w) 20 Arrows of Wounding (1d4) (+12,+4)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 25.5.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) 7 Blue Potions of Cure Critical Wounds
   
b) 12 Scrolls titled "vus pra crius" of Enchant Weapon To-Hit
c) 2 Ashen Staves of Identify (0 charges)
d) a Carnelian Ring of Dexterity (+2)
    +2 dexterity.
    Sustains dexterity.
   
e) a Quartzite Ring of Free Action
    Prevents paralysis.
   
f) a Mithril Ring of See Invisible
    Grants the ability to see invisible things.
   
g) Chain Mail (Dwarven) (-2) [14,+10] (+2)
    +2 strength, constitution, infravision.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
   
h) Augmented Chain Mail (Dwarven) (-2) [16,+13] (+1)
    +1 strength, constitution, infravision.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
   
i) a Set of Leather Gloves of Slaying (+4,+4) [1,+6]
j) The Set of Gauntlets 'Paurhach' [3,+14]
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.
    Speeds regeneration.
   
    When activated, it creates a fire bolt with damage 9d8.
    Takes 9 to 16 turns to recharge.
   
k) a Pair of Leather Boots of Free Action [2,+10]
    Prevents paralysis.
   
l) The Dagger 'Narthanc' (2d4) (+4,+6)
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it creates a fire bolt with damage 9d8.
    Takes 9 to 16 turns to recharge.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 41.6 vs. creatures not resistant to fire, and
    31.3 vs. others.
   
m) a Main Gauche of Flame (1d5) (+9,+9)
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by fire.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 38.6 vs. creatures not resistant to fire, and
    32.4 vs. others.
   
n) The Mace 'Taratol' (3d4) (+12,+12)
    *Slays* dragons.
    Branded with lightning.
    Provides immunity to lightning.
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it hastens you for d20+20 turns.
    Takes 101 to 200 turns to recharge.
   
    Combat info:
    3 blows/round.
    Average damage/hit: 57.7 vs. creatures not resistant to
    electricity, 74.1 vs. dragons, and 41.4 vs. others.
   
o) a Sling of Accuracy (x2) (+18,+6)
p) a Long Bow of Accuracy (x3) (+10,+8)
q) a Heavy Crossbow of Extra Might (x4) (+9,+9) (+1)
    +1 shooting power.
   
r) 25 Bolts of Venom (1d5) (+7,+5)
    Branded with venom.
   
s) 5 Arrows of Wounding (1d4) (+12,+9)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 35.7.
    35% chance of breaking upon contact.
   
t) 24 Rounded Pebbles of Slay Giant (1d2) (+12,+5)
    Slays giants.
   
u) 20 Rounded Pebbles of Venom (1d2) (+5,+7)
    Branded with venom.
   
v) 22 Rounded Pebbles (1d2) (+2,+5)
w) 21 Iron Shots of Frost (1d4) (+8,+11)
    Branded with frost.
    Cannot be harmed by cold.
   


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Nick May 19, 2009 12:16

I know how you feel. From one of my character dumps:
Code:

> The Vampire lord points at you, screaming the word DIE!
> You die.


geoff_tewierik May 25, 2009 09:27

Got to love phasing away from Earth hounds, right into the middle of the pack of Earth hounds :(

FWIW I'm finding it somewhat hader to find a decent weapon witht he changes the nightlies have had in regards to TMJ. But I am loving the extra ability to ID the weapons on wielding that I do find early on.

Code:

  [Angband 3.1.1 dev (r1414) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            64  STR:    17  +1  +5  +2  18/70
 Race  Dunadan      Height          75  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        176  WIS:    10  +2  -2  +0    10
 Title  Veteran      Social      Liked  DEX:    17  +2  +2  +0  18/30
 HP    -3/211      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    11  +2  -1  +0    12


 Level              22  Armor    [15,+36]    Saving Throw        46%
 Cur Exp          13601  Fight    (+5,+4)    Stealth            Fair
 Max Exp          13601  Melee    (+11,+9)    Fighting          Heroic
 Adv Exp          15120  Shoot    (+11,+5)    Shooting          Superb
 MaxDepth  1250' (L25)  Blows      4/turn    Disarming            51%
 Turns          217836  Shots      1/turn    Magic Device  Very Good
 Gold            40435  Infra        0 ft    Perception      1 in 35
 Burden      105.0 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Yeoman.  You are a well liked
 child.  You have dark brown eyes, wavy red hair, and a fair
 complexion.


 Acid:......+.+.... Confu:.............
 Elec:....+.+...... Sound:.............
 Fire:......+...... Shard:.............
 Cold:...+..+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Earth hound bites you.
> The Earth hound claws you.
> The Earth hound breathes shards.
> The Earth hound resists.
> The Earth hound bites you.
> The Earth hound misses you.
> The Earth hound claws you.
> The Earth hound misses you.
> The Earth hound bites you.
> The Earth hound misses you.
> The Earth hound claws you.
> The Earth hound bites you.
> The Earth hound misses you.
> The Earth hound claws you.
> You die.

Killed by an Earth hound.

  [Character Equipment]

a) a Main Gauche (1d5) (+6,+5)
    Combat info:
    4 blows/round.
    This weapon benefits from one or more ring brands.
    Average damage/hit: 18.4 vs. creatures not resistant to cold, and
    12.2 vs. others.
   
b) a Long Bow (x3) (+6,+5)
c) a Jasper Ring of Strength (+2)
    +2 strength.
    Sustains strength.
   
d) a Zircon Ring of Ice [+8]
    It brands your melee attacks with frost.
    Provides resistance to cold.
    Cannot be harmed by cold.
   
    When activated, it grants cold resistance for d20+20 turns and cre
    ates a cold ball of damage 75.
    Takes 51 to 100 turns to recharge.
   
e) a Driftwood Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 11 to 20 turns to recharge.
   
    Radius 3 light.
g) a Robe of Resistance [2,+7]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
h) a Cloak [1,+4]
i) a Small Metal Shield of Resist Acid [4,+4]
    Provides resistance to acid.
    Cannot be harmed by acid.
   
j) a Hard Leather Cap [2,+6]
k) (nothing)
l) a Pair of Steel Shod Boots of Slow Descent [6,+5]
    Feather Falling.
   


  [Character Inventory]

a) a Black Spotted Mushroom of Clear Mind
   
b) 8 Pink Potions of Cure Critical Wounds
   
c) a Brown Potion of Healing
   
d) 24 Oily Yellow Potions of Heroism
e) 25 Scrolls titled "concor anus" of Phase Door
f) 3 Scrolls titled "monsus do" of Word of Recall
g) 2 Scrolls titled "ne per ve" of Recharging
h) a Scroll titled "quanito gaedo" of Deep Descent
i) a Copper Rod of Door/Stair Location
j) 2 Molybdenum Rods of Trap Location
k) 3 Bronze Rods of Light
l) a Gold-Plated Wand of Slow Monster (7 charges)
   
m) a Runed Wand of Confuse Monster (7 charges)
   
n) a Steel-Plated Wand of Sleep Monster (15 charges)
   
o) a Nickel-Plated Wand of Disarming (5 charges)
   
p) 2 Banyan Staves of Detect Invisible (20 charges)
   
q) an Ashen Staff of Mapping (9 charges)
   
r) a Hickory Staff of Starlight (10 charges)
   
s) a Sycamore Staff of Identify (6 charges)
   
t) a Wicker Shield of Resist Lightning [2,+8]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
u) a Long Bow (x3) (+6,+5)
v) 20 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 22.7.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Scroll titled "co deluo honus" of Remove Curse
b) a Platinum Ring of Resist Fire
    Provides resistance to fire.
    Cannot be harmed by fire.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      1874    50'    2  Reached level 2
      5154    50'    3  Reached level 3
    11508    100'    4  Reached level 4
    13889    100'    5  Reached level 5
    15019    100'    5  Killed Fang, Farmer Maggot's dog
    23634    150'    5  Killed Grip, Farmer Maggot's dog
    23877    150'    6  Reached level 6
    38918    200'    7  Reached level 7
    51776    350'    8  Reached level 8
    59165      0'    8  Killed Farmer Maggot
    62002    400'    9  Reached level 9
    69478    400'  10  Reached level 10
    71877    450'  11  Reached level 11
    80163    500'  12  Reached level 12
    88570    550'  13  Reached level 13
    105793    550'  14  Reached level 14
    111882    600'  15  Reached level 15
    124397    700'  16  Reached level 16
    144015    750'  17  Reached level 17
    148869    750'  17  Killed Smeagol
    155719    750'  17  Found The Phial of Galadriel
    161079    750'  18  Reached level 18
    167273    750'  18  Killed Lagduf, the Snaga
    182764    800'  19  Reached level 19
    191736  1050'  20  Reached level 20
    191796  1050'  20  Found The Iron Helm of Gorlim (LOST)
    192027  1050'  21  Reached level 21
    205502  1050'  21  Killed Brodda, the Easterling
    209161  1100'  21  Killed Wormtongue, Agent of Saruman
    215632  1250'  22  Reached level 22
    215652  1250'  22  Killed Shagrat, the Orc Captain


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 26, 2009 09:45

First time I've ever found the Quarterstaff of Eriril, free identify was handy to have for the short period of time before the fire bolt did me in. Averaged about 4K turns per dl, trying to drop taht down, but I think I spent too long on 650' before finding Eriril.


Code:

[Angband 3.1.1 dev (r1414) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            57  STR:    17  +1  +5  +0  18/50
 Race  Dunadan      Height          79  INT:    13  +2  -2  +4    17
 Class  Warrior      Weight        208  WIS:    10  +2  -2  +4    14
 Title  Swordsman    Social      Liked  DEX:    17  +2  +2  +0  18/30
 HP    -16/168      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    11  +2  -1  +0    12


 Level              15  Armor      [7,+9]    Saving Throw        39%
 Cur Exp          3010  Fight    (+4,+3)    Stealth            Fair
 Max Exp          3010  Melee    (+7,+8)    Fighting          Superb
 Adv Exp          3240  Shoot    (+9,+5)    Shooting          Superb
 MaxDepth  1000' (L20)  Blows      2/turn    Disarming            45%
 Turns            83130  Shots      1/turn    Magic Device        Good
 Gold              2841  Infra        0 ft    Perception      1 in 35
 Burden        82.7 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Guildsman.  You are a credit to
 the family.  You have brown eyes, straight brown hair, and a fair
 complexion.


 Acid:............. Confu:.............
 Elec:........+.... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:+............ Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:+............ Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:+............ Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You smite the Large kobold.
> You have slain the Large kobold.
> You have a Redwood Staff {unknown} (l).
> The Gnome mage wakes up.
> The Gnome mage hits you.
> You miss the Gnome mage.
> You smite the Gnome mage.
> You have slain the Gnome mage.
> You smite the Gnome mage.
> The Gnome mage flees in terror!
> The Gnome mage casts a frost bolt.
> You smite the Gnome mage.
> You have slain the Gnome mage.
> The Dark elven lord casts a fire bolt.
> You die.

Killed by a Dark elven lord.

  [Character Equipment]

a) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    +4 intelligence, wisdom.
    Slays evil creatures.
    Provides resistance to light.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.
   
    When activated, it reveals to you the extent of an item's magical
    powers.
    Takes 10 turns to recharge.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 18.8 vs. evil creatures, and 13.6 vs. others.
   
    Radius 1 light.
b) a Long Bow (x3) (+5,+5)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Lantern (13869 turns)
    Cannot be harmed by fire.
   
    Radius 2 light.
g) Soft Leather Armour [4,+0]
h) a Cloak [1,+0]
i) a Wicker Shield of Resist Lightning [2,+7]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
j) (nothing)
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 5 Rations of Food
   
b) 8 Silver Speckled Potions of Cure Critical Wounds
   
c) 7 Clear Potions of Heroism
d) a Coagulated Crimson Potion of Infravision
e) 8 Scrolls titled "posero prio" of Phase Door
f) 6 Scrolls titled "undus que" of Teleport Level
g) 6 Scrolls titled "practonc quinc" of Treasure Detection
h) 2 Scrolls titled "sopistio ia" of Word of Recall
i) a Scroll titled "sops re abeo" of Trap/Door Destruction
j) a Scroll titled "to meo sa lam" of Monster Confusion
k) a Scroll titled "izzy hecto" of *Destruction*
l) a Redwood Staff of Teleportation (9 charges)
   
m) a Flail of Slay Troll (2d6) (+3,+7)
    Slays trolls.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 32.5 vs. trolls, and 17.8 vs. others.
   
n) 19 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 22.5.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Crimson Potion of Healing
   
b) a Small wooden chest (Poison Needle)
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      1601      0'    1  Killed Farmer Maggot
      6582    100'    2  Reached level 2
      9415    200'    3  Reached level 3
    10097    200'    3  Killed Grip, Farmer Maggot's dog
    10759    200'    4  Reached level 4
    14865    350'    5  Reached level 5
    15576    350'    6  Reached level 6
    21902    350'    7  Reached level 7
    41803    550'    8  Reached level 8
    45489    550'    8  Killed Brodda, the Easterling
    45489    550'    9  Reached level 9
    48003    600'  10  Reached level 10
    48023    650'  10  Killed Bullroarer the Hobbit
    50439    650'  11  Reached level 11
    61746    650'  12  Reached level 12
    65274    650'  12  Killed Wormtongue, Agent of Saruman
    65274    650'  13  Reached level 13
    65722    650'  13  Found The Quarterstaff 'Eriril'
    78712    850'  14  Reached level 14
    82522  1000'  15  Reached level 15


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 26, 2009 10:36

Bugger me if another fire bolt didn't do me in.

Code:

  [Angband 3.1.1 dev (r1414) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            58  STR:    17  +1  +5  +0  18/50
 Race  Dunadan      Height          73  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        176  WIS:    10  +2  -2  +0    10
 Title  Swashbuckler Social    Outcast  DEX:    17  +2  +2  +0  18/30
 HP    -1/205      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              17  Armor    [36,+14]    Saving Throw        41%
 Cur Exp          4705  Fight    (+1,+13)    Stealth            Fair
 Max Exp          4705  Melee    (+6,+13)    Fighting          Superb
 Adv Exp          5220  Shoot    (+1,+0)    Shooting          Superb
 MaxDepth  1250' (L25)  Blows      4/turn    Disarming            46%
 Turns            80120  Shots      1/turn    Magic Device        Good
 Gold              467  Infra        0 ft    Perception      1 in 35
 Burden      119.4 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Serf.  You are the black sheep of
 the family.  You have brown eyes, wavy brown hair, and a very dark
 complexion.


 Acid:............. Confu:.............
 Elec:....+........ Sound:.............
 Fire:............. Shard:.............
 Cold:........+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:...+......... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You have found 54 gold pieces worth of adamantite.
> It creates a mesmerising illusion.
> You are confused!
> You are too confused!
> You are confused.
> There is a wall in the way!
> It points at you and curses horribly.
> You are confused.
> There is a wall in the way!
> You are confused.
> It casts a fire bolt.
> You are confused.
> There is a wall in the way!
> You are no longer confused.
> You die.

Killed by poison.

  [Character Equipment]

a) a Main Gauche (1d5) (+5,+0)
    Combat info:
    4 blows/round.
    Average damage/hit: 16.1.
   
b) a Short Bow (x2) (+0,+0)
c) a Zircon Ring of Damage (+0,+10)
d) a Carnelian Ring of Free Action
    Prevents paralysis.
   
e) an Ivory Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) a Wooden Torch (4243 turns)
    Radius 2 light, reduced when running out of fuel.
g) Ribbed Plate Armour (-3) [28,+2]
h) (nothing)
i) a Small Metal Shield of Resist Cold [4,+7]
    Provides resistance to cold.
    Cannot be harmed by cold.
   
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) a Pair of Leather Boots [2,+3]


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 2 Rations of Food
   
c) a Grey Potion of Cure Serious Wounds
   
d) 8 Yellow Potions of Cure Critical Wounds
   
e) 5 Crimson Potions of Heroism
f) an Indigo Potion of Berserk Strength
g) 2 Scrolls titled "sue agum qui" of Phase Door
h) a Scroll titled "dus cor vatis" of Teleport Level
i) 2 Scrolls titled "tense deo" of Treasure Detection
j) 7 Scrolls titled "orum picus" of Door/Stair Location
k) a Scroll titled "adium dilisca" of Detect Invisible
l) a Scroll titled "sus dem hocedo" of Word of Recall
m) a Scroll titled "ro potio" of Recharging
n) a Scroll titled "no lector" of Enchant Armour
o) 2 Steel Rods of Trap Location
p) a Nickel Wand of Trap/Door Destruction (12 charges)
   
q) a Mulberry Staff of Teleportation (6 charges)
   
r) an Oak Staff of Identify (4 charges)
   
s) a Wooden Torch (5000 turns)
    Radius 2 light, reduced when running out of fuel.
t) a Short Sword (1d7) (+6,+4)
    Combat info:
    2 blows/round.
    Average damage/hit: 21.3.
   
u) 17 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 5.
    35% chance of breaking upon contact.
   
v) 26 Rounded Pebbles (1d2) (+2,+6)
w) 21 Rounded Pebbles of Flame (1d2) (+10,+7)
    Branded with flames.
    Cannot be harmed by fire.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      2712    100'    2  Reached level 2
      3863    150'    3  Reached level 3
      8501    350'    4  Reached level 4
      8812    350'    5  Reached level 5
    10713    350'    5  Killed Grip, Farmer Maggot's dog
    13463    350'    6  Reached level 6
    18137    400'    7  Reached level 7
    19409    450'    8  Reached level 8
    22221    450'    9  Reached level 9
    25649    500'  10  Reached level 10
    33780    600'  11  Reached level 11
    44286    750'  12  Reached level 12
    46797    750'  13  Reached level 13
    58812    900'  14  Reached level 14
    65733  1100'  15  Reached level 15
    71665      0'  15  Killed Farmer Maggot
    76236  1250'  16  Reached level 16
    77350  1250'  17  Reached level 17


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 29, 2009 13:40

Wahey!!! A whole nights running around dungeons without suffering the YASD curse I've had all week.

Speaking of curses, an un-id ?, turned out to be curse weapon - DOH!!! It's taken a fair few trips back to town to get ?rem cur, which didn't work, then more trips back to town for ?Ench Dam and ?Ench Hit which were rare as hens teeth, now I have to make more trips to get another ?rem cur to see if it will now work on the "finally" +hit/+dam weapon. There's a couple of interesting special weapons at home which would come in real handy at my current depth, which would lead to a change in ring selection as well.

Oh, and for the observant the many -ve values on my armour is thanks to Phase Spiders, who phased me into a jelly pit - bastards!!!

Code:

  [Angband 3.1.1 dev (r1414) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            55  STR:    16  +1  +5  +0  18/40
 Race  Dunadan      Height          84  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        183  WIS:    10  +2  -2  +0    10
 Title  Myrmidon    Social    Unknown  DEX:    17  +2  +2  +0  18/30
 HP    355/355      Maximize        Y  CON:    16  +3  +2  +0  18/30
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              26  Armor    [25,+14]    Saving Throw        50%
 Cur Exp          37337  Fight    (+3,+5)    Stealth        Excellent
 Max Exp          37337  Melee    (+4,+6)    Fighting          Heroic
 Adv Exp          45000  Shoot  (+14,+12)    Shooting          Heroic
 MaxDepth  2000' (L40)  Blows      2/turn    Disarming            55%
 Turns          257947  Shots      1/turn    Magic Device  Excellent
 Gold            18195  Infra        0 ft    Perception      1 in 35
 Burden      117.5 lbs  Speed          3    Searching            17%

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have hazel eyes, straight brown hair, and a very
 fair complexion.


 Acid:....+.+...... Confu:.............
 Elec:......+...... Sound:.............
 Fire:......+.+.... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:...+......... Infra:.............
FrAct:..+.......... Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Scimitar of Venom (4d2) (+1,+1)
    Cursed.
    Branded with venom.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 25 vs. creatures not resistant to poison, and
    12.4 vs. others.
   
b) a Long Bow of Power (x3) (+11,+12)
c) a Fluorite Ring of Free Action
    Prevents paralysis.
   
d) an Engagement Ring of See Invisible
    Grants the ability to see invisible things.
   
e) an Obsidian Amulet of Resist Acid
    Provides resistance to acid.
    Cannot be harmed by acid.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 14 to 26 turns to recharge at your current speed.
   
    Radius 3 light.
g) Leather Scale Mail of Resistance (-1) [10,+9]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
h) a Cloak of Stealth [1,+8] (+3 stealth)
    +3 stealth.
   
i) a Leather Shield of Resist Fire [6,-3]
    Provides resistance to fire.
    Cannot be harmed by fire.
   
j) an Iron Helm [5,+0]
k) a Set of Caestus (+0,+2) [2,-2]
l) a Pair of Leather Sandals of Speed [1,+0] (+3)
    +3 speed.
   


  [Character Inventory]

a) 2 Rations of Food
   
b) a Dark Green Mushroom of Vigor
   
c) 16 Bubbling Potions of Cure Critical Wounds
   
d) 8 Puce Potions of Heroism
e) 20 Scrolls titled "fae conspeto" of Phase Door
f) 5 Scrolls titled "praeco vero sa" of Word of Recall
g) a Scroll titled "wizzy voceo" of Recharging
h) 2 Zinc-Plated Rods of Door/Stair Location
i) a Pewter Rod of Trap Location
j) a Rusty Rod of Fire Bolts
k) a Magnesium Rod of Frost Bolts
l) 2 Nickel Rods of Lightning Bolts
m) 2 Sycamore Staves of Teleportation (14 charges)
   
n) 2 Cypress Staves of Identify (8 charges)
   
o) 20 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 43.9.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Scroll titled "cus teo sequo" of Enchant Weapon To-Dam
b) 3 Scrolls titled "wizzy voceo" of Recharging
c) a Garnet Ring of Strength (+3)
    +3 strength.
    Sustains strength.
   
d) Bronze Dragon Scale Mail (-2) [30,+15]
    Provides resistance to confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it allows you to breathe confusion for 120 damage.
    Takes 586 to 1170 turns to recharge at your current speed.
   
e) a Hard Leather Cap of Beauty [2,+10] (+4)
    +4 charisma.
    Sustains charisma.
   
f) a Pair of Iron Shod Boots of Stability [3,+7]
    Provides resistance to nexus.
    Feather Falling.
   
g) The Dagger 'Nimthanc' (2d4) (+4,+6)
    Branded with frost.
    Provides resistance to cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it creates a frost bolt with damage 6d8.
    Takes 10 to 19 turns to recharge at your current speed.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 26.4 vs. creatures not resistant to cold, and
    16.2 vs. others.
   
h) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
    +3 stealth, speed.
    Slays undead.
    Branded with frost.
    Provides resistance to cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods.
    Grants the ability to see invisible things.
   
    Combat info:
    3 blows/round.
    Average damage/hit: 29.2 vs. undead, 29.2 vs. creatures not
    resistant to cold, and 22 vs. others.
   
i) The Lance of Eorlingas (3d8) (+13,+21) (+2)
    +2 strength, dexterity, speed.
    Slays evil creatures, orcs, trolls.
    Provides resistance to fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.
   
    Combat info:
    1 blow/round.
    Average damage/hit: 60.5 vs. evil creatures, 76 vs. orcs, 76 vs.
    trolls, and 45 vs. others.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      2103    100'    2  Reached level 2
      4037    150'    3  Reached level 3
      9202    250'    3  Killed Fang, Farmer Maggot's dog
      9202    250'    4  Reached level 4
    11403    350'    5  Reached level 5
    15423    350'    6  Reached level 6
    17084    400'    6  Killed Grip, Farmer Maggot's dog
    21357    400'    7  Reached level 7
    25789    500'    8  Reached level 8
    26229    500'    9  Reached level 9
    29419    500'  10  Reached level 10
    34972    550'  11  Reached level 11
    38793    650'  12  Reached level 12
    41657    800'  13  Reached level 13
    43427    800'  14  Reached level 14
    46929    850'  15  Reached level 15
    56368    850'  16  Reached level 16
    69916    900'  17  Reached level 17
    78682    900'  18  Reached level 18
    82893    900'  19  Reached level 19
    84476    900'  19  Killed Brodda, the Easterling
    87175    900'  20  Reached level 20
    94200    950'  20  Killed Ulfast, Son of Ulfang
    96309  1000'  20  Killed Bullroarer the Hobbit
    96324  1000'  20  Found The Phial of Galadriel
    96348  1000'  20  Found The Lance of Eorlingas
    98764  1000'  20  Found The Spear 'Nimloth'
    105882  1000'  21  Reached level 21
    122408  1050'  22  Reached level 22
    149116  1050'  23  Reached level 23
    175028  1150'  24  Reached level 24
    185988  1150'  24  Killed Wormtongue, Agent of Saruman
    212977  1250'  24  Found The Dagger 'Nimthanc'
    218959  1300'  25  Reached level 25
    237683  1800'  26  Reached level 26


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Pete Mack May 29, 2009 15:33

Why not use Nimloth or Nimthanc?

geoff_tewierik May 30, 2009 00:53

I'll point you back to the second paragraph of my post for that answer Pete, here's a tip, I need a ?rem curse. ;)

PowerDiver May 30, 2009 01:42

Quote:

Originally Posted by geoff_tewierik (Post 19683)
I'll point you back to the second paragraph of my post for that answer Pete, here's a tip, I need a ?rem curse. ;)

Try some ordinary enchant scrolls if rCurse is not for sale but they are.

geoff_tewierik May 30, 2009 02:23

Doesn't work Eddie.

That's two times I've been caught out by ?rem curse not getting rid of curses on items that have had the negative values converted to positive values. AFAIC it's a flaw in the game. I do notice that in this latest dump it mentions both cursed and heavily cursed under the item description in my inventory, but the dump from last night only mentions cursed. Something is definately screwy there IMO.

FWIW I even gave a _rem curse a crack and it failed as well.

Doesn't matter though as I have suffered a YASD. This time a death quasit smacked me around and a teleportation dropped me next to a Cyclops who cleaned me up.

Code:

  [Angband 3.1.1 dev (r1414) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            55  STR:    16  +1  +5  +0  18/40
 Race  Dunadan      Height          84  Int:    14  +2  -2  +0    14    13
 Class  Warrior      Weight        183  WIS:    11  +2  -2  +0    11
 Title  Myrmidon    Social    Unknown  Dex:    17  +2  +2  +5  18/80    12
 HP    -23/396      Maximize        Y  CON:    17  +3  +2  +0  18/40
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              29  Armor    [24,+42]    Saving Throw        53%
 Cur Exp          99608  Fight    (+0,+3)    Stealth        Excellent
 Max Exp          99608  Melee    (+2,+4)    Fighting          Heroic
 Adv Exp        135000  Shoot  (+11,+12)    Shooting          Heroic
 MaxDepth  2650' (L53)  Blows      1/turn    Disarming            54%
 Turns          314908  Shots      1/turn    Magic Device  Excellent
 Gold            37122  Infra        0 ft    Perception      1 in 35
 Burden      119.0 lbs  Speed          3    Searching            17%

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have hazel eyes, straight brown hair, and a very
 fair complexion.


 Acid:....+.+...... Confu:.............
 Elec:......+...... Sound:.............
 Fire:......+.+.... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:...+......... Infra:.............
FrAct:..+.......... Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Death quasit claws you.
> The Death quasit misses you.
> You have a Gnarled Staff of Cure Light Wounds (7 charges) (p).
> You have 16 Scrolls titled "fae conspeto" of Phase Door (e).
> You feel very good.
> You have 11 Bubbling Potions of Cure Critical Wounds (b).
> The Death quasit misses you.
> The Death quasit claws you.
> The Death quasit misses you.
> You have 9 charges remaining.
> You sense the presence of doors and stairs!
> The Cyclops hits you.
> You miss the Cyclops.
> The Cyclops hits you.
> You die.

Killed by a Cyclops.

  [Character Equipment]

a) a Scimitar of Venom (4d2) (+2,+1) {cursed}
    Heavily cursed.
    Branded with venom.
   
    Combat info:
    1 blow/round.
    Average damage/hit: 23 vs. creatures not resistant to poison, and
    10.4 vs. others.
   
b) a Long Bow of Power (x3) (+11,+12)
c) a Fluorite Ring of Free Action
    Prevents paralysis.
   
d) an Engagement Ring of See Invisible
    Grants the ability to see invisible things.
   
e) an Obsidian Amulet of Resist Acid
    Provides resistance to acid.
    Cannot be harmed by acid.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 14 to 26 turns to recharge at your current speed.
   
    Radius 3 light.
g) Leather Scale Mail of Resistance (-1) [10,+9]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
h) a Cloak of Stealth [1,+11] (+3 stealth)
    +3 stealth.
   
i) a Leather Shield of Resist Fire [6,+6]
    Provides resistance to fire.
    Cannot be harmed by fire.
   
j) an Iron Helm [5,+4]
k) a Set of Leather Gloves of Agility [1,+7] (+5)
    +5 dexterity.
   
l) a Pair of Leather Sandals of Speed [1,+5] (+3)
    +3 speed.
   


  [Character Inventory]

a) 3 Rations of Food
   
b) 11 Bubbling Potions of Cure Critical Wounds
   
c) 2 Red Potions of Restore Life Levels
d) 6 Puce Potions of Heroism
e) 16 Scrolls titled "fae conspeto" of Phase Door
f) 4 Scrolls titled "teneque ex" of Teleportation
g) 4 Scrolls titled "praeco vero sa" of Word of Recall
h) a Scroll titled "wizzy voceo" of Recharging
i) 2 Zinc-Plated Rods of Door/Stair Location (1 charging)
j) a Pewter Rod of Trap Location
k) an Aluminum-Plated Rod of Probing
l) a Rusty Rod of Fire Bolts
m) a Magnesium Rod of Frost Bolts
n) 2 Nickel Rods of Lightning Bolts
o) a Silver-Plated Rod of Acid Bolts
p) a Gnarled Staff of Cure Light Wounds (7 charges)
   
q) 2 Sycamore Staves of Teleportation (9 charges)
   
r) 2 Cypress Staves of Identify (3 charges)
   
s) 14 Arrows (1d4) (+2,+2)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 50.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Scroll titled "co crum stim" of Mass Banishment
b) 2 Scrolls titled "wizzy voceo" of Recharging
c) an Aluminum-Plated Rod of Probing
d) a Silver Rod of Teleport Other
e) 3 Sycamore Staves of Teleportation (15 charges)
   
f) an Ironwood Staff of Remove Curse (6 charges)
   
g) a Garnet Ring of Strength (+3)
    +3 strength.
    Sustains strength.
   
h) a Ruby Ring of Acid [+10]
    It brands your melee attacks with acid.
    Provides resistance to acid.
    Cannot be harmed by acid.
   
    When activated, it grants acid resistance for d20+20 turns and cre
    ates an acid ball of damage 70.
    Takes 66 to 130 turns to recharge at your current speed.
   
i) Bronze Dragon Scale Mail (-2) [30,+15]
    Provides resistance to confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it allows you to breathe confusion for 120 damage.
    Takes 586 to 1170 turns to recharge at your current speed.
   
j) a Hard Leather Cap of Beauty [2,+10] (+4)
    +4 charisma.
    Sustains charisma.
   
k) a Pair of Iron Shod Boots of Stability [3,+7]
    Provides resistance to nexus.
    Feather Falling.
   
l) The Dagger 'Nimthanc' (2d4) (+4,+6)
    Branded with frost.
    Provides resistance to cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it creates a frost bolt with damage 6d8.
    Takes 10 to 19 turns to recharge at your current speed.
   
    Combat info:
    3 blows/round.
    Average damage/hit: 24.4 vs. creatures not resistant to cold, and
    14.2 vs. others.
   
m) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
    +3 stealth, speed.
    Slays undead.
    Branded with frost.
    Provides resistance to cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods.
    Grants the ability to see invisible things.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 27.2 vs. undead, 27.2 vs. creatures not
    resistant to cold, and 20 vs. others.
   
n) The Lance of Eorlingas (3d8) (+13,+21) (+2)
    +2 strength, dexterity, speed.
    Slays evil creatures, orcs, trolls.
    Provides resistance to fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.
   
    Combat info:
    1 blow/round.
    Average damage/hit: 58.5 vs. evil creatures, 74 vs. orcs, 74 vs.
    trolls, and 43 vs. others.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      2103    100'    2  Reached level 2
      4037    150'    3  Reached level 3
      9202    250'    3  Killed Fang, Farmer Maggot's dog
      9202    250'    4  Reached level 4
    11403    350'    5  Reached level 5
    15423    350'    6  Reached level 6
    17084    400'    6  Killed Grip, Farmer Maggot's dog
    21357    400'    7  Reached level 7
    25789    500'    8  Reached level 8
    26229    500'    9  Reached level 9
    29419    500'  10  Reached level 10
    34972    550'  11  Reached level 11
    38793    650'  12  Reached level 12
    41657    800'  13  Reached level 13
    43427    800'  14  Reached level 14
    46929    850'  15  Reached level 15
    56368    850'  16  Reached level 16
    69916    900'  17  Reached level 17
    78682    900'  18  Reached level 18
    82893    900'  19  Reached level 19
    84476    900'  19  Killed Brodda, the Easterling
    87175    900'  20  Reached level 20
    94200    950'  20  Killed Ulfast, Son of Ulfang
    96309  1000'  20  Killed Bullroarer the Hobbit
    96324  1000'  20  Found The Phial of Galadriel
    96348  1000'  20  Found The Lance of Eorlingas
    98764  1000'  20  Found The Spear 'Nimloth'
    105882  1000'  21  Reached level 21
    122408  1050'  22  Reached level 22
    149116  1050'  23  Reached level 23
    175028  1150'  24  Reached level 24
    185988  1150'  24  Killed Wormtongue, Agent of Saruman
    212977  1250'  24  Found The Dagger 'Nimthanc'
    218959  1300'  25  Reached level 25
    237683  1800'  26  Reached level 26
    264512  2100'  27  Reached level 27
    290716  2450'  28  Reached level 28
    305593  2650'  29  Reached level 29
    307819  2650'  29  Killed Golfimbul, the Hill Orc Chief


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


buzzkill May 30, 2009 03:20

Quote:

Originally Posted by geoff_tewierik (Post 19688)
I do notice that in this latest dump it mentions both cursed and heavily cursed under the item description in my inventory, but the dump from last night only mentions cursed. Something is definately screwy there IMO.

Very odd. Probably a bug. I didn't think think that 'normal' weapons could even carry a heavy curse, unless something has changed recently.

geoff_tewierik May 31, 2009 05:05

I swear my wife has something going on with RNG. Everytime she distracts me from the game to have a conversation, or even just talk at me, I end up killed.

I was f'n stoked with this character too, made it to 1050' on my first dive, had Eorlingas, was rocking around a superb felling level which I'd !enlightened and found a diagonal vault. Went and chased down new items I hadn't Id'd yet, found Holhenneth and some !CCW so went and had a crack at the vault. Had a -TelOth and a straight corridor, zapping away shit I didn't need to fight so I could access the vault without getting in harms way, then my wife talks at me and instead of quaffing a !CCW I use a _Teleport and fail and the friggen Stone Giant does me in.

I swear, about 90% of my deaths are due to my wife.

Code:

  [Angband 3.1.1 dev (r1415) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            58  STR:    17  +1  +5  +4  18/90
 Race  Dunadan      Height          85  INT:    13  +2  -2  +2    15
 Class  Warrior      Weight        210  WIS:    10  +2  -2  +2    12
 Title  Veteran      Social    Unknown  DEX:    17  +2  +2  +2  18/50
 HP    -5/304      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              23  Armor    [15,+5]    Saving Throw        47%
 Cur Exp          17719  Fight    (+7,+5)    Stealth            Fair
 Max Exp          17719  Melee  (+20,+26)    Fighting          Heroic
 Adv Exp          18360  Shoot    (+12,+6)    Shooting          Heroic
 MaxDepth  1350' (L27)  Blows      1/turn    Disarming            54%
 Turns          143207  Shots      1/turn    Magic Device  Very Good
 Gold              1384  Infra        0 ft    Perception      1 in 25
 Burden      151.7 lbs  Speed          2    Searching            27%

 You are the illegitimate but acknowledged child of a Serf.  You are
 the black sheep of the family.  You have green eyes, straight brown
 hair, and an average complexion.


 Acid:....+........ Confu:.........+...
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:+............ Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.........+...
Invis:+........+... Infra:.............
FrAct:..+.......... Tunn.:.............
HLife:............. Speed:+............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You have slain the Blue dragon bat.
> It hurls a boulder at you!
> The Stone giant picks up a Moonstone Ring {unknown}.
> You smite the Stone giant.
> You miss the Stone giant.
> The Stone giant hits you.
> You smite the Stone giant.
> The Stone giant hurls a boulder at you!
> You smite the Stone giant.
> The Stone giant hits you.
> You smite the Stone giant.
> The Stone giant hits you.
> You failed to use the staff properly.
> The Stone giant hurls a boulder at you!
> You die.

Killed by a Stone giant.

  [Character Equipment]

a) The Lance of Eorlingas (3d8) (+13,+21) (+2)
    +2 strength, dexterity, speed.
    Slays evil creatures, orcs, trolls.
    Provides resistance to fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.
   
    Combat info:
    1 blow/round.
    Average damage/hit: 60.5 vs. evil creatures, 76 vs. orcs, 76 vs.
    trolls, and 45 vs. others.
   
b) a Short Bow (x2) (+5,+6)
c) a Jasper Ring of Free Action
    Prevents paralysis.
   
d) a Jade Ring of Strength (+2)
    +2 strength.
    Sustains strength.
   
e) a Brass Amulet of Resist Acid
    Provides resistance to acid.
    Cannot be harmed by acid.
   
f) a Wooden Torch (2885 turns)
    Radius 2 light, reduced when running out of fuel.
g) Hard Leather Armour (-1) [8,-8]
h) a Cloak [1,+1]
i) (nothing)
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    +2 intelligence, wisdom.
    +10% to searching.
    Provides resistance to blindness, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.
   
    When activated, it detects treasure, traps, doors, stairs, and all
    creatures nearby.
    Takes 67 to 132 turns to recharge at your current speed.
   
k) a Set of Leather Gloves [1,-1]
l) (nothing)


  [Character Inventory]

a) 4 Rations of Food
   
b) a Flask of oil
   
c) 3 Violet Potions of Cure Critical Wounds
   
d) a Shimmering Potion of Boldness
e) 3 Scrolls titled "servus sharus" of Phase Door
f) a Scroll titled "adsum pose" of Teleport Level
g) 6 Scrolls titled "se expio" of Treasure Detection
h) 13 Scrolls titled "trigo ae intus" of Door/Stair Location
i) 2 Scrolls titled "co sa infidus" of Word of Recall
j) 2 Titanium Rods of Trap Location
k) a Cast Iron Wand of Clone Monster (7 charges)
   
l) a Silver Wand of Teleport Other (8 charges)
   
m) a Teak Staff of Mapping (7 charges)
   
n) an Aspen Staff of Cure Light Wounds (10 charges)
   
o) a Balsa Staff of Starlight (9 charges)
   
p) a Birch Staff of Teleportation (6 charges)
   
q) a Silver Staff of Identify (0 charges)
r) a Mulberry Staff of Slow Monsters (6 charges)
   
s) 2 Wooden Torches (5000 turns)
    Radius 2 light, reduced when running out of fuel.
t) Bar Chain Mail (-2) [18,+2]
u) a Hard Leather Cap of Wisdom [2,+5] (+1)
    +1 wisdom.
    Sustains wisdom.
   
v) a Rapier of Venom (1d6) (+7,+11)
    Branded with venom.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 26.2 vs. creatures not resistant to poison,
    and 18.9 vs. others.
   
w) 3 Arrows (1d4) (+4,+2)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 21.2.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) 5 Scrolls titled "lo charguo" of Enchant Weapon To-Dam
b) 2 Silver Staves of Identify (0 charges)


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      5054    50'    2  Reached level 2
      7907    50'    3  Reached level 3
    14222    200'    3  Killed Fang, Farmer Maggot's dog
    14222    200'    4  Reached level 4
    21094    200'    5  Reached level 5
    31809    350'    6  Reached level 6
    35517    450'    7  Reached level 7
    35557    450'    8  Reached level 8
    45153    500'    9  Reached level 9
    47064    500'  10  Reached level 10
    53952    700'  11  Reached level 11
    65059    800'  12  Reached level 12
    76709    850'  13  Reached level 13
    81196    850'  14  Reached level 14
    86787  1000'  15  Reached level 15
    91408  1050'  16  Reached level 16
    93684  1050'  16  Found The Lance of Eorlingas
    95049  1050'  17  Reached level 17
    97060  1100'  18  Reached level 18
    98767  1100'  19  Reached level 19
    99250      0'  19  Killed Farmer Maggot
    103436  1100'  20  Reached level 20
    116966  1100'  21  Reached level 21
    129924  1350'  21  Killed Sangahyando of Umbar
    131375  1350'  21  Found The Iron Helm 'Holhenneth'
    133861  1350'  21  Killed Ulfast, Son of Ulfang
    134644  1350'  22  Reached level 22
    137626  1350'  23  Reached level 23
    140761  1350'  23  Killed Nar, the Dwarf
    141103  1350'  23  Killed Grip, Farmer Maggot's dog


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Cauldron June 1, 2009 00:53

Quote:

Originally Posted by geoff_tewierik (Post 19750)
I swear my wife has something going on with RNG. Everytime she distracts me from the game to have a conversation, or even just talk at me, I end up killed.

I swear, about 90% of my deaths are due to my wife.

I frequently die because of impaired judgment of some kind: exhaustion, drunkenness, distraction etc. It's gotten to the point where I'm afraid to play if I'm tired or had a beer or my wife is even *home.*

Magnate June 1, 2009 08:10

Quote:

Originally Posted by Cauldron (Post 19809)
I frequently die because of impaired judgment of some kind: exhaustion, drunkenness, distraction etc. It's gotten to the point where I'm afraid to play if I'm tired or had a beer or my wife is even *home.*

Have you guys been married long? I've only been married three years, and I've learned to tune out my wife completely whilst preserving the illusion of listening - well, almost ...

geoff_tewierik June 1, 2009 12:34

Yeah, been married for much longer than that.

Tuning out's not the problem, it's when you actually pay attention (after the initial blocking out the noise phase) that you forget what your doing and hit the wrong keys.

Nick June 1, 2009 13:00

Golden rules:
  1. Angband can wait.
  2. Attending to both at once leads to trouble in both.
  3. When in doubt, refer to Rule 1.

geoff_tewierik June 1, 2009 13:51

Then again deaths just occur because you don't have enough get of jail cards like this effort tonight.

Fire hounds burned all my ?WoR and I was trudging my way back up from 1100', with no ?id, and I'd just tried on a new " which turned out to be cursed Infra, so my "SlowDigest was wasted, and running into orc hordes with no backwards paths except that which leads to a hydra, and only one remaining ?phase. Spewing really, as I'd scored two Resistance items which I hadn't Id'd.

Oh well, shit happens.

Code:

  [Angband 3.1.1 dev (r1419) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            64  STR:    17  +1  +5  +1  18/60
 Race  Dunadan      Height          81  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        180  WIS:    10  +2  -2  +0    10
 Title  Veteran      Social  Respected  DEX:    17  +2  +2  +0  18/30
 HP    -2/262      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    11  +2  -1  +0    12


 Level              21  Armor    [30,+22]    Saving Throw        45%
 Cur Exp          10390  Fight    (+1,+3)    Stealth            Fair
 Max Exp          10390  Melee    (+4,+11)    Fighting          Heroic
 Adv Exp          12240  Shoot    (+6,+8)    Shooting          Superb
 MaxDepth  1100' (L22)  Blows      4/turn    Disarming            50%
 Turns            98942  Shots      2/turn    Magic Device  Very Good
 Gold              3113  Infra      -20 ft    Perception      1 in 35
 Burden      184.6 lbs  Speed          -1    Searching            17%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have green eyes, straight black hair, and a dark
 complexion.


 Acid:........+.... Confu:.............
 Elec:........+.... Sound:.............
 Fire:........+.... Shard:.............
 Cold:........+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:.....+....... Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:....+........
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The 3-headed hydra bites you.
> You hit the 3-headed hydra.
> You miss the 3-headed hydra.
> You hit the 3-headed hydra.
> The 3-headed hydra bites you.
> The 3-headed hydra misses you.
> The 3-headed hydra bites you.
> The 3-headed hydra misses you.
> The 3-headed hydra bites you.
> You hit the 3-headed hydra.
> You miss the 3-headed hydra.
> You hit the 3-headed hydra.
> The Hill orc hits you.
> The 3-headed hydra bites you.
> You die.

Killed by a 3-headed hydra.

  [Character Equipment]

a) a Main Gauche (1d5) (+3,+8)
    Combat info:
    4 blows/round.
    Average damage/hit: 14.2.
   
b) a Short Bow of Extra Shots (x2) (+5,+8) (+1)
    +1 shooting speed.
   
c) (nothing)
d) a Silver Ring of Strength (+1)
    +1 strength.
    Sustains strength.
   
e) an Amber Amulet of Infravision (-2) {cursed}
    Cursed.
    -2 infravision.
   
f) a Lantern of Brightness (13367 turns)
    Cannot be harmed by fire.
   
    Radius 3 light.
g) Partial Plate Armour (-3) [22,+3]
h) a Cloak [1,+0]
i) a Wicker Shield of Resistance [2,+6]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
j) (nothing)
k) a Set of Gauntlets of Free Action [3,+8]
    Prevents paralysis.
   
l) a Pair of Leather Boots [2,+3]


  [Character Inventory]

a) 4 Pungent Potions of Cure Serious Wounds
   
b) a Coagulated Crimson Potion of Cure Critical Wounds
   
c) a Green Potion of Berserk Strength
d) 2 Scrolls titled "voc contum" of Phase Door
e) 2 Pewter Rods of Treasure Location
f) 2 Rusty Wands of Magic Missile (28 charges)
   
g) 2 Gold Wands of Stinking Cloud (19 charges)
   
h) a Chromium Wand of Confuse Monster (15 charges)
   
i) 2 Willow Staves of Slow Monsters (20 charges)
   
j) a Spruce Staff of Starlight (9 charges)
   
k) an Azurite Ring of Teleportation (+2 speed)
    +2 speed.
    Induces random teleportation.
   
l) Soft Leather Armour of Resistance [4,+15]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
m) a Main Gauche (1d5) (+4,+6)
    Combat info:
    4 blows/round.
    Average damage/hit: 12.2.
   
n) a Rapier (1d6) (+3,+5)
    Combat info:
    4 blows/round.
    Average damage/hit: 11.7.
   
o) a Rapier (1d6) (+6,+1)
    Combat info:
    4 blows/round.
    Average damage/hit: 7.6.
   
p) a Short Sword (1d7) (+3,+5)
    Combat info:
    3 blows/round.
    Average damage/hit: 12.3.
   
q) a Cutlass (1d8) (+4,+5)
    Combat info:
    2 blows/round.
    Average damage/hit: 12.9.
   
r) a Battle Axe (2d8) (+3,+6)
    Combat info:
    2 blows/round.
    Average damage/hit: 18.8.
   
s) a Ball-and-Chain of Venom (2d4) (+6,+5)
    Branded with venom.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 24.1 vs. creatures not resistant to poison,
    and 13.6 vs. others.
   
t) a Flail (2d6) (+6,+2)
    Combat info:
    2 blows/round.
    Average damage/hit: 12.5.
   
u) a Maul (4d4) (+3,+2)
    Combat info:
    2 blows/round.
    Average damage/hit: 15.8.
   
v) a Short Bow of Extra Shots (x2) (+8,+7) (+1)
    +1 shooting speed.
   
w) 20 Arrows (1d4) (+5,+3)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 27.2.
    35% chance of breaking upon contact.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      591      0'    1  Killed Farmer Maggot
      6174    200'    2  Reached level 2
      6465    200'    3  Reached level 3
      6716    250'    4  Reached level 4
      9930    350'    5  Reached level 5
    10901    350'    6  Reached level 6
    11634    350'    7  Reached level 7
    17084    350'    8  Reached level 8
    17826    400'    9  Reached level 9
    20118    400'    9  Killed Bullroarer the Hobbit
    20380    400'  10  Reached level 10
    37668    550'  10  Killed Grip, Farmer Maggot's dog
    39704    600'  10  Killed Wormtongue, Agent of Saruman
    39704    600'  11  Reached level 11
    47289    650'  12  Reached level 12
    53333    700'  13  Reached level 13
    56441    700'  14  Reached level 14
    61271    700'  14  Killed Orfax, Son of Boldor
    63916    700'  15  Reached level 15
    71018    900'  16  Reached level 16
    76563    950'  17  Reached level 17
    77113    950'  18  Reached level 18
    80667    950'  19  Reached level 19
    83711    950'  20  Reached level 20
    95854    900'  21  Reached level 21
    98185  1100'  21  Killed Ufthak of Cirith Ungol


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik June 7, 2009 01:51

What's a source of protection from Sound/Stunning?

Was having a quick little run this morning and got smashed up by Vibration Hounds. Wasn't too impressed by my inability to remember to heal myself either. :(

Narthanc was a nice find, with the ability, at the time of finding it, of cracking out about 90+ in damage per round.

Code:

  [Angband 3.1.1 dev (r1430) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            66  STR:    17  +1  +5  +2  18/70
 Race  Dunadan      Height          85  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        216  WIS:    10  +2  -2  +0    10
 Title  Veteran      Social      Known  DEX:    17  +2  +2  +3  18/60
 HP    -7/299      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              24  Armor    [20,+28]    Saving Throw        48%
 Cur Exp          19398  Fight    (+0,+2)    Stealth        Excellent
 Max Exp          19398  Melee    (+4,+8)    Fighting          Heroic
 Adv Exp          22500  Shoot    (+4,+5)    Shooting          Heroic
 MaxDepth  1500' (L30)  Blows      4/turn    Disarming            54%
 Turns          133331  Shots      1/turn    Magic Device  Very Good
 Gold              3318  Infra        0 ft    Perception      1 in 35
 Burden      168.9 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have blue eyes, straight black hair, and an average
 complexion.


 Acid:....+........ Confu:.............
 Elec:......+...... Sound:.............
 Fire:+.......+.... Shard:.............
 Cold:...+......... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:...........+.
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Fire hound misses you.
> It breathes sound.
> The Fire hound dies.
> The Fire hound is dazed.
> It breathes sound.
> The Fire hound is more dazed.
> You hit the Fire hound.
> You have slain the Fire hound.
> It breathes sound.
> The Vibration hound resists.
> The Vibration hound bites you.
> The Vibration hound claws you.
> You burn the Vibration hound.
> The Vibration hound bites you.
> You die.

Killed by a Vibration hound.

  [Character Equipment]

a) The Dagger 'Narthanc' (2d4) (+4,+6)
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it creates a fire bolt with damage 9d8.
    Takes 9 to 16 turns to recharge.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 23.4 vs. creatures not resistant to fire, and
    13.2 vs. others.
   
b) a Long Bow (x3) (+4,+5)
c) a Carnelian Ring of Strength (+2)
    +2 strength.
    Sustains strength.
   
d) a Zircon Ring of Resist Cold
    Provides resistance to cold.
    Cannot be harmed by cold.
   
e) a Mother-of-Pearl Amulet of Resist Acid
    Provides resistance to acid.
    Cannot be harmed by acid.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 11 to 20 turns to recharge.
   
    Radius 3 light.
g) Hard Leather Armour of Resist Lightning (-1) [8,+3]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
h) (nothing)
i) a Small Metal Shield of Resist Fire [4,+3]
    Provides resistance to fire.
    Cannot be harmed by fire.
   
j) an Iron Helm [5,+6]
k) a Set of Caestus of Agility (+0,+3) [2,+9] (+3)
    +3 dexterity.
   
l) a Pair of Leather Sandals of Stealth [1,+4] (+3)
    +3 stealth.
   


  [Character Inventory]

a) 10 Rations of Food
   
b) 13 Dark Red Potions of Cure Critical Wounds
   
c) 19 Scrolls titled "sca co" of Phase Door
d) 5 Scrolls titled "cria ungrior" of Word of Recall
e) a Scroll titled "pescum prae" of Recharging
f) 3 Pewter Rods of Treasure Location (1 charging)
g) a Zinc-Plated Rod of Door/Stair Location (charging)
h) a Nickel-Plated Rod of Trap Location (charging)
i) a Copper Wand of Confuse Monster (14 charges)
   
j) a Tin Wand of Sleep Monster (20 charges)
   
k) a Titanium Wand of Teleport Other (8 charges)
   
l) a Cottonwood Staff of Curing (6 charges)
   
m) an Ironwood Staff of Teleportation (8 charges)
   
n) 2 Cedar Staves of Identify (17 charges)
   
o) a Pair of Steel Shod Boots of Slow Descent [6,+4]
    Feather Falling.
   
p) a Main Gauche of *Slay Evil* (1d5) (+3,+6) (+2)
    +2 wisdom.
    Slays evil creatures.
    Blessed by the gods.
    Grants the ability to see invisible things.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 14.2 vs. evil creatures, and 11.2 vs. others.
   
q) a Scimitar (4d2) (+4,+6)
    Combat info:
    3 blows/round.
    Average damage/hit: 14.7.
   
r) a Pike (2d5) (+4,+4)
    Combat info:
    2 blows/round.
    Average damage/hit: 12.6.
   
s) a War Hammer of Slay Dragon (3d3) (+8,+7)
    Slays dragons.
   
    Combat info:
    3 blows/round.
    Average damage/hit: 28.3 vs. dragons, and 15.7 vs. others.
   
t) a Light Crossbow of Accuracy (x3) (+12,+6)
u) 18 Bolts (1d5) (+6,+7)
v) 8 Arrows (1d4) (+4,+2)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 28.7.
    35% chance of breaking upon contact.
   
w) 14 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 22.7.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Pewter Rod of Treasure Location
b) 2 Cedar Staves of Identify (0 charges)
c) a Sling (x2) (+3,+5)
d) 79 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 22.7.
    35% chance of breaking upon contact.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      5052    50'    2  Reached level 2
    11756    250'    3  Reached level 3
    11756    250'    4  Reached level 4
    15906    250'    5  Reached level 5
    24405    300'    6  Reached level 6
    26118    300'    7  Reached level 7
    29922    350'    7  Killed Grip, Farmer Maggot's dog
    31722    400'    7  Killed Fang, Farmer Maggot's dog
    32152    400'    8  Reached level 8
    39847    500'    8  Killed Orfax, Son of Boldor
    39847    500'    9  Reached level 9
    48635    600'  10  Reached level 10
    49919    600'  11  Reached level 11
    53130    650'  12  Reached level 12
    61575    700'  13  Reached level 13
    62766    700'  13  Killed Ulfast, Son of Ulfang
    62766    700'  14  Reached level 14
    71507    850'  15  Reached level 15
    71602    850'  15  Found The Dagger 'Narthanc'
    80855    900'  16  Reached level 16
    85797    950'  17  Reached level 17
    89188  1000'  18  Reached level 18
    97469  1000'  19  Reached level 19
    100902  1050'  20  Reached level 20
    104694  1100'  21  Reached level 21
    116685  1100'  22  Reached level 22
    119523  1150'  22  Killed Bolg, Son of Azog
    119523  1150'  23  Reached level 23
    122682  1200'  23  Killed Golfimbul, the Hill Orc Chief
    128510  1350'  24  Reached level 24


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


buzzkill June 7, 2009 04:48

Fighting a pack of hounds should always be considered optional. I'll do it if I have the proper resist (making it non-inventory/non-life threatening) and I need the XP. A good example is that I'll occasionally fight gravity hounds if I find myself in a good location with good equipment to do so, because they can be worth a lot of XP depending on your CL.

Fighting two packs at the same time is probably never worth it. If you are powerful enough to do so effectively, then the XP gained is going to be lousy and the certainly aren't going to be any drops.

PowerDiver June 7, 2009 04:55

Quote:

Originally Posted by geoff_tewierik (Post 20159)
What's a source of protection from Sound/Stunning?

You typically get that resistance from Rohirrim, Isildur, or Thorin. There are some other sources, but those are the likely ones.

Pete Mack June 7, 2009 04:57

You arent likely to see a good source of RSound until fairly deep. The usual sources are Isildur or Rohirrim, or occasionally the random resist on ego armor or shield. The only ego item that grants it is a Crown of Serenity, which is much rarer than an artifact source.

geoff_tewierik June 7, 2009 06:23

buzzkill: I got back door bettied by the Vibration Hound while slapping the Fire Hounds around, i.e. I wasn't backed into a corridor I could be got from any direction in the case of the Vib Hounds, it was from behind. My brain fade stopped me from using any of the applicable escape routes I had open to me.

It's all a learning experience.

Like my latest one. Just because RNG gives you a superb feeling at 400' doesn't mean it's a jelly pit. I walked straight into a small diagonal vault today, killed everything inside, only issue was Smeagol who I couldn't see, but managed to corner and smash anyway. Might just be worthwhile investigating superb feeling levels at that depth in the future just in case it's another vault.

And thanks for the Res Sound info Eddie/Pete.

geoff_tewierik June 7, 2009 09:28

OMG! Pike's still alive! ;)

Amazing the difference Telepathy can make. Found the Blessed main gauche early on and it's been invaluable, combined with the -detDoors/Stairs I've managed to get down quicker than normal. Beaked Axe of Hurin is swapped in when actually in combat, but zooming down the levels the gauche is the main item.

Just picked up Permanence which came with rPoi, so that's handy. Looks like I have everything I need to keep on diving. Swapped in the Agility gloves over Paurnen, as it gives me an extra swing with Hurin.

I just got caught out by a Knight Templar @2050 who smacked me around, and meant I couldn't get into a small diagonal vault for the goodies. My escaping tricks were all wiped out trying to deal him enough damage but keeping alive to raid the vault. And the vault was tasty too, had one !Str plus four others not id'd yet. plenty of un'id'd rods too. Oh well, maybe next time.

Nothings available back in town apart from _Tel and ?Phase. Haven't seen -TelOth yet in the game.

Something I just noticed regarding Hurin. Does the Berserker rage act the same as the !Berserk? I.e. will my AC drop when it's activated?

Cheers,

GT

Code:

  [Angband 3.1.1 dev (r1430) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            55  STR:    18  +1  +5  +2  18/80
 Race  Dunadan      Height          79  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        181  WIS:    10  +2  -2  +0    10
 Title  Veteran      Social    Unknown  DEX:    17  +2  +2  +5  18/80
 HP    344/344      Maximize        Y  CON:    15  +3  +2  +2  18/40
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              25  Armor    [18,+63]    Saving Throw        49%
 Cur Exp          28755  Fight    (+7,+17)    Stealth            Fair
 Max Exp          28755  Melee  (+19,+32)    Fighting          Heroic
 Adv Exp          31500  Shoot    (+11,+5)    Shooting          Heroic
 MaxDepth  2050' (L41)  Blows      3/turn    Disarming            56%
 Turns          157591  Shots      1/turn    Magic Device  Very Good
 Gold              1017  Infra        0 ft    Perception      1 in 35
 Burden      134.6 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have blue-gray eyes, wavy black hair, and a fair
 complexion.


 Acid:+.....+...... Confu:.............
 Elec:......+...... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:......+...... Nethr:.............
 Fear:............. Chaos:.............
 Lite:.........+... Disen:.............
 Dark:+............ S.Dig:....+........
Blind:............. Feath:...........+.

PLite:+........+... Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:..+.......... Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
    +2 strength, constitution.
    Slays trolls, dragons.
    *Slays* demons.
    Branded with acid.
    Provides resistance to acid, fire, dark.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it puts you in a berserker rage for d50+50 turns.
    Takes 81 to 160 turns to recharge.
   
    Combat info:
    3 blows/round.
    Average damage/hit: 67.3 vs. trolls, 67.3 vs. dragons, 67.3 vs.
    creatures not resistant to acid, 90 vs. demons, and 44.7 vs. others.
   
    Radius 1 light.
b) a Long Bow (x3) (+4,+5)
c) a Granite Ring of Free Action
    Prevents paralysis.
   
d) a Malachite Ring of Damage (+0,+9)
e) a Dragon Tooth Amulet of Slow Digestion
    Slows your metabolism.
   
f) a Lantern (10741 turns)
    Cannot be harmed by fire.
   
    Radius 2 light.
g) a Robe of Permanence [2,+27]
    Provides resistance to acid, lightning, fire, cold, poison.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Stops experience drain.
   
h) (nothing)
i) a Leather Shield [6,+4]
j) an Iron Helm of Light [5,+12]
    Provides resistance to light.
   
    Radius 1 light.
k) a Set of Caestus of Agility (+0,+3) [2,+9] (+5)
    +5 dexterity.
   
l) a Pair of Iron Shod Boots of Slow Descent [3,+7]
    Feather Falling.
   


  [Character Inventory]

a) 8 Rations of Food
   
b) 5 Flasks of oil
   
c) 19 Dark Blue Potions of Cure Serious Wounds
   
d) 21 Red Speckled Potions of Cure Critical Wounds
   
e) 25 Scrolls titled "collus cundo" of Phase Door
f) 5 Scrolls titled "dus ilvado" of Word of Recall
g) a Rusty Rod of Door/Stair Location
h) 2 Copper Rods of Trap Location
i) a Steel-Plated Rod of Lightning Bolts
j) a Zinc Wand of Fire Bolts (4 charges)
   
k) a Platinum Wand of Lightning Balls (8 charges)
   
l) a Willow Staff of Curing (4 charges)
   
m) 2 Ashen Staves of Teleportation (14 charges)
   
n) a Cottonwood Staff of Identify (2 charges)
   
o) a Main Gauche (Blessed) (1d5) (+9,+7) (+2)
    +2 wisdom.
    Blessed by the gods.
    Grants telepathy.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 25.3.
   
p) 30 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 22.7.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Scroll titled "osilicat emo" of *Destruction*
b) a Copper Rod of Trap Location
c) The Set of Gauntlets 'Paurnen' [3,+14]
    Provides resistance to acid.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling.
   
    When activated, it creates an acid bolt with damage 5d8.
    Takes 6 to 10 turns to recharge.
   
d) 20 Bolts of Frost (1d5) (+4,+6)
    Branded with frost.
    Cannot be harmed by cold.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      5834    150'    2  Reached level 2
      8717    200'    2  Killed Fang, Farmer Maggot's dog
      8717    200'    3  Reached level 3
    10117    250'    4  Reached level 4
    14607    250'    5  Reached level 5
    16899    350'    6  Reached level 6
    27122    400'    7  Reached level 7
    27573    400'    8  Reached level 8
    27824    400'    9  Reached level 9
    30280    400'    9  Killed Mughash the Kobold Lord
    30280    400'  10  Reached level 10
    39337    450'  11  Reached level 11
    43922    450'  11  Killed Grip, Farmer Maggot's dog
    49343    450'  11  Killed Smeagol
    51702    500'  12  Reached level 12
    63275    700'  13  Reached level 13
    64606    700'  14  Reached level 14
    70241    750'  15  Reached level 15
    81572    950'  15  Killed Wormtongue, Agent of Saruman
    81592    950'  15  Found The Beaked Axe of Hurin
    84690    950'  16  Reached level 16
    86021    950'  17  Reached level 17
    92710    950'  18  Reached level 18
    97462  1050'  19  Reached level 19
    106771  1350'  20  Reached level 20
    120628  1400'  20  Found The Set of Gauntlets 'Paurnen'
    121724  1450'  21  Reached level 21
    129667  1800'  22  Reached level 22
    137349  1950'  23  Reached level 23
    143489  2050'  24  Reached level 24
    148852  2050'  25  Reached level 25


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik June 8, 2009 01:18

Something froze my balls (*EDIT* seems it was an AMHD) just after I'd gone toe to toe with the Vampire Lord. Not enough hp to survive the breath so I was toasted.

Pretty happy how I went this time around though. Again, the Telepathy and rPoison coming early was nice. Surprisingly I did not find any cloaks this game.

Code:

  [Angband 3.1.1 dev (r1430) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            55  STR:    18  +1  +5  +2  18/80
 Race  Dunadan      Height          79  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        181  WIS:    10  +2  -2  +0    10
 Title  Myrmidon    Social    Unknown  DEX:    17  +2  +2  +5  18/80
 HP    -70/376      Maximize        Y  CON:    16  +3  +2  +2  18/50
 SP    0/0                              CHR:    11  +2  -1  +0    12


 Level              27  Armor    [18,+59]    Saving Throw        51%
 Cur Exp          56251  Fight    (+7,+17)    Stealth            Fair
 Max Exp          56251  Melee  (+19,+32)    Fighting          Heroic
 Adv Exp          63000  Shoot  (+21,+15)    Shooting          Heroic
 MaxDepth  2300' (L46)  Blows      3/turn    Disarming            58%
 Turns          191244  Shots      1/turn    Magic Device  Excellent
 Gold              1853  Infra        0 ft    Perception      1 in 35
 Burden      153.0 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have blue-gray eyes, wavy black hair, and a fair
 complexion.


 Acid:+.....+...... Confu:.............
 Elec:......+...... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:......+...... Nethr:.............
 Fear:............. Chaos:.............
 Lite:.........+... Disen:.............
 Dark:+............ S.Dig:.............
Blind:............. Feath:...........+.

PLite:+........+... Aggrv:.............
Regen:....+........ Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:..+.......... Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You keep hold of your life force!
> The Vampire lord misses you.
> You corrode the Vampire lord.
> You have destroyed the Vampire lord.
> You feel something roll beneath your feet.
> You have found 98 gold pieces worth of garnets.
> You corrode the Dark hound.
> You have slain the Dark hound.
> You corrode the Dark hound.
> You have slain the Dark hound.
> You have found 131 gold pieces worth of gold.
> You have found 159 gold pieces worth of opals.
> You have found 119 gold pieces worth of gold.
> It breathes frost.
> You die.

Killed by an Ancient multi-hued dragon.

  [Character Equipment]

a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
    +2 strength, constitution.
    Slays trolls, dragons.
    *Slays* demons.
    Branded with acid.
    Provides resistance to acid, fire, dark.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it puts you in a berserker rage for d50+50 turns.
    Takes 81 to 160 turns to recharge.
   
    Combat info:
    3 blows/round.
    Average damage/hit: 67.3 vs. trolls, 67.3 vs. dragons, 67.3 vs.
    creatures not resistant to acid, 90 vs. demons, and 44.7 vs. others.
   
    Radius 1 light.
b) a Long Bow of Accuracy (x3) (+14,+15)
c) a Granite Ring of Free Action
    Prevents paralysis.
   
d) a Malachite Ring of Damage (+0,+9)
e) a Pewter Amulet of Regeneration
    Speeds regeneration.
   
f) a Lantern (13694 turns)
    Cannot be harmed by fire.
   
    Radius 2 light.
g) a Robe of Permanence [2,+27]
    Provides resistance to acid, lightning, fire, cold, poison.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Stops experience drain.
   
h) (nothing)
i) a Leather Shield [6,+3]
j) an Iron Helm of Light [5,+11]
    Provides resistance to light.
   
    Radius 1 light.
k) a Set of Caestus of Agility (+0,+3) [2,+7] (+5)
    +5 dexterity.
   
l) a Pair of Iron Shod Boots of Slow Descent [3,+7]
    Feather Falling.
   


  [Character Inventory]

a) a Book of Magic Spells [Sorcery and Evocations]
b) 14 Rations of Food
   
c) 11 Flasks of oil
   
d) 11 Dark Blue Potions of Cure Serious Wounds
   
e) 26 Red Speckled Potions of Cure Critical Wounds
   
f) 19 Scrolls titled "collus cundo" of Phase Door
g) 2 Scrolls titled "illa no chazam" of Magic Mapping
h) a Scroll titled "ada pas co" of Light
i) 6 Scrolls titled "dus ilvado" of Word of Recall
j) a Rusty Rod of Door/Stair Location
k) 2 Copper Rods of Trap Location
l) a Steel-Plated Rod of Lightning Bolts
m) a Platinum Wand of Lightning Balls (6 charges)
    Cannot be harmed by electricity.
   
n) a Tin-Plated Wand of Cold Balls (7 charges)
    Cannot be harmed by cold.
   
o) a Copper-Plated Wand of Stone to Mud (6 charges)
   
p) a Silver Wand of Teleport Other (7 charges)
   
q) a Willow Staff of Curing (4 charges)
   
r) 2 Ashen Staves of Teleportation (12 charges)
   
s) a Cottonwood Staff of Identify (10 charges)
   
t) a Quartz Ring of Light (+3 searching)
    +15% to searching.
    Provides resistance to light.
   
    Radius 1 light.
u) a Main Gauche (Blessed) (1d5) (+9,+7) (+2)
    +2 wisdom.
    Blessed by the gods.
    Grants telepathy.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 25.3.
   
v) a Shovel (1d2) (+6,+5) (+1)
    +1 tunneling.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 21.7.
   
w) 23 Arrows (1d4) (+9,+1)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 56.6.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Scroll titled "stimus sa beo" of *Enchant Armour*
b) a Scroll titled "osilicat emo" of *Destruction*
c) a Copper Rod of Trap Location
d) a Zinc Wand of Fire Bolts (0 charges)
e) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
    +3 dexterity, speed.
    Provides resistance to acid, shards.
    Cannot be harmed by acid, electricity, fire, cold.
   
f) The Set of Gauntlets 'Paurnen' [3,+14]
    Provides resistance to acid.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling.
   
    When activated, it creates an acid bolt with damage 5d8.
    Takes 6 to 10 turns to recharge.
   
g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    +2 intelligence.
    Slays demons, trolls, giants.
    Branded with flames, frost.
    Provides resistance to fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence.
    Slows your metabolism.
   
    Combat info:
    3 blows/round.
    Average damage/hit: 47.2 vs. demons, 47.2 vs. trolls, 47.2 vs.
    giants, 47.2 vs. creatures not resistant to fire, 47.2 vs.
    creatures not resistant to cold, and 34.4 vs. others.
   
h) 20 Bolts of Frost (1d5) (+4,+6)
    Branded with frost.
    Cannot be harmed by cold.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      5834    150'    2  Reached level 2
      8717    200'    2  Killed Fang, Farmer Maggot's dog
      8717    200'    3  Reached level 3
    10117    250'    4  Reached level 4
    14607    250'    5  Reached level 5
    16899    350'    6  Reached level 6
    27122    400'    7  Reached level 7
    27573    400'    8  Reached level 8
    27824    400'    9  Reached level 9
    30280    400'    9  Killed Mughash the Kobold Lord
    30280    400'  10  Reached level 10
    39337    450'  11  Reached level 11
    43922    450'  11  Killed Grip, Farmer Maggot's dog
    49343    450'  11  Killed Smeagol
    51702    500'  12  Reached level 12
    63275    700'  13  Reached level 13
    64606    700'  14  Reached level 14
    70241    750'  15  Reached level 15
    81572    950'  15  Killed Wormtongue, Agent of Saruman
    81592    950'  15  Found The Beaked Axe of Hurin
    84690    950'  16  Reached level 16
    86021    950'  17  Reached level 17
    92710    950'  18  Reached level 18
    97462  1050'  19  Reached level 19
    106771  1350'  20  Reached level 20
    120628  1400'  20  Found The Set of Gauntlets 'Paurnen'
    121724  1450'  21  Reached level 21
    129667  1800'  22  Reached level 22
    137349  1950'  23  Reached level 23
    143489  2050'  24  Reached level 24
    148852  2050'  25  Reached level 25
    158060  2050'  26  Reached level 26
    161225  2050'  26  Killed Grishnakh, the Hill Orc
    161275  2050'  26  Found The Leather Scale Mail 'Thalkettoth'
    172914  2100'  26  Found The Pike 'Til-i-arc'
    173775  2150'  27  Reached level 27


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik June 8, 2009 07:32

Wow - Time Hounds really *&%^ you up.

Also finding that from about 2200' and downwards Hold Life would be handy, lost count of the number of levels I would be if I had not had to gain exp back from life drainers.

Code:

  [Angband 3.1.1 dev (r1430) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            67  Str:  18/10  +1  +5  +8 18/150 18/143
 Race  Dunadan      Height          86  Int:    13  +2  -2  +0    13      9
 Class  Warrior      Weight        165  Wis:    11  +2  -2  +0    11      4
 Title  Myrmidon    Social      Liked  Dex:  18/10  +2  +2  +6 18/110 18/103
 HP    -88/348      Maximize        Y  Con:    15  +3  +2  +4  18/60  18/20
 SP    0/0                              Chr:    10  +2  -1  +0    11      7


 Level              29  Armor    [33,+69]    Saving Throw        52%
 Cur Exp        101378  Fight  (+16,+12)    Stealth        Excellent
 Max Exp        111320  Melee  (+25,+20)    Fighting          Heroic
 Adv Exp        135000  Shoot    (+22,+5)    Shooting          Heroic
 MaxDepth  2600' (L52)  Blows      5/turn    Disarming            62%
 Turns          298754  Shots      1/turn    Magic Device  Excellent
 Gold            16755  Infra      40 ft    Perception      1 in 35
 Burden      167.9 lbs  Speed      Normal    Searching            17%

 You are the first child of a Serf.  You are a credit to the family.
 You have hazel eyes, curly brown hair, and an average complexion.



 Acid:......+...... Confu:.............
 Elec:...+..+...... Sound:.............
 Fire:......+...... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:........+.... Nethr:.............
 Fear:........+.... Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:....+........
Blind:........+.... Feath:.............

PLite:............. Aggrv:........+....
Regen:............. Stea.:.......+...+.
Telep:............. Sear.:.............
Invis:+............ Infra:.........+...
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Your Platinum Ring of Lightning crackles!
> You zap the Dark elven lord.
> You have slain the Dark elven lord.
> You have no room for a Tiger Eye Ring {unknown}.
> It breathes time.
> You're not as powerful as you used to be...
> You have no room for Studded Leather Armour [6] {unknown}.
> It breathes time.
> You feel life has clocked back.
> It breathes time.
> You feel life has clocked back.
> You have 19 Arrows (1d4) (+7,+4) (w).
> It breathes time.
> You're not as wise as you used to be...
> You die.

Killed by a Time hound.

  [Character Equipment]

a) a Flail of Westernesse (2d6) (+9,+8) (+2)
    +2 strength, dexterity, constitution.
    Slays orcs, trolls, giants.
    Prevents paralysis.
    Grants the ability to see invisible things.
   
    Combat info:
    5 blows/round.
    This weapon benefits from one or more ring brands.
    Average damage/hit: 43.4 vs. orcs, 43.4 vs. trolls, 43.4 vs.
    giants, 43.4 vs. creatures not resistant to electricity, and 28.3
    vs. others.
   
b) a Long Bow (x3) (+6,+5)
c) a Ruby Ring of Dexterity (+4)
    +4 dexterity.
    Sustains dexterity.
   
d) a Platinum Ring of Lightning [+14]
    It brands your melee attacks with lightning.
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
    When activated, it grants electricity resistance for d20+20 turns
    and creates a lightning ball of damage 85.
    Takes 51 to 100 turns to recharge.
   
e) a Coral Amulet of Slow Digestion
    Slows your metabolism.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 11 to 20 turns to recharge.
   
    Radius 3 light.
g) Leather Scale Mail of Resistance (-1) [10,+9]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
h) an Elven Cloak [6,+1] (+2 stealth)
    +2 stealth.
   
i) The Leather Shield of the Haradrim [4,+15] (+2)
    +2 strength, constitution.
    Provides resistance to poison, fear, blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, constitution.
    Aggravates creatures nearby.
   
    When activated, it puts you in a berserker rage for d50+50 turns.
    Takes 50 turns to recharge.
   
j) a Hard Leather Cap of Infravision [2,+8] (+4)
    +4 infravision.
   
k) a Set of Mithril Gauntlets of Power (+2,+2) [5,+8] (+4)
    +4 strength.
    Cannot be harmed by acid.
   
l) a Pair of Steel Shod Boots of Stealth [6,+8] (+2)
    +2 stealth.
   


  [Character Inventory]

a) 2 Rations of Food
   
b) 5 Scrolls titled "diarum crum" of Phase Door
c) 4 Scrolls titled "brum alisiser" of Teleport Level
d) 2 Scrolls titled "paltor co" of Word of Recall
e) 2 Magnesium Rods of Treasure Location
f) a Zinc-Plated Rod of Door/Stair Location
g) a Nickel-Plated Rod of Trap Location
h) a Copper Rod of Lightning Bolts
i) a Tin Rod of Acid Bolts
j) a Platinum Rod of Light
k) a Dogwood Staff of Earthquakes (0 charges)
l) 2 Cottonwood Staves of Teleportation (0 charges)
m) a Hemlock Staff of Speed (0 charges)
n) a Locust Staff of Identify (7 charges)
   
o) an Amethyst Ring of Strength (+2)
    +2 strength.
    Sustains strength.
   
p) a Bloodstone Ring of Accuracy (+14)
q) a Bloodstone Ring of Accuracy (+9)
r) a Topaz Ring of Escaping (+4 speed)
    +4 speed.
    Makes you afraid of melee, and worse at shooting and casting spells.
   
s) a Jewel Encrusted Crown of Serenity [0,+7]
    Provides resistance to fear, confusion, sound.
    Cannot be harmed by acid.
   
t) a Lead-Filled Mace of Flame (4d3) (+6,+6)
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by fire.
   
    Combat info:
    3 blows/round.
    This weapon benefits from one or more ring brands.
    Average damage/hit: 42.5 vs. creatures not resistant to
    electricity, 42.5 vs. creatures not resistant to fire, and 25.2
    vs. others.
   
u) a Maul of Slay Orc (4d4) (+11,+8)
    Slays orcs.
   
    Combat info:
    3 blows/round.
    This weapon benefits from one or more ring brands.
    Average damage/hit: 51.6 vs. orcs, 51.6 vs. creatures not
    resistant to electricity, and 29.8 vs. others.
   
v) a Heavy Crossbow of Extra Might (x4) (+16,+13) (+1)
    +1 shooting power.
   
w) 19 Arrows (1d4) (+7,+4)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 35.5.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Titanium Rod of Disarming
b) a Redwood Staff of *Destruction* (3 charges)
   
c) 2 Cottonwood Staves of Teleportation (0 charges)
d) a Gold Ring of Damage (+0,+8)
e) an Engagement Ring of Searching (+3)
    +15% to searching.
   
f) a Silver Ring of Open Wounds
    Impairs hitpoint recovery.
   
    When activated, it heals you a fair amount (1/5 of your wounds, mi
    nimum 25HP), heals cut damage, and cures blindness and confusion.
    Takes 15 to 50 turns to recharge.
   
g) an Agate Amulet of Infravision (+3)
    +3 infravision.
   
h) an Obsidian Amulet of Adornment
i) a Brass Amulet of Wisdom (+2)
    +2 wisdom.
    Sustains wisdom.
   
j) a Large Metal Shield of Resist Acid [8,+8]
    Provides resistance to acid.
    Cannot be harmed by acid.
   
k) a Set of Gauntlets of Power (+3,+5) [3,+1] (+3)
    +3 strength.
   
l) a Set of Mithril Gauntlets of Power (+5,+3) [5,+7] (+3)
    +3 strength.
    Cannot be harmed by acid.
   
m) a Katana of Westernesse (3d5) (+9,+11) (+1)
    +1 strength, dexterity, constitution.
    Slays orcs, trolls, giants.
    Prevents paralysis.
    Grants the ability to see invisible things.
   
    Combat info:
    4 blows/round.
    This weapon benefits from one or more ring brands.
    Average damage/hit: 51.8 vs. orcs, 51.8 vs. trolls, 51.8 vs.
    giants, 51.8 vs. creatures not resistant to electricity, and 32.5
    vs. others.
   
n) a Mace of Extra Attacks (2d4) (+7,+7) (+2)
    +2 attack speed.
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more ring brands.
    Average damage/hit: 33.4 vs. creatures not resistant to
    electricity, and 22.8 vs. others.
   
o) a Heavy Crossbow of Extra Shots (x4) (+19,+9) (+1)
    +1 shooting speed.
   
p) 15 Arrows (1d4) (+5,+6)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 41.3.
    35% chance of breaking upon contact.
   
q) 28 Arrows (1d4) (+6,+4)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 35.2.
    35% chance of breaking upon contact.
   
r) 19 Arrows (1d4) (+3,+5)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 38.2.
    35% chance of breaking upon contact.
   
s) 19 Iron Shots of Slay Evil (1d4) (+9,+8)
    Slays evil creatures.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      2613    50'    2  Reached level 2
      3105    100'    2  Killed Grip, Farmer Maggot's dog
      3105    100'    3  Reached level 3
      4817    150'    4  Reached level 4
      5948    250'    5  Reached level 5
    12273    250'    6  Reached level 6
    24551    300'    7  Reached level 7
    31421    400'    8  Reached level 8
    39847    400'    9  Reached level 9
    40418    400'    9  Killed Bullroarer the Hobbit
    40418    400'  10  Reached level 10
    54269    500'  11  Reached level 11
    63194    550'  12  Reached level 12
    71120    650'  13  Reached level 13
    71625    700'  13  Killed Lagduf, the Snaga
    71827    700'  14  Reached level 14
    72774    700'  15  Reached level 15
    74354    700'  15  Killed Ufthak of Cirith Ungol
    76262    700'  16  Reached level 16
    79124    750'  17  Reached level 17
    86931    750'  17  Killed Grishnakh, the Hill Orc
    87521    750'  18  Reached level 18
    101675    800'  18  Killed Brodda, the Easterling
    107390    850'  18  Killed Fang, Farmer Maggot's dog
    107803    850'  19  Reached level 19
    117005    900'  20  Reached level 20
    125244    900'  21  Reached level 21
    126708    900'  21  Killed Nar, the Dwarf
    126728    900'  21  Found The Phial of Galadriel
    140264    950'  21  Killed Wormtongue, Agent of Saruman
    149082  1000'  22  Reached level 22
    158791  1200'  22  Killed Shagrat, the Orc Captain
    161045  1200'  22  Killed Sangahyando of Umbar
    161065  1200'  22  Found The Flail 'Totila' (LOST)
    164275  1250'  23  Reached level 23
    164420  1250'  23  Killed Ugluk, the Uruk
    167390  1200'  23  Found The Morning Star 'Firestar' (LOST)
    171154  1200'  24  Reached level 24
    189217  1300'  25  Reached level 25
    211409  1700'  26  Reached level 26
    219427  1750'  26  Killed Khim, Son of Mim
    221964  1800'  26  Killed Orfax, Son of Boldor
    226531  1800'  26  Found The Leather Shield of the Haradrim
    233145  2050'  27  Reached level 27
    252234  2050'  28  Reached level 28
    273318  2300'  29  Reached level 29
    297323  2500'  29  Killed Angamaite of Umbar


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


buzzkill June 8, 2009 14:57

Yeah, 'time' is very nasty. You probably don't realize just how nasty, yet...

geoff_tewierik April 18, 2010 11:51

It's been a while between drinks as they say.

Currently really low on Int and Wis due to stat drainers on my last trip down, and lucky me found no potions of restore when I got back up :(

Found Bard on my last trip down for the first time that I can recall in all my years of playing, so that was a nice experience.

Current weapon choice isn't easy, tossing up between the current confusion resistance vs see invisible vs telepathy. Really hoping for a decent helm to turn up soon that'll alleviate that problem.

Code:

  [Angband 3.1.2 (r1961) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            52  STR:    18  +1  +5  +4 18/100
 Race  Dunadan      Height          75  Int:    11  +2  -2  +3    14      6
 Class  Warrior      Weight        208  Wis:    10  +2  -2  +0    10      3
 Title  Myrmidon    Social      Liked  DEX:  18/47  +2  +2  +8 18/167
 HP    375/375      Maximize        Y  CON:    15  +3  +2  +2  18/40
 SP    0/0                              CHR:    13  +2  -1  +0    14

 Level              29  Armor    [21,+68]    Saving Throw        52%
 Cur Exp        131063  Fight  (+22,+24)    Stealth          Superb
 Max Exp        134844  Melee  (+38,+36)    Fighting          Heroic
 Adv Exp        135000  Shoot  (+39,+19)    Shooting          Heroic
 MaxDepth  1700' (L34)  Blows      5/turn    Disarming            62%
 Game Turns      645656  Shots      1/turn    Magic Device          43
 Player Turns    83882  Infra        0 ft    Perception      1 in 35
 Active Turns    83320  Speed          10    Searching            17%
 Gold            151103  Burden  145.3 lbs

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have blue eyes, straight brown hair, and an average
 complexion.


rAcid:......+...... rConf:+............
rElec:....+........ Sound:.............
rFire:+............ Shard:......+......
rCold:........+.... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:...........+.

Light:............. Aggrv:.............
Regen:............. Stea.:+......+...+.
  ESP:............. Sear.:.............
Invis:............. Infra:.............
FrAct:.+....+...+.. Tunn.:.............
HLife:............. Speed:++....+....+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
    +2 stealth, speed.
    Slays evil creatures.
    Branded with flames.
    Provides resistance to fire, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When aimed, it confuses a target monster.
    Takes 30 turns to recharge at your current speed.
    Your chance of success is 89.7%
   
    Combat info:
    5 blows/round.
    With an additional 3 strength and 0 dex you would get 6 blows
    Average damage/hit: 60.1 vs. evil creatures, 71.6 vs. creatures
    not resistant to fire, and 48.7 vs. others.
   
b) The Long Bow of Bard (x5) (+17,+19) (+2)
    +2 dexterity, speed, shooting power.
    Slays dragons.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
c) a Ring of Strength (+2)
    +2 strength.
    Sustains strength.
   
d) a Ring of Damage (+0,+11)
e) an Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 22 to 40 turns to recharge at your current speed.
    Your chance of success is 92.1%
   
    Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
    +3 dexterity, speed.
    Provides resistance to acid, shards.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
h) a Cloak of Stealth [1,+3] (+2 stealth)
    +2 stealth.
   
i) a Wicker Shield of Resist Cold [2,+6]
    Provides resistance to cold.
    Cannot be harmed by cold.
   
j) an Iron Helm [5,+7]
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
l) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+1] (+3)
    +3 intelligence, dexterity, stealth, speed.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling. 
   
    When activated, it teleports you randomly up to 10 squares away.
    Takes 40 turns to recharge at your current speed.
    Your chance of success is 91.4%
   


  [Character Quiver]

n) 21 Arrows (1d4) (+3,+6)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 424.8 vs. dragons, and 141.6 vs. others.
    35% chance of breaking upon contact.
   
o) 15 Arrows of Slay Evil (1d4) (+9,+10)
    Slays evil creatures.
   
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 324.4 vs. evil creatures, 486.6 vs. dragons,
    and 162.2 vs. others.
    35% chance of breaking upon contact.
   
p) 10 Arrows of Wounding (1d4) (+10,+11)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 502.1 vs. dragons, and 167.3 vs. others.
    35% chance of breaking upon contact.
   
q) 26 Arrows of Slay Demon (1d4) (+5,+9)
    Slays demons.
   
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 471.2 vs. demons, 471.2 vs. dragons, and 157
    vs. others.
    35% chance of breaking upon contact.
   
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Rations of Food
   
b) 7 Potions of Cure Serious Wounds
   
c) 77 Potions of Cure Critical Wounds
   
d) 16 Scrolls of Phase Door
e) 3 Scrolls of Teleportation
f) 9 Scrolls of Teleport Level
g) 10 Scrolls of Identify
h) 9 Scrolls of Deep Descent
i) 2 Rods of Treasure Location
j) a Rod of Door/Stair Location
k) 2 Rods of Trap Location
l) 2 Rods of Recall
    Cannot be harmed by electricity.
   
m) a Wand of Teleport Other (8 charges)
   
n) 2 Staves of Teleportation (14 charges)
   
o) 2 Staves of Identify (4 charges)
   


  [Home Inventory]

a) 5 Potions of Healing
   
b) a Potion of Life
    It can be thrown at creatures with damaging effect.
   
c) 4 Potions of Enlightenment
d) 4 Potions of Speed
e) 26 Potions of Heroism
f) 18 Scrolls of Enchant Weapon To-Hit
g) 10 Scrolls of Enchant Weapon To-Dam
h) 2 Scrolls of *Destruction*
i) 5 Staves of Teleportation (36 charges)
   
j) 5 Staves of Identify (7 charges)
   
k) a Ring of Acid [+6]
    It brands your melee attacks with acid.
    Provides resistance to acid.
    Cannot be harmed by acid.
   
l) The Set of Gauntlets 'Paurhach' [3,+14]
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.
    Speeds regeneration. 
   
    When aimed, it creates a fire bolt with damage 9d8.
    Takes 18 to 32 turns to recharge at your current speed.
    Your chance of success is 92.6%
   
m) a Set of Mithril Gauntlets of Agility [5,+8] (+5)
    +5 dexterity.
    Cannot be harmed by acid.
   
n) a Set of Caestus of Agility (+0,+3) [2,+4] (+5)
    +5 dexterity.
   
o) a Pair of Steel Shod Boots of Stability [6,+1]
    Provides resistance to nexus.
    Feather Falling. 
   
p) The Dagger 'Dethanc' (2d4) (+9,+12) [+10]
    Branded with lightning.
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When aimed, it creates a lightning bolt (that always beams) with d
    amage 6d6.
    Takes 14 to 24 turns to recharge at your current speed.
    Your chance of success is 92.6%
   
    Combat info:
    6 blows/round.
    Average damage/hit: 52.4 vs. creatures not resistant to
    electricity, and 41.9 vs. others.
   
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    +3 intelligence, dexterity, speed.
    Slays trolls, giants.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.  Grants the ability to see invisible things. 
   
    Combat info:
    6 blows/round.
    Average damage/hit: 59 vs. trolls, 59 vs. giants, and 46.3 vs.
    others.
   
r) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
    +1 strength, dexterity, constitution, attack speed.
    Slays animals, orcs, trolls, giants, dragons.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    7 blows/round.
    Average damage/hit: 52.6 vs. animals, 60.1 vs. orcs, 60.1 vs.
    trolls, 60.1 vs. giants, 60.1 vs. dragons, and 45.2 vs. others.
   
s) The Rapier 'Forasgil' (1d6) (+12,+19)
    Slays animals.
    Branded with frost.
    Provides resistance to cold, light.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    6 blows/round.
    Average damage/hit: 51.4 vs. animals, 55 vs. creatures not
    resistant to cold, and 47.7 vs. others.
   
    Radius 1 light.
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    +3 wisdom, constitution.
    Slays dragons.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism.  Grants telepathy. 
   
    When aimed, it drains up to 120 hit points of life from a target c
    reature.
    Takes 80 turns to recharge at your current speed.
    Your chance of success is 89.7%
   
    Combat info:
    5 blows/round.
    With an additional 6 strength and 0 dex you would get 6 blows
    Average damage/hit: 58.3 vs. dragons, and 42.9 vs. others.
   
u) The Lance of Eorlingas (3d8) (+13,+21) (+2)
    +2 strength, dexterity, speed.
    Slays evil creatures, orcs, trolls.
    Provides resistance to fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things. 
   
    Combat info:
    4 blows/round.
    With an additional 1 strength and 0 dex you would get 5 blows
    Average damage/hit: 83 vs. evil creatures, 99 vs. orcs, 99 vs.
    trolls, and 67.1 vs. others.
   
v) 19 Bolts of Wounding (1d5) (+14,+8)
w) 29 Arrows of Wounding (1d4) (+6,+10)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 486.6 vs. dragons, and 162.2 vs. others.
    35% chance of breaking upon contact.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      4680    250'    2  Reached level 2
      5201    250'    3  Reached level 3
      6001    250'    4  Reached level 4
    12056    300'    5  Reached level 5
    14966    300'    6  Reached level 6
    15568    300'    7  Reached level 7
    32657    300'    8  Reached level 8
    46880    400'    9  Reached level 9
    54042    400'  10  Reached level 10
    55178    400'  10  Killed Bullroarer the Hobbit
    59160    400'  11  Reached level 11
    75202    450'  12  Reached level 12
    82992    500'  13  Reached level 13
    86124    600'  14  Reached level 14
    103793    600'  15  Reached level 15
    117379    700'  16  Reached level 16
    145200    700'  17  Reached level 17
    164222    750'  18  Reached level 18
    177274    800'  19  Reached level 19
    181366    800'  19  Killed Ufthak of Cirith Ungol
    187814    800'  20  Reached level 20
    200502    800'  20  Killed Smeagol
    200563    800'  20  Found The Phial of Galadriel
    218158    800'  21  Reached level 21
    221400    800'  21  Killed Brodda, the Easterling
    230789    800'  22  Reached level 22
    255249    850'  22  Killed Mughash the Kobold Lord
    268625    900'  23  Reached level 23
    277965  1000'  23  Killed Boldor, King of the Yeeks
    278065  1000'  23  Found The Leather Scale Mail 'Thalkettoth'
    289562  1000'  24  Reached level 24
    305125  1050'  25  Reached level 25
    311581  1050'  25  Found The Flail 'Totila'
    320140  1100'  25  Killed Shagrat, the Orc Captain
    324104  1100'  25  Killed Lugdush, the Uruk
    325240  1100'  25  Killed Gorbag, the Orc Captain
    328369  1100'  25  Killed Ugluk, the Uruk
    328869  1100'  26  Reached level 26
    334830  1150'  26  Killed Fang, Farmer Maggot's dog
    344851  1150'  26  Killed Wormtongue, Agent of Saruman
    353589  1200'  26  Killed Ibun, Son of Mim
    355893  1200'  26  Killed Orfax, Son of Boldor
    356616  1200'  26  Found The Beaked Axe of Theoden
    359010  1200'  26  Killed Grishnakh, the Hill Orc
    372210  1200'  26  Killed Angamaite of Umbar
    372231  1200'  26  Found The Rapier 'Forasgil'
    373251  1200'  26  Killed Khim, Son of Mim
    384253  1250'  26  Found The Pair of Leather Boots of Wormtongue
    396881  1250'  27  Reached level 27
    422067  1300'  27  Killed Golfimbul, the Hill Orc Chief
    463017  1350'  27  Found The Set of Gauntlets 'Paurhach'
    476416  1350'  27  Killed Nar, the Dwarf
    478969  1350'  28  Reached level 28
    483392  1350'  28  Killed Grip, Farmer Maggot's dog
    496787  1400'  28  Killed Beorn, the Shape-Changer
    500602  1400'  28  Killed Ulwarth, Son of Ulfang
    508264      0'  28  Killed Farmer Maggot
    519215  1450'  28  Killed Draebor, the Imp
    522309  1450'  28  Found The Main Gauche of Maedhros
    547818  1450'  29  Reached level 29
    564586  1500'  29  Killed Uldor the Accursed
    571534  1500'  29  Found The Long Bow of Bard
    575596  1500'  29  Killed Mim, Betrayer of Turin
    593288  1500'  29  Found The Rapier 'Careth Asdriag'
    603880  1650'  29  Found The Lance of Eorlingas
    608039  1650'  29  Found The Set of Leather Gloves 'Cambeleg'
    633534  1700'  29  Found The Dagger 'Dethanc'
    640802  1700'  29  Killed Azog, King of the Uruk-Hai


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Derakon April 18, 2010 15:24

Telepathy is an OK replacement for SI, but Theoden is a bad weapon for you. You should be wielding Maedhros or Careth Asdriag instead of Totila (in fact, this is the first time I can recall that I've ever seen anyone using Totila), because the extra damage (and in Maedhros's case, the extra speed) is worth more than resist confusion. Ditch the Strength ring in favor of a Ring of See Invisible and equip Maedhros, I'd say.

Pete Mack April 18, 2010 16:08

Actually, Totila does more damage than you think 75*5 = 475 vs fire-vulnerable creatures is respectable for where he is. 45*7 = 315 for careth asdraig doesn't come close, especially when you will lose rConf. I would carry Theoden and Totila as swaps for this character, and use theoden for walking around, Totila vs non-dragons and confusion resistance.

Therem Harth April 18, 2010 22:47

Quote:

Originally Posted by Derakon (Post 32462)
Telepathy is an OK replacement for SI, but Theoden is a bad weapon for you. You should be wielding Maedhros or Careth Asdriag instead of Totila (in fact, this is the first time I can recall that I've ever seen anyone using Totila), because the extra damage (and in Maedhros's case, the extra speed) is worth more than resist confusion. Ditch the Strength ring in favor of a Ring of See Invisible and equip Maedhros, I'd say.

Huh? I'm hardly an expert player, but I must say that there's not a lot I've ever found to be more valuable than rConf. In my experience confused generally = dead.

Derakon April 19, 2010 00:41

Pete: fair point. I keep forgetting that Totila actually gets decent brand damage.

As for resist confusion: don't get me wrong, it's quite handy. However, anyone past 500' or so should be carrying as many Cure Critical Wounds potions as they can get their grubby little mitts on, so as long as you aren't trying to fight a monster with melee confusion attacks, you should be able to shake off any confusion without too much trouble. I'd much rather have good damage and resist confusion, but at the depth he's at, I'd rather take the latter over the former. Far better to kill all enemies quickly, than to protect yourself against one somewhat uncommon attack at the cost of being unable to kill all enemies as quickly. The more time you spend in combat, the more likely you are to make a mistake or be unlucky.

ramela April 19, 2010 07:38

Resistance to confusion turns Gold and Bronze dragons of any age from threats to treats.

In my experience, when I'm lucky enough to have res_conf before stat gain, I go through stat gain significantly faster than otherwise.

geoff_tewierik April 19, 2010 08:43

Well, by the time I knocked off last night I'd managed to collect a few more resistances, and covered my See Invis hole with a ring. Scored a diamond vault with permanent walls within an even bigger square space, never seen one of those before, was an interesting experience. Unfortunately I couldn't avoid killing Bert or the Queen Ant and save them for later without missing out on clearing the vault.

Now I'm struggling to work out what combo of weapons and armour will suffice, as I've managed to get stuff to cover Poison, Nexus, Nether and Disenchant, but would have to walk around with a wardrobe and a golf bag to carry it all.

It's a Sounds vs Shards conundrum in regards to the armour. But the weapon choice is even harder.

Code:

  [Angband 3.1.2 (r1961) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            52  STR:  18/27  +1  +5  +6 18/147
 Race  Dunadan      Height          75  INT:    12  +2  -2  +0    12
 Class  Warrior      Weight        208  WIS:    11  +2  -2  +3    14
 Title  Commando    Social      Liked  DEX:  18/71  +2  +2  +5 18/161
 HP    439/439      Maximize        Y  CON:    17  +3  +2  +2  18/60
 SP    0/0                              CHR:    15  +2  -1  +7  18/50

 Level              32  Armor  [23,+100]    Saving Throw        56%
 Cur Exp        343024  Fight  (+27,+29)    Stealth          Superb
 Max Exp        343024  Melee  (+39,+45)    Fighting      Legendary
 Adv Exp        360000  Shoot  (+44,+19)    Shooting          Heroic
 MaxDepth  2000' (L40)  Blows      6/turn    Disarming            66%
 Game Turns      812256  Shots      1/turn    Magic Device          46
 Player Turns    115091  Infra        0 ft    Perception      1 in 35
 Active Turns    114153  Speed          5    Searching            17%
 Gold            358172  Burden  283.3 lbs

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have blue eyes, straight brown hair, and an average
 complexion.


rAcid:......+.+.... rConf:.........+...
rElec:....+...+.... Sound:.............
rFire:........+.... Shard:......+......
rCold:+.......+.... Nexus:...........+.
rPois:............. Nethr:+......+.....
rFear:+...........+ Chaos:.............
rLite:........+.... Disen:.............
rDark:+.......+.... S.Dig:.............
rBlnd:........+.... Feath:...........+.

Light:............. Aggrv:.............
Regen:............. Stea.:+......+.....
  ESP:............. Sear.:.............
Invis:..+.......... Infra:.............
FrAct:.+....+...+.. Tunn.:.............
HLife:............. Speed:++....+......
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth)
    +4 strength, charisma, stealth, speed.
    Slays animals, evil creatures, giants.
    *Slays* undead.
    Provides resistance to cold, fear, dark, nether.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    6 blows/round.
    Average damage/hit: 68.4 vs. animals, 68.4 vs. evil creatures,
    79.3 vs. giants, 101.1 vs. undead, and 57.5 vs. others.
   
b) The Long Bow of Bard (x5) (+17,+19) (+2)
    +2 dexterity, speed, shooting power.
    Slays dragons.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
c) a Ring of See Invisible
    Grants the ability to see invisible things. 
   
d) a Ring of Damage (+0,+11)
e) an Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 16 to 30 turns to recharge at your current speed.
    Your chance of success is 92.5%
   
    Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
    +3 dexterity, speed.
    Provides resistance to acid, shards.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
h) a Fur Cloak of Aman [3,+10] (+1 stealth)
    +1 stealth.
    Provides resistance to nether.
    Cannot be harmed by acid, electricity, fire, cold.
   
i) The Leather Shield of Celegorm [4,+20]
    Provides resistance to acid, lightning, fire, cold, light, dark,
    blindness.
    Cannot be harmed by acid, electricity, fire, cold.
   
j) The Metal Cap of Thengel [3,+12] (+3)
    +3 wisdom, charisma.
    Provides resistance to confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
l) a Pair of Leather Boots of Stability [2,+7]
    Provides resistance to nexus.
    Feather Falling. 
   


  [Character Quiver]

n) 12 Arrows of Slay Evil (1d4) (+9,+10)
    Slays evil creatures.
   
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 327.6 vs. evil creatures, 491.4 vs. dragons,
    and 163.8 vs. others.
    35% chance of breaking upon contact.
   
o) 10 Arrows of Wounding (1d4) (+10,+11)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 507 vs. dragons, and 169 vs. others.
    35% chance of breaking upon contact.
   
p) 26 Arrows of Slay Demon (1d4) (+5,+9)
    Slays demons.
   
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 471.2 vs. demons, 471.2 vs. dragons, and 157
    vs. others.
    35% chance of breaking upon contact.
   
q) 38 Arrows (1d4) (+7,+7)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 444.6 vs. dragons, and 148.2 vs. others.
    35% chance of breaking upon contact.
   
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 21 Potions of Cure Critical Wounds
   
b) 14 Scrolls of Phase Door
c) 4 Scrolls of Teleportation
d) 5 Scrolls of Teleport Level
e) 6 Scrolls of Deep Descent
f) 4 Rods of Treasure Location
g) 3 Rods of Door/Stair Location
h) 3 Rods of Trap Location
i) 2 Rods of Recall
    Cannot be harmed by electricity.
   
j) 3 Wands of Teleport Other (25 charges)
   
k) 5 Staves of Teleportation (35 charges)
   
l) a Staff of Identify (13 charges)
   
m) Gold Dragon Scale Mail (-2) [30,+18]
    Provides resistance to sound.
    Cannot be harmed by acid, electricity, fire, cold.
   
n) The Large Metal Shield of Anarion [5,+20]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
   
o) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+3] (+3)
    +3 intelligence, dexterity, stealth, speed.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling. 
   
    When activated, it teleports you randomly up to 10 squares away.
    Takes 30 turns to recharge at your current speed.
    Your chance of success is 91.8%
   
p) The Rapier 'Forasgil' (1d6) (+12,+19)
    Slays animals.
    Branded with frost.
    Provides resistance to cold, light.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    6 blows/round.
    Average damage/hit: 52.6 vs. animals, 56.3 vs. creatures not
    resistant to cold, and 48.9 vs. others.
   
    Radius 1 light.
q) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
    +2 dexterity, attack speed.
    Slays animals, evil creatures, undead.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things. 
   
    Combat info:
    7 blows/round.
    With an additional 1 strength and 0 dex you would get 8 blows
    Average damage/hit: 50 vs. animals, 50 vs. evil creatures, 56.4
    vs. undead, and 43.5 vs. others.
   
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    +3 wisdom, constitution.
    Slays dragons.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism.  Grants telepathy. 
   
    When aimed, it drains up to 120 hit points of life from a target c
    reature.
    Takes 60 turns to recharge at your current speed.
    Your chance of success is 90.2%
   
    Combat info:
    5 blows/round.
    With an additional 6 strength and 0 dex you would get 6 blows
    Average damage/hit: 59.3 vs. dragons, and 43.9 vs. others.
   
s) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1)
    +1 strength, dexterity, attack speed.
    Slays orcs, trolls.
    Provides resistance to disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it heals you a fair amount (1/5 of your wounds, mi
    nimum 25HP), heals cut damage, and cures blindness and confusion.
    Takes 6 to 9 turns to recharge at your current speed.
    Your chance of success is 88.4%
   
    Combat info:
    6 blows/round.
    With an additional 4 strength and 0 dex you would get 7 blows
    Average damage/hit: 70.2 vs. orcs, 70.2 vs. trolls, and 50.4 vs.
    others.
   
t) The Lance of Eorlingas (3d8) (+13,+21) (+2)
    +2 strength, dexterity, speed.
    Slays evil creatures, orcs, trolls.
    Provides resistance to fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things. 
   
    Combat info:
    4 blows/round.
    With an additional 1 strength and 0 dex you would get 5 blows
    Average damage/hit: 84.5 vs. evil creatures, 100.6 vs. orcs, 100.6
    vs. trolls, and 68.4 vs. others.
   
u) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
    +2 stealth, speed.
    Slays evil creatures.
    Branded with flames.
    Provides resistance to fire, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When aimed, it confuses a target monster.
    Takes 22 turns to recharge at your current speed.
    Your chance of success is 90.2%
   
    Combat info:
    5 blows/round.
    With an additional 3 strength and 0 dex you would get 6 blows
    Average damage/hit: 61.5 vs. evil creatures, 73 vs. creatures not
    resistant to fire, and 49.9 vs. others.
   
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+4)
    +4 intelligence.
    Slays animals.
    Branded with flames.
    Provides resistance to fire, poison.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    5 blows/round.
    With an additional 3 strength and 0 dex you would get 6 blows
    Average damage/hit: 57.8 vs. animals, 63.3 vs. creatures not
    resistant to fire, and 52.4 vs. others.
   


  [Home Inventory]

a) 71 Potions of Cure Critical Wounds
   
b) 10 Potions of Healing
   
c) a Potion of Life
    It can be thrown at creatures with damaging effect.
   
d) 5 Potions of Enlightenment
e) 8 Potions of Speed
f) 31 Potions of Heroism
g) 14 Scrolls of Enchant Weapon To-Dam
h) 6 Scrolls of Protection from Evil
i) 3 Scrolls of *Destruction*
j) 5 Staves of Teleportation (36 charges)
   
k) a Staff of Speed (5 charges)
   
l) a Ring of Acid [+6]
    It brands your melee attacks with acid.
    Provides resistance to acid.
    Cannot be harmed by acid.
   
m) a Set of Mithril Gauntlets of Agility [5,+8] (+5)
    +5 dexterity.
    Cannot be harmed by acid.
   
n) a Pair of Steel Shod Boots of Stability [6,+1]
    Provides resistance to nexus.
    Feather Falling. 
   
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    +3 intelligence, dexterity, speed.
    Slays trolls, giants.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.  Grants the ability to see invisible things. 
   
    Combat info:
    6 blows/round.
    Average damage/hit: 60 vs. trolls, 60 vs. giants, and 47.3 vs.
    others.
   
p) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
    +1 strength, dexterity, constitution, attack speed.
    Slays animals, orcs, trolls, giants, dragons.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    7 blows/round.
    Average damage/hit: 53.6 vs. animals, 61.1 vs. orcs, 61.1 vs.
    trolls, 61.1 vs. giants, 61.1 vs. dragons, and 46.2 vs. others.
   
q) 19 Bolts of Wounding (1d5) (+14,+8)
r) 29 Arrows of Wounding (1d4) (+6,+10)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 486.6 vs. dragons, and 162.2 vs. others.
    35% chance of breaking upon contact.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      4680    250'    2  Reached level 2
      5201    250'    3  Reached level 3
      6001    250'    4  Reached level 4
    12056    300'    5  Reached level 5
    14966    300'    6  Reached level 6
    15568    300'    7  Reached level 7
    32657    300'    8  Reached level 8
    46880    400'    9  Reached level 9
    54042    400'  10  Reached level 10
    55178    400'  10  Killed Bullroarer the Hobbit
    59160    400'  11  Reached level 11
    75202    450'  12  Reached level 12
    82992    500'  13  Reached level 13
    86124    600'  14  Reached level 14
    103793    600'  15  Reached level 15
    117379    700'  16  Reached level 16
    145200    700'  17  Reached level 17
    164222    750'  18  Reached level 18
    177274    800'  19  Reached level 19
    181366    800'  19  Killed Ufthak of Cirith Ungol
    187814    800'  20  Reached level 20
    200502    800'  20  Killed Smeagol
    200563    800'  20  Found The Phial of Galadriel
    218158    800'  21  Reached level 21
    221400    800'  21  Killed Brodda, the Easterling
    230789    800'  22  Reached level 22
    255249    850'  22  Killed Mughash the Kobold Lord
    268625    900'  23  Reached level 23
    277965  1000'  23  Killed Boldor, King of the Yeeks
    278065  1000'  23  Found The Leather Scale Mail 'Thalkettoth'
    289562  1000'  24  Reached level 24
    305125  1050'  25  Reached level 25
    311581  1050'  25  Found The Flail 'Totila'
    320140  1100'  25  Killed Shagrat, the Orc Captain
    324104  1100'  25  Killed Lugdush, the Uruk
    325240  1100'  25  Killed Gorbag, the Orc Captain
    328369  1100'  25  Killed Ugluk, the Uruk
    328869  1100'  26  Reached level 26
    334830  1150'  26  Killed Fang, Farmer Maggot's dog
    344851  1150'  26  Killed Wormtongue, Agent of Saruman
    353589  1200'  26  Killed Ibun, Son of Mim
    355893  1200'  26  Killed Orfax, Son of Boldor
    356616  1200'  26  Found The Beaked Axe of Theoden
    359010  1200'  26  Killed Grishnakh, the Hill Orc
    372210  1200'  26  Killed Angamaite of Umbar
    372231  1200'  26  Found The Rapier 'Forasgil'
    373251  1200'  26  Killed Khim, Son of Mim
    384253  1250'  26  Found The Pair of Leather Boots of Wormtongue
    396881  1250'  27  Reached level 27
    422067  1300'  27  Killed Golfimbul, the Hill Orc Chief
    463017  1350'  27  Found The Set of Gauntlets 'Paurhach' (LOST)
    476416  1350'  27  Killed Nar, the Dwarf
    478969  1350'  28  Reached level 28
    483392  1350'  28  Killed Grip, Farmer Maggot's dog
    496787  1400'  28  Killed Beorn, the Shape-Changer
    500602  1400'  28  Killed Ulwarth, Son of Ulfang
    508264      0'  28  Killed Farmer Maggot
    519215  1450'  28  Killed Draebor, the Imp
    522309  1450'  28  Found The Main Gauche of Maedhros
    547818  1450'  29  Reached level 29
    564586  1500'  29  Killed Uldor the Accursed
    571534  1500'  29  Found The Long Bow of Bard
    575596  1500'  29  Killed Mim, Betrayer of Turin
    593288  1500'  29  Found The Rapier 'Careth Asdriag'
    603880  1650'  29  Found The Lance of Eorlingas
    608039  1650'  29  Found The Set of Leather Gloves 'Cambeleg'
    633534  1700'  29  Found The Dagger 'Dethanc' (LOST)
    640802  1700'  29  Killed Azog, King of the Uruk-Hai
    669197  1750'  30  Found The Leather Shield of Celegorm
    674581  1750'  30  Found The Bastard Sword of Eowyn
    718143  1850'  31  Reached level 31
    729835  1900'  31  Found The Battle Axe 'Lotharang'
    758773  1950'  31  Found The Quarterstaff 'Nar-i-vagil'
    787887  2000'  31  Found The Metal Cap of Thengel
    788511  2000'  32  Reached level 32
    794778  2000'  32  Killed Castamir the Usurper
    795029  2000'  32  Found The Scimitar 'Haradekket'
    796488  2000'  32  Found The Large Metal Shield of Anarion
    800328  2000'  32  Killed The Queen Ant
    800401  2000'  32  Found The Star of Elendil
    800670  2000'  32  Killed Bert the Stone Troll


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Nemesis April 19, 2010 10:53

Quote:

Originally Posted by geoff_tewierik
It's a Sounds vs Shards conundrum in regards to the armour. But the weapon choice is even harder.

Unresisted sound breath is almost certain to stun you, which makes you worse at fighting. I also think there's a real risk of getting knocked out (resulting in you helplessly getting killed) if you happen to face a pack of hounds outside of an ambush corridor. Ancient Gold Dragons can probably stun you badly or knock you out too, if you're not careful and I think sound resistance helps against almost all kinds of stunning distance attacks. I don't really remember which attacks that can stun, but I think it is force, impact, inertia, water bolts/balls and gravity. I don't really know how easy it is to get knocked out, as I personally avoid all monsters that could have stunning attacks if I don't have sound resistance. Sound resistance is a sound choice, but remember that it won't protect you from stunning in melee (Master Mystics & Grand Master Mystics are known for killing even well-equipped high level level characters by knocking them out).

Shards aren't that dangerous, it can do quite a lot of hitpoint damage and cause bleeding, but if you just make sure to not face lots of Earth Hounds in open areas and leave Crystal Drakes alone until you're strong enough, you'll do fine without restisting shards. Shard breath isn't known to kill otherwise healthy characters.

geoff_tewierik April 19, 2010 14:41

Got Sound covered now.

Code:

  [Angband 3.1.2 (r1961) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            52  STR:  18/54  +1  +5  +9 18/204
 Race  Dunadan      Height          75  INT:    14  +2  -2  +3    17
 Class  Warrior      Weight        208  WIS:    16  +2  -2  +0    16
 Title  Champion    Social  Well-liked  DEX:  18/86  +2  +2 +12 18/***
 HP    658/658      Maximize        Y  CON:  18/59  +3  +2  +5 18/159
 SP    0/0                              CHR:  18/63  +2  -1  +0  18/73

 Level              36  Armor  [36,+113]    Saving Throw        61%
 Cur Exp        843399  Fight  (+46,+43)    Stealth        Excellent
 Max Exp        843399  Melee  (+59,+64)    Fighting      Legendary
 Adv Exp        990000  Shoot  (+63,+19)    Shooting      Legendary
 MaxDepth  2200' (L44)  Blows      5/turn    Disarming            72%
 Game Turns    1020479  Shots      1/turn    Magic Device          50
 Player Turns    149963  Infra        0 ft    Perception      1 in 35
 Active Turns    148940  Speed          5    Searching            17%
 Gold            509589  Burden  219.9 lbs

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have blue eyes, straight brown hair, and an average
 complexion.


rAcid:..+...+.++... rConf:......+......
rElec:....+.+.+.... Sound:......+......
rFire:......+.+.... Shard:.............
rCold:......+.++... Nexus:.........+...
rPois:............. Nethr:.......+.....
rFear:+.....+.....+ Chaos:.............
rLite:........+.... Disen:.............
rDark:........++... S.Dig:.............
rBlnd:........+.... Feath:...........+.

Light:............. Aggrv:.........+...
Regen:............. Stea.:.......+...+.
  ESP:............. Sear.:.............
Invis:+............ Infra:.............
FrAct:.+........+.. Tunn.:.............
HLife:............. Speed:++.........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Lance of Eorlingas (3d8) (+13,+21) (+2)
    +2 strength, dexterity, speed.
    Slays evil creatures, orcs, trolls.
    Provides resistance to fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things. 
   
    Combat info:
    5 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 102 vs. evil creatures, 118.5 vs. orcs, 118.5
    vs. trolls, 118.5 vs. creatures not resistant to acid, and 85.6
    vs. others.
   
b) The Long Bow of Bard (x5) (+17,+19) (+2)
    +2 dexterity, speed, shooting power.
    Slays dragons.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
c) a Ring of Acid [+17]
    It brands your melee attacks with acid.
    Provides resistance to acid.
    Cannot be harmed by acid.
   
d) a Ring of Damage (+0,+11)
e) an Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) The Phial of Galadriel (charging)
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 16 to 30 turns to recharge at your current speed.
    Your chance of success is 93.0%
   
    Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
    +2 strength, dexterity.
    Provides resistance to acid, lightning, fire, cold, fear,
    confusion, sound.
    Cannot be harmed by acid, electricity, fire, cold.
   
h) a Fur Cloak of Aman [3,+8] (+1 stealth)
    +1 stealth.
    Provides resistance to nether.
    Cannot be harmed by acid, electricity, fire, cold.
   
i) The Leather Shield of Celegorm [4,+20]
    Provides resistance to acid, lightning, fire, cold, light, dark,
    blindness.
    Cannot be harmed by acid, electricity, fire, cold.
   
j) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
    +3 strength, dexterity, constitution.
    Provides resistance to acid, cold, dark, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, dexterity, constitution.
    Aggravates creatures nearby. 
   
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
l) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+3] (+3)
    +3 intelligence, dexterity, stealth, speed.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling. 
   
    When activated, it teleports you randomly up to 10 squares away.
    Takes 30 turns to recharge at your current speed.
    Your chance of success is 92.4%
   


  [Character Quiver]

n) 26 Arrows of Slay Demon (1d4) (+5,+9)
    Slays demons.
   
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 480.4 vs. demons, 480.4 vs. dragons, and 160.1
    vs. others.
    35% chance of breaking upon contact.
   
o) 19 Arrows (1d4) (+6,+9)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 480.4 vs. dragons, and 160.1 vs. others.
    35% chance of breaking upon contact.
   
p) 29 Arrows of Wounding (1d4) (+6,+10)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 496.1 vs. dragons, and 165.4 vs. others.
    35% chance of breaking upon contact.
   
q) 19 Arrows of Slay Giant (1d4) (+8,+7)
    Slays giants.
   
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 448.9 vs. giants, 448.9 vs. dragons, and 149.6
    vs. others.
    35% chance of breaking upon contact.
   
r) 4 Arrows of Wounding (1d4) (+10,+11)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 511.9 vs. dragons, and 170.6 vs. others.
    35% chance of breaking upon contact.
   
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 6 Rations of Food
   
b) 56 Potions of Cure Critical Wounds
   
c) a Potion of Healing
   
d) 14 Scrolls of Phase Door
e) a Scroll of Teleportation
f) 6 Scrolls of Teleport Level
g) a Scroll of Deep Descent
h) 2 Rods of Treasure Location (1 charging)
i) 2 Rods of Door/Stair Location (1 charging)
j) 2 Rods of Trap Location (1 charging)
k) 2 Rods of Recall
    Cannot be harmed by electricity.
   
l) a Wand of Stinking Cloud (2 charges)
   
m) a Wand of Clone Monster (8 charges)
   
n) a Wand of Teleport Other (4 charges)
   
o) 2 Staves of Slow Monsters (15 charges)
   
p) 3 Staves of Teleportation (23 charges)
   
q) a Staff of Identify (5 charges)
   
r) an Iron Helm of Infravision [5,+5] (+1)
    +1 infravision.
   
s) The Dagger 'Narthanc' (2d4) (+9,+12) [+10]
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When aimed, it creates a fire bolt with damage 9d8.
    Takes 13 to 24 turns to recharge at your current speed.
    Your chance of success is 93.5%
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 70 vs. creatures not resistant to acid, 70 vs.
    creatures not resistant to fire, and 59.3 vs. others.
   
t) a Tulwar of *Slay Animal* (2d4) (+10,+16) (+2)
    +2 intelligence.
    Slays animals.
    Slows your metabolism. 
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 69.8 vs. animals, 75.3 vs. creatures not
    resistant to acid, and 64.3 vs. others.
   
u) a Whip of Lightning (1d3) (+9,+9)
    Branded with lightning.
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 57.3 vs. creatures not resistant to acid, 57.3
    vs. creatures not resistant to electricity, and 53 vs. others.
   
v) a Ball-and-Chain (Blessed) (2d4) (+10,+10) (+1)
    +1 wisdom.
    Blessed by the gods. 
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 69.2 vs. creatures not resistant to acid, and
    58 vs. others.
   
    Radius 1 light.


  [Home Inventory]

a) 11 Potions of Healing
   
b) a Potion of *Healing*
    It can be thrown at creatures with damaging effect.
   
c) a Potion of Life
    It can be thrown at creatures with damaging effect.
   
d) 5 Potions of Enlightenment
e) 9 Potions of Speed
f) 74 Potions of Heroism
g) 8 Scrolls of Protection from Evil
h) 8 Scrolls of *Destruction*
i) 4 Staves of Teleportation (29 charges)
   
j) 4 Staves of Speed (23 charges)
   
k) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
    +3 dexterity, speed.
    Provides resistance to acid, shards.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
l) an Elven Cloak of Protection [6,+9] (+2 stealth)
    +2 stealth.
    Provides resistance to shards.
    Cannot be harmed by acid, electricity, fire, cold.
   
m) The Large Metal Shield of Anarion [5,+20]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
   
n) The Metal Cap of Thengel [3,+12] (+3)
    +3 wisdom, charisma.
    Provides resistance to confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
o) a Set of Mithril Gauntlets of Agility [5,+8] (+5)
    +5 dexterity.
    Cannot be harmed by acid.
   
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    +3 intelligence, dexterity, speed.
    Slays trolls, giants.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.  Grants the ability to see invisible things. 
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 76.7 vs. trolls, 76.7 vs. giants, 76.7 vs.
    creatures not resistant to acid, and 63.8 vs. others.
   
q) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
    +1 strength, dexterity, constitution, attack speed.
    Slays animals, orcs, trolls, giants, dragons.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    7 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 70.5 vs. animals, 78.1 vs. orcs, 78.1 vs.
    trolls, 78.1 vs. giants, 78.1 vs. dragons, 78.1 vs. creatures not
    resistant to acid, and 62.8 vs. others.
   
r) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
    +2 dexterity, attack speed.
    Slays animals, evil creatures, undead.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things. 
   
    Combat info:
    8 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 66.7 vs. animals, 66.7 vs. evil creatures,
    73.4 vs. undead, 73.4 vs. creatures not resistant to acid, and 60
    vs. others.
   
s) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth)
    +4 strength, charisma, stealth, speed.
    Slays animals, evil creatures, giants.
    *Slays* undead.
    Provides resistance to cold, fear, dark, nether.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 87.5 vs. animals, 87.5 vs. evil creatures,
    98.7 vs. giants, 98.7 vs. creatures not resistant to acid, 121.1
    vs. undead, and 76.3 vs. others.
   
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    +3 wisdom, constitution.
    Slays dragons.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism.  Grants telepathy. 
   
    When aimed, it drains up to 120 hit points of life from a target c
    reature.
    Takes 60 turns to recharge at your current speed.
    Your chance of success is 90.9%
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 76.2 vs. dragons, 76.2 vs. creatures not
    resistant to acid, and 60.4 vs. others.
   
u) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1)
    +1 strength, dexterity, attack speed.
    Slays orcs, trolls.
    Provides resistance to disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it heals you a fair amount (1/5 of your wounds, mi
    nimum 25HP), heals cut damage, and cures blindness and confusion.
    Takes 6 to 9 turns to recharge at your current speed.
    Your chance of success is 89.1%
   
    Combat info:
    7 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 87.4 vs. orcs, 87.4 vs. trolls, 87.4 vs.
    creatures not resistant to acid, and 67.1 vs. others.
   
v) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
    +2 stealth, speed.
    Slays evil creatures.
    Branded with flames.
    Provides resistance to fire, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When aimed, it confuses a target monster.
    Takes 22 turns to recharge at your current speed.
    Your chance of success is 90.9%
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 78.2 vs. evil creatures, 89.9 vs. creatures
    not resistant to acid, 89.9 vs. creatures not resistant to fire,
    and 66.4 vs. others.
   
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+4)
    +4 intelligence.
    Slays animals.
    Branded with flames.
    Provides resistance to fire, poison.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 74.8 vs. animals, 80.4 vs. creatures not
    resistant to acid, 80.4 vs. creatures not resistant to fire, and
    69.2 vs. others.
   
x) 23 Iron Shots of Venom (1d4) (+6,+11)
    Branded with venom.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      4680    250'    2  Reached level 2
      5201    250'    3  Reached level 3
      6001    250'    4  Reached level 4
    12056    300'    5  Reached level 5
    14966    300'    6  Reached level 6
    15568    300'    7  Reached level 7
    32657    300'    8  Reached level 8
    46880    400'    9  Reached level 9
    54042    400'  10  Reached level 10
    55178    400'  10  Killed Bullroarer the Hobbit
    59160    400'  11  Reached level 11
    75202    450'  12  Reached level 12
    82992    500'  13  Reached level 13
    86124    600'  14  Reached level 14
    103793    600'  15  Reached level 15
    117379    700'  16  Reached level 16
    145200    700'  17  Reached level 17
    164222    750'  18  Reached level 18
    177274    800'  19  Reached level 19
    181366    800'  19  Killed Ufthak of Cirith Ungol
    187814    800'  20  Reached level 20
    200502    800'  20  Killed Smeagol
    200563    800'  20  Found The Phial of Galadriel
    218158    800'  21  Reached level 21
    221400    800'  21  Killed Brodda, the Easterling
    230789    800'  22  Reached level 22
    255249    850'  22  Killed Mughash the Kobold Lord
    268625    900'  23  Reached level 23
    277965  1000'  23  Killed Boldor, King of the Yeeks
    278065  1000'  23  Found The Leather Scale Mail 'Thalkettoth'
    289562  1000'  24  Reached level 24
    305125  1050'  25  Reached level 25
    311581  1050'  25  Found The Flail 'Totila'
    320140  1100'  25  Killed Shagrat, the Orc Captain
    324104  1100'  25  Killed Lugdush, the Uruk
    325240  1100'  25  Killed Gorbag, the Orc Captain
    328369  1100'  25  Killed Ugluk, the Uruk
    328869  1100'  26  Reached level 26
    334830  1150'  26  Killed Fang, Farmer Maggot's dog
    344851  1150'  26  Killed Wormtongue, Agent of Saruman
    353589  1200'  26  Killed Ibun, Son of Mim
    355893  1200'  26  Killed Orfax, Son of Boldor
    356616  1200'  26  Found The Beaked Axe of Theoden
    359010  1200'  26  Killed Grishnakh, the Hill Orc
    372210  1200'  26  Killed Angamaite of Umbar
    372231  1200'  26  Found The Rapier 'Forasgil' (LOST)
    373251  1200'  26  Killed Khim, Son of Mim
    384253  1250'  26  Found The Pair of Leather Boots of Wormtongue
    396881  1250'  27  Reached level 27
    422067  1300'  27  Killed Golfimbul, the Hill Orc Chief
    463017  1350'  27  Found The Set of Gauntlets 'Paurhach' (LOST)
    476416  1350'  27  Killed Nar, the Dwarf
    478969  1350'  28  Reached level 28
    483392  1350'  28  Killed Grip, Farmer Maggot's dog
    496787  1400'  28  Killed Beorn, the Shape-Changer
    500602  1400'  28  Killed Ulwarth, Son of Ulfang
    508264      0'  28  Killed Farmer Maggot
    519215  1450'  28  Killed Draebor, the Imp
    522309  1450'  28  Found The Main Gauche of Maedhros
    547818  1450'  29  Reached level 29
    564586  1500'  29  Killed Uldor the Accursed
    571534  1500'  29  Found The Long Bow of Bard
    575596  1500'  29  Killed Mim, Betrayer of Turin
    593288  1500'  29  Found The Rapier 'Careth Asdriag'
    603880  1650'  29  Found The Lance of Eorlingas
    608039  1650'  29  Found The Set of Leather Gloves 'Cambeleg'
    633534  1700'  29  Found The Dagger 'Dethanc' (LOST)
    640802  1700'  29  Killed Azog, King of the Uruk-Hai
    669197  1750'  30  Found The Leather Shield of Celegorm
    674581  1750'  30  Found The Bastard Sword of Eowyn
    718143  1850'  31  Reached level 31
    729835  1900'  31  Found The Battle Axe 'Lotharang'
    758773  1950'  31  Found The Quarterstaff 'Nar-i-vagil'
    787887  2000'  31  Found The Metal Cap of Thengel
    788511  2000'  32  Reached level 32
    794778  2000'  32  Killed Castamir the Usurper
    795029  2000'  32  Found The Scimitar 'Haradekket'
    796488  2000'  32  Found The Large Metal Shield of Anarion
    800328  2000'  32  Killed The Queen Ant
    800401  2000'  32  Found The Star of Elendil (LOST)
    800670  2000'  32  Killed Bert the Stone Troll
    830569  2000'  33  Reached level 33
    838324  2000'  33  Found The Long Sword 'Elvagil' (LOST)
    848945  2000'  33  Found The Dagger 'Nimthanc' (LOST)
    874342  2050'  33  Found The Zweihander 'Mormegil' (LOST)
    893368  2050'  34  Reached level 34
    896973  2050'  34  Found The Metal Brigandine Armour of the Rohirrim
    914944  2050'  34  Killed Lokkak, the Ogre Chieftain
    916595  2050'  34  Killed Ulfast, Son of Ulfang
    957798  2100'  34  Killed Kavlax the Many-Headed
    960022  2100'  34  Killed Rogrog the Black Troll
    973299  2100'  35  Killed Gorlim, Betrayer of Barahir
    982706  2100'  35  Killed Akhorahil the Blind
    992266  2100'  35  Found The Steel Helm of Hammerhand
  1000927  2100'  35  Found The Dagger 'Narthanc'
  1016705  2150'  36  Reached level 36
  1019219  2150'  36  Killed Vargo, Tyrant of Fire


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Nemesis April 19, 2010 21:51

Now I've read all of your thread, and although I'm not that good at Angband myself, two things struck me:

1. You're crazy! Characters in their twenties walking around on fifties of the dungeon! It's almost a bit sad to see characters with really good stuff dying just because you're way out of your depth. While it's fun to take risks with brand new characters with nothing to lose, maybe you should slow down a bit with characters you've invested time in.

2. Why not try a Paladin? While the warrior might be slightly, slightly stronger at the start of the game, Paladins can be played with the very same strategies and later on in the game, you don't have to carry zillions of scrolls/staves/wands/rods/potions as you have most things you need in your spellbook (though with 5% fail rate, so you might want to have Teleport Level & Healing as potions/scrolls). Lots of your deaths seem to be due to you either lacking resources to escape or not detecting, and Paladins are good at those two things.

Just some thoughts because I felt pity for all your poor dead characters, if you're having perfectly fun already, feel free to totally ditch my ideas. :)

Sirridan April 20, 2010 01:23

I'd switch Eorlingas for Eowyn, you'll do comparable damage and you'll be a little bit faster.

Plus free rNether.

I would also beware of wearing Hammerhand for now, because aggravate will wake up nasties which can kill you, namely drolems and green dragons / AMHD.

Which brings me to my final point, find rPoison asap. Put it on over your ring of damage, since most things don't resist acid. And keep checking out hats, one is bound to give telepathy (I can understand not wanting to swap out theoden a lot)

but yeah, greens and ancient MH can breathe poison for around 600, and drolems and up do it for 800 and they start appearing in the 40's.

Pete Mack April 20, 2010 06:07

Agree. Hammerhand with a less than Endgame strong character is just asking for trouble.
In conjunction with the Shield of the Haradrim, it's great for obliterating high-level uniques, but it makes you extremely vulnerable to max-damage poison and nether attacks. (One would kill you; the other would almost kill you.)

geoff_tewierik April 20, 2010 10:29

Do me a favour guys, make another suggestion on what I need, as you've come through with the goods so far, I picked up a ring of Resist poison on my last trip down :)

Currently carrying Eorlingas for See Invis, until I get a decent Hat. So say I need a hat and odds on I'll find one ;)

geoff_tewierik April 23, 2010 13:45

Got the hat (Thranduil), as well as +10 Boots of Speed.

Time to off load some more weapons and make a decision on what armour to run with. Thoughts?

Code:

[Angband 3.1.2 (r1961) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            52  STR! 18/100  +1  +5  +4 18/200
 Race  Dunadan      Height          75  INT:    18  +2  -2  +2  18/20
 Class  Warrior      Weight        208  WIS:  18/27  +2  -2  +2  18/47
 Title  Champion    Social  Well-liked  DEX! 18/100  +2  +2  +4 18/180
 HP    710/710      Maximize        Y  CON:  18/88  +3  +2  +3 18/168
 SP    0/0                              CHR:  18/88  +2  -1  +0  18/98

 Level              38  Armor  [38,+121]    Saving Throw        64%
 Cur Exp        1475580  Fight  (+36,+24)    Stealth            Good
 Max Exp        1475580  Melee  (+49,+45)    Fighting      Legendary
 Adv Exp        1530000  Shoot  (+53,+19)    Shooting      Legendary
 MaxDepth  2450' (L49)  Blows      5/turn    Disarming            74%
 Game Turns    1184624  Shots      1/turn    Magic Device          52
 Player Turns    176538  Infra        0 ft    Perception      1 in 35
 Active Turns    175466  Speed          13    Searching            17%
 Gold            889616  Burden  195.3 lbs

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have blue eyes, straight brown hair, and an average
 complexion.


rAcid:..+...+.+.... rConf:......+......
rElec:....+.+.+.... Sound:......+......
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:......+......
rPois:...+......... Nethr:.......+.....
rFear:+...........+ Chaos:.............
rLite:........+.... Disen:.............
rDark:........+.... S.Dig:.............
rBlnd:........++... Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:+............ Infra:.............
FrAct:.+........+.. Tunn.:.............
HLife:............. Speed:++.........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Lance of Eorlingas (3d8) (+13,+21) (+2)
    +2 strength, dexterity, speed.
    Slays evil creatures, orcs, trolls.
    Provides resistance to fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things. 
   
    Combat info:
    5 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 82.5 vs. evil creatures, 98.8 vs. orcs, 98.8
    vs. trolls, 98.8 vs. creatures not resistant to acid, and 66.2 vs.
    others.
   
b) The Long Bow of Bard (x5) (+17,+19) (+2)
    +2 dexterity, speed, shooting power.
    Slays dragons.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
c) a Ring of Acid [+17]
    It brands your melee attacks with acid.
    Provides resistance to acid.
    Cannot be harmed by acid.
   
d) a Ring of Resist Poison
    Provides resistance to poison.
   
e) an Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 25 to 46 turns to recharge at your current speed.
    Your chance of success is 93.3%
   
    Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
    +1 constitution.
    Provides resistance to acid, lightning, fire, cold, confusion,
    sound, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
   
h) a Fur Cloak of Aman [3,+8] (+1 stealth)
    +1 stealth.
    Provides resistance to nether.
    Cannot be harmed by acid, electricity, fire, cold.
   
i) The Leather Shield of Celegorm [4,+19]
    Provides resistance to acid, lightning, fire, cold, light, dark,
    blindness.
    Cannot be harmed by acid, electricity, fire, cold.
   
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    +2 intelligence, wisdom.
    Provides resistance to blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy. 
   
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
l) a Pair of Leather Boots of Speed [2,+14] (+10)
    +10 speed.
   


  [Character Quiver]

n) 26 Arrows of Slay Demon (1d4) (+5,+9)
    Slays demons.
   
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 475.8 vs. demons, 475.8 vs. dragons, and 158.6
    vs. others.
    35% chance of breaking upon contact.
   
o) 13 Arrows (1d4) (+6,+9)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 475.8 vs. dragons, and 158.6 vs. others.
    35% chance of breaking upon contact.
   
p) 12 Arrows of Wounding (1d4) (+6,+10)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 491.4 vs. dragons, and 163.8 vs. others.
    35% chance of breaking upon contact.
   
q) 17 Arrows of Slay Giant (1d4) (+8,+7)
    Slays giants.
   
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 448.9 vs. giants, 448.9 vs. dragons, and 149.6
    vs. others.
    35% chance of breaking upon contact.
   
r) 30 Arrows (1d4) (+3,+5)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 413.4 vs. dragons, and 137.8 vs. others.
    35% chance of breaking upon contact.
   
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Mushroom of Vigor
   
b) 44 Potions of Cure Critical Wounds
   
c) 7 Potions of Restore Life Levels
d) 5 Potions of Heroism
e) 11 Scrolls of Phase Door
f) a Scroll of Teleportation
g) 4 Scrolls of Teleport Level
h) a Scroll of Trap Detection
i) 6 Scrolls of Identify
j) a Rod of Detection
    Cannot be harmed by electricity.
   
k) a Rod of Teleport Other
l) 2 Rods of Recall
    Cannot be harmed by electricity.
   
m) 5 Wands of Teleport Other (39 charges)
   
n) 2 Staves of Teleportation (16 charges)
   
o) 2 Staves of Identify (19 charges)
   
p) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
    +1 strength, dexterity, constitution, attack speed.
    Slays animals, orcs, trolls, giants, dragons.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    7 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 51.2 vs. animals, 58.7 vs. orcs, 58.7 vs.
    trolls, 58.7 vs. giants, 58.7 vs. dragons, 58.7 vs. creatures not
    resistant to acid, and 43.6 vs. others.
   
q) The Short Sword 'Dagmor' (1d7) (+13,+11) (+2)
    +2 attack speed.
    Slays animals.
    Branded with venom.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism.  Speeds regeneration. 
   
    Combat info:
    8 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 42.6 vs. animals, 47 vs. creatures not
    resistant to acid, 47 vs. creatures not resistant to poison, and
    38.3 vs. others.
   
r) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
    +2 dexterity, attack speed.
    Slays animals, evil creatures, undead.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things. 
   
    Combat info:
    8 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 47.5 vs. animals, 47.5 vs. evil creatures,
    54.1 vs. undead, 54.1 vs. creatures not resistant to acid, and
    40.9 vs. others.
   


  [Home Inventory]

a) 14 Potions of Healing
   
b) a Potion of *Healing*
    It can be thrown at creatures with damaging effect.
   
c) a Potion of Life
    It can be thrown at creatures with damaging effect.
   
d) 5 Potions of Enlightenment
e) 10 Potions of Speed
f) 99 Potions of Heroism
g) 2 Scrolls of Banishment
h) 8 Scrolls of Protection from Evil
i) 12 Scrolls of *Destruction*
j) 4 Staves of Speed (23 charges)
   
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    +2 strength, charisma.
    Provides resistance to acid, lightning, fire, cold, shards, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
   
l) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
    +2 strength, dexterity.
    Provides resistance to acid, lightning, fire, cold, fear,
    confusion, sound.
    Cannot be harmed by acid, electricity, fire, cold.
   
m) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
    +3 dexterity, speed.
    Provides resistance to acid, shards.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
n) The Large Metal Shield of Anarion [5,+20]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
   
o) The Metal Cap of Thengel [3,+12] (+3)
    +3 wisdom, charisma.
    Provides resistance to confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
p) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
    +3 strength, dexterity, constitution.
    Provides resistance to acid, cold, dark, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, dexterity, constitution.
    Aggravates creatures nearby. 
   
q) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+5] (+3)
    +3 intelligence, dexterity, stealth, speed.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling. 
   
    When activated, it teleports you randomly up to 10 squares away.
    Takes 46 turns to recharge at your current speed.
    Your chance of success is 92.6%
   
r) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth)
    +4 strength, charisma, stealth, speed.
    Slays animals, evil creatures, giants.
    *Slays* undead.
    Provides resistance to cold, fear, dark, nether.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 68.1 vs. animals, 68.1 vs. evil creatures,
    79.2 vs. giants, 79.2 vs. creatures not resistant to acid, 101.4
    vs. undead, and 57 vs. others.
   
s) The Pike 'Til-i-arc' (3d5) (+10,+12) [+10] (+2)
    +2 strength, intelligence, speed.
    Slays demons, trolls, giants.
    Branded with flames, frost.
    Provides resistance to fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence.
    Slows your metabolism. 
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 67.5 vs. demons, 67.5 vs. trolls, 67.5 vs.
    giants, 67.5 vs. creatures not resistant to acid, 67.5 vs.
    creatures not resistant to fire, 67.5 vs. creatures not resistant
    to cold, and 47.5 vs. others.
   
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    +3 wisdom, constitution.
    Slays dragons.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism.  Grants telepathy. 
   
    When aimed, it drains up to 120 hit points of life from a target c
    reature.
    Takes 92 turns to recharge at your current speed.
    Your chance of success is 91.2%
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 56.6 vs. dragons, 56.6 vs. creatures not
    resistant to acid, and 41.1 vs. others.
   
u) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1)
    +1 strength, dexterity, attack speed.
    Slays orcs, trolls.
    Provides resistance to disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it heals you a fair amount (1/5 of your wounds, mi
    nimum 25HP), heals cut damage, and cures blindness and confusion.
    Takes 9 to 13 turns to recharge at your current speed.
    Your chance of success is 89.5%
   
    Combat info:
    7 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 68 vs. orcs, 68 vs. trolls, 68 vs. creatures
    not resistant to acid, and 47.8 vs. others.
   
v) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
    +2 stealth, speed.
    Slays evil creatures.
    Branded with flames.
    Provides resistance to fire, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When aimed, it confuses a target monster.
    Takes 34 turns to recharge at your current speed.
    Your chance of success is 91.2%
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 58.8 vs. evil creatures, 70.5 vs. creatures
    not resistant to acid, 70.5 vs. creatures not resistant to fire,
    and 47.2 vs. others.
   
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+4)
    +4 intelligence.
    Slays animals.
    Branded with flames.
    Provides resistance to fire, poison.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 55.2 vs. animals, 60.7 vs. creatures not
    resistant to acid, 60.7 vs. creatures not resistant to fire, and
    49.7 vs. others.
   
x) 15 Bolts of Venom (1d5) (+2,+4)
    Branded with venom.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      4680    250'    2  Reached level 2
      5201    250'    3  Reached level 3
      6001    250'    4  Reached level 4
    12056    300'    5  Reached level 5
    14966    300'    6  Reached level 6
    15568    300'    7  Reached level 7
    32657    300'    8  Reached level 8
    46880    400'    9  Reached level 9
    54042    400'  10  Reached level 10
    55178    400'  10  Killed Bullroarer the Hobbit
    59160    400'  11  Reached level 11
    75202    450'  12  Reached level 12
    82992    500'  13  Reached level 13
    86124    600'  14  Reached level 14
    103793    600'  15  Reached level 15
    117379    700'  16  Reached level 16
    145200    700'  17  Reached level 17
    164222    750'  18  Reached level 18
    177274    800'  19  Reached level 19
    181366    800'  19  Killed Ufthak of Cirith Ungol
    187814    800'  20  Reached level 20
    200502    800'  20  Killed Smeagol
    200563    800'  20  Found The Phial of Galadriel
    218158    800'  21  Reached level 21
    221400    800'  21  Killed Brodda, the Easterling
    230789    800'  22  Reached level 22
    255249    850'  22  Killed Mughash the Kobold Lord
    268625    900'  23  Reached level 23
    277965  1000'  23  Killed Boldor, King of the Yeeks
    278065  1000'  23  Found The Leather Scale Mail 'Thalkettoth'
    289562  1000'  24  Reached level 24
    305125  1050'  25  Reached level 25
    311581  1050'  25  Found The Flail 'Totila'
    320140  1100'  25  Killed Shagrat, the Orc Captain
    324104  1100'  25  Killed Lugdush, the Uruk
    325240  1100'  25  Killed Gorbag, the Orc Captain
    328369  1100'  25  Killed Ugluk, the Uruk
    328869  1100'  26  Reached level 26
    334830  1150'  26  Killed Fang, Farmer Maggot's dog
    344851  1150'  26  Killed Wormtongue, Agent of Saruman
    353589  1200'  26  Killed Ibun, Son of Mim
    355893  1200'  26  Killed Orfax, Son of Boldor
    356616  1200'  26  Found The Beaked Axe of Theoden
    359010  1200'  26  Killed Grishnakh, the Hill Orc
    372210  1200'  26  Killed Angamaite of Umbar
    372231  1200'  26  Found The Rapier 'Forasgil' (LOST)
    373251  1200'  26  Killed Khim, Son of Mim
    384253  1250'  26  Found The Pair of Leather Boots of Wormtongue
    396881  1250'  27  Reached level 27
    422067  1300'  27  Killed Golfimbul, the Hill Orc Chief
    463017  1350'  27  Found The Set of Gauntlets 'Paurhach' (LOST)
    476416  1350'  27  Killed Nar, the Dwarf
    478969  1350'  28  Reached level 28
    483392  1350'  28  Killed Grip, Farmer Maggot's dog
    496787  1400'  28  Killed Beorn, the Shape-Changer
    500602  1400'  28  Killed Ulwarth, Son of Ulfang
    508264      0'  28  Killed Farmer Maggot
    519215  1450'  28  Killed Draebor, the Imp
    522309  1450'  28  Found The Main Gauche of Maedhros (LOST)
    547818  1450'  29  Reached level 29
    564586  1500'  29  Killed Uldor the Accursed
    571534  1500'  29  Found The Long Bow of Bard
    575596  1500'  29  Killed Mim, Betrayer of Turin
    593288  1500'  29  Found The Rapier 'Careth Asdriag'
    603880  1650'  29  Found The Lance of Eorlingas
    608039  1650'  29  Found The Set of Leather Gloves 'Cambeleg'
    633534  1700'  29  Found The Dagger 'Dethanc' (LOST)
    640802  1700'  29  Killed Azog, King of the Uruk-Hai
    669197  1750'  30  Found The Leather Shield of Celegorm
    674581  1750'  30  Found The Bastard Sword of Eowyn
    718143  1850'  31  Reached level 31
    729835  1900'  31  Found The Battle Axe 'Lotharang'
    758773  1950'  31  Found The Quarterstaff 'Nar-i-vagil'
    787887  2000'  31  Found The Metal Cap of Thengel
    788511  2000'  32  Reached level 32
    794778  2000'  32  Killed Castamir the Usurper
    795029  2000'  32  Found The Scimitar 'Haradekket'
    796488  2000'  32  Found The Large Metal Shield of Anarion
    800328  2000'  32  Killed The Queen Ant
    800401  2000'  32  Found The Star of Elendil (LOST)
    800670  2000'  32  Killed Bert the Stone Troll
    830569  2000'  33  Reached level 33
    838324  2000'  33  Found The Long Sword 'Elvagil' (LOST)
    848945  2000'  33  Found The Dagger 'Nimthanc' (LOST)
    874342  2050'  33  Found The Zweihander 'Mormegil' (LOST)
    893368  2050'  34  Reached level 34
    896973  2050'  34  Found The Metal Brigandine Armour of the Rohirrim
    914944  2050'  34  Killed Lokkak, the Ogre Chieftain
    916595  2050'  34  Killed Ulfast, Son of Ulfang
    957798  2100'  34  Killed Kavlax the Many-Headed
    960022  2100'  34  Killed Rogrog the Black Troll
    973299  2100'  35  Killed Gorlim, Betrayer of Barahir
    982706  2100'  35  Killed Akhorahil the Blind
    992266  2100'  35  Found The Steel Helm of Hammerhand
  1000927  2100'  35  Found The Dagger 'Narthanc' (LOST)
  1016705  2150'  36  Reached level 36
  1019219  2150'  36  Killed Vargo, Tyrant of Fire
  1023745  2200'  36  Killed Scatha the Worm
  1024260  2200'  36  Found The Pike 'Til-i-arc'
  1027314  2200'  36  Killed Lorgan, Chief of the Easterlings
  1030751  2200'  36  Killed Adunaphel the Quiet
  1039863  2200'  36  Found The Short Sword 'Dagmor'
  1040048  2200'  36  Found The Soft Leather Armour 'Hithlomir' (LOST)
  1056576  2150'  36  Killed Bill the Stone Troll
  1080208  2200'  37  Reached level 37
  1082054  2200'  36  Killed Medusa, the Gorgon
  1107674  2300'  37  Killed Bolg, Son of Azog
  1110929  2300'  37  Found The Main Gauche of Azaghal (LOST)
  1112159  2300'  37  Found The Chain Mail of Arvedui
  1159043  2400'  38  Reached level 38
  1162463  2400'  38  Found The Full Plate Armour of Isildur
  1176370  2450'  38  Found The Hard Leather Cap of Thranduil


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)

Cheers,

GT

Pete Mack April 23, 2010 16:51

Eorlingas is your best weapon choice right now, by far.
You can keep one of the +2 attacks weapons, Eowyn, Lotharang, and possibly Theoden. Sell the rest; none is even close to 500 damage/round you are already getting.

At 710 HP, +13 speed, and 505damage/turn, you are pretty much set all the way to bottom of the dungeon. Possibly carry Lotharang as a swap vs Disenchanters.

geoff_tewierik April 25, 2010 08:42

Failure to read a scroll instead of attempting to use a staff saw me bite the big one.

Code:

  [Angband 3.1.2 (r1961) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            52  STR! 18/100  +1  +5  +5 18/210
 Race  Dunadan      Height          75  Int:  18/57  +2  -2  +3  18/87  18/68
 Class  Warrior      Weight        208  WIS:  18/91  +2  -2  +3 18/121
 Title  Hero        Social  Respected  DEX! 18/100  +2  +2  +5 18/190
 HP    -86/909      Maximize        Y  CON! 18/100  +3  +2  +4 18/190
 SP    0/0                              CHR:  18/92  +2  -1  +1 18/112

 Level              42  Armor  [38,+108]    Saving Throw        74%
 Cur Exp        3081622  Fight  (+34,+23)    Stealth        Very Good
 Max Exp        3081622  Melee  (+46,+43)    Fighting      Legendary
 Adv Exp        3240000  Shoot  (+50,+18)    Shooting      Legendary
 MaxDepth  2900' (L58)  Blows      5/turn    Disarming            81%
 Game Turns    1409306  Shots      1/turn    Magic Device          56
 Player Turns    226220  Infra        0 ft    Perception      1 in 35
 Active Turns    223626  Speed          13    Searching            17%
 Gold          1730756  Burden  204.4 lbs

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have blue eyes, straight brown hair, and an average
 complexion.


rAcid:..+...+.+.... rConf:......+......
rElec:....+.+.+.... Sound:......+......
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:......+......
rPois:...+......... Nethr:.......+.....
rFear:+...........+ Chaos:.............
rLite:........+.... Disen:.............
rDark:...+....+.... S.Dig:.............
rBlnd:........++... Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:...+...+.....
  ESP:.........+... Sear.:.............
Invis:+............ Infra:.............
FrAct:.+........+.. Tunn.:.............
HLife:............. Speed:++.........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> One of your Scrolls of Identify (l) was destroyed!
> One of your Staves of Identify (8 charges) (r) was destroyed!
> You failed to use the wand properly.
> The Lesser Balrog pushes past the Nalfeshnee.
> The Lesser Balrog creates a mesmerising illusion.
> You disbelieve the feeble spell.
> You failed to use the staff properly.
> The Lesser Balrog pushes past the Hezrou.
> The Balrog of Moria casts a fearful illusion.
> You refuse to be frightened.
> The Hezrou hits you.
> The Hezrou misses you.
> The Lesser Balrog breathes fire.
> The Hezrou resists a lot.
> You die.

Killed by a Lesser Balrog.

  [Character Equipment]

a) The Lance of Eorlingas (3d8) (+12,+20) (+2)
    +2 strength, dexterity, speed.
    Slays evil creatures, orcs, trolls.
    Provides resistance to fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things. 
   
    Combat info:
    5 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 80.3 vs. evil creatures, 96.6 vs. orcs, 96.6
    vs. trolls, 96.6 vs. creatures not resistant to acid, and 64 vs.
    others.
   
b) The Long Bow of Bard (x5) (+16,+18) (+2)
    +2 dexterity, speed, shooting power.
    Slays dragons.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
c) a Ring of Acid [+17]
    It brands your melee attacks with acid.
    Provides resistance to acid.
    Cannot be harmed by acid.
   
d) The Ring of Barahir (+1)
    +1 strength, intelligence, wisdom, dexterity, constitution,
    charisma, stealth.
    Provides resistance to poison, dark.
    Cannot be harmed by acid, electricity, fire, cold.
   
e) an Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 25 to 46 turns to recharge at your current speed.
    Your chance of success is 93.7%
   
    Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
    +1 constitution.
    Provides resistance to acid, lightning, fire, cold, confusion,
    sound, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
   
h) a Fur Cloak of Aman [3,+9] (+1 stealth)
    +1 stealth.
    Provides resistance to nether.
    Cannot be harmed by acid, electricity, fire, cold.
   
i) The Leather Shield of Celegorm [4,+16]
    Provides resistance to acid, lightning, fire, cold, light, dark,
    blindness.
    Cannot be harmed by acid, electricity, fire, cold.
   
j) The Hard Leather Cap of Thranduil [2,+8] (+2)
    +2 intelligence, wisdom.
    Provides resistance to blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy. 
   
k) The Set of Leather Gloves 'Cambeleg' (+5,+5) [1,+12] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
l) a Pair of Leather Boots of Speed [2,+7] (+10)
    +10 speed.
   


  [Character Quiver]

n) 13 Arrows (1d4) (+8,+9)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 464.6 vs. dragons, and 154.9 vs. others.
    35% chance of breaking upon contact.
   
o) 31 Arrows (1d4) (+5,+9)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 460.2 vs. dragons, and 153.4 vs. others.
    35% chance of breaking upon contact.
   
p) 18 Mithril Arrows of Venom (3d4) (+8,+7)
    Branded with venom.
    Cannot be harmed by acid, fire.
   
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 511.9 vs. dragons, 511.9 vs. creatures not
    resistant to poison, and 170.6 vs. others.
    35% chance of breaking upon contact.
   
q) 15 Arrows of Frost (1d4) (+14,+12)
    Branded with frost.
    Cannot be harmed by cold.
   
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 511.9 vs. dragons, 511.9 vs. creatures not
    resistant to cold, and 170.6 vs. others.
    35% chance of breaking upon contact.
   
r) 8 Arrows (1d4) (+5,+8)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 444.6 vs. dragons, and 148.2 vs. others.
    35% chance of breaking upon contact.
   
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
    Cannot be harmed by acid, electricity, fire, cold.
   
b) 2 Rations of Food
   
c) 31 Potions of Cure Critical Wounds
   
d) a Potion of Restore Intelligence
e) 6 Potions of Restore Life Levels
f) 3 Scrolls of Phase Door
g) 9 Scrolls of Teleportation
h) 2 Scrolls of Teleport Level
i) 2 Scrolls of Trap Detection
j) a Scroll of Door/Stair Location
k) a Scroll of Summon Undead
l) 5 Scrolls of Identify
m) a Rod of Detection
    Cannot be harmed by electricity.
   
n) 3 Rods of Teleport Other
o) 2 Rods of Recall
    Cannot be harmed by electricity.
   
p) 2 Wands of Teleport Other (2 charges)
   
q) 3 Staves of Teleportation (16 charges)
   
r) 4 Staves of Identify (7 charges)
   
s) a Ring of Teleportation (+2 speed)
    +2 speed.
    Induces random teleportation. 
   
t) a Ring of Slow Digestion
    Slows your metabolism. 
   
u) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
    Slays animals, evil creatures, demons.
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    5 blows/round.
    With an additional 3 strength and 0 dex you would get 6 blows
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 70.9 vs. animals, 70.9 vs. evil creatures,
    86.4 vs. demons, 86.4 vs. creatures not resistant to acid, and
    55.3 vs. others.
   


  [Home Inventory]

a) 15 Potions of Healing
   
b) a Potion of *Healing*
    It can be thrown at creatures with damaging effect.
   
c) a Potion of Life
    It can be thrown at creatures with damaging effect.
   
d) 10 Potions of Enlightenment
e) 10 Potions of Speed
f) 99 Potions of Heroism
g) 85 Potions of Heroism
h) a Potion of Berserk Strength
i) 2 Scrolls of Banishment
j) a Scroll of Mass Banishment
k) 74 Scrolls of Holy Chant
l) 8 Scrolls of Protection from Evil
m) 16 Scrolls of *Destruction*
n) 8 Wands of Teleport Other (34 charges)
   
o) 7 Staves of Speed (39 charges)
   
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    +3 intelligence, wisdom, constitution.
    Provides resistance to acid, poison, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it destroys all traps and doors surrounding you.
    Takes 23 turns to recharge at your current speed.
    Your chance of success is 91.0%
   
q) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
    +2 strength, dexterity.
    Provides resistance to acid, lightning, fire, cold, fear,
    confusion, sound.
    Cannot be harmed by acid, electricity, fire, cold.
   
r) The Elven Cloak of Luthien [6,+20] (+4)
    +4 intelligence, wisdom, charisma, stealth, speed.
    Provides resistance to acid, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it restores your experience to full.
    Takes 575 turns to recharge at your current speed.
    Your chance of success is 88.4%
   
s) The Large Metal Shield of Anarion [5,+20]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
   
t) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
    +3 intelligence, dexterity, charisma.
    +15% to searching.
    Provides resistance to acid, fire, shards, disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
   
u) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
    +3 strength, dexterity, constitution.
    Provides resistance to acid, cold, dark, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, dexterity, constitution.
    Aggravates creatures nearby. 
   
v) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth)
    +4 strength, charisma, stealth, speed.
    Slays animals, evil creatures, giants.
    *Slays* undead.
    Provides resistance to cold, fear, dark, nether.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 65.1 vs. animals, 65.1 vs. evil creatures,
    76.2 vs. giants, 76.2 vs. creatures not resistant to acid, 98.4
    vs. undead, and 54 vs. others.
   
w) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1)
    +1 strength, dexterity, attack speed.
    Slays orcs, trolls.
    Provides resistance to disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it heals you a fair amount (1/5 of your wounds, mi
    nimum 25HP), heals cut damage, and cures blindness and confusion.
    Takes 9 to 13 turns to recharge at your current speed.
    Your chance of success is 90.2%
   
    Combat info:
    7 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 66 vs. orcs, 66 vs. trolls, 66 vs. creatures
    not resistant to acid, and 45.8 vs. others.
   
x) 15 Bolts of Venom (1d5) (+2,+4)
    Branded with venom.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      4680    250'    2  Reached level 2
      5201    250'    3  Reached level 3
      6001    250'    4  Reached level 4
    12056    300'    5  Reached level 5
    14966    300'    6  Reached level 6
    15568    300'    7  Reached level 7
    32657    300'    8  Reached level 8
    46880    400'    9  Reached level 9
    54042    400'  10  Reached level 10
    55178    400'  10  Killed Bullroarer the Hobbit
    59160    400'  11  Reached level 11
    75202    450'  12  Reached level 12
    82992    500'  13  Reached level 13
    86124    600'  14  Reached level 14
    103793    600'  15  Reached level 15
    117379    700'  16  Reached level 16
    145200    700'  17  Reached level 17
    164222    750'  18  Reached level 18
    177274    800'  19  Reached level 19
    181366    800'  19  Killed Ufthak of Cirith Ungol
    187814    800'  20  Reached level 20
    200502    800'  20  Killed Smeagol
    200563    800'  20  Found The Phial of Galadriel
    218158    800'  21  Reached level 21
    221400    800'  21  Killed Brodda, the Easterling
    230789    800'  22  Reached level 22
    255249    850'  22  Killed Mughash the Kobold Lord
    268625    900'  23  Reached level 23
    277965  1000'  23  Killed Boldor, King of the Yeeks
    278065  1000'  23  Found The Leather Scale Mail 'Thalkettoth' (LOST)
    289562  1000'  24  Reached level 24
    305125  1050'  25  Reached level 25
    311581  1050'  25  Found The Flail 'Totila' (LOST)
    320140  1100'  25  Killed Shagrat, the Orc Captain
    324104  1100'  25  Killed Lugdush, the Uruk
    325240  1100'  25  Killed Gorbag, the Orc Captain
    328369  1100'  25  Killed Ugluk, the Uruk
    328869  1100'  26  Reached level 26
    334830  1150'  26  Killed Fang, Farmer Maggot's dog
    344851  1150'  26  Killed Wormtongue, Agent of Saruman
    353589  1200'  26  Killed Ibun, Son of Mim
    355893  1200'  26  Killed Orfax, Son of Boldor
    356616  1200'  26  Found The Beaked Axe of Theoden (LOST)
    359010  1200'  26  Killed Grishnakh, the Hill Orc
    372210  1200'  26  Killed Angamaite of Umbar
    372231  1200'  26  Found The Rapier 'Forasgil' (LOST)
    373251  1200'  26  Killed Khim, Son of Mim
    384253  1250'  26  Found The Pair of Leather Boots of Wormtongue (LOST)
    396881  1250'  27  Reached level 27
    422067  1300'  27  Killed Golfimbul, the Hill Orc Chief
    463017  1350'  27  Found The Set of Gauntlets 'Paurhach' (LOST)
    476416  1350'  27  Killed Nar, the Dwarf
    478969  1350'  28  Reached level 28
    483392  1350'  28  Killed Grip, Farmer Maggot's dog
    496787  1400'  28  Killed Beorn, the Shape-Changer
    500602  1400'  28  Killed Ulwarth, Son of Ulfang
    508264      0'  28  Killed Farmer Maggot
    519215  1450'  28  Killed Draebor, the Imp
    522309  1450'  28  Found The Main Gauche of Maedhros (LOST)
    547818  1450'  29  Reached level 29
    564586  1500'  29  Killed Uldor the Accursed
    571534  1500'  29  Found The Long Bow of Bard
    575596  1500'  29  Killed Mim, Betrayer of Turin
    593288  1500'  29  Found The Rapier 'Careth Asdriag' (LOST)
    603880  1650'  29  Found The Lance of Eorlingas
    608039  1650'  29  Found The Set of Leather Gloves 'Cambeleg'
    633534  1700'  29  Found The Dagger 'Dethanc' (LOST)
    640802  1700'  29  Killed Azog, King of the Uruk-Hai
    669197  1750'  30  Found The Leather Shield of Celegorm
    674581  1750'  30  Found The Bastard Sword of Eowyn
    718143  1850'  31  Reached level 31
    729835  1900'  31  Found The Battle Axe 'Lotharang'
    758773  1950'  31  Found The Quarterstaff 'Nar-i-vagil' (LOST)
    787887  2000'  31  Found The Metal Cap of Thengel (LOST)
    788511  2000'  32  Reached level 32
    794778  2000'  32  Killed Castamir the Usurper
    795029  2000'  32  Found The Scimitar 'Haradekket' (LOST)
    796488  2000'  32  Found The Large Metal Shield of Anarion
    800328  2000'  32  Killed The Queen Ant
    800401  2000'  32  Found The Star of Elendil (LOST)
    800670  2000'  32  Killed Bert the Stone Troll
    830569  2000'  33  Reached level 33
    838324  2000'  33  Found The Long Sword 'Elvagil' (LOST)
    848945  2000'  33  Found The Dagger 'Nimthanc' (LOST)
    874342  2050'  33  Found The Zweihander 'Mormegil' (LOST)
    893368  2050'  34  Reached level 34
    896973  2050'  34  Found The Metal Brigandine Armour of the Rohirrim
    914944  2050'  34  Killed Lokkak, the Ogre Chieftain
    916595  2050'  34  Killed Ulfast, Son of Ulfang
    957798  2100'  34  Killed Kavlax the Many-Headed
    960022  2100'  34  Killed Rogrog the Black Troll
    973299  2100'  35  Killed Gorlim, Betrayer of Barahir
    982706  2100'  35  Killed Akhorahil the Blind
    992266  2100'  35  Found The Steel Helm of Hammerhand
  1000927  2100'  35  Found The Dagger 'Narthanc' (LOST)
  1016705  2150'  36  Reached level 36
  1019219  2150'  36  Killed Vargo, Tyrant of Fire
  1023745  2200'  36  Killed Scatha the Worm
  1024260  2200'  36  Found The Pike 'Til-i-arc' (LOST)
  1027314  2200'  36  Killed Lorgan, Chief of the Easterlings
  1030751  2200'  36  Killed Adunaphel the Quiet
  1039863  2200'  36  Found The Short Sword 'Dagmor' (LOST)
  1040048  2200'  36  Found The Soft Leather Armour 'Hithlomir' (LOST)
  1056576  2150'  36  Killed Bill the Stone Troll
  1080208  2200'  37  Reached level 37
  1082054  2200'  36  Killed Medusa, the Gorgon
  1107674  2300'  37  Killed Bolg, Son of Azog
  1110929  2300'  37  Found The Main Gauche of Azaghal (LOST)
  1112159  2300'  37  Found The Chain Mail of Arvedui
  1159043  2400'  38  Reached level 38
  1162463  2400'  38  Found The Full Plate Armour of Isildur
  1176370  2450'  38  Found The Hard Leather Cap of Thranduil
  1185982  2450'  38  Killed Ren the Unclean
  1186437  2450'  38  Killed Smaug the Golden
  1186437  2450'  39  Reached level 39
  1202485  2500'  39  Found The Set of Gauntlets 'Paurnen' (LOST)
  1213196  2500'  39  Found The Augmented Chain Mail of Caspanion
  1220006  2500'  40  Reached level 40
  1227198  2500'  40  Found The Set of Leather Gloves 'Cammithrim' (LOST)
  1270600  2600'  41  Reached level 41
  1274973  2700'  40  Killed Ji Indur Dawndeath
  1281497  2700'  41  Killed Eol, the Dark Elf
  1301523  2700'  41  Killed Uvatha the Horseman
  1308660  2700'  41  Found The Set of Gauntlets 'Pauraegen' (LOST)
  1315305  2750'  41  Found The Elven Cloak of Luthien
  1316906  2750'  41  Killed The Phoenix
  1324253  2750'  41  Killed Shelob, Spider of Darkness
  1338237  2750'  42  Reached level 42
  1395051  2900'  42  Found The Metal Cap of Celebrimbor
  1401909  2900'  42  Found The Ring of Barahir
  1408189  2900'  42  Killed Saruman of Many Colours
  1408468  2900'  42  Found The Lochaber Axe 'Mundwine'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 2, 2010 11:25

Just reached Boots of Speed depth and got sucker punched by a skull druj, nasty little fcuker.

Code:

  [Angband 3.1.2 (r1965) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            61  STR! 18/100  +1  +5  +0 18/160
 Race  Dunadan      Height          84  INT:    17  +2  -2  +3  18/20
 Class  Warrior      Weight        202  WIS:  18/16  +2  -2  +3  18/46
 Title  Hero        Social  Well-liked  DEX! 18/100  +2  +2 +14 18/***
 HP    -67/957      Maximize        Y  CON! 18/100  +3  +2  +7 18/***
 SP    0/0                              CHR:    17  +2  -1  +0    18

 Level              41  Armor  [34,+142]    Saving Throw        67%
 Cur Exp        2345067  Fight  (+34,+22)    Stealth        Excellent
 Max Exp        2345067  Melee  (+44,+32)    Fighting      Legendary
 Adv Exp        2700000  Shoot  (+51,+10)    Shooting      Legendary
 MaxDepth  2850' (L57)  Blows      6/turn    Disarming            78%
 Game Turns    1223151  Shots      2/turn    Magic Device          54
 Player Turns    145574  Infra        0 ft    Perception      1 in 35
 Active Turns    142429  Speed          9    Searching            17%
 Gold          1838765  Burden  283.5 lbs

 You are the illegitimate and unacknowledged child of a Townsman.  You
 are a credit to the family.  You have hazel eyes, straight black hair,
 and a dark complexion.


rAcid:...+..+.+.+.. rConf:......+....+.
rElec:..+.....+.... Sound:.............
rFire:....+...+.... Shard:.............
rCold:........+.... Nexus:.......+.....
rPois:......+...... Nethr:...........+.
rFear:............+ Chaos:...........+.
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:............. Infra:.............
FrAct:..........++. Tunn.:.............
HLife:............. Speed:+......+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> You are hit by something!
> You combine 8 Bolts of Slay Evil (1d5) (+12,+10) in your quiver (s).
> You feel something focusing on your mind.
> You resist the effects!
> You feel something focusing on your mind.
> You resist the effects!
> You feel something focusing on your mind.
> Your mind is blasted by psionic energy.
> You have no room for a Wicker Shield.
> You failed to use the staff properly.
> The Eye druj mumbles.
> You are hit by something strange!
> The Eye druj mumbles.
> You are hit by something strange!
> You die.

Killed by an Eye druj.

  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+10,+10) (+5)
    +5 dexterity, speed.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity.
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 97 vs. creatures not resistant to acid, 97 vs.
    creatures not resistant to electricity, and 54.2 vs. others.
   
b) a Heavy Crossbow of Extra Shots (x4) (+17,+10) (+1)
    +1 shooting speed.
   
c) a Ring of Lightning [+14]
    It brands your melee attacks with lightning.
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
d) a Ring of Acid [+13]
    It brands your melee attacks with acid.
    Provides resistance to acid.
    Cannot be harmed by acid.
   
e) The Amulet of Carlammas (+4)
    +4 constitution.
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it grants you protection from evil for 1d25 plus 3
    times your character level turns.
    Takes 203 to 405 turns to recharge at your current speed.
    Your chance of success is 85.6%
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 9 to 18 turns to recharge at your current speed.
    Your chance of success is 93.5%
   
    Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
    +3 intelligence, wisdom, constitution.
    Provides resistance to acid, poison, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it destroys all traps and doors surrounding you.
    Takes 9 turns to recharge at your current speed.
    Your chance of success is 90.7%
   
h) The Cloak 'Colannon' [1,+15] (+3)
    +3 stealth, speed.
    Provides resistance to nexus.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it teleports you randomly up to 100 squares away.
    Takes 40 turns to recharge at your current speed.
    Your chance of success is 93.5%
   
i) The Large Metal Shield of Anarion [5,+20]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
   
j) an Iron Helm of Telepathy [5,+13]
    Grants telepathy. 
   
k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
    +4 dexterity.
    Provides resistance to acid.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
    When aimed, it fires a magical arrow with damage 150.
    Takes 27 to 54 turns to recharge at your current speed.
    Your chance of success is 87.9%
   
l) The Pair of Leather Boots 'Dal-i-thalion' [2,+13] (+5)
    +5 dexterity, speed.
    Provides resistance to confusion, nether, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains constitution.
    Prevents paralysis. 
   
    When activated, it cures you of fear and poison.
    Takes 4 turns to recharge at your current speed.
    Your chance of success is 92.9%
   


  [Character Quiver]

n) 21 Bolts of Frost (1d5) (+9,+5)
    Branded with frost.
    Cannot be harmed by cold.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/hit: 226.8 vs. creatures not resistant to cold, and
    75.6 vs. others.
    25% chance of breaking upon contact.
   
o) 10 Bolts of Venom (1d5) (+9,+8)
    Branded with venom.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/hit: 264.6 vs. creatures not resistant to poison,
    and 88.2 vs. others.
    25% chance of breaking upon contact.
   
p) 17 Bolts of Flame (1d5) (+9,+10)
    Branded with flames.
    Cannot be harmed by fire.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/hit: 289.8 vs. creatures not resistant to fire, and
    96.6 vs. others.
    25% chance of breaking upon contact.
   
q) 19 Bolts (1d5) (+8,+5)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/hit: 75.6.
    25% chance of breaking upon contact.
   
r) 2 Bolts (1d5) (+6,+7)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/hit: 83.2.
    25% chance of breaking upon contact.
   
s) 8 Bolts of Slay Evil (1d5) (+12,+10)
    Slays evil creatures.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/hit: 193.2 vs. evil creatures, and 96.6 vs. others.
    25% chance of breaking upon contact.
   
t) 24 Arrows of Slay Dragon (1d4) (+16,+6)
    Slays dragons.
   
u) 22 Arrows of Slay Evil (1d4) (+11,+4)
    Slays evil creatures.
   
v) 26 Seeker Arrows of Lightning (4d4) (+6,+13)
    Branded with lightning.
    Cannot be harmed by electricity.
   
w) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Godly Insights]
    Cannot be harmed by acid, electricity, fire, cold.
   
b) a Book of Magic Spells [Resistances of Scarabtarices]
    Cannot be harmed by acid, electricity, fire, cold.
   
c) 31 Potions of Cure Critical Wounds
   
d) 7 Potions of Restore Life Levels
e) a Potion of Heroism
f) 8 Scrolls of Phase Door
g) 2 Rods of Detection
    Cannot be harmed by electricity.
   
h) a Rod of Acid Balls
i) 2 Rods of Teleport Other
j) 2 Rods of Recall
    Cannot be harmed by electricity.
   
k) a Rod of Identify
    Cannot be harmed by electricity.
   
l) 3 Wands of Teleport Other (0 charges)
m) 2 Staves of Teleportation (3 charges)
   
n) a Ring of Acid [+13]
    It brands your melee attacks with acid.
    Provides resistance to acid.
    Cannot be harmed by acid.
   
o) Black Dragon Scale Mail (-2) [30,+20]
    Provides resistance to acid.
    Cannot be harmed by acid, electricity, fire, cold.
   
p) Red Dragon Scale Mail (-2) [30,+13]
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.
   
q) a Pair of Steel Shod Boots of Speed [6,+9] (+7)
    +7 speed.
   
r) a Scythe of *Slay Demon* (5d3) (+7,+9) (+1)
    +1 intelligence.
    *Slays* demons.
    Provides resistance to fire.
   
    Combat info:
    5 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 67.1 vs. creatures not resistant to acid, 67.1
    vs. creatures not resistant to electricity, 90.1 vs. demons, and
    44.1 vs. others.
   
s) a Mace (Blessed) (2d4) (+7,+11) (+2)
    +2 wisdom.
    Blessed by the gods.  Prevents paralysis. 
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 50.5 vs. creatures not resistant to acid, 50.5
    vs. creatures not resistant to electricity, and 39.6 vs. others.
   
t) a Lead-Filled Mace of *Slay Dragon* (4d3) (+11,+11) (+1)
    +1 constitution.
    *Slays* dragons.
    Provides resistance to fear.
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 61.4 vs. creatures not resistant to acid, 61.4
    vs. creatures not resistant to electricity, 79.3 vs. dragons, and
    43.5 vs. others.
   
u) a War Hammer of Flame (3d3) (+12,+12)
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by fire.
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 55.2 vs. creatures not resistant to acid, 55.2
    vs. creatures not resistant to electricity, 55.2 vs. creatures not
    resistant to fire, and 42 vs. others.
   


  [Home Inventory]

a) 99 Potions of Cure Critical Wounds
   
b) 6 Potions of Healing
   
c) 3 Potions of Speed
d) 61 Potions of Heroism
e) 5 Potions of Berserk Strength
f) 5 Scrolls of Teleportation
g) 17 Scrolls of Teleport Level
h) 99 Scrolls of Holy Chant
i) 18 Scrolls of Holy Prayer
j) 8 Scrolls of Protection from Evil
k) 4 Scrolls of *Destruction*
l) 2 Wands of Teleport Other (15 charges)
   
m) a Ring of Resist Poison
    Provides resistance to poison.
   
n) The Leather Scale Mail 'Thalkettoth' (-1) [10,+24] (+3)
    +3 dexterity, speed.
    Provides resistance to acid, shards.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. 
   
o) The Golden Crown of Gondor [0,+15] (+3)
    +3 strength, wisdom, constitution, speed.
    Provides resistance to fire, cold, light, blindness, confusion,
    sound, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Speeds regeneration.  Grants the ability to see invisible things. 
   
   
    When activated, it heals 500 hit points.
    Takes 225 turns to recharge at your current speed.
    Your chance of success is 87.9%
   
    Radius 1 light.
p) The Set of Gauntlets 'Pauraegen' [3,+14]
    Provides resistance to lightning, light.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When aimed, it creates a lightning bolt (that always beams) with d
    amage 6d6.
    Takes 6 to 10 turns to recharge at your current speed.
    Your chance of success is 94.0%
   
    Radius 1 light.
q) The Scythe 'Avavir' (5d3) (+18,+12) [+30] (+3) (charging)
    +3 dexterity, charisma, speed.
    Branded with flames, frost.
    Provides resistance to fire, cold, light.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.  Grants the ability to see invisible things. 
   
    When activated, it returns you from the dungeon or takes you to th
    e dungeon after a short delay.
    Takes 180 turns to recharge at your current speed.
    Your chance of success is 87.9%
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 69.7 vs. creatures not resistant to acid, 69.7
    vs. creatures not resistant to electricity, 69.7 vs. creatures not
    resistant to fire, 69.7 vs. creatures not resistant to cold, and
    47.1 vs. others.
   
    Radius 1 light.
r) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
    +2 stealth, speed.
    Slays evil creatures.
    Branded with flames.
    Provides resistance to fire, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When aimed, it confuses a target monster.
    Takes 13 turns to recharge at your current speed.
    Your chance of success is 91.5%
   
    Combat info:
    6 blows/round.
    This weapon benefits from one or more off-weapon brands or slays.
    Average damage/hit: 59.2 vs. evil creatures, 70.9 vs. creatures
    not resistant to acid, 70.9 vs. creatures not resistant to
    electricity, 70.9 vs. creatures not resistant to fire, and 47.4
    vs. others.
   
s) 15 Arrows of Slay Evil (1d4) (+11,+10)
    Slays evil creatures.
   
t) 23 Arrows of Frost (1d4) (+11,+5)
    Branded with frost.
    Cannot be harmed by cold.
   
u) 30 Seeker Arrows of Wounding (4d4) (+12,+9)
v) 16 Mithril Arrows of Slay Evil (4d4) (+5,+11)
    Slays evil creatures.
    Cannot be harmed by acid, fire.
   
w) 25 Mithril Arrows of Wounding (3d4) (+15,+5)
    Cannot be harmed by acid, fire.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      6450    50'    2  Reached level 2
      9525    200'    3  Reached level 3
      9835    200'    3  Killed Grip, Farmer Maggot's dog
    10985    200'    4  Reached level 4
    17009    250'    5  Reached level 5
    26292    250'    6  Reached level 6
    28523    250'    7  Reached level 7
    30784    300'    8  Reached level 8
    39683    350'    9  Reached level 9
    45047    350'    9  Killed Bullroarer the Hobbit
    45250    350'  10  Reached level 10
    52181    450'  11  Reached level 11
    61140    550'  12  Reached level 12
    75321    700'  13  Reached level 13
    81258    750'  14  Reached level 14
    88149    750'  15  Reached level 15
    103440    850'  16  Reached level 16
    113096    850'  17  Reached level 17
    124680      0'  17  Killed Farmer Maggot
    130385    850'  18  Reached level 18
    167377  1100'  19  Reached level 19
    172303  1100'  19  Killed Sangahyando of Umbar
    176037  1100'  19  Killed Mughash the Kobold Lord
    183017  1100'  19  Killed Fang, Farmer Maggot's dog
    186748  1100'  20  Reached level 20
    208212  1100'  21  Reached level 21
    218259  1200'  21  Killed Ulfast, Son of Ulfang
    222107  1200'  22  Reached level 22
    230151  1200'  23  Reached level 23
    242227  1200'  24  Reached level 24
    244927  1200'  24  Killed Shagrat, the Orc Captain
    261753  1300'  25  Reached level 25
    271728  1350'  25  Killed Brodda, the Easterling
    291833  1350'  25  Killed Lagduf, the Snaga
    312503  1400'  26  Reached level 26
    337328  1400'  27  Reached level 27
    348604  1400'  28  Reached level 28
    368827  1400'  28  Killed Golfimbul, the Hill Orc Chief
    410303  1450'  28  Found The Scimitar 'Haradekket' (LOST)
    461117  1450'  28  Killed Ulwarth, Son of Ulfang
    465575  1400'  28  Killed Wormtongue, Agent of Saruman
    523111  1650'  28  Found The Metal Cap of Thengel (LOST)
    523224  1650'  29  Reached level 29
    537764  1650'  29  Killed Angamaite of Umbar
    567381  1700'  29  Found The Phial of Galadriel
    578708  1750'  29  Found The Leather Shield of the Haradrim (LOST)
    579681  1750'  29  Found The Steel Helm of Hammerhand (LOST)
    605555  1800'  30  Reached level 30
    613007  1850'  30  Found The Long Sword 'Elvagil' (LOST)
    628111  1850'  30  Found The Broad Axe 'Barukkheled' (LOST)
    636369  1850'  30  Killed Smeagol
    651672  1900'  30  Found The Quarterstaff 'Nar-i-vagil' (LOST)
    658704  1900'  30  Found The Augmented Chain Mail of Caspanion
    660717  1900'  31  Reached level 31
    672329  1900'  31  Found The Leather Scale Mail 'Thalkettoth'
    672982  1900'  31  Killed Orfax, Son of Boldor
    677870  1900'  31  Killed Bolg, Son of Azog
    778145  1950'  32  Reached level 32
    844430  2000'  32  Killed Uvatha the Horseman
    853620  2000'  32  Found The Cloak 'Colannon'
    863786  2050'  33  Reached level 33
    893723  2100'  33  Found The Set of Leather Gloves 'Cammithrim' (LOST)
    894868  2100'  33  Found The Chain Mail of Arvedui (LOST)
    940814  2350'  33  Found The Pair of Leather Boots 'Dal-i-thalion'
    947495  2350'  34  Reached level 34
    952022  2350'  34  Found The Dagger 'Narthanc' (LOST)
    952205  2350'  34  Found The Scythe 'Avavir'
    957781  2350'  34  Killed Smaug the Golden
    972020  2450'  34  Killed Akhorahil the Blind
    973753  2450'  35  Reached level 35
    973965  2450'  35  Found The Set of Caestus of Fingolfin
    973983  2450'  35  Found The Set of Gauntlets 'Paurhach' (LOST)
    974262  2450'  35  Found The Iron Helm 'Holhenneth' (LOST)
    978837  2450'  35  Killed Mim, Betrayer of Turin
    992230  2500'  35  Killed Castamir the Usurper
    995953  2500'  35  Killed Adunaphel the Quiet
  1003353  2500'  35  Killed Itangast the Fire Drake
  1003353  2500'  36  Reached level 36
  1022083  2500'  36  Killed Vargo, Tyrant of Fire
  1030647  2550'  36  Found The Flail 'Totila'
  1055770  2600'  37  Reached level 37
  1061314  2600'  37  Found The Golden Crown of Gondor
  1091222  2600'  37  Found The Full Plate Armour of Isildur (LOST)
  1094782  2600'  38  Reached level 38
  1096368  2600'  38  Killed Waldern, King of Water
  1097925  2600'  38  Found The Broad Sword 'Arunruth' (LOST)
  1098282  2600'  38  Found The Spear 'Nimloth' (LOST)
  1111759  2700'  38  Killed Beorn, the Shape-Changer
  1117187  2700'  38  Found The Amulet of Carlammas
  1120098  2700'  38  Found The Iron Helm of Gorlim (LOST)
  1128545  2700'  38  Killed The Phoenix
  1136562  2700'  38  Killed Draebor, the Imp
  1138237  2700'  39  Reached level 39
  1142286  2700'  39  Killed Ibun, Son of Mim
  1152452  2750'  39  Found The Set of Gauntlets 'Pauraegen'
  1152984  2750'  39  Found The Metal Brigandine Armour of the Rohirrim (LOST)
  1162464  2750'  40  Reached level 40
  1166192  2750'  40  Killed The Balrog of Moria
  1173025  2750'  40  Killed The Lernaean Hydra
  1181639  2750'  40  Found The Star of Elendil (LOST)
  1182301  2750'  40  Found The Large Metal Shield of Anarion
  1184454  2750'  40  Killed Ugluk, the Uruk
  1186454  2750'  40  Found The Katana 'Aglarang'
  1190395  2750'  40  Killed Ar-Pharazon the Golden
  1200565  2750'  41  Reached level 41
  1209709  2750'  41  Killed Boldor, King of the Yeeks
  1211071  2800'  41  Killed Ji Indur Dawndeath


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Fendell Orcbane May 2, 2010 20:06

I think you should activate the low hip point warnings! Once I did that I was able to either heal or bail out. But before that I never knew that I was as low on hp as I was and would get killed a lot.

Also maybe you aren't healing up after the big fights? Sometimes I take out even if I'm beating someone because I might not be able to take a hit from their summons after I kill them.

I ran from Vecna even thought I could have killed him, because I didn't have any healing potions. One thing I keep in mind is don't be too brave. That shit will get you killed.

PowerDiver May 2, 2010 20:08

You had, at home,

f) 5 Scrolls of Teleportation
g) 17 Scrolls of Teleport Level
k) 4 Scrolls of *Destruction*

You should have been carrying one of those, Also, deep descent is good too. If you were, and you ran out, you should have recalled immediately.

Staves are not real escapes. In 3.1.2 nightlies a warrior has too high a failure rate to count a wand of teleport other.

You were borderline too deep to use teleportation even at full hitpoints. I wouldn't carry a staff of teleportation unless lacking rConf so I needed it when confused.

geoff_tewierik December 7, 2015 09:11

Been a long time between Character dumps.

Had a good run with one earlier this week, but carked it after making a wrong decision (aren't all deaths like that?)

Current dump:
Code:

  [Angband 4.0.3 Character Dump]

 Name  Pike        Age            27          Self  RB  CB  EB  Best
 Race  Half-Troll  Height        7'5"  STR:  18/53  +4  +3  +7 18/193
 Class  Warrior      Weight    6st 2lb  Int:    10  -4  -2  +0      4      3
 Title  Commando    Turns used:          WIS:    12  -2  -2  +3    11
 HP    421/421      Game        229903  DEX:  18/78  -4  +2  +5 18/108
 SP    0/0          Standard    38312  CON:    14  +3  +2  +4  18/50
                    Resting      1666

 Level                32    Armor      [35,+93]    Saving Throw    43%
 Cur Exp          203150                          Stealth          Bad
 Max Exp          219893    Melee      3d5,+44    Disarming        55%
 Adv Exp          240000    To-hit      78,+40    Magic Devices    32
                            Blows      4.5/turn    Perception  1 in 43
 Gold              165399                          Searching        13%
 Burden          184.9 lb    Shoot to-dam    +15    Infravision    30 ft
 Overweight        5.0 lb    To-hit      63,+31    Speed            11
 Max Depth    2350' (L47)    Shots        1/turn

 Your father was a Stone-Troll Cook.  You have slime-green eyes, mangy
 dark purple hair, and green ulcerous skin.



rAcid:......+.++... Nexus:.............
rElec:........++... Nethr:.............
rFire:+.......++... Chaos:.............
rCold:........++... Disen:.............
rPois:...+......... pFear:.........+..+
rLite:..........+.. pBlnd:.....+.......
rDark:............. pConf:.............
Sound:+............ pStun:.............
Shard:......+...... HLife:.............

Regen:............+ Stea.:.........+.+.
  ESP:.........+... Sear.:.............
Invis:+....+...+... Infra:............+
FrAct:......+...+.. Tunn.:.............
Feath:+..........+. Speed:......+....+.
S.Dig:....+........ Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+....+..


  [Character Equipment]

a) the Halberd 'Osondir' (3d5) (+16,+12) <+3>
 Dropped by Grishnkh, the Hill Orc at 2150 feet (level 43)
 
 +3 strength.
 +3 wisdom.
 Slays giants, undead.
 Branded with fire.
 Provides resistance to fire, sound.
 Cannot be harmed by acid, fire.
 Blessed by the gods.  Feather Falling.  Grants the ability to see
 invisible things. 
 
 Combat info:
 4.5 blows/round.
 With +2 STR and +0 DEX you would get 4.7 blows
 With +0 STR and +2 DEX you would get 5.0 blows
 Average damage/round: 339.1 vs. creatures not resistant to fire,
 339.1 vs. giants, 339.1 vs. undead, and 249.7 vs. others.
 
b) a Short Bow of Power (x2) (+7,+15)
 Found lying on the floor at 1250 feet (level 25)
 
c) a Ring of Damage (+0,+12)
 Dropped by a Dread at 1800 feet (level 36)
 
d) a Ring of Resist Poison
 Found lying on the floor of a cavern at 1750 feet (level 35)
 
 Provides resistance to poison gas.
 
e) an Amulet of Slow Digestion
 Dropped by a Black orc at 1850 feet (level 37)
 
 Slows your metabolism. 
 
f) a Lantern of True Sight (10800 turns) <+2>
 Dropped by a Black knight at 1750 feet (level 35)
 
 Provides protection from blindness.
 Cannot be harmed by fire.
 Grants the ability to see invisible things. 
 Radius 2 light.
 
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
 Dropped by a Green glutton ghost at 1950 feet (level 39)
 
 +3 dexterity.
 +3 speed.
 Provides resistance to acid, shards.
 Cannot be harmed by acid, fire.
 Prevents paralysis. 
 
h) a Fur Cloak [3,+10]
 Dropped by Sangahyando of Umbar at 1800 feet (level 36)
 
i) a Wicker Shield of Resistance [2,+13]
 Found lying on the floor at 1550 feet (level 31)
 
 Provides resistance to acid, lightning, fire, frost.
 Cannot be harmed by acid.
 
j) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
 Found lying on the floor in a vault at 2150 feet (level 43)
 
 +4 strength.
 +2 dexterity.
 +4 constitution.
 -1 stealth.
 Provides resistance to acid, lightning, fire, frost.
 Provides protection from fear.
 Cannot be harmed by acid.
 Grants telepathy.  Grants the ability to see invisible things. 
 
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
 Conjured forth by magic at 1900 feet (level 38)
 
 Provides resistance to light.
 Cannot be harmed by acid, fire.
 Sustains constitution.
 Prevents paralysis. 
 Radius 1 light.
 
 When activated, it fires a magic missile with damage 3d4.
 Takes 4 turns to recharge at your current speed.
 Your chance of success is 89.5%
 
l) a Pair of Leather Boots of Elvenkind [2,+9] <+3, +9>
 Dropped by Lagduf, the Snaga at 650 feet (level 13)
 
 +3 stealth.
 +9 speed.
 Cannot be harmed by acid, fire.
 Feather Falling. 
 




  [Character Inventory]

a) 25 Potions of Cure Serious Wounds
b) 5 Potions of Cure Critical Wounds
c) 3 Potions of *Healing*
 It can be thrown at creatures with damaging effect.
 
d) a Potion of Speed
e) 6 Scrolls of Phase Door
f) 3 Scrolls of Teleport Level
g) 2 Scrolls of Banishment
h) a Scroll of Protection from Evil
i) a Rod of Detection (charging)
 Cannot be harmed by lightning.
 
j) a Rod of Curing
k) a Rod of Recall
 Cannot be harmed by lightning.
 
l) a Rod of Identify
 Cannot be harmed by lightning.
 
m) 2 Wands of Teleport Other (18 charges)
n) a Staff of *Destruction* (2 charges)
o) 6 Staves of Teleportation (43 charges)
p) 2 Staves of Speed (9 charges)
q) 2 Staves of Identify (11 charges)
r) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
 Dropped by Bullroarer the Hobbit at 700 feet (level 14)
 
 Branded with fire.
 Provides resistance to fire.
 Cannot be harmed by acid.
 
 When activated, it creates a fire bolt with damage 9d8.
 Takes 18 to 33 turns to recharge at your current speed.
 Your chance of success is 91.0%
 
 Combat info:
 5.2 blows/round.
 With +0 STR and +2 DEX you would get 5.5 blows
 Average damage/round: 301.9 vs. creatures not resistant to fire,
 and 246.6 vs. others.
 
s) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
 Dropped by Ulfang the Black at 2100 feet (level 42)
 
 Slays animals.
 Branded with cold.
 Provides resistance to frost, light.
 Cannot be harmed by acid.
 Radius 1 light.
 
 Combat info:
 5.2 blows/round.
 With +0 STR and +2 DEX you would get 5.5 blows
 Average damage/round: 317.1 vs. creatures not resistant to cold,
 297.7 vs. animals, and 278.2 vs. others.
 
t) the Pike 'Til-i-arc' (3d5) (+10,+12) [+10] <+3, +2>
 Dropped by Lorgan, Chief of the Easterlings at 1950 feet (level
 39)
 
 +3 strength.
 +3 intelligence.
 +2 speed.
 Slays giants, trolls, demons.
 Branded with fire, cold.
 Provides resistance to fire, frost.
 Cannot be harmed by acid, fire.
 Sustains intelligence.
 Slows your metabolism. 
 
 Combat info:
 4.3 blows/round.
 With +2 STR and +0 DEX you would get 4.5 blows
 With +0 STR and +2 DEX you would get 4.7 blows
 Average damage/round: 324.1 vs. creatures not resistant to fire,
 324.1 vs. creatures not resistant to cold, 324.1 vs. giants, 324.1
 vs. trolls, 324.1 vs. demons, and 238.7 vs. others.
 
u) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
 Dropped by a Paladin at 1950 feet (level 39)
 
 +4 intelligence.
 +4 wisdom.
 Slays evil creatures.
 Provides resistance to light.
 Cannot be harmed by acid, fire.
 Grants the ability to see invisible things. 
 Radius 1 light.
 
 When activated, it reveals to you the extent of an item's magical
 powers.
 Takes 21 turns to recharge at your current speed.
 Your chance of success is 87.5%
 
 Combat info:
 4.3 blows/round.
 With +3 STR and +0 DEX you would get 4.5 blows
 With +0 STR and +2 DEX you would get 4.7 blows
 Average damage/round: 244.7 vs. evil creatures, and 220.9 vs.
 others.
 
v) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4>
 Dropped by a Young gold dragon at 2100 feet (level 42)
 
 +4 intelligence.
 Slays animals.
 Branded with fire.
 Provides resistance to fire, poison gas.
 Cannot be harmed by acid, fire.
 
 Combat info:
 4.3 blows/round.
 With +3 STR and +0 DEX you would get 4.5 blows
 With +0 STR and +2 DEX you would get 4.7 blows
 Average damage/round: 292 vs. creatures not resistant to fire,
 268.2 vs. animals, and 244.7 vs. others.
 




  [Character Quiver]

0) 17 Arrows of Wounding (1d4) (+13,+16)
 Combat info:
 Hits targets up to 100 feet away.
 Average damage/round: 69.7.
 35% chance of breaking upon contact.
 
1) 15 Mithril Shots (2d4) (+10,+13)


  [Home Inventory]

a) 6 Scrolls of Teleportation
b) a Scroll of Banishment
c) a Scroll of Deep Descent
d) 2 Staves of Mapping (10 charges)
e) 2 Staves of Teleportation (15 charges)
f) 3 Staves of Identify (11 charges)
g) the Phial of Galadriel <+3>
 Dropped by Bolg, Son of Azog at 1900 feet (level 38)
 
 Cannot be harmed by fire.
 Radius 3 light.
 
 When activated, it lights up the surrounding area, hurting
 light-sensitive creatures.
 Takes 23 to 42 turns to recharge at your current speed.
 Your chance of success is 90.4%
 
h) a Pair of Leather Sandals of Stability [1,+7]
 Dropped by a Grey wraith at 1800 feet (level 36)
 
 Provides resistance to nexus.
 Feather Falling. 
 
i) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
 Dropped by Angamait of Umbar at 1800 feet (level 36)
 
 +3 wisdom.
 +3 constitution.
 Slays dragons.
 Cannot be harmed by acid, fire.
 Slows your metabolism.  Grants telepathy. 
 
 When activated, it drains up to 120 hit points of life from a
 target creature.  Does not affect undead, demons, golems,
 elementals or vortices.
 Takes 84 turns to recharge at your current speed.
 Your chance of success is 87.5%
 
 Combat info:
 4.1 blows/round.
 With +4 STR and +0 DEX you would get 4.3 blows
 With +0 STR and +2 DEX you would get 4.5 blows
 Average damage/round: 263.3 vs. dragons, and 199.2 vs. others.
 
j) 25 Bolts of Slay Animal (1d5) (+8,+5)
 Slays animals.
 
k) 11 Arrows (1d4) (+4,+3)
 Combat info:
 Hits targets up to 100 feet away.
 Average damage/round: 42.2.
 35% chance of breaking upon contact.
 
l) 14 Arrows (1d4) (+5,+3)
 Combat info:
 Hits targets up to 100 feet away.
 Average damage/round: 42.2.
 35% chance of breaking upon contact.
 
m) 6 Arrows (1d4) (+8,+7)
 Combat info:
 Hits targets up to 100 feet away.
 Average damage/round: 50.4.
 35% chance of breaking upon contact.
 
n) 19 Iron Shots of Acid (1d4) (+6,+7)
 Branded with acid.
 


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      318    50'  Reached level 2
      840    100'  Reached level 3
      1044    100'  Reached level 4
      1098    400'  Reached level 5
      1672    400'  Reached level 6
      2343    400'  Reached level 7
      2384    400'  Reached level 8
      2810    400'  Reached level 9
      3139    400'  Reached level 10
      3507    450'  Reached level 11
      3958    450'  Reached level 12
      5629    500'  Killed Orfax, Son of Boldor
      5629    500'  Reached level 13
      6286    550'  Reached level 14
      7853    650'  Killed Lagduf, the Snaga
      7974    650'  Reached level 15
      8713    700'  Killed Golfimbul, the Hill Orc Chief
      8713    700'  Reached level 16
      8723    700'  Killed Bullroarer the Hobbit
      8727    700'  Found the Dagger 'Narthanc'
      8936    700'  Killed Boldor, King of the Yeeks
      8936    700'  Reached level 17
    10021    750'  Reached level 18
    11312    950'  Reached level 19
    12184  1100'  Reached level 20
    12212  1100'  Killed Lugdush, the Uruk
    12334  1100'  Reached level 21
    12557  1100'  Killed Nár, the Dwarf
    12954  1250'  Reached level 22
    13395  1300'  Reached level 23
    14062  1400'  Reached level 24
    15586      0'  Killed Farmer Maggot
    15845  1400'  Reached level 25
    15951  1400'  Killed Grip, Farmer Maggot's dog
    15993  1400'  Killed Uldor the Accursed
    17285  1500'  Reached level 26
    17688  1550'  Killed Khîm, Son of Mîm
    18303  1550'  Killed Fang, Farmer Maggot's dog
    18972  1650'  Reached level 27
    19467  1700'  Killed Shagrat, the Orc Captain
    19714  1700'  Killed Beorn, the Shape-Changer
    20401  1750'  Reached level 28
    21907  1800'  Reached level 29
    22334  1800'  Killed Angamaitë of Umbar
    22336  1800'  Found the Beaked Axe of Théoden
    22347  1800'  Killed Sangahyando of Umbar
    24222  1850'  Reached level 30
    24691  1900'  Found the Set of Leather Gloves 'Cammithrim'
    25057  1900'  Killed Bill the Stone Troll
    25080  1900'  Killed Tom the Stone Troll
    25128  1900'  Killed Bert the Stone Troll
    25201  1900'  Killed Bolg, Son of Azog
    25203  1900'  Found the Phial of Galadriel
    25869  1900'  Killed Wormtongue, Agent of Saruman
    27624  1950'  Reached level 31
    28613  1950'  Killed Lorgan, Chief of the Easterlings
    28668  1950'  Found the Pike 'Til-i-arc'
    28788  1950'  Found the Quarterstaff 'Eriril'
    29978  1950'  Found the Leather Scale Mail 'Thalkettoth'
    30258  2000'  Reached level 31
    32326  2050'  Killed Brodda, the Easterling
    32828  2100'  Killed Ulfast, Son of Ulfang
    32840  2100'  Killed Ulwarth, Son of Ulfang
    32850  2100'  Killed Ulfang the Black
    32905  2100'  Found the Rapier 'Forasgil'
    33001  2100'  Found the Quarterstaff 'Nar-i-vagil'
    33158  2100'  Killed Uglúk, the Uruk
    33441  2150'  Killed Mughash the Kobold Lord
    33534  2150'  Reached level 32
    33546  2150'  Killed Grishnákh, the Hill Orc
    33570  2150'  Found the Halberd 'Osondir'
    34360  2150'  Reached level 32
    34584  2150'  Found the Iron Helm of Dor-Lómin


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Don't stack objects on the floor            : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Force player descent                        : no  (birth_force_descend)


fph December 7, 2015 17:16

Looks good! Dor-Lomin is a great find at those depths, and you have boots of speed and the (+5,+5) of Cammithrim. Keep your eyes open for a pConf swap, just in case.

I usually don't bother with rods of identify and their recharge time, I prefer the staves, but that's more of a personal thing I guess, no big game-play impact. And I also wouldn't lug around Narthanc at that depth (you use it just for its activation, I presume?).

Ingwe Ingweron December 7, 2015 21:37

Quote:

Originally Posted by fph (Post 107062)
I usually don't bother with rods of identify and their recharge time, I prefer the staves, but that's more of a personal thing I guess, no big game-play impact.

Huh? Rod of Identify is better, in my opinion. Its recharge time is quite fast, and once you have multiple rods even recharge time becomes pretty much a non-issue. I don't squelch the staves or scrolls once I've got the rod, but I don't carry them around either. Staves feed charge drainers - and I hate giving monsters free healing.

fph December 8, 2015 07:20

Quote:

Originally Posted by Ingwe Ingweron (Post 107073)
Huh? Rod of Identify is better, in my opinion. Its recharge time is quite fast, and once you have multiple rods even recharge time becomes pretty much a non-issue.

Ok, scrap that suggestion then. Maybe it's just a leftover gut feeling from the TMJ era, then; all I recall about rods of identify is waiting forever for them to recharge. I'll give them another try in my next games, thanks!

Timo Pietil December 8, 2015 07:32

Quote:

Originally Posted by fph (Post 107090)
Ok, scrap that suggestion then. Maybe it's just a leftover gut feeling from the TMJ era, then; all I recall about rods of identify is waiting forever for them to recharge. I'll give them another try in my next games, thanks!

Recharge rate has been shortened a lot and they also seem to be more common deeper than they used to be few years ago. Fine-tuning the balance I guess.

I find just three of those is sufficient so that you only need to wait a little bit (couple of turns) before one of them is again usable.

geoff_tewierik December 9, 2015 11:58

Been a little bit busy, DL 58 was good to Pike.

Code:

[Angband 4.0.3 Character Dump]

 Name  Pike        Age            27          Self  RB  CB  EB  Best
 Race  Half-Troll  Height        7'5"  STR! 18/100  +4  +3  +6 18/***
 Class  Warrior      Weight    6st 2lb  INT:    16  -4  -2  +3    13
 Title  Champion    Turns used:          WIS:    15  -2  -2  +4    15
 HP    652/652      Game        289711  DEX:  18/91  -4  +2  +7 18/141
 SP    0/0          Standard    57201  CON:  18/47  +3  +2  +6 18/157
                    Resting      2809

 Level                37    Armor    [38,+113]    Saving Throw    49%
 Cur Exp          818184                          Stealth        Poor
 Max Exp          818184    Melee      4d5,+60    Disarming        61%
 Adv Exp          840000    To-hit      85,+65    Magic Devices    36
                            Blows      5.2/turn    Perception  1 in 43
 Gold              257400                          Searching        13%
 Burden          128.9 lb    Shoot to-dam    +15    Infravision    30 ft
 Overweight      -51.0 lb    To-hit      70,+55    Speed            24
 Max Depth    2900' (L58)    Shots        2/turn

 Your father was a Stone-Troll Cook.  You have slime-green eyes, mangy
 dark purple hair, and green ulcerous skin.



rAcid:......+.++... Nexus:.............
rElec:.+......++... Nethr:.............
rFire:.+..+...++... Chaos:.............
rCold:++......++... Disen:.............
rPois:...+......... pFear:+........+..+
rLite:+...+........ pBlnd:.....+.......
rDark:....+........ pConf:.......+.....
Sound:............. pStun:.............
Shard:......+...... HLife:....+........

Regen:+...........+ Stea.:.......+.+.+.
  ESP:.........+... Sear.:.............
Invis:+....+...+... Infra:............+
FrAct:+.....+...+.. Tunn.:.............
Feath:...........+. Speed:++....++...+.
S.Dig:++........... Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.+...........
Aggrv:............. Light:+...++.......


  [Character Equipment]

a) the Long Sword 'Ringil' (4d5) (+22,+25) <+10, +1>
 Dropped by Ibun, Son of Mm at 2350 feet (level 47)
 
 +10 speed.
 Slays evil creatures, undead, trolls, demons (powerfully).
 Branded with cold.
 Provides resistance to frost, light.
 Provides protection from fear.
 Cannot be harmed by acid.
 Blessed by the gods.  Slows your metabolism.  Speeds regeneration.
  Prevents paralysis.  Grants the ability to see invisible things.
 
 Radius 1 light.
 
 When activated, it creates a frost ball with damage 100.
 Takes 136 turns to recharge at your current speed.
 Your chance of success is 88.4%
 
 Combat info:
 5.2 blows/round.
 With +0 STR and +1 DEX you would get 5.5 blows
 Average damage/round: 544.4 vs. creatures not resistant to cold,
 473.9 vs. evil creatures, 544.4 vs. undead, 473.9 vs. trolls,
 685.9 vs. demons, and 402.9 vs. others.
 
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
 Found lying on the floor in a vault at 2900 feet (level 58)
 
 +2 intelligence.
 +2 wisdom.
 +2 dexterity.
 +1 speed.
 +1 shooting speed.
 +1 shooting power.
 Provides resistance to lightning, fire, frost.
 Cannot be harmed by acid, fire.
 Slows your metabolism. 
 
c) a Ring of Slaying (+12,+7)
 Dropped by a Greater mummy at 2500 feet (level 50)
 
d) a Ring of Resist Poison
 Found lying on the floor of a cavern at 1750 feet (level 35)
 
 Provides resistance to poison gas.
 
e) an Amulet of Devotion <+2, +1>
 Dropped by El, the Dark Elf at 2900 feet (level 58)
 
 +2 wisdom.
 Provides resistance to fire, light, dark.
 Sustains wisdom.
 Sustains your life force. 
 Radius 1 light.
 
f) a Lantern of True Sight (14369 turns) <+2>
 Dropped by a Black knight at 1750 feet (level 35)
 
 Provides protection from blindness.
 Cannot be harmed by fire.
 Grants the ability to see invisible things. 
 Radius 2 light.
 
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+24] <+3>
 Dropped by a Green glutton ghost at 1950 feet (level 39)
 
 +3 dexterity.
 +3 speed.
 Provides resistance to acid, shards.
 Cannot be harmed by acid, fire.
 Prevents paralysis. 
 
h) an Elven Cloak of the Magi [6,+23] <+1, +2>
 Found lying on the floor in a vault at 2900 feet (level 58)
 
 +1 intelligence.
 +2 stealth.
 +1 speed.
 Provides protection from confusion.
 Cannot be harmed by acid.
 Sustains intelligence.
 
i) a Wicker Shield of Resistance [2,+13]
 Found lying on the floor at 1550 feet (level 31)
 
 Provides resistance to acid, lightning, fire, frost.
 Cannot be harmed by acid.
 
j) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
 Found lying on the floor in a vault at 2150 feet (level 43)
 
 +4 strength.
 +2 dexterity.
 +4 constitution.
 -1 stealth.
 Provides resistance to acid, lightning, fire, frost.
 Provides protection from fear.
 Cannot be harmed by acid.
 Grants telepathy.  Grants the ability to see invisible things. 
 
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
 Dropped by Gorlim, Betrayer of Barahir at 2900 feet (level 58)
 
 +2 strength.
 +2 constitution.
 Cannot be harmed by acid, fire.
 Prevents paralysis. 
 
l) a Pair of Leather Boots of Elvenkind [2,+9] <+3, +9>
 Dropped by Lagduf, the Snaga at 650 feet (level 13)
 
 +3 stealth.
 +9 speed.
 Cannot be harmed by acid, fire.
 Feather Falling. 
 




  [Character Inventory]

a) a Ration of Food
b) 10 Potions of Cure Light Wounds
c) 26 Potions of Cure Serious Wounds
d) 6 Potions of Cure Critical Wounds
e) 10 Scrolls of Phase Door
f) 2 Scrolls of Teleportation
g) 2 Scrolls of Recharging
h) 4 Rods of Detection
 Cannot be harmed by lightning.
 
i) 2 Rods of Curing
j) a Rod of Teleport Other
k) a Rod of Recall (charging)
 Cannot be harmed by lightning.
 
l) 2 Rods of Identify
 Cannot be harmed by lightning.
 
m) 3 Wands of Teleport Other (26 charges)
n) 2 Staves of Mapping (3 charges)
o) 2 Staves of Teleportation (15 charges)
p) a Staff of Speed (5 charges)
q) 3 Staves of Identify (11 charges)




  [Character Quiver]

0) 19 Arrows (1d4) (+6,+5)
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 141.8.
 35% chance of breaking upon contact.
 
1) 5 Arrows of Wounding (1d4) (+13,+16)
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 213.
 35% chance of breaking upon contact.
 
2) 14 Seeker Arrows (4d4) (+3,+7)
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 201.6.
 35% chance of breaking upon contact.
 


  [Home Inventory]

a) 7 Potions of *Healing*
 It can be thrown at creatures with damaging effect.
 
b) 9 Scrolls of Teleportation
c) 4 Scrolls of Banishment
d) a Scroll of Mass Banishment
e) 6 Scrolls of Protection from Evil
f) 2 Scrolls of *Destruction*
g) 9 Staves of Teleportation (66 charges)
h) the Phial of Galadriel <+3>
 Dropped by Bolg, Son of Azog at 1900 feet (level 38)
 
 Cannot be harmed by fire.
 Radius 3 light.
 
 When activated, it lights up the surrounding area, hurting
 light-sensitive creatures.
 Takes 37 to 68 turns to recharge at your current speed.
 Your chance of success is 91.0%
 
i) the Full Plate Armour of Isildur [75,+25] <+1>
 Dropped by Gorlim, Betrayer of Barahir at 2900 feet (level 58)
 
 +1 constitution.
 Provides resistance to acid, lightning, fire, frost, sound, nexus.
 Provides protection from confusion.
 Cannot be harmed by acid.
 
j) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
 Found lying on the floor of a special room at 2900 feet (level 58)
 
 +4 dexterity.
 +2 stealth.
 Provides resistance to acid, lightning, fire, frost, poison gas.
 Cannot be harmed by acid.
 
 When activated, it teleports you randomly up to 10 squares away.
 Takes 6 turns to recharge at your current speed.
 Your chance of success is 83.3%
 
k) a Fur Cloak of Aman [3,+22] <+2>
 Dropped by a Dracolich at 2900 feet (level 58)
 
 +2 stealth.
 Provides resistance to disenchantment.
 Cannot be harmed by acid, fire.
 
l) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
 Conjured forth by magic at 1900 feet (level 38)
 
 Provides resistance to light.
 Cannot be harmed by acid, fire.
 Sustains constitution.
 Prevents paralysis. 
 Radius 1 light.
 
 When activated, it fires a magic missile with damage 3d4.
 Takes 6 turns to recharge at your current speed.
 Your chance of success is 90.2%
 
m) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
 Dropped by Bullroarer the Hobbit at 700 feet (level 14)
 
 Branded with fire.
 Provides resistance to fire.
 Cannot be harmed by acid.
 
 When activated, it creates a fire bolt with damage 9d8.
 Takes 30 to 54 turns to recharge at your current speed.
 Your chance of success is 91.6%
 
 Combat info:
 5.5 blows/round.
 With +0 STR and +1 DEX you would get 5.8 blows
 Average damage/round: 355.2 vs. creatures not resistant to fire,
 and 295.8 vs. others.
 
n) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
 Dropped by Ulfang the Black at 2100 feet (level 42)
 
 Slays animals.
 Branded with cold.
 Provides resistance to frost, light.
 Cannot be harmed by acid.
 Radius 1 light.
 
 Combat info:
 5.5 blows/round.
 With +0 STR and +1 DEX you would get 5.8 blows
 Average damage/round: 371.8 vs. creatures not resistant to cold,
 350.7 vs. animals, and 329.6 vs. others.
 
o) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2>
 Dropped by a Young blue dragon at 2900 feet (level 58)
 
 +2 strength.
 Slays dragons (powerfully).
 Branded with poison, fire.
 Provides resistance to fire, poison gas.
 Cannot be harmed by acid.
 Slows your metabolism.  Speeds regeneration.  Prevents paralysis.
 
 
 Combat info:
 4.7 blows/round.
 With +0 STR and +1 DEX you would get 5.0 blows
 Average damage/round: 430.7 vs. creatures not resistant to poison,
 430.7 vs. creatures not resistant to fire, 545 vs. dragons, and
 317 vs. others.
 
p) the Halberd 'Osondir' (3d5) (+16,+12) <+3>
 Dropped by Grishnkh, the Hill Orc at 2150 feet (level 43)
 
 +3 strength.
 +3 wisdom.
 Slays undead, giants.
 Branded with fire.
 Provides resistance to fire, sound.
 Cannot be harmed by acid, fire.
 Blessed by the gods.  Feather Falling.  Grants the ability to see
 invisible things. 
 
 Combat info:
 5.0 blows/round.
 With +0 STR and +1 DEX you would get 5.2 blows
 Average damage/round: 394.5 vs. creatures not resistant to fire,
 394.5 vs. undead, 394.5 vs. giants, and 293.5 vs. others.
 
q) the Pike 'Til-i-arc' (3d5) (+10,+12) [+10] <+3, +2>
 Dropped by Lorgan, Chief of the Easterlings at 1950 feet (level
 39)
 
 +3 strength.
 +3 intelligence.
 +2 speed.
 Slays demons, trolls, giants.
 Branded with cold, fire.
 Provides resistance to fire, frost.
 Cannot be harmed by acid, fire.
 Sustains intelligence.
 Slows your metabolism. 
 
 Combat info:
 5.0 blows/round.
 With +0 STR and +1 DEX you would get 5.2 blows
 Average damage/round: 394.5 vs. creatures not resistant to cold,
 394.5 vs. creatures not resistant to fire, 394.5 vs. demons, 394.5
 vs. trolls, 394.5 vs. giants, and 293.5 vs. others.
 
r) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
 Dropped by Angamait of Umbar at 1800 feet (level 36)
 
 +3 wisdom.
 +3 constitution.
 Slays dragons.
 Cannot be harmed by acid, fire.
 Slows your metabolism.  Grants telepathy. 
 
 When activated, it drains up to 120 hit points of life from a
 target creature.  Does not affect undead, demons, golems,
 elementals or vortices.
 Takes 136 turns to recharge at your current speed.
 Your chance of success is 88.4%
 
 Combat info:
 4.7 blows/round.
 With +0 STR and +1 DEX you would get 5.0 blows
 Average damage/round: 334.1 vs. dragons, and 258.9 vs. others.
 
s) the Whip of Gothmog (6d3) (+13,+15) <+3, -3, +1> {cursed}
 Dropped by El, the Dark Elf at 2900 feet (level 58)
 
 Heavily cursed.
 +3 strength.
 -3 intelligence.
 -3 wisdom.
 -3 dexterity.
 Slays giants, trolls, dragons (powerfully), animals.
 Branded with fire.
 Provides immunity to fire.
 Provides resistance to lightning, dark.
 Cannot be harmed by acid, fire.
 Aggravates creatures nearby. 
 Radius 1 light.
 
 When activated, it creates a fire ball with damage 144.
 Takes 51 turns to recharge at your current speed.
 Your chance of success is 75.2%
 
 Combat info:
 5.2 blows/round.
 With +0 STR and +1 DEX you would get 5.5 blows
 Average damage/round: 477 vs. creatures not resistant to fire, 477
 vs. giants, 477 vs. trolls, 614.8 vs. dragons, 408.7 vs. animals,
 and 339.7 vs. others.
 
t) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
 Dropped by a Paladin at 1950 feet (level 39)
 
 +4 intelligence.
 +4 wisdom.
 Slays evil creatures.
 Provides resistance to light.
 Cannot be harmed by acid, fire.
 Grants the ability to see invisible things. 
 Radius 1 light.
 
 When activated, it reveals to you the extent of an item's magical
 powers.
 Takes 34 turns to recharge at your current speed.
 Your chance of success is 88.4%
 
 Combat info:
 5.0 blows/round.
 With +0 STR and +1 DEX you would get 5.2 blows
 Average damage/round: 316 vs. evil creatures, and 288 vs. others.
 
u) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4>
 Dropped by a Young gold dragon at 2100 feet (level 42)
 
 +4 intelligence.
 Slays animals.
 Branded with fire.
 Provides resistance to fire, poison gas.
 Cannot be harmed by acid, fire.
 
 Combat info:
 5.0 blows/round.
 With +0 STR and +1 DEX you would get 5.2 blows
 Average damage/round: 372 vs. creatures not resistant to fire, 344
 vs. animals, and 316 vs. others.
 
v) 10 Arrows of Acid (1d4) (+11,+5)
 Branded with acid.
 Cannot be harmed by acid.
 
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 283.4 vs. creatures not resistant to acid,
 and 141.8 vs. others.
 35% chance of breaking upon contact.
 
w) 19 Iron Shots of Acid (1d4) (+6,+7)
 Branded with acid.
 
x) 17 Mithril Shots of Slay Evil (2d4) (+10,+14)
 Slays evil creatures.
 


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      318    50'  Reached level 2
      840    100'  Reached level 3
      1044    100'  Reached level 4
      1098    400'  Reached level 5
      1672    400'  Reached level 6
      2343    400'  Reached level 7
      2384    400'  Reached level 8
      2810    400'  Reached level 9
      3139    400'  Reached level 10
      3507    450'  Reached level 11
      3958    450'  Reached level 12
      5629    500'  Killed Orfax, Son of Boldor
      5629    500'  Reached level 13
      6286    550'  Reached level 14
      7853    650'  Killed Lagduf, the Snaga
      7974    650'  Reached level 15
      8713    700'  Killed Golfimbul, the Hill Orc Chief
      8713    700'  Reached level 16
      8723    700'  Killed Bullroarer the Hobbit
      8727    700'  Found the Dagger 'Narthanc'
      8936    700'  Killed Boldor, King of the Yeeks
      8936    700'  Reached level 17
    10021    750'  Reached level 18
    11312    950'  Reached level 19
    12184  1100'  Reached level 20
    12212  1100'  Killed Lugdush, the Uruk
    12334  1100'  Reached level 21
    12557  1100'  Killed Nár, the Dwarf
    12954  1250'  Reached level 22
    13395  1300'  Reached level 23
    14062  1400'  Reached level 24
    15586      0'  Killed Farmer Maggot
    15845  1400'  Reached level 25
    15951  1400'  Killed Grip, Farmer Maggot's dog
    15993  1400'  Killed Uldor the Accursed
    17285  1500'  Reached level 26
    17688  1550'  Killed Khîm, Son of Mîm
    18303  1550'  Killed Fang, Farmer Maggot's dog
    18972  1650'  Reached level 27
    19467  1700'  Killed Shagrat, the Orc Captain
    19714  1700'  Killed Beorn, the Shape-Changer
    20401  1750'  Reached level 28
    21907  1800'  Reached level 29
    22334  1800'  Killed Angamaitë of Umbar
    22336  1800'  Found the Beaked Axe of Théoden
    22347  1800'  Killed Sangahyando of Umbar
    24222  1850'  Reached level 30
    24691  1900'  Found the Set of Leather Gloves 'Cammithrim'
    25057  1900'  Killed Bill the Stone Troll
    25080  1900'  Killed Tom the Stone Troll
    25128  1900'  Killed Bert the Stone Troll
    25201  1900'  Killed Bolg, Son of Azog
    25203  1900'  Found the Phial of Galadriel
    25869  1900'  Killed Wormtongue, Agent of Saruman
    27624  1950'  Reached level 31
    28613  1950'  Killed Lorgan, Chief of the Easterlings
    28668  1950'  Found the Pike 'Til-i-arc'
    28788  1950'  Found the Quarterstaff 'Eriril'
    29978  1950'  Found the Leather Scale Mail 'Thalkettoth'
    30258  2000'  Reached level 31
    32326  2050'  Killed Brodda, the Easterling
    32828  2100'  Killed Ulfast, Son of Ulfang
    32840  2100'  Killed Ulwarth, Son of Ulfang
    32850  2100'  Killed Ulfang the Black
    32905  2100'  Found the Rapier 'Forasgil'
    33001  2100'  Found the Quarterstaff 'Nar-i-vagil'
    33158  2100'  Killed Uglúk, the Uruk
    33441  2150'  Killed Mughash the Kobold Lord
    33534  2150'  Reached level 32
    33546  2150'  Killed Grishnákh, the Hill Orc
    33570  2150'  Found the Halberd 'Osondir'
    34360  2150'  Reached level 32
    34584  2150'  Found the Iron Helm of Dor-Lómin
    39329  2350'  Killed Ibun, Son of Mîm
    39340  2350'  Found the Long Sword 'Ringil'
    40308  2350'  Reached level 33
    41510  2350'  Killed Draebor, the Imp
    41887  2350'  Killed Vargo, Tyrant of Fire
    42086  2350'  Killed Quaker, Master of Earth
    43799  2400'  Reached level 34
    44051  2400'  Killed Lokkak, the Ogre Chieftain
    46697  2550'  Reached level 35
    46923  2550'  Killed Gorbag, the Orc Captain
    50449  2850'  Killed Mîm, Betrayer of Turin
    51062  2900'  Killed Gorlim, Betrayer of Barahir
    51064  2900'  Found the Set of Leather Gloves 'Cambeleg'
    51065  2900'  Found the Full Plate Armour of Isildur
    51855  2900'  Killed Azog, King of the Uruk-Hai
    53327  2900'  Killed Itangast the Fire Drake
    53327  2900'  Reached level 36
    54009  2900'  Killed Smaug the Golden
    54160  2900'  Killed Harowen the Black Hand
    54599  2900'  Killed Medusa, the Gorgon
    54599  2900'  Reached level 37
    54611  2900'  Killed The Lernaean Hydra
    55041  2900'  Found the Short Bow of Amras
    55601  2900'  Killed Eöl, the Dark Elf
    55620  2900'  Found the Whip of Gothmog
    56050  2900'  Found the Zweihander 'Gurthang'
    56103  2900'  Found the Mithril Chain Mail 'Belegennon'


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Don't stack objects on the floor            : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Force player descent                        : no  (birth_force_descend)


fph December 10, 2015 07:24

This guy seems to be doing great!
One thing strikes me as unusual in your chardump: your selection of healing potions. You don't have any normal healing (not *healing*) potions at all, which is strange. Have you used them all? Or maybe you don't pick them up, or you have accidentally squelched them?

Also, at those depths typically I don't carry around CLW and CSW anymore, since I have more than enough CCW. If I am tight with CCW I might carry around CSW as well, but CLW for me are definitely junk, because they heal less and cure fewer status effects.

Thraalbee December 10, 2015 08:23

You are doing great. I'd use Isildur for rNexus and more ac but you lose rShard then so need to be wary against crystal drake and other shard breathers

geoff_tewierik December 10, 2015 10:04

Haven't seen many !Healing and when I have I've had to use them. Carrying the !CLW and !CSW is habit more than anything, especially as I'm finding !CCW much rarer than past experiences.

Probably need to offload some junk special items from the house too.

geoff_tewierik December 10, 2015 11:58

Might just sleep on this:

http://i1301.photobucket.com/albums/...k.png~original

Not shown in the aware monsters list on the right is also Uvatha, plus whatever is on the far right of screen out of reach of my -Detection

Plugged a lot of holes in tonight's session which will come handy when I take on the above vault.

Code:

[Angband 4.0.3 Character Dump]

 Name  Pike        Age            27          Self  RB  CB  EB  Best
 Race  Half-Troll  Height        7'5"  STR! 18/100  +4  +3  +6 18/***
 Class  Warrior      Weight    6st 2lb  INT:    18  -4  -2  +2    14
 Title  Champion    Turns used:          WIS:    17  -2  -2  +4    17
 HP    838/838      Game        312788  DEX! 18/100  -4  +2  +4 18/120
 SP    0/0          Standard    64764  CON:  18/78  +3  +2  +7 18/198
                    Resting      2972

 Level                40    Armor    [100,+114]    Saving Throw    52%
 Cur Exp          1232516                          Stealth        Fair
 Max Exp          1232516    Melee      4d5,+64    Disarming        64%
 Adv Exp          1500000    To-hit      90,+53    Magic Devices    39
                            Blows      5.2/turn    Perception  1 in 43
 Gold              301137                          Searching        13%
 Burden          158.0 lb    Shoot to-dam    +15    Infravision    30 ft
 Overweight      -21.9 lb    To-hit      75,+43    Speed            20
 Max Depth    3100' (L62)    Shots        2/turn

 Your father was a Stone-Troll Cook.  You have slime-green eyes, mangy
 dark purple hair, and green ulcerous skin.



rAcid:......+.++... Nexus:......+......
rElec:.+....+.++... Nethr:........+....
rFire:.+..+.+.++... Chaos:.............
rCold:++....+.++... Disen:.......+.....
rPois:...+......... pFear:+........+..+
rLite:+...+........ pBlnd:.....+.......
rDark:....+........ pConf:......+......
Sound:......+...... pStun:.............
Shard:............. HLife:....+........

Regen:+...........+ Stea.:.......+++.+.
  ESP:.........+... Sear.:.............
Invis:+....+...+... Infra:............+
FrAct:+.........+.. Tunn.:.............
Feath:...........+. Speed:++.........+.
S.Dig:++........... Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.+...........
Aggrv:............. Light:+...++.......


  [Character Equipment]

a) the Long Sword 'Ringil' (4d5) (+22,+25) <+10, +1>
 Dropped by Ibun, Son of Mm at 2350 feet (level 47)
 
 +10 speed.
 Slays demons (powerfully), trolls, undead, evil creatures.
 Branded with cold.
 Provides resistance to frost, light.
 Provides protection from fear.
 Cannot be harmed by acid.
 Blessed by the gods.  Slows your metabolism.  Speeds regeneration.
  Prevents paralysis.  Grants the ability to see invisible things.
 
 Radius 1 light.
 
 When activated, it creates a frost ball with damage 100.
 Takes 120 turns to recharge at your current speed.
 Your chance of success is 88.9%
 
 Combat info:
 5.2 blows/round.
 With +0 STR and +3 DEX you would get 5.5 blows
 Average damage/round: 562.2 vs. creatures not resistant to cold,
 702.2 vs. demons, 492.3 vs. trolls, 562.2 vs. undead, 492.3 vs.
 evil creatures, and 421.8 vs. others.
 
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
 Found lying on the floor in a vault at 2900 feet (level 58)
 
 +2 intelligence.
 +2 wisdom.
 +2 dexterity.
 +1 speed.
 +1 shooting speed.
 +1 shooting power.
 Provides resistance to lightning, fire, frost.
 Cannot be harmed by acid, fire.
 Slows your metabolism. 
 
c) a Ring of Damage (+0,+11)
 Found lying on the floor of a cavern at 3000 feet (level 60)
 
d) a Ring of Resist Poison
 Found lying on the floor of a cavern at 1750 feet (level 35)
 
 Provides resistance to poison gas.
 
e) an Amulet of Devotion <+2, +1>
 Dropped by El, the Dark Elf at 2900 feet (level 58)
 
 +2 wisdom.
 Provides resistance to fire, light, dark.
 Sustains wisdom.
 Sustains your life force. 
 Radius 1 light.
 
f) a Lantern of True Sight (13699 turns) <+2>
 Dropped by a Black knight at 1750 feet (level 35)
 
 Provides protection from blindness.
 Cannot be harmed by fire.
 Grants the ability to see invisible things. 
 Radius 2 light.
 
g) the Full Plate Armour of Isildur [75,+25] <+1>
 Dropped by Gorlim, Betrayer of Barahir at 2900 feet (level 58)
 
 +1 constitution.
 Provides resistance to acid, lightning, fire, frost, sound, nexus.
 Provides protection from confusion.
 Cannot be harmed by acid.
 
h) a Fur Cloak of Aman [3,+22] <+2>
 Dropped by a Dracolich at 2900 feet (level 58)
 
 +2 stealth.
 Provides resistance to disenchantment.
 Cannot be harmed by acid, fire.
 
i) a Large Metal Shield of Elvenkind [12,+14] <+1>
 Found lying on the floor of a cavern at 2900 feet (level 58)
 
 +1 stealth.
 Provides resistance to acid, lightning, fire, frost, nether.
 Cannot be harmed by acid.
 
j) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
 Found lying on the floor in a vault at 2150 feet (level 43)
 
 +4 strength.
 +2 dexterity.
 +4 constitution.
 -1 stealth.
 Provides resistance to acid, lightning, fire, frost.
 Provides protection from fear.
 Cannot be harmed by acid.
 Grants telepathy.  Grants the ability to see invisible things. 
 
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
 Dropped by Gorlim, Betrayer of Barahir at 2900 feet (level 58)
 
 +2 strength.
 +2 constitution.
 Cannot be harmed by acid, fire.
 Prevents paralysis. 
 
l) a Pair of Leather Boots of Elvenkind [2,+10] <+3, +9>
 Dropped by Lagduf, the Snaga at 650 feet (level 13)
 
 +3 stealth.
 +9 speed.
 Cannot be harmed by acid, fire.
 Feather Falling. 
 




  [Character Inventory]

a) a Ration of Food
b) 23 Potions of Cure Serious Wounds
c) 12 Potions of Cure Critical Wounds
d) 2 Potions of Healing
e) a Potion of Speed
f) 15 Scrolls of Phase Door
g) 2 Scrolls of Teleportation
h) 4 Rods of Detection (1 charging)
 Cannot be harmed by lightning.
 
i) 4 Rods of Curing
j) a Rod of Teleport Other
k) a Rod of Recall (charging)
 Cannot be harmed by lightning.
 
l) 2 Rods of Identify
 Cannot be harmed by lightning.
 
m) 3 Wands of Teleport Other (26 charges)
n) 3 Staves of Mapping (11 charges)
o) 2 Staves of Teleportation (14 charges)
p) 2 Staves of Speed (10 charges)




  [Character Quiver]

0) 14 Arrows (1d4) (+8,+6)
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 146.6.
 35% chance of breaking upon contact.
 
1) 5 Arrows of Wounding (1d4) (+13,+16)
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 211.
 35% chance of breaking upon contact.
 


  [Home Inventory]

a) 7 Potions of *Healing*
 It can be thrown at creatures with damaging effect.
 
b) 9 Scrolls of Teleportation
c) 4 Scrolls of Banishment
d) a Scroll of Mass Banishment
e) 7 Scrolls of Protection from Evil
f) 2 Scrolls of *Destruction*
g) a Staff of Earthquakes (7 charges)
h) 12 Staves of Teleportation (86 charges)
i) the Phial of Galadriel <+3>
 Dropped by Bolg, Son of Azog at 1900 feet (level 38)
 
 Cannot be harmed by fire.
 Radius 3 light.
 
 When activated, it lights up the surrounding area, hurting
 light-sensitive creatures.
 Takes 33 to 60 turns to recharge at your current speed.
 Your chance of success is 91.5%
 
j) the Arkenstone of Thráin <+3>
 Dropped by Ar-Pharazn the Golden at 3000 feet (level 60)
 
 Provides resistance to light, dark.
 Cannot be harmed by fire.
 Sustains your life force.  Grants the ability to see invisible
 things. 
 Radius 3 light.
 
 When activated, it maps the entire level and detects nearby
 objects, traps, doors, and stairs.
 Takes 153 to 300 turns to recharge at your current speed.
 Your chance of success is 80.9%
 
k) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
 Found lying on the floor of a special room at 2900 feet (level 58)
 
 +4 dexterity.
 +2 stealth.
 Provides resistance to acid, lightning, fire, frost, poison gas.
 Cannot be harmed by acid.
 
 When activated, it teleports you randomly up to 10 squares away.
 Takes 6 turns to recharge at your current speed.
 Your chance of success is 84.2%
 
l) the Leather Scale Mail 'Thalkettoth' (-1) [20,+24] <+3>
 Dropped by a Green glutton ghost at 1950 feet (level 39)
 
 +3 dexterity.
 +3 speed.
 Provides resistance to acid, shards.
 Cannot be harmed by acid, fire.
 Prevents paralysis. 
 
m) an Elven Cloak of the Magi [6,+23] <+1, +2>
 Found lying on the floor in a vault at 2900 feet (level 58)
 
 +1 intelligence.
 +2 stealth.
 +1 speed.
 Provides protection from confusion.
 Cannot be harmed by acid.
 Sustains intelligence.
 
n) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
 Conjured forth by magic at 1900 feet (level 38)
 
 Provides resistance to light.
 Cannot be harmed by acid, fire.
 Sustains constitution.
 Prevents paralysis. 
 Radius 1 light.
 
 When activated, it fires a magic missile with damage 3d4.
 Takes 6 turns to recharge at your current speed.
 Your chance of success is 90.7%
 
o) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2>
 Dropped by a Young blue dragon at 2900 feet (level 58)
 
 +2 strength.
 Slays dragons (powerfully).
 Branded with fire, poison.
 Provides resistance to fire, poison gas.
 Cannot be harmed by acid.
 Slows your metabolism.  Speeds regeneration.  Prevents paralysis.
 
 
 Combat info:
 4.7 blows/round.
 With +0 STR and +3 DEX you would get 5.0 blows
 Average damage/round: 447.4 vs. creatures not resistant to fire,
 447.4 vs. creatures not resistant to poison, 560.7 vs. dragons,
 and 334.6 vs. others.
 
p) the Pike 'Til-i-arc' (3d5) (+10,+12) [+10] <+3, +2>
 Dropped by Lorgan, Chief of the Easterlings at 1950 feet (level
 39)
 
 +3 strength.
 +3 intelligence.
 +2 speed.
 Slays giants, trolls, demons.
 Branded with fire, cold.
 Provides resistance to fire, frost.
 Cannot be harmed by acid, fire.
 Sustains intelligence.
 Slows your metabolism. 
 
 Combat info:
 5.0 blows/round.
 With +0 STR and +3 DEX you would get 5.2 blows
 Average damage/round: 412.5 vs. creatures not resistant to fire,
 412.5 vs. creatures not resistant to cold, 412.5 vs. giants, 412.5
 vs. trolls, 412.5 vs. demons, and 312.5 vs. others.
 
q) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3>
 Found lying on the floor of a cavern at 2900 feet (level 58)
 
 +3 constitution.
 Slays orcs, giants, trolls, evil creatures.
 Cannot be harmed by acid, fire.
 Grants the ability to see invisible things. 
 
 Combat info:
 5.0 blows/round.
 With +0 STR and +3 DEX you would get 5.2 blows
 Average damage/round: 418 vs. orcs, 418 vs. giants, 418 vs.
 trolls, 379 vs. evil creatures, and 340 vs. others.
 
r) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
 Dropped by a Paladin at 1950 feet (level 39)
 
 +4 intelligence.
 +4 wisdom.
 Slays evil creatures.
 Provides resistance to light.
 Cannot be harmed by acid, fire.
 Grants the ability to see invisible things. 
 Radius 1 light.
 
 When activated, it reveals to you the extent of an item's magical
 powers.
 Takes 30 turns to recharge at your current speed.
 Your chance of success is 88.9%
 
 Combat info:
 5.0 blows/round.
 With +0 STR and +3 DEX you would get 5.2 blows
 Average damage/round: 334.5 vs. evil creatures, and 307 vs.
 others.
 
s) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4>
 Dropped by a Young gold dragon at 2100 feet (level 42)
 
 +4 intelligence.
 Slays animals.
 Branded with fire.
 Provides resistance to fire, poison gas.
 Cannot be harmed by acid, fire.
 
 Combat info:
 5.0 blows/round.
 With +0 STR and +3 DEX you would get 5.2 blows
 Average damage/round: 388.5 vs. creatures not resistant to fire,
 361 vs. animals, and 333.5 vs. others.
 
t) the Pick of Erebor (4d3) (+5,+20) <+3, +5, +1>
 Dropped by Ji Indur Dawndeath at 2950 feet (level 59)
 
 +3 strength.
 +3 constitution.
 +5 tunneling.
 Slays orcs, trolls, demons.
 Branded with acid.
 Provides resistance to light, dark, chaos.
 Sustains strength.
 Radius 1 light.
 
 Combat info:
 4.7 blows/round.
 With +0 STR and +3 DEX you would get 5.0 blows
 Average damage/round: 418.8 vs. creatures not resistant to acid,
 418.8 vs. orcs, 418.8 vs. trolls, 418.8 vs. demons, and 334.6 vs.
 others.
 
u) the Mattock of Náin (2d8) (+12,+18) <+4, +6>
 Taken from a chest found at 3000 feet (level 60)
 
 +4 strength.
 +4 searching skill.
 +4 infravision.
 +6 tunneling.
 Slays orcs, trolls, giants, dragons.
 Provides resistance to dark, disenchantment.
 
 When activated, it turns rock into mud.
 Takes 6 turns to recharge at your current speed.
 Your chance of success is 76.7%
 
 Combat info:
 4.5 blows/round.
 With +0 STR and +3 DEX you would get 4.7 blows
 Average damage/round: 411.3 vs. orcs, 411.3 vs. trolls, 411.3 vs.
 giants, 411.3 vs. dragons, and 317.8 vs. others.
 
v) 10 Arrows of Acid (1d4) (+11,+5)
 Branded with acid.
 Cannot be harmed by acid.
 
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 283.4 vs. creatures not resistant to acid,
 and 141.8 vs. others.
 35% chance of breaking upon contact.
 
w) 14 Seeker Arrows (4d4) (+4,+7)
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 199.6.
 35% chance of breaking upon contact.
 
x) 27 Mithril Arrows (3d4) (+7,+6)
 Cannot be harmed by acid, fire.
 
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 177.8.
 35% chance of breaking upon contact.
 


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      318    50'  Reached level 2
      840    100'  Reached level 3
      1044    100'  Reached level 4
      1098    400'  Reached level 5
      1672    400'  Reached level 6
      2343    400'  Reached level 7
      2384    400'  Reached level 8
      2810    400'  Reached level 9
      3139    400'  Reached level 10
      3507    450'  Reached level 11
      3958    450'  Reached level 12
      5629    500'  Killed Orfax, Son of Boldor
      5629    500'  Reached level 13
      6286    550'  Reached level 14
      7853    650'  Killed Lagduf, the Snaga
      7974    650'  Reached level 15
      8713    700'  Killed Golfimbul, the Hill Orc Chief
      8713    700'  Reached level 16
      8723    700'  Killed Bullroarer the Hobbit
      8727    700'  Found the Dagger 'Narthanc' (LOST)
      8936    700'  Killed Boldor, King of the Yeeks
      8936    700'  Reached level 17
    10021    750'  Reached level 18
    11312    950'  Reached level 19
    12184  1100'  Reached level 20
    12212  1100'  Killed Lugdush, the Uruk
    12334  1100'  Reached level 21
    12557  1100'  Killed Nár, the Dwarf
    12954  1250'  Reached level 22
    13395  1300'  Reached level 23
    14062  1400'  Reached level 24
    15586      0'  Killed Farmer Maggot
    15845  1400'  Reached level 25
    15951  1400'  Killed Grip, Farmer Maggot's dog
    15993  1400'  Killed Uldor the Accursed
    17285  1500'  Reached level 26
    17688  1550'  Killed Khîm, Son of Mîm
    18303  1550'  Killed Fang, Farmer Maggot's dog
    18972  1650'  Reached level 27
    19467  1700'  Killed Shagrat, the Orc Captain
    19714  1700'  Killed Beorn, the Shape-Changer
    20401  1750'  Reached level 28
    21907  1800'  Reached level 29
    22334  1800'  Killed Angamaitë of Umbar
    22336  1800'  Found the Beaked Axe of Théoden (LOST)
    22347  1800'  Killed Sangahyando of Umbar
    24222  1850'  Reached level 30
    24691  1900'  Found the Set of Leather Gloves 'Cammithrim'
    25057  1900'  Killed Bill the Stone Troll
    25080  1900'  Killed Tom the Stone Troll
    25128  1900'  Killed Bert the Stone Troll
    25201  1900'  Killed Bolg, Son of Azog
    25203  1900'  Found the Phial of Galadriel
    25869  1900'  Killed Wormtongue, Agent of Saruman
    27624  1950'  Reached level 31
    28613  1950'  Killed Lorgan, Chief of the Easterlings
    28668  1950'  Found the Pike 'Til-i-arc'
    28788  1950'  Found the Quarterstaff 'Eriril'
    29978  1950'  Found the Leather Scale Mail 'Thalkettoth'
    30258  2000'  Reached level 31
    32326  2050'  Killed Brodda, the Easterling
    32828  2100'  Killed Ulfast, Son of Ulfang
    32840  2100'  Killed Ulwarth, Son of Ulfang
    32850  2100'  Killed Ulfang the Black
    32905  2100'  Found the Rapier 'Forasgil' (LOST)
    33001  2100'  Found the Quarterstaff 'Nar-i-vagil'
    33158  2100'  Killed Uglúk, the Uruk
    33441  2150'  Killed Mughash the Kobold Lord
    33534  2150'  Reached level 32
    33546  2150'  Killed Grishnákh, the Hill Orc
    33570  2150'  Found the Halberd 'Osondir' (LOST)
    34360  2150'  Reached level 32
    34584  2150'  Found the Iron Helm of Dor-Lómin
    39329  2350'  Killed Ibun, Son of Mîm
    39340  2350'  Found the Long Sword 'Ringil'
    40308  2350'  Reached level 33
    41510  2350'  Killed Draebor, the Imp
    41887  2350'  Killed Vargo, Tyrant of Fire
    42086  2350'  Killed Quaker, Master of Earth
    43799  2400'  Reached level 34
    44051  2400'  Killed Lokkak, the Ogre Chieftain
    46697  2550'  Reached level 35
    46923  2550'  Killed Gorbag, the Orc Captain
    50449  2850'  Killed Mîm, Betrayer of Turin
    51062  2900'  Killed Gorlim, Betrayer of Barahir
    51064  2900'  Found the Set of Leather Gloves 'Cambeleg'
    51065  2900'  Found the Full Plate Armour of Isildur
    51855  2900'  Killed Azog, King of the Uruk-Hai
    53327  2900'  Killed Itangast the Fire Drake
    53327  2900'  Reached level 36
    54009  2900'  Killed Smaug the Golden
    54160  2900'  Killed Harowen the Black Hand
    54599  2900'  Killed Medusa, the Gorgon
    54599  2900'  Reached level 37
    54611  2900'  Killed The Lernaean Hydra
    55041  2900'  Found the Short Bow of Amras
    55601  2900'  Killed Eöl, the Dark Elf
    55620  2900'  Found the Whip of Gothmog (LOST)
    56050  2900'  Found the Zweihander 'Gurthang'
    56103  2900'  Found the Mithril Chain Mail 'Belegennon'
    57264  2900'  Reached level 38
    57356  2900'  Found the Broad Axe 'Barukkheled'
    59018  2950'  Killed Ji Indur Dawndeath
    59034  2950'  Found the Pick of Erebor
    59502  2950'  Killed Castamir the Usurper
    60059  3000'  Killed Ar-PharazÃn the Golden
    60068  3000'  Found the Arkenstone of Thráin
    60219  3000'  Reached level 39
    60636  3000'  Found the Mattock of Náin
    61981  3050'  Killed Scatha the Worm
    63570  3100'  Killed Waldern, King of Water
    63570  3100'  Reached level 40


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Don't stack objects on the floor            : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Force player descent                        : no  (birth_force_descend)


geoff_tewierik December 11, 2015 10:22

Crap, shouldn't even bother posting updates.

Went to explore the level to remove everything else before doing the vault, and hopefully finding some more health potions. Got double teamed between Plasma Hounds and Nether Hounds, trying to suck one out into a corridor, hit the keyboard the wrong direction and stepped into the room and got stunned, then plasma'd to death.

Oh well, time to start again.

geoff_tewierik December 29, 2015 04:20

DL 1, Good treasure here: Cammthrim on the floor, nice.

Code:

[Angband 4.0.4 Character Dump]

 Name  Pike        Age            25          Self  RB  CB  EB  Best
 Race  Half-Troll  Height        7'6"  STR:    17  +4  +3  +0  18/60
 Class  Warrior      Weight    21st 6lb  INT:    10  -4  -2  +0      4
 Title  Rookie      Turns used:          WIS:    10  -2  -2  +0      6
 HP    56/56        Game        22965  DEX:    18  -4  +2  +0    16
 SP    0/0          Standard      2297  CON:    10  +3  +2  +0    15
                    Resting          0

 Level                  4    Armor      [9,+11]    Saving Throw    14%
 Cur Exp              78                          Stealth          Bad
 Max Exp              78    Melee        1d4,+8    Disarming        21%
 Adv Exp              84    To-hit        36,+7    Magic Devices    12
                            Blows      3.4/turn    Perception  1 in 43
 Gold                  58                          Searching        13%
 Burden          35.4 lb    Shoot to-dam    +0    Infravision    30 ft
 Overweight    -144.5 lb    To-hit        21,+7    Speed        Normal
 Max Depth      50' (L1)    Shots        0/turn

 Your father was a Stone-Troll Cook.  You have slime-green eyes, mangy
 dark purple hair, and green ulcerous skin.



rAcid:............. Nexus:..........?..
rElec:..........?.. Nethr:..........?..
rFire:..........?.. Chaos:..........?..
rCold:..........?.. Disen:..........?..
rPois:............. pFear:..........?..
rLite:..........?.. pBlnd:..........?..
rDark:..........?.. pConf:..........?..
Sound:..........?.. pStun:..........?..
Shard:..........?.. HLife:..........?..

Regen:............+ Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:..........+.. Tunn.:.............
Feath:..........?.. Speed:.............
S.Dig:..........?.. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:..........?.. Light:.....+....+..


  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
    An inheritance from your family
   
    Combat info:
    3.4 blows/round.
    With +0 STR and +1 DEX you would get 3.8 blows
    Average damage/round: 36.1.
   
f) a Wooden Torch (2854 turns) <+1>
    An inheritance from your family
   
    Radius 1 light.
   
g) Soft Leather Armour [8,+0]
    An inheritance from your family
   
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> {special}
    Found lying on the floor at 50 feet (level 1)
   
    You do not know the full extent of this item's powers.
    Cannot be harmed by acid.
    Prevents paralysis. 
   
    It can be activated.
   




  [Character Inventory]

a) 4 Rations of Food
b) 2 Flasks of oil
    Branded with fire.
   
c) a Potion of Cure Light Wounds
d) a Potion of Berserk Strength
e) a Crimson Potion
    You do not know the full extent of this item's powers.
   
f) 10 Scrolls of Phase Door
g) a Scroll of Word of Recall
h) a Scroll titled "lesinteo ro"
    You do not know the full extent of this item's powers.
   
i) 3 Scrolls titled "perpedo pro"
    You do not know the full extent of this item's powers.
   
j) 2 Scrolls titled "lendum prius"
    You do not know the full extent of this item's powers.
   
k) 3 Wooden Torches (5000 turns) <+1>
    Bought from a store
   
    Radius 1 light.
   




  [Character Quiver]



[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      484    50'  Reached level 2
      1110    50'  Found the Set of Leather Gloves 'Cammithrim'
      1258    50'  Reached level 3
      1791    50'  Reached level 4


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Don't stack objects on the floor            : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Force player descent                        : no  (birth_force_descend)


geoff_tewierik December 31, 2015 12:10

Had an interesting run with this one today, took it a bit slower than usual to see if I could knock out a bit more of the dross items before getting too deep. Picked up a couple of new to me items, can't remember getting GoP before, nor a !Exp (on DL 32). Lack of speed was my main concern.

Was surprised at how much damage the Nightwalker did to me. Should have just TO'd it. Oh well, it's a learning experience.

Code:

  [Angband 4.0.4 Character Dump]

 Name  Pike        Age            25          Self  RB  CB  EB  Best
 Race  Half-Troll  Height        7'6"  STR:    18  +4  +3  +6 18/130
 Class  Warrior      Weight    21st 6lb  INT:    15  -4  -2  +0      9
 Title  Commando    Turns used:          WIS:    12  -2  -2  +0      8
 HP    -2/446      Game        783700  Dex:  18/31  -4  +2  +0  18/11  18/01
 SP    0/0          Standard    77471  CON:    14  +3  +2  +2  18/30
                    Resting      1887

 Level                34    Armor      [58,+91]    Saving Throw    45%
 Cur Exp          369168                          Stealth          Bad
 Max Exp          384802    Melee      2d4,+45    Disarming        54%
 Adv Exp          420000    To-hit      81,+28    Magic Devices    34
                            Blows      3.8/turn    Perception  1 in 43
 Gold              151472                          Searching        13%
 Burden          148.5 lb    Shoot to-dam    +19    Infravision    30 ft
 Overweight      -31.4 lb    To-hit      66,+28    Speed        Normal
 Max Depth    2050' (L41)    Shots        1/turn

 Your father was a Stone-Troll Cook.  You have slime-green eyes, mangy
 dark purple hair, and green ulcerous skin.



rAcid:......+++.... Nexus:......+....+.
rElec:......+.+.... Nethr:.............
rFire:......+.+.... Chaos:.............
rCold:+.....+.+.... Disen:....+........
rPois:...+......... pFear:....+..+.+..+
rLite:........+.... pBlnd:........+....
rDark:........+.... pConf:.........+...
Sound:.........+... pStun:.........+...
Shard:......+...... HLife:.............

Regen:............+ Stea.:.............
  ESP:............. Sear.:.............
Invis:.......+..... Infra:............+
FrAct:....+..+..+.. Tunn.:.............
Feath:...........+. Speed:............!
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> The Nightwalker grunts with pain.
> You have 17 Seeker Bolts (4d5) (+5,+7) (0).
> You miss the Nightwalker.
> You hit the Nightwalker.
> The Nightwalker misses you.
> The Nightwalker hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Nightwalker misses you.
> The Nightwalker hits you.
> *** LOW HITPOINT WARNING! ***
> You failed to use the staff properly.
> The Nightwalker misses you.
> The Nightwalker hits you.
> You die.

Killed by a Nightwalker.

  [Character Equipment]

a) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
    Found lying on the floor at 100 feet (level 2)
   
    Branded with cold.
    Provides resistance to frost.
    Cannot be harmed by acid.
   
    When activated, it creates a frost bolt with damage 6d8.
    Takes 16 to 30 turns to recharge at your current speed.
    Your chance of success is 91.4%
   
    Combat info:
    3.8 blows/round.
    With +0 STR and +2 DEX you would get 4.1 blows
    Average damage/round: 235.7 vs. creatures not resistant to cold,
    and 195.4 vs. others.
   
b) a Heavy Crossbow of Power (x4) (+9,+19)
    Found lying on the floor in a pit at 2000 feet (level 40)
   
c) a Ring of Damage (+0,+14)
    Dropped by an Orc shaman at 2050 feet (level 41)
   
d) a Ring of Resist Poison
    Dropped by an Ancient gold dragon at 2050 feet (level 41)
   
    Provides resistance to poison gas.
   
e) an Amulet of Weaponmastery (+2,+2) <+2>
    Dropped by an Ethereal drake at 2050 feet (level 41)
   
    +2 strength.
    Provides resistance to disenchantment.
    Provides protection from fear.
    Sustains strength, constitution.
    Prevents paralysis. 
   
f) a Lantern (7501 turns) <+2>
    Found lying on the floor at 1100 feet (level 22)
   
    Cannot be harmed by fire.
    Radius 2 light.
   
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
    Dropped by Khm, Son of Mm at 1200 feet (level 24)
   
    +2 strength.
    Provides resistance to acid, lightning, fire, frost, shards,
    nexus.
    Cannot be harmed by acid.
   
h) the Cloak of Thorongil [1,+10]
    Dropped by Gorbag, the Orc Captain at 1150 feet (level 23)
   
    Provides resistance to acid.
    Provides protection from fear.
    Cannot be harmed by acid, fire.
    Prevents paralysis.  Grants the ability to see invisible things. 
   
i) the Leather Shield of Celegorm [8,+20]
    Found lying on the floor in a vault at 1600 feet (level 32)
   
    Provides resistance to acid, lightning, fire, frost, light, dark.
    Provides protection from blindness.
    Cannot be harmed by acid.
   
j) an Iron Crown of Serenity [0,+6]
    Dropped by Angamait of Umbar at 1250 feet (level 25)
   
    Provides resistance to sound.
    Provides protection from fear, confusion, stunning.
   
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
    Dropped by Lorgan, Chief of the Easterlings at 1800 feet (level
    36)
   
    +2 strength.
    +2 constitution.
    Cannot be harmed by acid, fire.
    Prevents paralysis. 
   
l) a Pair of Mithril Shod Boots of Stability [8,+13]
    Found lying on the floor in a vault at 2050 feet (level 41)
   
    Provides resistance to nexus.
    Cannot be harmed by acid, fire.
    Feather Falling. 
   




  [Character Inventory]

a) 2 Flasks of oil
    Branded with fire.
   
b) 2 Potions of Cure Serious Wounds
c) 6 Potions of Cure Critical Wounds
d) a Potion of Enlightenment
e) 2 Potions of Speed
f) 2 Potions of Berserk Strength
g) 5 Scrolls of Teleportation
h) 4 Scrolls of Satisfy Hunger
i) 3 Scrolls of Deep Descent
j) a Scroll of Monster Confusion
k) 3 Rods of Treasure Location
l) 3 Rods of Door/Stair Location
m) 3 Rods of Trap Location
n) 3 Rods of Curing
o) a Rod of Recall
    Cannot be harmed by lightning.
   
p) a Wand of Teleport Other (11 charges)
q) 3 Staves of Teleportation (17 charges)
r) 2 Staves of Identify (1 charge)
s) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
    Dropped by Rogrog the Black Troll at 2050 feet (level 41)
   
    +2 dexterity.
    +2 stealth.
    Slays trolls, orcs.
    Cannot be harmed by acid.
    Feather Falling.  Grants the ability to see invisible things. 
   
    Combat info:
    2.7 blows/round.
    With +1 STR and +0 DEX you would get 3.0 blows
    With +0 STR and +2 DEX you would get 3.0 blows
    Average damage/round: 181.4 vs. trolls, 181.4 vs. orcs, and 145.7
    vs. others.
   




  [Character Quiver]

0) 17 Seeker Bolts (4d5) (+5,+7)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 156.5.
    25% chance of breaking upon contact.
   
1) 34 Mithril Arrows of Wounding (3d4) (+16,+15)
    Cannot be harmed by acid, fire.
   


  [Home Inventory]

a) 38 Potions of Cure Critical Wounds
b) 2 Potions of Healing
c) a Potion of *Healing*
    It can be thrown at creatures with damaging effect.
   
d) 14 Scrolls of Satisfy Hunger
e) 25 Scrolls of Satisfy Hunger
f) a Scroll of Recharging
g) 5 Scrolls of Protection from Evil
h) 2 Scrolls of *Destruction*
i) 3 Staves of Earthquakes (21 charges)
j) 2 Staves of Teleportation (15 charges)
k) a Staff of Identify (6 charges)
l) an Amulet of the Magi [+8] <+3, +2>
    Dropped by Itangast the Fire Drake at 1950 feet (level 39)
   
    +3 intelligence.
    +2 searching skill.
    Provides protection from blindness.
    Sustains intelligence.
    Prevents paralysis.  Grants the ability to see invisible things. 
   
m) a Wicker Shield of Elvenkind [2,+15] <+1>
    Dropped by Mm, Betrayer of Turin at 1550 feet (level 31)
   
    +1 stealth.
    Provides resistance to acid, lightning, fire, frost, nether.
    Cannot be harmed by acid.
   
n) a Hard Leather Cap of Telepathy [2,+2]
    Found lying on the floor of a labyrinth at 1300 feet (level 26)
   
    Grants telepathy. 
   
o) the Iron Helm of Gorlim (+8,+8) [7,+10] <-3, -5> {cursed}
    Dropped by Draebor, the Imp at 1500 feet (level 30)
   
    Heavily cursed.
    -3 intelligence.
    -3 wisdom.
    -5 searching skill.
    Provides protection from fear.
    Cannot be harmed by acid.
    Prevents paralysis.  Grants the ability to see invisible things.
    Aggravates creatures nearby. 
   
p) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+9] <+1>
    Found lying on the floor at 50 feet (level 1)
   
    Provides resistance to light.
    Cannot be harmed by acid, fire.
    Sustains constitution.
    Prevents paralysis. 
    Radius 1 light.
   
    When activated, it fires a magic missile with damage 3d4.
    Takes 4 turns to recharge at your current speed.
    Your chance of success is 89.9%
   
q) the Broad Sword 'Orcrist' (2d5) (+10,+15) <+3, +1>
    Found lying on the floor in a vault at 1250 feet (level 25)
   
    +3 searching skill.
    Slays evil creatures, orcs, dragons.
    Branded with cold.
    Provides resistance to frost, dark.
    Cannot be harmed by acid.
    Blessed by the gods.  Slows your metabolism. 
    Radius 1 light.
   
    Combat info:
    2.3 blows/round.
    With +3 STR and +0 DEX you would get 2.7 blows
    With +0 STR and +2 DEX you would get 2.7 blows
    Average damage/round: 164.4 vs. creatures not resistant to cold,
    148.9 vs. evil creatures, 164.4 vs. orcs, 164.4 vs. dragons, and
    133.2 vs. others.
   
r) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3>
    Found lying on the floor of a cavern at 1450 feet (level 29)
   
    +3 constitution.
    Slays evil creatures, trolls, giants, orcs.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things. 
   
    Combat info:
    2.0 blows/round.
    With +1 STR and +0 DEX you would get 2.3 blows
    With +0 STR and +2 DEX you would get 2.3 blows
    Average damage/round: 138.2 vs. evil creatures, 153.4 vs. trolls,
    153.4 vs. giants, 153.4 vs. orcs, and 123 vs. others.
   
s) the Glaive of Pain (9d6) (+0,+30)
    Dropped by Lorgan, Chief of the Easterlings at 1800 feet (level
    36)
   
    Cannot be harmed by acid, fire.
   
    Combat info:
    1.3 blows/round.
    With +3 STR and +0 DEX you would get 1.6 blows
    With +0 STR and +2 DEX you would get 1.6 blows
    Average damage/round: 136.5.
   
t) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
    Dropped by a Forest troll at 1350 feet (level 27)
   
    +4 wisdom.
    +4 infravision.
    Slays orcs.
    Branded with cold.
    Provides immunity to frost.
    Provides resistance to light.
    Cannot be harmed by acid, fire.
    Blessed by the gods.  Speeds regeneration. 
    Radius 1 light.
   
    When activated, it drains up to 90 hit points of life from a
    target creature.  Does not affect undead, demons, golems,
    elementals or vortices.
    Takes 80 turns to recharge at your current speed.
    Your chance of success is 87.9%
   
    Combat info:
    2.7 blows/round.
    With +2 STR and +0 DEX you would get 3.0 blows
    With +0 STR and +2 DEX you would get 3.0 blows
    Average damage/round: 178.3 vs. creatures not resistant to cold,
    178.3 vs. orcs, and 142.6 vs. others.
   
u) the Flail 'Totila' (3d6) (+16,+12) <+2>
    Dropped by Draebor, the Imp at 1500 feet (level 30)
   
    +2 stealth.
    +2 speed.
    Slays evil creatures.
    Branded with fire.
    Provides resistance to fire.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
   
    When activated, it confuses a target monster.
    Takes 30 turns to recharge at your current speed.
    Your chance of success is 87.9%
   
    Combat info:
    2.3 blows/round.
    With +3 STR and +0 DEX you would get 2.7 blows
    With +0 STR and +2 DEX you would get 2.7 blows
    Average damage/round: 191.8 vs. creatures not resistant to fire,
    164.4 vs. evil creatures, and 137.3 vs. others.
   
v) 18 Mithril Arrows (3d4) (+5,+11)
    Cannot be harmed by acid, fire.
   
w) 31 Mithril Arrows of Wounding (3d4) (+18,+16)
    Cannot be harmed by acid, fire.
   
x) 23 Iron Shots of Slay Giant (1d4) (+2,+4)
    Slays giants.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      484    50'  Reached level 2
      1110    50'  Found the Set of Leather Gloves 'Cammithrim'
      1258    50'  Reached level 3
      1791    50'  Reached level 4
      2631    100'  Reached level 5
      2896    100'  Found the Dagger 'Nimthanc'
      3535    100'  Reached level 6
      3953    100'  Killed Fang, Farmer Maggot's dog
      4230    100'  Reached level 7
      5004    150'  Killed Sméagol
      5063    150'  Reached level 8
      7040    200'  Reached level 9
      8926    250'  Reached level 10
      9942    300'  Killed Wormtongue, Agent of Saruman
      9942    300'  Reached level 11
    10231    300'  Killed Bullroarer the Hobbit
    10430    300'  Reached level 12
    11401    350'  Reached level 13
    11866    350'  Reached level 14
    14539    400'  Killed Grip, Farmer Maggot's dog
    14879    450'  Reached level 15
    14895    450'  Killed Mughash the Kobold Lord
    15708    450'  Killed Lagduf, the Snaga
    16034    450'  Reached level 16
    17648    500'  Killed Orfax, Son of Boldor
    18356    550'  Reached level 17
    21266    600'  Reached level 18
    22235    650'  Reached level 19
    25122    750'  Reached level 20
    26917    750'  Reached level 21
    27789    800'  Reached level 22
    31743  1100'  Reached level 23
    33098  1100'  Reached level 24
    33120  1100'  Reached level 24
    34256  1150'  Killed Uglúk, the Uruk
    34295  1150'  Killed Lugdush, the Uruk
    34860  1150'  Reached level 25
    35248  1150'  Killed Gorbag, the Orc Captain
    35250  1150'  Found the Cloak of Thorongil
    36520  1200'  Killed Khîm, Son of Mîm
    36549  1200'  Found the Chain Mail of Arvedui
    38002  1250'  Killed Sangahyando of Umbar
    38022  1250'  Killed Angamaitë of Umbar
    38695  1250'  Reached level 26
    39292  1250'  Found the Broad Sword 'Orcrist'
    40994  1250'  Killed Shagrat, the Orc Captain
    42223  1300'  Reached level 27
    42901  1350'  Found the Lucerne Hammer 'Turmil'
    44180  1350'  Killed Nár, the Dwarf
    44522  1350'  Killed Ufthak of Cirith Ungol
    47095  1400'  Killed Ulwarth, Son of Ulfang
    47127  1400'  Reached level 28
    47143  1400'  Killed Ulfast, Son of Ulfang
    47383  1400'  Killed Ibun, Son of Mîm
    47736  1400'  Killed Beorn, the Shape-Changer
    49832  1450'  Found the Broad Axe 'Barukkheled'
    50406  1500'  Killed Brodda, the Easterling
    50704  1500'  Killed Draebor, the Imp
    50738  1500'  Found the Flail 'Totila'
    50758  1500'  Found the Iron Helm of Gorlim
    52783      0'  Killed Farmer Maggot
    53278  1500'  Reached level 29
    54939  1550'  Killed Ulfang the Black
    55956  1550'  Killed Mîm, Betrayer of Turin
    56950  1600'  Reached level 30
    56950  1600'  Reached level 31
    57467  1600'  Reached level 32
    57501  1600'  Reached level 32
    57743  1600'  Found the Leather Shield of Celegorm
    61506  1750'  Killed Tom the Stone Troll
    61531  1750'  Killed Bill the Stone Troll
    61569  1750'  Killed Bert the Stone Troll
    64479  1800'  Reached level 33
    64596  1800'  Killed Lorgan, Chief of the Easterlings
    64600  1800'  Found the Glaive of Pain
    64609  1800'  Found the Set of Leather Gloves 'Cambeleg'
    71400  1950'  Killed Itangast the Fire Drake
    71400  1950'  Reached level 34
    71686  1950'  Reached level 34
    72767  2000'  Killed Boldor, King of the Yeeks
    72875  2000'  Killed Uvatha the Horseman
    76142      0'  Reached level 34
    76406  2050'  Killed Rogrog the Black Troll
    76466  2050'  Found the Long Sword 'Elvagil'


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Don't stack objects on the floor            : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Force player descent                        : no  (birth_force_descend)


Derakon December 31, 2015 15:33

Should've used the Scroll of Teleportation instead. :) Die and learn.

geoff_tewierik January 2, 2016 11:38

Been a while since I've seen a drolem and not had some form of ResPoison. The Spear of Orome was nice to have.

Code:

[Angband 4.0.4 Character Dump]

 Name  Pike        Age            23          Self  RB  CB  EB  Best
 Race  Half-Troll  Height      7'11"  STR:  18/31  +4  +3  +0 18/101
 Class  Warrior      Weight    20st 4lb  INT:      9  -4  -2  +4      7
 Title  Commando    Turns used:          WIS:    10  -2  -2  +3      9
 HP    -349/428    Game        561981  DEX:    17  -4  +2  +0    15
 SP    0/0          Standard    60750  CON:  18/24  +3  +2  +0  18/74
                    Resting      2060

 Level                31    Armor      [64,+47]    Saving Throw    42%
 Cur Exp          171163                          Stealth        Fair
 Max Exp          177946    Melee      4d6,+42    Disarming        47%
 Adv Exp          180000    To-hit      76,+41    Magic Devices    29
                            Blows      3.4/turn    Perception  1 in 43
 Gold              118293                          Searching        13%
 Burden          202.7 lb    Shoot to-dam    +15    Infravision    70 ft
 Overweight      22.8 lb    To-hit      61,+36    Speed              3
 Max Depth    1950' (L39)    Shots        1/turn

 Your father was a Stone-Troll Cook.  You have slime-green eyes, mangy
 dark purple hair, and green ulcerous skin.



rAcid:......+.+.... Nexus:...........+.
rElec:....+.+.+.... Nethr:.............
rFire:+.....+.+.... Chaos:.......+.....
rCold:......+.+.... Disen:.............
rPois:............. pFear:............+
rLite:+.......+.... pBlnd:........+....
rDark:........+.... pConf:.........+...
Sound:............. pStun:.............
Shard:......+...... HLife:.............

Regen:............+ Stea.:......++.....
  ESP:............. Sear.:.............
Invis:+....+....... Infra:+...........+
FrAct:..........+.. Tunn.:.............
Feath:+..........+. Speed:+............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:+....+.......


  [Last Messages]

> The Drolem bites you.
> You are poisoned!
> You hit the Drolem.
> You miss the Drolem.
> You hit the Drolem.
> The Drolem claws you.
> The Drolem misses you.
> The Drolem bites you.
> You are more poisoned!
> The Drolem misses you.
> You hit the Drolem.
> You miss the Drolem.
> You hit the Drolem.
> The Drolem breathes poison.
> You die.

Killed by a Drolem.

  [Character Equipment]

a) the Spear of Oromë (4d6) (+15,+15) <+4, +1>
    Dropped by an Illusionist at 1500 feet (level 30)
   
    +4 intelligence.
    +4 infravision.
    +4 speed.
    Slays giants, animals.
    Branded with fire.
    Provides resistance to fire, light.
    Cannot be harmed by acid, fire.
    Blessed by the gods.  Feather Falling.  Grants the ability to see
    invisible things. 
    Radius 1 light.
   
    When activated, it turns rock into mud.
    Takes 6 turns to recharge at your current speed.
    Your chance of success is 87.9%
   
    Combat info:
    3.4 blows/round.
    With +0 STR and +2 DEX you would get 3.8 blows
    Average damage/round: 301 vs. creatures not resistant to fire, 301
    vs. giants, 250 vs. animals, and 198.8 vs. others.
   
b) a Long Bow of Power (x3) (+10,+15)
    Dropped by a Spirit naga at 1900 feet (level 38)
   
c) a Ring of Damage (+0,+9)
    Dropped by an Ethereal drake at 1550 feet (level 31)
   
d) a Ring of Damage (+0,+9)
    Found lying on the floor in a vault at 1600 feet (level 32)
   
e) an Amulet of Resist Lightning
    Dropped by a Snaga at 1050 feet (level 21)
   
    Provides resistance to lightning.
   
f) the Star of Elendil <+3>
    Dropped by Ulfang the Black at 1800 feet (level 36)
   
    Cannot be harmed by fire.
    Grants the ability to see invisible things. 
    Radius 3 light.
   
    When activated, it maps the area around you.
    Takes 66 to 130 turns to recharge at your current speed.
    Your chance of success is 84.2%
   
g) Partial Plate Armour of Elvenkind (-3) [40,+11] <+2>
    Dropped by Mm, Betrayer of Turin at 1750 feet (level 35)
   
    +2 stealth.
    Provides resistance to acid, lightning, fire, frost, shards.
    Cannot be harmed by acid.
   
h) a Cloak of Aman [1,+10] <+3>
    Found lying on the floor of a cavern at 1700 feet (level 34)
   
    +3 stealth.
    Provides resistance to chaos.
    Cannot be harmed by acid, fire.
   
i) the Leather Shield of Celegorm [8,+20]
    Dropped by Orfax, Son of Boldor at 1750 feet (level 35)
   
    Provides resistance to acid, lightning, fire, frost, light, dark.
    Provides protection from blindness.
    Cannot be harmed by acid.
   
j) the Metal Cap of Thengel [3,+12] <+3>
    Dropped by a Master vampire at 1800 feet (level 36)
   
    +3 wisdom.
    Provides protection from confusion.
    Cannot be harmed by acid.
   
k) a Set of Caestus of Free Action (+0,+3) [5,-4]
    Found lying on the floor at 1500 feet (level 30)
   
    Prevents paralysis. 
   
l) a Pair of Steel Shod Boots of Stability [7,+7]
    Dropped by a Spirit naga at 1900 feet (level 38)
   
    Provides resistance to nexus.
    Cannot be harmed by fire.
    Feather Falling. 
   




  [Character Inventory]

a) 14 Potions of Cure Serious Wounds
b) 37 Potions of Cure Critical Wounds
c) 5 Potions of Healing
d) a Potion of Life
    It can be thrown at creatures with damaging effect.
   
e) 2 Potions of Enlightenment
f) a Potion of Speed
g) 7 Scrolls of Phase Door
h) a Scroll of Teleportation
i) 20 Scrolls of Satisfy Hunger
j) 3 Scrolls of Protection from Evil
k) a Scroll of Rune of Protection
l) 7 Rods of Treasure Location
m) 4 Rods of Door/Stair Location
n) 5 Rods of Trap Location
o) 2 Rods of Curing
p) a Rod of Recall
    Cannot be harmed by lightning.
   
q) 2 Wands of Teleport Other (11 charges)
r) a Staff of Mapping (5 charges)
s) 6 Staves of Teleportation (39 charges)
t) 4 Staves of Identify (23 charges)
u) an Iron Crown of Lordliness [0,+9] <+3>
    Dropped by Lorgan, Chief of the Easterlings at 1800 feet (level
    36)
   
    +3 wisdom.
    Provides protection from fear.
    Cannot be harmed by acid.
    Sustains wisdom.
    Feather Falling. 
   
v) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
    Found lying on the floor at 1800 feet (level 36)
   
    +2 dexterity.
    +2 stealth.
    Slays trolls, orcs.
    Cannot be harmed by acid.
    Feather Falling.  Grants the ability to see invisible things. 
   
    Combat info:
    2.0 blows/round.
    With +1 STR and +0 DEX you would get 2.3 blows
    With +0 STR and +3 DEX you would get 2.3 blows
    Average damage/round: 119.6 vs. trolls, 119.6 vs. orcs, and 93.6
    vs. others.
   




  [Character Quiver]

0) 21 Arrows of Venom (1d4) (+8,+9)
    Branded with poison.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 165.3 vs. creatures not resistant to poison,
    and 82.7 vs. others.
    35% chance of breaking upon contact.
   
1) 14 Arrows of Slay Demon (1d4) (+10,+14)
    Slays demons.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 196.5 vs. demons, and 98.3 vs. others.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Wand of Drain Life (5 charges)
b) 2 Staves of Detect Invisible (32 charges)
c) a Staff of Banishment (2 charges)
d) a Ring of Free Action
    Found lying on the floor at 1050 feet (level 21)
   
    Prevents paralysis. 
   
e) the Phial of Galadriel <+3>
    Dropped by Lagduf, the Snaga at 400 feet (level 8)
   
    Cannot be harmed by fire.
    Radius 3 light.
   
    When activated, it lights up the surrounding area, hurting
    light-sensitive creatures.
    Takes 14 to 26 turns to recharge at your current speed.
    Your chance of success is 89.9%
   
f) a Mace of Slay Evil (2d4) (+7,+9)
    Found lying on the floor of a special room at 1300 feet (level 26)
   
    Slays evil creatures.
   
    Combat info:
    2.0 blows/round.
    With +3 STR and +0 DEX you would get 2.3 blows
    With +0 STR and +2 DEX you would get 2.3 blows
    Average damage/round: 95.2 vs. evil creatures, and 84.4 vs.
    others.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      270    50'  Reached level 2
      575    50'  Reached level 3
      1150    100'  Reached level 4
      1686    100'  Reached level 5
      2287    150'  Reached level 6
      2544    150'  Killed Grip, Farmer Maggot's dog
      2736    200'  Reached level 7
      3869    250'  Reached level 8
      4789    250'  Killed Bullroarer the Hobbit
      4789    250'  Reached level 9
      5449    300'  Reached level 10
      5862    300'  Killed Fang, Farmer Maggot's dog
      6289    350'  Killed Brodda, the Easterling
      6289    350'  Reached level 11
      6392    350'  Reached level 12
      7003    350'  Reached level 13
      7112    350'  Reached level 14
      8104    400'  Killed Lagduf, the Snaga
      8131    400'  Found the Phial of Galadriel
      9360    450'  Reached level 15
      9975    500'  Killed Mughash the Kobold Lord
    11493    500'  Reached level 16
    14473    550'  Reached level 17
    16767    650'  Reached level 18
    17341    700'  Reached level 18
    17445    700'  Killed Boldor, King of the Yeeks
    18397    700'  Reached level 19
    20027    800'  Reached level 20
    20726    800'  Killed Wormtongue, Agent of Saruman
    22154    850'  Reached level 21
    23806    900'  Reached level 22
    25441    950'  Reached level 23
    27449  1050'  Reached level 24
    29514  1150'  Reached level 25
    29760  1150'  Killed Ulfast, Son of Ulfang
    30929  1200'  Killed Angamaitë of Umbar
    30953  1200'  Killed Sangahyando of Umbar
    32238  1250'  Killed Grishnákh, the Hill Orc
    32248  1250'  Killed Golfimbul, the Hill Orc Chief
    37181  1300'  Reached level 26
    37227  1300'  Killed Lugdush, the Uruk
    37615  1300'  Killed Gorbag, the Orc Captain
    38144  1300'  Killed Bolg, Son of Azog
    41840  1400'  Reached level 27
    42611      0'  Killed Farmer Maggot
    43050  1400'  Killed Ulwarth, Son of Ulfang
    45107  1500'  Found the Spear of Oromë
    45981  1500'  Killed Khîm, Son of Mîm
    47135  1550'  Reached level 28
    48093  1600'  Killed Shagrat, the Orc Captain
    48273  1600'  Killed Azog, King of the Uruk-Hai
    48283  1600'  Killed Beorn, the Shape-Changer
    48285  1600'  Reached level 29
    48390  1600'  Killed Ufthak of Cirith Ungol
    53439  1750'  Killed Mîm, Betrayer of Turin
    53470  1750'  Killed Ibun, Son of Mîm
    54146  1750'  Killed Nár, the Dwarf
    54779  1750'  Reached level 30
    54810  1750'  Killed Tom the Stone Troll
    54845  1750'  Killed Bill the Stone Troll
    54868  1750'  Killed Bert the Stone Troll
    55245  1750'  Killed Orfax, Son of Boldor
    55288  1750'  Found the Leather Shield of Celegorm
    55674  1800'  Killed Lorgan, Chief of the Easterlings
    55771  1800'  Reached level 31
    56518  1800'  Killed Ulfang the Black
    56546  1800'  Found the Star of Elendil
    56773  1800'  Found the Long Sword 'Elvagil'
    57069  1800'  Found the Metal Cap of Thengel


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Don't stack objects on the floor            : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Force player descent                        : no  (birth_force_descend)


geoff_tewierik March 26, 2018 13:35

Been a long time between updates for Pike, was having some fun with this until I got double frosted by Scatha.

Also taken me a bit to get used to the current version of the game.

Code:

[Angband 4.1.2 Character Dump]

 Name  Pike        Age            26          Self  RB  CB  EB  Best
 Race  Half-Troll  Height      9'11"  STR! 18/100  +4  +3  +4 18/210
 Class  Warrior      Weight    22st 2lb  INT:  18/88  -4  -2  +2  18/48
 Title  Champion    Turns used:          WIS:    16  -2  -2  +2    14
 HP    -16/581      Game        698966  DEX! 18/100  -4  +2  +2 18/100
 SP    0/0          Standard    90621  CON:    17  +3  +2  +2  18/60
                    Resting      2324

 Level                38    Armor      [35,+77]    Saving Throw    49%
 Cur Exp          847780                          Stealth        Fair
 Max Exp          847780    Melee      3d10,+44    Disarm - phys.  78%
 Adv Exp          1020000    To-hit      87,+45    Disarm - magic  48%
                            Blows      5.2/turn    Magic Devices    39
 Gold              336851                          Searching        46%
 Burden          163.1 lb    Shoot to-dam    +16    Infravision    30 ft
 Overweight      -16.8 lb    To-hit      72,+40    Speed      x1.8 (8)
 Max Depth    2450' (L49)    Shots        1/turn

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and blue leprous skin.



rAcid:........+.... Nexus:...........+.
rElec:........+.... Nethr:......+......
rFire:........+.... Chaos:......+......
rCold:........+.... Disen:.......+.....
rPois:..+...+...... pFear:............+
rLite:+............ pBlnd:.....+...+...
rDark:+............ pConf:.............
Sound:............. pStun:.............
Shard:........+.... HLife:.............

Regen:....+.......+ Stea.:.......++....
  ESP:.........+... Sear.:.............
Invis:+....+....... Infra:............+
FrAct:..........+.. Tunn.:.............
Feath:...........+. Speed:...+.........
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Last Messages]

> Your Mithril Arrow of Frost (3d4) (+8,+9) hit Scatha the Worm.
> You have 10 Mithril Arrows of Frost (3d4) (+8,+9) (0).
> Scatha the Worm grunts with pain.
> Scatha the Worm breathes frost.
> You have 9 Mithril Arrows of Frost (3d4) (+8,+9) (0).
> Your Rods of Acid Bolts have recharged.
> You have 8 Mithril Arrows of Frost (3d4) (+8,+9) (0).
> Your Mithril Arrow of Frost (3d4) (+8,+9) hit Scatha the Worm.
> You have 7 Mithril Arrows of Frost (3d4) (+8,+9) (0).
> Scatha the Worm grunts with pain.
> Scatha the Worm breathes frost.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Scatha the Worm breathes frost.
> You die.

Killed by Scatha the Worm.

  [Character Equipment]

a) the Trident of Wrath (3d10) (+16,+18) <+2>
    Found lying on the floor of a special room at 2350 feet (level 47)
   
    +2 strength.
    +2 dexterity.
    Slays undead (powerfully), evil creatures.
    Branded with poison.
    Provides resistance to light, dark.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.  Blessed by the gods.
   
   
    Combat info:
    5.2 blows/round.
    With +0 STR and +2 DEX you would get 5.5 blows
    Average damage/round: 520.7 vs. creatures not resistant to poison,
    708.5 vs. undead, 427.1 vs. evil creatures, and 333.4 vs. others.
   
b) a Long Bow of Power (x3) (+11,+16)
    Bought from a store
   
c) a Ring of Resist Poison
    Dropped by an Easterling warrior at 1200 feet (level 24)
   
    Provides resistance to poison.
   
d) a Ring of Speed <+8>
    Dropped by an ice troll at 1650 feet (level 33)
   
    +8 speed.
   
e) an Amulet of Regeneration
    Found lying on the floor at 2400 feet (level 48)
   
    Speeds regeneration. 
   
f) a Lantern of True Sight (13200 turns)
    Found lying on the floor at 1650 feet (level 33)
   
    Provides protection from blindness.
    Cannot be harmed by fire.
    Grants the ability to see invisible things. 
    Radius 2 light.
   
g) the Hard Leather Armour of Himring [20,+15]
    Dropped by Bert the Stone Troll at 1900 feet (level 38)
   
    Provides resistance to poison, nether, chaos.
    Cannot be harmed by acid, fire.
   
    When activated, it grants you protection from evil for 1d25 plus 3
    times your character level turns.
    Takes 181 to 360 turns to recharge at your current speed.
    Your chance of success is 80.9%
   
h) a Fur Cloak of Aman [3,+13] <+3>
    Found lying on the floor in a vault at 1500 feet (level 30)
   
    +3 stealth.
    Provides resistance to disenchantment.
    Cannot be harmed by acid, fire.
   
i) a Small Metal Shield of Elvenkind [5,+9] <+2>
    Found lying on the floor at 2350 feet (level 47)
   
    +2 stealth.
    Provides resistance to acid, lightning, fire, cold, shards.
    Cannot be harmed by acid.
   
j) the Hard Leather Cap of Thranduil [2,+10] <+2>
    Dropped by Uvatha the Horseman at 2400 feet (level 48)
   
    +2 intelligence.
    +2 wisdom.
    Provides protection from blindness.
    Cannot be harmed by acid.
    Grants telepathy. 
   
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
    Conjured forth by magic at 1500 feet (level 30)
   
    +2 strength.
    +2 constitution.
    Cannot be harmed by acid, fire.
    Prevents paralysis. 
   
l) a Pair of Iron Shod Boots of Stability [4,+9]
    Dropped by Bill the Stone Troll at 1900 feet (level 38)
   
    Provides resistance to nexus.
    Cannot be harmed by fire.
    Feather Falling. 
   




  [Character Inventory]

a) a Mushroom of Vigor
b) 13 Potions of Cure Light Wounds
c) 11 Scrolls of Phase Door
d) a Scroll of Monster Confusion
e) 2 Rods of Detection
    Cannot be harmed by lightning.
   
f) 3 Rods of Magic Mapping
g) 6 Rods of Frost Bolts (1 charging)
h) 6 Rods of Lightning Bolts (1 charging)
i) 2 Rods of Acid Bolts
j) a Rod of Lightning Balls (charging)
    Cannot be harmed by lightning.
   
k) 6 Rods of Curing
l) 4 Rods of Recall
    Cannot be harmed by lightning.
   
m) a Wand of Stone to Mud (5 charges)
n) 2 Wands of Dragon's Frost (0 charges)
    Cannot be harmed by lightning.
   
o) a Staff of Earthquakes (6 charges)
p) a Staff of *Destruction* (2 charges)
q) a Staff of Curing (5 charges)
r) 4 Staves of Teleportation (20 charges)
s) a Staff of Speed (0 charges)
t) a Hard Leather Cap of Telepathy [2,+9]
    Found lying on the floor in a vault at 1200 feet (level 24)
   
    Grants telepathy. 
   
u) the Mace 'Taratol' (3d4) (+12,+12)
    Dropped by a lost soul at 2350 feet (level 47)
   
    Slays dragons (powerfully).
    Branded with lightning.
    Provides immunity to lightning.
    Cannot be harmed by acid, fire.
   
    When activated, it hastens you for d20+20 turns.
    Takes 181 to 360 turns to recharge at your current speed.
    Your chance of success is 88.9%
   
    Combat info:
    4.1 blows/round.
    With +1 STR and +0 DEX you would get 4.3 blows
    With +0 STR and +2 DEX you would get 4.5 blows
    Average damage/round: 269.5 vs. creatures not resistant to
    lightning, 339.4 vs. dragons, and 199.6 vs. others.
   




  [Character Quiver]

0) 7 Mithril Arrows of Frost (3d4) (+8,+9)
    Branded with cold.
    Cannot be harmed by acid, fire.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 202.8 vs. creatures not resistant to cold,
    and 101.4 vs. others.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) 5 Rods of Magic Mapping
b) a Rod of Illumination
c) 7 Wands of Lightning Bolts (34 charges)
d) 3 Staves of Mapping (13 charges)
e) 3 Staves of Teleportation (18 charges)
f) a Ring of Flames [+17]
    Found lying on the floor in a vault at 1200 feet (level 24)
   
    Provides resistance to fire.
   
g) a Ring of Acid [+10]
    Found lying on the floor in a vault at 1000 feet (level 20)
   
    Provides resistance to acid.
   
h) a Ring of Damage (+0,+9)
    Found lying on the floor in a vault at 1200 feet (level 24)
   
i) a Ring of Accuracy (+14,+0)
    Found lying on the floor in a vault at 1200 feet (level 24)
   
j) Blue Dragon Scale Mail (-2) [12,+17]
    Dropped by Angamait of Umbar at 1200 feet (level 24)
   
    Provides resistance to lightning.
   
k) Soft Leather Armour of Resistance [8,+11]
    Dropped by a lost soul at 1200 feet (level 24)
   
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, fire.
   
l) a Hard Leather Cap of Infravision [2,+3] <+2>
    Bought from a store
   
    +2 infravision.
   
m) the Metal Cap of Thengel [3,+12] <+3>
    Dropped by a death knight at 2050 feet (level 41)
   
    +3 wisdom.
    Provides protection from confusion.
    Cannot be harmed by acid.
   
n) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
    Found under some rubble at 2300 feet (level 46)
   
    +1 light.
    Provides resistance to light.
    Cannot be harmed by acid, fire.
    Sustains constitution.
    Prevents paralysis. 
   
    When activated, it fires a magic missile with damage 3d4.
    Takes 3 turns to recharge at your current speed.
    Your chance of success is 90.7%
   
o) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
    Dropped by a bat of Gorgoroth at 1500 feet (level 30)
   
    Branded with fire.
    Provides resistance to fire.
    Cannot be harmed by acid.
   
    When activated, it creates a fire bolt with damage 9d8.
    Takes 16 to 28 turns to recharge at your current speed.
    Your chance of success is 92.1%
   
    Combat info:
    5.2 blows/round.
    With +0 STR and +2 DEX you would get 5.5 blows
    Average damage/round: 287.7 vs. creatures not resistant to fire,
    and 231.9 vs. others.
   
p) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
    Found lying on the floor at 700 feet (level 14)
   
    +1 light.
    Slays animals.
    Branded with cold.
    Provides resistance to cold, light.
    Cannot be harmed by acid.
   
    Combat info:
    5.2 blows/round.
    With +0 STR and +2 DEX you would get 5.5 blows
    Average damage/round: 302.9 vs. creatures not resistant to cold,
    283.5 vs. animals, and 264 vs. others.
   
q) a Long Sword of Acid (2d5) (+9,+5)
    Found lying on the floor at 1650 feet (level 33)
   
    Branded with acid.
    Provides resistance to acid.
    Cannot be harmed by acid.
   
    Combat info:
    4.7 blows/round.
    With +1 STR and +0 DEX you would get 5.0 blows
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 243.7 vs. creatures not resistant to acid,
    and 181.3 vs. others.
   
r) the Broad Sword 'Glamdring' (2d5) (+10,+15) <+1>
    Dropped by Grishnkh, the Hill Orc at 1100 feet (level 22)
   
    +1 searching skill.
    +1 light.
    Slays demons, orcs, evil creatures.
    Branded with fire.
    Provides resistance to fire, light.
    Cannot be harmed by acid.
    Slows your metabolism.  Blessed by the gods. 
   
    Combat info:
    4.5 blows/round.
    With +1 STR and +0 DEX you would get 4.7 blows
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 283.7 vs. creatures not resistant to fire,
    283.7 vs. demons, 283.7 vs. orcs, 253.7 vs. evil creatures, and
    223.8 vs. others.
   
s) the Bastard Sword of Éowyn (4d4) (+12,+16) <+4, +2>
    Found under some rubble at 2100 feet (level 42)
   
    +4 strength.
    +2 stealth.
    Slays undead (powerfully), giants, animals, evil creatures.
    Provides resistance to cold, dark, nether.
    Provides protection from fear.
    Cannot be harmed by acid.
   
    Combat info:
    4.7 blows/round.
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 470.2 vs. undead, 365.5 vs. giants, 313.2
    vs. animals, 313.2 vs. evil creatures, and 260.8 vs. others.
   
t) a Bastard Sword of *Slay Troll* (3d4) (+5,+4) <+1>
    Found lying on the floor at 1000 feet (level 20)
   
    +1 strength.
    Slays trolls.
    Slows your metabolism. 
   
    Combat info:
    4.7 blows/round.
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 261.8 vs. trolls, and 184.2 vs. others.
   
u) the Zweihander 'Mormegil' (3d6) (-15,-15) [-10] <-10>
    Dropped by a mature white dragon at 2350 feet (level 47)
   
    -10 speed.
    Slays dragons (powerfully), undead.
    Branded with poison.
    Cannot be harmed by acid.
    Grants the ability to see invisible things.  Sustains your life
    force.  Aggravates creatures nearby.  Drains experience. 
   
    Combat info:
    4.0 blows/round.
    With +0 STR and +2 DEX you would get 4.3 blows
    Average damage/round: 178 vs. creatures not resistant to poison,
    271.2 vs. dragons, 178 vs. undead, and 85.2 vs. others.
   
v) the Flail 'Totila' (3d6) (+16,+12) <+2>
    Found lying on the floor at 1950 feet (level 39)
   
    +2 stealth.
    +2 speed.
    Slays evil creatures.
    Branded with fire.
    Provides resistance to fire.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
   
    When activated, it confuses a target monster.
    Takes 27 turns to recharge at your current speed.
    Your chance of success is 88.9%
   
    Combat info:
    4.5 blows/round.
    With +1 STR and +0 DEX you would get 4.7 blows
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 338.2 vs. creatures not resistant to fire,
    285.1 vs. evil creatures, and 231.9 vs. others.
   
w) a War Hammer of *Slay Orc* (3d3) (+9,+10) <+1>
    Dropped by Uglk, the Uruk at 1000 feet (level 20)
   
    +1 dexterity.
    Slays orcs.
    Provides resistance to cold.
   
    Combat info:
    5.0 blows/round.
    With +0 STR and +2 DEX you would get 5.2 blows
    Average damage/round: 283.5 vs. orcs, and 218 vs. others.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      144    50'  Reached level 2
      345    50'  Reached level 3
      456    100'  Reached level 4
      966    100'  Reached level 5
      1609    150'  Reached level 6
      2316    500'  Reached level 7
      2316    500'  Reached level 8
      2436    500'  Reached level 9
      3086    500'  Killed Grip, Farmer Maggot's Dog
      3162    550'  Reached level 10
      3198    550'  Killed Orfax, Son of Boldor
      3288    550'  Reached level 11
      3393    550'  Reached level 12
      3535    550'  Reached level 13
      3886    600'  Killed Fang, Farmer Maggot's Dog
      4150    600'  Reached level 14
      4385      0'  Killed Farmer Maggot
      4691    600'  Reached level 15
      6688    650'  Reached level 16
      8202    700'  Found the Rapier 'Forasgil'
      8488    750'  Reached level 17
      8740    750'  Killed Mughash the Kobold Lord
      8998    750'  Reached level 18
      9539    750'  Killed Wormtongue, Agent of Saruman
    10299    800'  Reached level 19
    11468    900'  Reached level 20
    11670    950'  Killed Sméagol
    12471  1000'  Reached level 21
    13040  1000'  Reached level 22
    13190  1000'  Killed Shagrat, the Orc Captain
    13274  1000'  Reached level 23
    13622  1000'  Killed Nár, the Dwarf
    13828  1000'  Killed Lugdush, the Uruk
    13854  1000'  Killed Uglúk, the Uruk
    13861  1000'  Reached level 24
    16045  1000'  Reached level 25
    16241  1000'  Killed Ulfast, Son of Ulfang
    16338  1000'  Killed Bullroarer the Hobbit
    17144  1000'  Killed Lagduf, the Snaga
    17688  1050'  Killed Bolg, Son of Azog
    18251  1100'  Killed Grishnákh, the Hill Orc
    18251  1100'  Found the Broad Sword 'Glamdring'
    18437  1200'  Killed Sangahyando of Umbar
    18437  1200'  Found the Iron Helm 'Holhenneth' (LOST)
    18478  1200'  Killed Angamaitë of Umbar
    18645  1200'  Reached level 26
    19488  1200'  Found the Phial of Galadriel (LOST)
    22510  1200'  Killed Golfimbul, the Hill Orc Chief
    23081  1200'  Reached level 27
    27048  1300'  Killed Gorbag, the Orc Captain
    28216  1350'  Reached level 28
    28633  1350'  Killed Khîm, Son of Mîm
    28634  1350'  Found the Broad Axe 'Barukkheled' (LOST)
    31516  1450'  Killed Boldor, King of the Yeeks
    34463  1500'  Found the Set of Leather Gloves 'Cambeleg'
    35716  1500'  Found the Dagger 'Narthanc'
    36911  1550'  Reached level 29
    42730  1650'  Reached level 29
    48669  1700'  Reached level 30
    51784  1750'  Killed The Queen Ant
    51963  1750'  Reached level 31
    53662  1800'  Found the Star of Elendil (LOST)
    57035  1750'  Reached level 32
    60075  1800'  Killed Castamir the Usurper
    61606  1850'  Killed Brodda, the Easterling
    62218  1900'  Killed Draebor, the Imp
    62296  1900'  Killed Bert the Stone Troll
    62297  1900'  Found the Hard Leather Armour of Himring
    62441  1900'  Killed Bill the Stone Troll
    62441  1900'  Reached level 33
    62703  1900'  Killed Tom the Stone Troll
    64564  1950'  Killed Lokkak, the Ogre Chieftain
    65354  1950'  Found the Flail 'Totila'
    68645  2050'  Found the Metal Cap of Thengel
    69402  2100'  Reached level 34
    70072  2100'  Found the Bastard Sword of Éowyn
    72487      0'  Reached level 34
    74945  2150'  Killed Rogrog the Black Troll
    77960  2250'  Killed Ulwarth, Son of Ulfang
    80081  2300'  Killed Ariel, Queen of Air
    80693  2300'  Reached level 35
    81440  2300'  Killed Vargo, Tyrant of Fire
    81963  2300'  Found the Set of Leather Gloves 'Cammithrim'
    83223  2350'  Found the Trident of Wrath
    83235  2350'  Found the Zweihander 'Mormegil'
    83543  2350'  Killed Ulfang the Black
    84621  2350'  Reached level 36
    84624  2350'  Killed Akhorahil the Blind
    84624  2350'  Reached level 36
    84628  2350'  Found the Halberd 'Osondir' (LOST)
    86182  2350'  Found the Mace 'Taratol'
    86865  2350'  Killed Smaug the Golden
    87794  2400'  Reached level 37
    87863  2400'  Killed Uvatha the Horseman
    87863  2400'  Found the Hard Leather Cap of Thranduil
    89720  2450'  Reached level 38
    90246  2450'  Killed Beorn, the Shape-Changer


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Highlight player with cursor between turns  : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier          : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)


Pete Mack March 26, 2018 14:18

Why were you shooting him with cold-brand arrows? Unless you have an effective brand, or have a source of temporary resistance, Scatha Itangast and Smaug are bad news for at-level warriors. At best, they will use a lot of resources. With those arrows--and !heal just in case--you *could* have taken Itangast.

geoff_tewierik March 27, 2018 00:24

Quote:

Originally Posted by Pete Mack (Post 128725)
Why were you shooting him with cold-brand arrows? Unless you have an effective brand, or have a source of temporary resistance, Scatha Itangast and Smaug are bad news for at-level warriors. At best, they will use a lot of resources. With those arrows--and !heal just in case--you *could* have taken Itangast.

Because Mithril Arrows of Frost were all that were left in my quiver.

Only died because I was playing tired, I should have just teleported away.

As for Scatha, I'd already bailed away from him on an earlier level, then took out Smaug and thought I'd have a crack when I saw him again. Pike is still learning what brands are effective against some of the bigger things.

geoff_tewierik April 3, 2018 02:51

I think this is the first time I've found consecutive !Exp, Aglarang and "Weaponmastery. Bit down on EXP, need a Hold Life item. Switching weapons with Nimloth for See Invis until a decent helm comes up.

Code:

  [Angband 4.1.2 Character Dump]

 Name  Pike        Age            25          Self  RB  CB  EB  Best
 Race  Half-Troll  Height      7'11"  STR:    17  +4  +3  +3  18/90
 Class  Warrior      Weight    18st 6lb  INT:    12  -4  -2  +0      6
 Title  Commando    Turns used:          WIS:      9  -2  -2  +0      5
 HP    390/390      Game        476312  Dex:    18  -4  +2  +5  18/30    18
 SP    0/0          Standard    55205  CON:    10  +3  +2  +2    17
                    Resting      1997

 Level                33    Armor      [62,+76]    Saving Throw    43%
 Cur Exp          269707                          Stealth          Bad
 Max Exp          281288    Melee      6d5,+30    Disarm - phys.  66%
 Adv Exp          330000    To-hit      79,+23    Disarm - magic  42%
                            Blows      4.8/turn    Magic Devices    33
 Gold              105900                          Searching        40%
 Burden          168.8 lb    Shoot to-dam    +21    Infravision    60 ft
 Overweight      -11.1 lb    To-hit      64,+21    Speed      x1.6 (6)
 Max Depth    1700' (L34)    Shots        1/turn

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and blue leprous skin.



rAcid:...+....+.... Nexus:.............
rElec:........+.... Nethr:.............
rFire:........+.... Chaos:.............
rCold:........+.... Disen:....+........
rPois:............. pFear:....+.......+
rLite:..........+.. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............+ Stea.:.......+...+.
  ESP:............. Sear.:.............
Invis:............. Infra:......+.....+
FrAct:....+.+...+.. Tunn.:.............
Feath:............. Speed:+......+.....
S.Dig:............. Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+....+..


  [Character Equipment]

a) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>
    Dropped by Mughash the Kobold Lord at 1600 feet (level 32)
   
    +5 dexterity.
    +5 speed.
    +1 attack speed.
    Cannot be harmed by acid.
    Sustains dexterity.
   
    Combat info:
    4.8 blows/round.
    With +0 STR and +2 DEX you would get 5.1 blows
    Average damage/round: 239.5.
   
b) a Light Crossbow of Power (x3) (+8,+21)
    Found lying on the floor in a vault at 1200 feet (level 24)
   
c) a Ring of Damage (+0,+8)
    Dropped by a spirit naga at 1500 feet (level 30)
   
d) a Ring of Acid [+11]
    Found lying on the floor at 1000 feet (level 20)
   
    Provides resistance to acid.
   
e) an Amulet of Weaponmastery (+3,+2) <+2>
    Found lying on the floor of a cavern at 1450 feet (level 29)
   
    +2 strength.
    Provides resistance to disenchantment.
    Provides protection from fear.
    Sustains strength, constitution.
    Prevents paralysis. 
   
f) the Phial of Galadriel <+3>
    Found lying on the floor at 400 feet (level 8)
   
    +3 light.
    Cannot be harmed by fire.
    Radius 3 light.
   
    When activated, it lights up the surrounding area, hurting
    light-sensitive creatures.
    Takes 17 to 32 turns to recharge at your current speed.
    Your chance of success is 90.6%
   
g) Augmented Chain Mail (Dwarven) (-2) [42,+23] <+1, +2, +3>
    Found lying on the floor in a pit at 1650 feet (level 33)
   
    +1 strength.
    +2 constitution.
    +3 infravision.
    Cannot be harmed by acid.
    Prevents paralysis. 
   
h) an Elven Cloak [6,+5] <+1>
    Dropped by a mature white dragon at 1300 feet (level 26)
   
    +1 stealth.
    +1 speed.
   
i) a Small Metal Shield of Resistance [5,+15]
    Found lying on the floor of a labyrinth at 1600 feet (level 32)
   
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid.
   
j) an Iron Helm [7,+6] {!d, ignore}
    Found lying on the floor at 1550 feet (level 31)
   
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
    Dropped by Khm, Son of Mm at 1100 feet (level 22)
   
    +1 light.
    Provides resistance to light.
    Cannot be harmed by acid, fire.
    Sustains constitution.
    Prevents paralysis. 
   
    When activated, it fires a magic missile with damage 3d4.
    Takes 3 turns to recharge at your current speed.
    Your chance of success is 89.7%
   
l) a Pair of Leather Sandals of Stealth [1,+4] <+1>
    Found lying on the floor in a vault at 1050 feet (level 21)
   
    +1 stealth.
   




  [Character Inventory]

a) 14 Potions of Cure Light Wounds
b) 26 Potions of Cure Serious Wounds
c) 16 Potions of Cure Critical Wounds
d) a Potion of Healing
e) 5 Potions of Berserk Strength
f) 24 Scrolls of Phase Door
g) a Scroll of Teleportation
h) 6 Scrolls of Identify Rune
i) 12 Scrolls of Satisfy Hunger
j) 12 Scrolls of Word of Recall
k) a Scroll of Deep Descent
l) 3 Rods of Treasure Location
m) 2 Rods of Curing
n) 3 Wands of Lightning Bolts (25 charges)
o) 3 Wands of Frost Bolts (27 charges)
p) a Wand of Teleport Other (9 charges)
q) a Silver Wand
r) 2 Staves of Detect Evil (25 charges)
s) 2 Staves of Teleportation (15 charges)
t) a Ring of Flames [+16]
    Found lying on the floor of a special room at 1700 feet (level 34)
   
    Provides resistance to fire.
   
u) the Spear 'Nimloth' (1d6) (+11,+13) <+3>
    Dropped by Nr, the Dwarf at 1050 feet (level 21)
   
    +3 stealth.
    +3 speed.
    Slays undead.
    Branded with cold.
    Provides resistance to cold.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.  Blessed by the gods.
   
   
    Combat info:
    3.8 blows/round.
    With +0 STR and +2 DEX you would get 4.1 blows
    Average damage/round: 171.6 vs. creatures not resistant to cold,
    171.6 vs. undead, and 143.6 vs. others.
   




  [Character Quiver]

0) 23 Bolts of Slay Animal (1d5) (+7,+7)
    Slays animals.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 158.1 vs. animals, and 94.8 vs. others.
    25% chance of breaking upon contact.
   
1) 12 Bolts of Wounding (1d5) (+12,+13)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 114.3.
    25% chance of breaking upon contact.
   
2) 33 Arrows of Venom (1d4) (+11,+3)
    Branded with poison.
   


  [Home Inventory]

a) 10 Potions of Cure Serious Wounds
b) 20 Scrolls of Satisfy Hunger
c) a Staff of *Destruction* (2 charges)
d) 2 Staves of Curing (8 charges)
e) 2 Staves of Teleportation (14 charges)
f) a Ring of Flames [+10]
    Found lying on the floor at 1050 feet (level 21)
   
    Provides resistance to fire.
   
g) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
    Dropped by Bullroarer the Hobbit at 550 feet (level 11)
   
    +2 dexterity.
    +2 stealth.
    Slays trolls, orcs.
    Cannot be harmed by acid.
    Feather Falling.  Grants the ability to see invisible things. 
   
    Combat info:
    2.0 blows/round.
    With +2 STR and +0 DEX you would get 2.3 blows
    With +0 STR and +2 DEX you would get 2.3 blows
    Average damage/round: 104.4 vs. trolls, 104.4 vs. orcs, and 78.8
    vs. others.
   
h) 20 Mithril Bolts (3d5) (+0,+0)
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 91.8.
    25% chance of breaking upon contact.
   
i) 21 Seeker Arrows (4d4) (+0,+0) {ignore}


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      151    50'  Reached level 2
      1383    100'  Killed Grip, Farmer Maggot's Dog
      1383    100'  Reached level 3
      1383    100'  Reached level 4
      1724    150'  Reached level 5
      2352    150'  Reached level 6
      2732    150'  Killed Fang, Farmer Maggot's Dog
      3602    150'  Killed Sméagol
      3602    150'  Reached level 7
      4484    300'  Reached level 8
      5322    350'  Reached level 9
      5850    350'  Reached level 10
      5999    400'  Found the Phial of Galadriel
      6536    400'  Reached level 11
      7957    400'  Reached level 12
      8889    450'  Reached level 13
    10655    500'  Killed Grishnákh, the Hill Orc
    10655    500'  Reached level 14
    10969    550'  Reached level 15
    11111    550'  Killed Bullroarer the Hobbit
    11111    550'  Found the Long Sword 'Elvagil'
    12364    550'  Reached level 16
    14130    550'  Killed Wormtongue, Agent of Saruman
    14297    800'  Reached level 17
    14981    800'  Reached level 18
    15165    800'  Killed Golfimbul, the Hill Orc Chief
    15447    800'  Reached level 19
    15809    800'  Killed Ufthak of Cirith Ungol
    16886    850'  Reached level 20
    18666    950'  Killed Orfax, Son of Boldor
    18666    950'  Reached level 21
    20234    950'  Reached level 22
    21039  1000'  Killed Lagduf, the Snaga
    21478  1000'  Found the Set of Gauntlets 'Paurhach' (LOST)
    22138  1000'  Reached level 23
    23417  1050'  Reached level 24
    24836  1050'  Killed Nár, the Dwarf
    24837  1050'  Found the Spear 'Nimloth'
    26096  1100'  Reached level 25
    27856  1100'  Killed Khîm, Son of Mîm
    27874  1100'  Found the Set of Leather Gloves 'Cammithrim'
    28399  1100'  Killed Boldor, King of the Yeeks
    29431  1150'  Killed Gorbag, the Orc Captain
    29501  1150'  Killed Lokkak, the Ogre Chieftain
    29501  1150'  Reached level 26
    31545  1200'  Killed Azog, King of the Uruk-Hai
    31629  1200'  Killed Bolg, Son of Azog
    32224  1200'  Killed Brodda, the Easterling
    34482  1200'  Killed Shagrat, the Orc Captain
    34794  1200'  Killed Lugdush, the Uruk
    34809  1200'  Killed Uglúk, the Uruk
    34914  1200'  Reached level 27
    37469  1200'  Killed Ibun, Son of Mîm
    38162  1200'  Killed Sangahyando of Umbar
    38360  1200'  Reached level 28
    38360  1200'  Reached level 29
    38360  1200'  Reached level 30
    38360  1200'  Reached level 31
    39658  1200'  Killed Angamaitë of Umbar
    47984  1550'  Reached level 32
    47984  1550'  Reached level 33
    49220  1600'  Killed Mughash the Kobold Lord
    49220  1600'  Found the Katana 'Aglarang'


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Highlight player with cursor between turns  : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier          : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)


Pete Mack April 3, 2018 09:46

Fire is the most useful elemental ring, if you already have rBase. Double acid resistance isn't very useful, since it usually does only half the damage of other elements. Among the others, fire is the most common attack.

geoff_tewierik April 4, 2018 01:16

Quote:

Originally Posted by Pete Mack (Post 128884)
Fire is the most useful elemental ring, if you already have rBase. Double acid resistance isn't very useful, since it usually does only half the damage of other elements. Among the others, fire is the most common attack.

Thanks Pete. I've not been able to wangle a second resist base armour item yet which would solve that problem without resorting to the ring.

Last nights playing got me to here.

Code:

  [Angband 4.1.2 Character Dump]

 Name  Pike        Age            25          Self  RB  CB  EB  Best
 Race  Half-Troll  Height      7'11"  STR:  18/40  +4  +3  +3 18/140
 Class  Warrior      Weight    18st 6lb  INT:  18/62  -4  -2  +4  18/42
 Title  Champion    Turns used:          WIS:    11  -2  -2  +5    12
 HP    490/490      Game        738762  DEX:  18/78  -4  +2  +5 18/108
 SP    0/0          Standard    93953  CON:    16  +3  +2  +2  18/50
                    Resting      2764

 Level                36    Armor      [58,+85]    Saving Throw    47%
 Cur Exp          658570                          Stealth    Very Good
 Max Exp          658570    Melee      6d5,+38    Disarm - phys.  75%
 Adv Exp          660000    To-hit      84,+31    Disarm - magic  46%
                            Blows      6.2/turn    Magic Devices    38
 Gold              260784                          Searching        54%
 Burden          156.8 lb    Shoot to-dam    +23    Infravision  110 ft
 Overweight      -23.1 lb    To-hit      69,+33    Speed      x1.5 (5)
 Max Depth    2300' (L46)    Shots        1/turn

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and blue leprous skin.



rAcid:.......++.... Nexus:.............
rElec:........+.... Nethr:.............
rFire:........+.... Chaos:.............
rCold:........+..+. Disen:....+........
rPois:...+......... pFear:....+.......+
rLite:..........+.. pBlnd:.....+...+...
rDark:............. pConf:.........+...
Sound:........+.... pStun:.............
Shard:............. HLife:.............

Regen:............+ Stea.:.......++..+.
  ESP:............. Sear.:.........+...
Invis:.....+...+... Infra:......+....++
FrAct:....+.+...++. Tunn.:.............
Feath:...........+. Speed:+............
S.Dig:............. Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:..........+..


  [Character Equipment]

a) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>
    Dropped by Mughash the Kobold Lord at 1600 feet (level 32)
   
    +5 dexterity.
    +5 speed.
    +1 attack speed.
    Cannot be harmed by acid.
    Sustains dexterity.
   
    Combat info:
    6.2 blows/round.
    With +0 STR and +2 DEX you would get 6.5 blows
    Average damage/round: 361.2.
   
b) a Heavy Crossbow of Power (x4) (+12,+23)
    Dropped by a nether wraith at 2100 feet (level 42)
   
c) a Ring of Damage (+0,+11)
    Found lying on the floor in a vault at 2100 feet (level 42)
   
d) a Ring of Resist Poison
    Dropped by a vampire lord at 2000 feet (level 40)
   
    Provides resistance to poison.
   
e) an Amulet of Weaponmastery (+3,+2) <+2>
    Found lying on the floor of a cavern at 1450 feet (level 29)
   
    +2 strength.
    Provides resistance to disenchantment.
    Provides protection from fear.
    Sustains strength, constitution.
    Prevents paralysis. 
   
f) a Lantern of True Sight (8490 turns)
    Found lying on the floor at 1750 feet (level 35)
   
    Provides protection from blindness.
    Cannot be harmed by fire.
    Grants the ability to see invisible things. 
    Radius 2 light.
   
g) Augmented Chain Mail (Dwarven) (-2) [42,+23] <+1, +2, +3>
    Found lying on the floor in a pit at 1650 feet (level 33)
   
    +1 strength.
    +2 constitution.
    +3 infravision.
    Cannot be harmed by acid.
    Prevents paralysis. 
   
h) the Cloak 'Holcolleth' [1,+7] <+2, +3>
    Dropped by a chaos drake at 2000 feet (level 40)
   
    +2 intelligence.
    +2 wisdom.
    +3 stealth.
    Provides resistance to acid.
    Cannot be harmed by acid, fire.
   
    When activated, it puts to sleep the monsters around you.
    Takes 82 turns to recharge at your current speed.
    Your chance of success is 91.4%
   
i) a Small Metal Shield of Elvenkind [5,+17] <+2>
    Dropped by Medusa, the Gorgon at 2000 feet (level 40)
   
    +2 stealth.
    Provides resistance to acid, lightning, fire, cold, sound.
    Cannot be harmed by acid.
   
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
    Found lying on the floor at 1800 feet (level 36)
   
    +2 intelligence.
    +2 wisdom.
    +2 searching skill.
    Provides protection from blindness, confusion.
    Cannot be harmed by acid.
    Grants the ability to see invisible things. 
   
    When activated, it detects treasure and all creatures and maps an
    area nearby.
    Takes 84 to 165 turns to recharge at your current speed.
    Your chance of success is 88.8%
   
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
    Dropped by Khm, Son of Mm at 1100 feet (level 22)
   
    +1 light.
    Provides resistance to light.
    Cannot be harmed by acid, fire.
    Sustains constitution.
    Prevents paralysis. 
   
    When activated, it fires a magic missile with damage 3d4.
    Takes 3 turns to recharge at your current speed.
    Your chance of success is 90.6%
   
l) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5>
    Dropped by Adunaphel the Quiet at 2100 feet (level 42)
   
    +1 wisdom.
    +3 stealth.
    +5 infravision.
    Provides resistance to cold.
    Cannot be harmed by acid, fire.
    Feather Falling.  Prevents paralysis. 
   




  [Character Inventory]

a) 19 Potions of Cure Serious Wounds
b) 17 Potions of Cure Critical Wounds
c) 5 Potions of Healing
d) a Potion of *Healing*
    It can be thrown at creatures with damaging effect.
   
e) a Potion of Enlightenment
f) a Potion of Speed
g) 15 Scrolls of Phase Door
h) 6 Scrolls of Teleportation
i) a Scroll of Identify Rune
j) a Scroll of Banishment
k) 12 Scrolls of Satisfy Hunger
l) 4 Rods of Treasure Location (1 charging)
m) a Rod of Magic Mapping (charging)
n) a Rod of Frost Bolts
o) 2 Rods of Lightning Bolts
p) 4 Rods of Curing
q) 2 Rods of Teleport Other
r) a Rod of Recall
    Cannot be harmed by lightning.
   
s) 3 Wands of Teleport Other (22 charges)
t) 3 Staves of Teleportation (23 charges)




  [Character Quiver]

0) 15 Bolts of Slay Animal (1d5) (+8,+8)
    Slays animals.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 210.1 vs. animals, and 140 vs. others.
    25% chance of breaking upon contact.
   
1) 6 Bolts of Slay Dragon (1d5) (+9,+8)
    Slays dragons.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 245.1 vs. dragons, and 140 vs. others.
    25% chance of breaking upon contact.
   
2) 9 Bolts of Wounding (1d5) (+12,+13)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 162.2.
    25% chance of breaking upon contact.
   


  [Home Inventory]

a) 35 Potions of Cure Serious Wounds
b) a Potion of *Healing*
    It can be thrown at creatures with damaging effect.
   
c) 20 Scrolls of Satisfy Hunger
d) 17 Scrolls of Word of Recall
e) 3 Rods of Treasure Location
f) a Staff of *Destruction* (2 charges)
g) 2 Staves of Curing (8 charges)
h) 6 Staves of Teleportation (43 charges)
i) a Ring of Flames [+10]
    Found lying on the floor at 1050 feet (level 21)
   
    Provides resistance to fire.
   
j) Law Dragon Scale Mail (-2) [36,+16]
    Found lying on the floor at 2000 feet (level 40)
   
    Provides resistance to sound, shards.
   
k) a Small Metal Shield of Elvenkind [5,+10] <+1>
    Dropped by a mature white dragon at 1700 feet (level 34)
   
    +1 stealth.
    Provides resistance to acid, lightning, fire, cold, light.
    Cannot be harmed by acid.
   
l) the Dagger of Rilia (2d4) (+14,+13)
    Dropped by Kavlax the Many-Headed at 2000 feet (level 40)
   
    Slays trolls, orcs.
    Branded with poison.
    Provides resistance to poison, disenchantment.
    Cannot be harmed by acid.
   
    When activated, it fires a stinking cloud with damage 12.
    Takes 7 to 12 turns to recharge at your current speed.
    Your chance of success is 91.4%
   
    Combat info:
    5.2 blows/round.
    With +0 STR and +2 DEX you would get 5.5 blows
    Average damage/round: 302.4 vs. creatures not resistant to poison,
    302.4 vs. trolls, 302.4 vs. orcs, and 247.2 vs. others.
   
m) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
    Found lying on the floor at 1700 feet (level 34)
   
    Branded with fire.
    Provides resistance to fire.
    Cannot be harmed by acid.
   
    When activated, it creates a fire bolt with damage 9d8.
    Takes 13 to 24 turns to recharge at your current speed.
    Your chance of success is 91.9%
   
    Combat info:
    5.2 blows/round.
    With +0 STR and +2 DEX you would get 5.5 blows
    Average damage/round: 296.6 vs. creatures not resistant to fire,
    and 241.4 vs. others.
   
n) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
    Dropped by a death knight at 1950 feet (level 39)
   
    +2 attack speed.
    Slays animals.
    Branded with poison.
    Cannot be harmed by acid.
    Slows your metabolism.  Speeds regeneration. 
   
    Combat info:
    7.0 blows/round.
    With +2 STR and +0 DEX you would get 7.2 blows
    With +0 STR and +2 DEX you would get 7.2 blows
    Average damage/round: 368.9 vs. creatures not resistant to poison,
    338.8 vs. animals, and 308.7 vs. others.
   
o) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
    Dropped by Bullroarer the Hobbit at 550 feet (level 11)
   
    +2 dexterity.
    +2 stealth.
    Slays trolls, orcs.
    Cannot be harmed by acid.
    Feather Falling.  Grants the ability to see invisible things. 
   
    Combat info:
    4.3 blows/round.
    With +3 STR and +0 DEX you would get 4.5 blows
    With +0 STR and +2 DEX you would get 4.7 blows
    Average damage/round: 263.8 vs. trolls, 263.8 vs. orcs, and 207
    vs. others.
   
p) the Zweihander 'Mormegil' (3d6) (-15,-14) [-10] <-10>
    Dropped by Uvatha the Horseman at 2100 feet (level 42)
   
    -10 speed.
    Slays dragons (powerfully), undead.
    Branded with poison.
    Cannot be harmed by acid.
    Grants the ability to see invisible things.  Sustains your life
    force.  Aggravates creatures nearby.  Drains experience. 
   
    Combat info:
    3.5 blows/round.
    With +4 STR and +0 DEX you would get 4.0 blows
    With +0 STR and +2 DEX you would get 4.0 blows
    Average damage/round: 169.2 vs. creatures not resistant to poison,
    251.6 vs. dragons, 169.2 vs. undead, and 87.1 vs. others.
   
q) the Spear 'Nimloth' (1d6) (+11,+13) <+3>
    Dropped by Nr, the Dwarf at 1050 feet (level 21)
   
    +3 stealth.
    +3 speed.
    Slays undead.
    Branded with cold.
    Provides resistance to cold.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.  Blessed by the gods.
   
   
    Combat info:
    5.2 blows/round.
    With +0 STR and +2 DEX you would get 5.5 blows
    Average damage/round: 278.7 vs. creatures not resistant to cold,
    278.7 vs. undead, and 239.8 vs. others.
   
r) the Flail 'Totila' (3d6) (+16,+12) <+2>
    Dropped by Ulfang the Black at 2000 feet (level 40)
   
    +2 stealth.
    +2 speed.
    Slays evil creatures.
    Branded with fire.
    Provides resistance to fire.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
   
    When activated, it confuses a target monster.
    Takes 22 turns to recharge at your current speed.
    Your chance of success is 88.8%
   
    Combat info:
    4.1 blows/round.
    With +2 STR and +0 DEX you would get 4.3 blows
    With +0 STR and +2 DEX you would get 4.5 blows
    Average damage/round: 316.1 vs. creatures not resistant to fire,
    268.3 vs. evil creatures, and 220 vs. others.
   
s) 10 Seeker Bolts (4d5) (+3,+5)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 164.8.
    25% chance of breaking upon contact.
   
t) 20 Mithril Bolts (3d5) (+0,+0)
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 131.8.
    25% chance of breaking upon contact.
   
u) 21 Seeker Arrows (4d4) (+0,+0) {ignore}


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      151    50'  Reached level 2
      1383    100'  Killed Grip, Farmer Maggot's Dog
      1383    100'  Reached level 3
      1383    100'  Reached level 4
      1724    150'  Reached level 5
      2352    150'  Reached level 6
      2732    150'  Killed Fang, Farmer Maggot's Dog
      3602    150'  Killed Sméagol
      3602    150'  Reached level 7
      4484    300'  Reached level 8
      5322    350'  Reached level 9
      5850    350'  Reached level 10
      5999    400'  Found the Phial of Galadriel (LOST)
      6536    400'  Reached level 11
      7957    400'  Reached level 12
      8889    450'  Reached level 13
    10655    500'  Killed Grishnákh, the Hill Orc
    10655    500'  Reached level 14
    10969    550'  Reached level 15
    11111    550'  Killed Bullroarer the Hobbit
    11111    550'  Found the Long Sword 'Elvagil'
    12364    550'  Reached level 16
    14130    550'  Killed Wormtongue, Agent of Saruman
    14297    800'  Reached level 17
    14981    800'  Reached level 18
    15165    800'  Killed Golfimbul, the Hill Orc Chief
    15447    800'  Reached level 19
    15809    800'  Killed Ufthak of Cirith Ungol
    16886    850'  Reached level 20
    18666    950'  Killed Orfax, Son of Boldor
    18666    950'  Reached level 21
    20234    950'  Reached level 22
    21039  1000'  Killed Lagduf, the Snaga
    21478  1000'  Found the Set of Gauntlets 'Paurhach' (LOST)
    22138  1000'  Reached level 23
    23417  1050'  Reached level 24
    24836  1050'  Killed Nár, the Dwarf
    24837  1050'  Found the Spear 'Nimloth'
    26096  1100'  Reached level 25
    27856  1100'  Killed Khîm, Son of Mîm
    27874  1100'  Found the Set of Leather Gloves 'Cammithrim'
    28399  1100'  Killed Boldor, King of the Yeeks
    29431  1150'  Killed Gorbag, the Orc Captain
    29501  1150'  Killed Lokkak, the Ogre Chieftain
    29501  1150'  Reached level 26
    31545  1200'  Killed Azog, King of the Uruk-Hai
    31629  1200'  Killed Bolg, Son of Azog
    32224  1200'  Killed Brodda, the Easterling
    34482  1200'  Killed Shagrat, the Orc Captain
    34794  1200'  Killed Lugdush, the Uruk
    34809  1200'  Killed Uglúk, the Uruk
    34914  1200'  Reached level 27
    37469  1200'  Killed Ibun, Son of Mîm
    38162  1200'  Killed Sangahyando of Umbar
    38360  1200'  Reached level 28
    38360  1200'  Reached level 29
    38360  1200'  Reached level 30
    38360  1200'  Reached level 31
    39658  1200'  Killed Angamaitë of Umbar
    47984  1550'  Reached level 32
    47984  1550'  Reached level 33
    49220  1600'  Killed Mughash the Kobold Lord
    49220  1600'  Found the Katana 'Aglarang'
    56318  1700'  Found the Dagger 'Narthanc'
    57141  1700'  Reached level 33
    63947  1800'  Found the Iron Helm 'Holhenneth'
    64889  1800'  Killed Bill the Stone Troll
    64895  1800'  Killed Tom the Stone Troll
    65015  1800'  Killed Bert the Stone Troll
    68998  1950'  Reached level 34
    68998  1950'  Reached level 35
    69800  1950'  Killed Beorn, the Shape-Changer
    70023  1950'  Found the Short Sword 'Dagmor'
    72057  2000'  Killed Ulfast, Son of Ulfang
    72249  2000'  Found the Cloak 'Holcolleth'
    72460  2000'  Killed The Queen Ant
    73279  2000'  Reached level 35
    73496  2000'  Reached level 35
    76019  2000'  Killed Ulwarth, Son of Ulfang
    76096  2000'  Killed Ulfang the Black
    76115  2000'  Found the Flail 'Totila'
    76428  2000'  Killed Kavlax the Many-Headed
    76428  2000'  Found the Dagger of Rilia
    77768  2000'  Reached level 35
    77806  2000'  Killed Medusa, the Gorgon
    78346  2000'  Reached level 35
    80782  2100'  Killed Adunaphel the Quiet
    80784  2100'  Found the Pair of Leather Boots of Radagast
    81013  2100'  Killed Uvatha the Horseman
    81013  2100'  Found the Zweihander 'Mormegil'
    81014  2100'  Killed Eöl, the Dark Elf
    81124  2100'  Killed Lorgan, Chief of the Easterlings
    82347  2100'  Killed Vargo, Tyrant of Fire
    82567  2100'  Reached level 36
    82717  2100'  Killed Draebor, the Imp
    83487  2100'  Reached level 36
    83685  2100'  Reached level 36
    85890  2150'  Killed Ren the Unclean
    85890  2150'  Reached level 36
    90348  2200'  Killed Gorlim, Betrayer of Barahir
    93001  2250'  Killed Itangast the Fire Drake


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Highlight player with cursor between turns  : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier          : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)


geoff_tewierik April 4, 2018 15:27

About to pop over into CL41. 3 stats are maxed on self.

Holding onto a couple of swaps in my inventory to cover for some holes I have, dependant on what I'm facing. Seems this is the way forward, hunt for more stuff to cover the holes and then get down to the bottom.

Code:

  [Angband 4.1.2 Character Dump]

 Name  Pike        Age            25          Self  RB  CB  EB  Best
 Race  Half-Troll  Height      7'11"  STR! 18/100  +4  +3  +7 18/***
 Class  Warrior      Weight    18st 6lb  INT! 18/100  -4  -2  +2  18/60
 Title  Champion    Turns used:          WIS:    17  -2  -2  +4    17
 HP    840/840      Game        951246  DEX! 18/100  -4  +2  +5 18/130
 SP    0/0          Standard    132021  CON:  18/88  +3  +2  +5 18/188
                    Resting      4448

 Level                40    Armor      [54,+95]    Saving Throw    52%
 Cur Exp          1492509                          Stealth          Bad
 Max Exp          1492509    Melee      6d5,+53    Disarm - phys.  81%
 Adv Exp          1500000    To-hit      90,+43    Disarm - magic  50%
                            Blows      6.5/turn    Magic Devices    42
 Gold              508229                          Searching        49%
 Burden          191.1 lb    Shoot to-dam    +28    Infravision    30 ft
 Overweight      11.2 lb    To-hit      75,+44    Speed      x2.0 (10)
 Max Depth    2900' (L58)    Shots        1/turn

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and blue leprous skin.



rAcid:.......++.... Nexus:.............
rElec:........+.... Nethr:.............
rFire:........++... Chaos:.............
rCold:........++... Disen:....+........
rPois:...+......... pFear:....+.......+
rLite:........++... pBlnd:.....+..++...
rDark:........+.... pConf:.........+...
Sound:......+...... pStun:.........+...
Shard:......+...... HLife:.............

Regen:.........+..+ Stea.:.......+.....
  ESP:............. Sear.:.............
Invis:.....+...+... Infra:............+
FrAct:....+.....+.. Tunn.:.............
Feath:............. Speed:+..........+.
S.Dig:............. Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.........+...


  [Character Equipment]

a) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>
    Dropped by Mughash the Kobold Lord at 1600 feet (level 32)
   
    +5 dexterity.
    +5 speed.
    +1 attack speed.
    Cannot be harmed by acid.
    Sustains dexterity.
   
    Combat info:
    6.5 blows/round.
    With +0 STR and +2 DEX you would get 6.8 blows
    Average damage/round: 478.8.
   
b) a Heavy Crossbow of Power (x4) (+11,+28)
    Dropped by a Maia at 2800 feet (level 56)
   
c) a Ring of Damage (+0,+13)
    Found lying on the floor at 2750 feet (level 55)
   
d) a Ring of Resist Poison
    Dropped by a vampire lord at 2000 feet (level 40)
   
    Provides resistance to poison.
   
e) an Amulet of Weaponmastery (+3,+2) <+2>
    Found lying on the floor of a cavern at 1450 feet (level 29)
   
    +2 strength.
    Provides resistance to disenchantment.
    Provides protection from fear.
    Sustains strength, constitution.
    Prevents paralysis. 
   
f) a Lantern of True Sight (12779 turns)
    Found lying on the floor at 1750 feet (level 35)
   
    Provides protection from blindness.
    Cannot be harmed by fire.
    Grants the ability to see invisible things. 
    Radius 2 light.
   
g) Law Dragon Scale Mail (-2) [36,+16]
    Found lying on the floor at 2000 feet (level 40)
   
    Provides resistance to sound, shards.
   
h) the Cloak 'Holcolleth' [1,+10] <+2, +3>
    Dropped by a chaos drake at 2000 feet (level 40)
   
    +2 intelligence.
    +2 wisdom.
    +3 stealth.
    Provides resistance to acid.
    Cannot be harmed by acid, fire.
   
    When activated, it puts to sleep the monsters around you.
    Takes 110 turns to recharge at your current speed.
    Your chance of success is 91.9%
   
i) the Leather Shield of Celegorm [8,+20]
    Found lying on the floor in a vault at 2500 feet (level 50)
   
    Provides resistance to acid, lightning, fire, cold, light, dark.
    Provides protection from blindness.
    Cannot be harmed by acid.
   
j) the Golden Crown of Gondor [0,+15] <+3, +2, +1>
    Dropped by Scatha the Worm at 2350 feet (level 47)
   
    +3 strength.
    +2 wisdom.
    +3 constitution.
    +1 light.
    Provides resistance to fire, cold, light.
    Provides protection from blindness, confusion, stunning.
    Cannot be harmed by acid.
    Speeds regeneration.  Grants the ability to see invisible things.
   
   
    When activated, it heals 500 hit points.
    Takes 500 turns to recharge at your current speed.
    Your chance of success is 85.0%
   
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
    Dropped by an ethereal dragon at 2900 feet (level 58)
   
    +2 strength.
    +2 constitution.
    Cannot be harmed by acid, fire.
    Prevents paralysis. 
   
l) a Pair of Mithril Shod Boots of Speed [8,+10] <+6>
    Dropped by Ar-Pharazn the Golden at 2450 feet (level 49)
   
    +6 speed.
    Cannot be harmed by acid, fire.
   




  [Character Inventory]

a) 40 Potions of Cure Serious Wounds
b) 31 Potions of Cure Critical Wounds
c) 2 Potions of Healing
d) 2 Potions of Enlightenment
e) 20 Scrolls of Phase Door
f) 3 Scrolls of Teleportation
g) 16 Scrolls of Satisfy Hunger
h) 2 Rods of Detection
    Cannot be harmed by lightning.
   
i) 3 Rods of Magic Mapping
j) 7 Rods of Frost Bolts
k) a Rod of Restoration (charging)
    Cannot be harmed by lightning.
   
l) a Rod of Drain Life
m) 6 Rods of Teleport Other
n) 2 Rods of Recall (1 charging)
    Cannot be harmed by lightning.
   
o) 8 Wands of Teleport Other (39 charges)
p) 2 Wands of Drain Life (7 charges)
q) 2 Staves of Teleportation (14 charges)
r) a Staff of Speed (5 charges)
s) the Hard Leather Cap of Thranduil [2,+10] <+2>
    Dropped by The Balrog of Moria at 2700 feet (level 54)
   
    +2 intelligence.
    +2 wisdom.
    Provides protection from blindness.
    Cannot be harmed by acid.
    Grants telepathy. 
   
t) a Pair of Mithril Shod Boots of Stability [8,+13]
    Bought from a store
   
    Provides resistance to nexus.
    Cannot be harmed by acid, fire.
    Feather Falling. 
   




  [Character Quiver]

0) 6 Bolts (1d5) (+4,+7)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 158.1.
    25% chance of breaking upon contact.
   
1) 10 Bolts of Slay Undead (1d5) (+10,+8)
    Slays undead.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 286.6 vs. undead, and 163.8 vs. others.
    25% chance of breaking upon contact.
   
2) 13 Bolts of Wounding (1d5) (+14,+15)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 193.2.
    25% chance of breaking upon contact.
   
3) 11 Mithril Bolts (3d5) (+2,+7)
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 183.
    25% chance of breaking upon contact.
   


  [Home Inventory]

a) 7 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
   
b) 4 Scrolls of Banishment
c) a Scroll of Mass Banishment
d) 4 Scrolls of *Destruction*
e) a Staff of *Destruction* (2 charges)
f) 7 Staves of Teleportation (49 charges)
g) the Amulet of Carlammas <+1, +3>
    Dropped by Scatha the Worm at 2350 feet (level 47)
   
    +1 strength.
    +3 constitution.
    Provides resistance to fire.
   
    When activated, it grants you protection from evil for 1d25 plus 3
    times your character level turns.
    Takes 452 to 900 turns to recharge at your current speed.
    Your chance of success is 82.0%
   
h) Augmented Chain Mail of Elvenkind (-2) [42,+18] <+1>
    Dropped by Ar-Pharazn the Golden at 2450 feet (level 49)
   
    +1 stealth.
    Provides resistance to acid, lightning, fire, cold, chaos.
    Cannot be harmed by acid.
   
i) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
    Dropped by a young black dragon at 2450 feet (level 49)
   
    +4 strength.
    +2 dexterity.
    +4 constitution.
    -1 stealth.
    Provides resistance to acid, lightning, fire, cold.
    Provides protection from fear.
    Cannot be harmed by acid.
    Grants telepathy.  Grants the ability to see invisible things. 
   
j) the Steel Helm of Hammerhand [9,+20] <+3>
    Dropped by a ninja at 2800 feet (level 56)
   
    +3 strength.
    +3 dexterity.
    +3 constitution.
    Provides resistance to acid, cold, dark, nexus.
    Cannot be harmed by acid.
    Prevents paralysis. 
   
k) the Set of Gauntlets of Eöl [3,+14] <+3>
    Found lying on the floor at 2650 feet (level 53)
   
    +3 intelligence.
    Provides immunity to fire.
    Provides resistance to lightning, poison, dark.
    Cannot be harmed by acid, fire.
    Feather Falling.  Prevents paralysis.  Aggravates creatures
    nearby. 
   
    When activated, it fires a mana bolt with damage 12d8.
    Takes 62 to 120 turns to recharge at your current speed.
    Your chance of success is 80.2%
   
l) the Dagger of Rilia (2d4) (+14,+13)
    Dropped by Kavlax the Many-Headed at 2000 feet (level 40)
   
    Slays trolls, orcs.
    Branded with poison.
    Provides resistance to poison, disenchantment.
    Cannot be harmed by acid.
   
    When activated, it fires a stinking cloud with damage 12.
    Takes 10 to 16 turns to recharge at your current speed.
    Your chance of success is 91.9%
   
    Combat info:
    5.5 blows/round.
    With +0 STR and +2 DEX you would get 5.8 blows
    Average damage/round: 405.1 vs. creatures not resistant to poison,
    405.1 vs. trolls, 405.1 vs. orcs, and 345.7 vs. others.
   
m) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1>
    Found lying on the floor in a vault at 2300 feet (level 46)
   
    +2 strength.
    +2 dexterity.
    +2 constitution.
    +1 attack speed.
    Slays dragons, giants, trolls, orcs, animals.
    Cannot be harmed by acid.
   
    Combat info:
    6.5 blows/round.
    With +0 STR and +2 DEX you would get 6.8 blows
    Average damage/round: 515.4 vs. dragons, 515.4 vs. giants, 515.4
    vs. trolls, 515.4 vs. orcs, 466.3 vs. animals, and 416.5 vs.
    others.
   
n) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
    Dropped by a death knight at 1950 feet (level 39)
   
    +2 attack speed.
    Slays animals.
    Branded with poison.
    Cannot be harmed by acid.
    Slows your metabolism.  Speeds regeneration. 
   
    Combat info:
    7.5 blows/round.
    With +0 STR and +2 DEX you would get 7.8 blows
    Average damage/round: 513.4 vs. creatures not resistant to poison,
    480.1 vs. animals, and 447.7 vs. others.
   
o) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
    Dropped by Bullroarer the Hobbit at 550 feet (level 11)
   
    +2 dexterity.
    +2 stealth.
    Slays trolls, orcs.
    Cannot be harmed by acid.
    Feather Falling.  Grants the ability to see invisible things. 
   
    Combat info:
    5.2 blows/round.
    With +0 STR and +2 DEX you would get 5.5 blows
    Average damage/round: 400.8 vs. trolls, 400.8 vs. orcs, and 331.3
    vs. others.
   
p) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2>
    Dropped by a young black dragon at 2500 feet (level 50)
   
    +2 strength.
    Slays dragons (powerfully).
    Branded with poison, fire.
    Provides resistance to fire, poison.
    Cannot be harmed by acid.
    Slows your metabolism.  Speeds regeneration.  Prevents paralysis.
   
   
    Combat info:
    4.7 blows/round.
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 466.4 vs. creatures not resistant to poison,
    466.4 vs. creatures not resistant to fire, 579.7 vs. dragons, and
    353.6 vs. others.
   
q) the Zweihander 'Mormegil' (3d6) (-15,-14) [-10] <-10>
    Dropped by Uvatha the Horseman at 2100 feet (level 42)
   
    -10 speed.
    Slays dragons (powerfully), undead.
    Branded with poison.
    Cannot be harmed by acid.
    Grants the ability to see invisible things.  Sustains your life
    force.  Aggravates creatures nearby.  Drains experience. 
   
    Combat info:
    4.3 blows/round.
    With +0 STR and +2 DEX you would get 4.7 blows
    Average damage/round: 272.5 vs. creatures not resistant to poison,
    374.5 vs. dragons, 272.5 vs. undead, and 170.9 vs. others.
   
r) the Spear 'Nimloth' (1d6) (+11,+13) <+3>
    Dropped by Nr, the Dwarf at 1050 feet (level 21)
   
    +3 stealth.
    +3 speed.
    Slays undead.
    Branded with cold.
    Provides resistance to cold.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.  Blessed by the gods.
   
   
    Combat info:
    5.5 blows/round.
    With +0 STR and +2 DEX you would get 5.8 blows
    Average damage/round: 378.5 vs. creatures not resistant to cold,
    378.5 vs. undead, and 337.4 vs. others.
   
s) the Scythe 'Avavir' (5d3) (+18,+12) [+30] <+3, +1>
    Found lying on the floor at 2350 feet (level 47)
   
    +3 dexterity.
    +3 speed.
    +1 light.
    Branded with cold, fire.
    Provides resistance to fire, cold, light.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.  Prevents paralysis. 
   
    When activated, it returns you from the dungeon or takes you to
    the dungeon after a short delay.
    Takes 400 turns to recharge at your current speed.
    Your chance of success is 85.0%
   
    Combat info:
    4.7 blows/round.
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 431.7 vs. creatures not resistant to cold,
    431.7 vs. creatures not resistant to fire, and 324.1 vs. others.
   
t) the Flail 'Totila' (3d6) (+16,+12) <+2>
    Dropped by Ulfang the Black at 2000 feet (level 40)
   
    +2 stealth.
    +2 speed.
    Slays evil creatures.
    Branded with fire.
    Provides resistance to fire.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
   
    When activated, it confuses a target monster.
    Takes 30 turns to recharge at your current speed.
    Your chance of success is 89.5%
   
    Combat info:
    5.0 blows/round.
    With +0 STR and +2 DEX you would get 5.2 blows
    Average damage/round: 457.5 vs. creatures not resistant to fire,
    399 vs. evil creatures, and 341 vs. others.
   
u) 10 Seeker Bolts (4d5) (+3,+5)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 187.2.
    25% chance of breaking upon contact.
   
v) 26 Mithril Bolts of Wounding (3d5) (+11,+15)
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 218.4.
    25% chance of breaking upon contact.
   
w) 34 Arrows of Venom (1d4) (+7,+8)
    Branded with poison.
   
x) 21 Seeker Arrows (4d4) (+0,+0) {ignore}


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      151    50'  Reached level 2
      1383    100'  Killed Grip, Farmer Maggot's Dog
      1383    100'  Reached level 3
      1383    100'  Reached level 4
      1724    150'  Reached level 5
      2352    150'  Reached level 6
      2732    150'  Killed Fang, Farmer Maggot's Dog
      3602    150'  Killed Sméagol
      3602    150'  Reached level 7
      4484    300'  Reached level 8
      5322    350'  Reached level 9
      5850    350'  Reached level 10
      5999    400'  Found the Phial of Galadriel (LOST)
      6536    400'  Reached level 11
      7957    400'  Reached level 12
      8889    450'  Reached level 13
    10655    500'  Killed Grishnákh, the Hill Orc
    10655    500'  Reached level 14
    10969    550'  Reached level 15
    11111    550'  Killed Bullroarer the Hobbit
    11111    550'  Found the Long Sword 'Elvagil'
    12364    550'  Reached level 16
    14130    550'  Killed Wormtongue, Agent of Saruman
    14297    800'  Reached level 17
    14981    800'  Reached level 18
    15165    800'  Killed Golfimbul, the Hill Orc Chief
    15447    800'  Reached level 19
    15809    800'  Killed Ufthak of Cirith Ungol
    16886    850'  Reached level 20
    18666    950'  Killed Orfax, Son of Boldor
    18666    950'  Reached level 21
    20234    950'  Reached level 22
    21039  1000'  Killed Lagduf, the Snaga
    21478  1000'  Found the Set of Gauntlets 'Paurhach' (LOST)
    22138  1000'  Reached level 23
    23417  1050'  Reached level 24
    24836  1050'  Killed Nár, the Dwarf
    24837  1050'  Found the Spear 'Nimloth'
    26096  1100'  Reached level 25
    27856  1100'  Killed Khîm, Son of Mîm
    27874  1100'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
    28399  1100'  Killed Boldor, King of the Yeeks
    29431  1150'  Killed Gorbag, the Orc Captain
    29501  1150'  Killed Lokkak, the Ogre Chieftain
    29501  1150'  Reached level 26
    31545  1200'  Killed Azog, King of the Uruk-Hai
    31629  1200'  Killed Bolg, Son of Azog
    32224  1200'  Killed Brodda, the Easterling
    34482  1200'  Killed Shagrat, the Orc Captain
    34794  1200'  Killed Lugdush, the Uruk
    34809  1200'  Killed Uglúk, the Uruk
    34914  1200'  Reached level 27
    37469  1200'  Killed Ibun, Son of Mîm
    38162  1200'  Killed Sangahyando of Umbar
    38360  1200'  Reached level 28
    38360  1200'  Reached level 29
    38360  1200'  Reached level 30
    38360  1200'  Reached level 31
    39658  1200'  Killed Angamaitë of Umbar
    47984  1550'  Reached level 32
    47984  1550'  Reached level 33
    49220  1600'  Killed Mughash the Kobold Lord
    49220  1600'  Found the Katana 'Aglarang'
    56318  1700'  Found the Dagger 'Narthanc' (LOST)
    57141  1700'  Reached level 33
    63947  1800'  Found the Iron Helm 'Holhenneth' (LOST)
    64889  1800'  Killed Bill the Stone Troll
    64895  1800'  Killed Tom the Stone Troll
    65015  1800'  Killed Bert the Stone Troll
    68998  1950'  Reached level 34
    68998  1950'  Reached level 35
    69800  1950'  Killed Beorn, the Shape-Changer
    70023  1950'  Found the Short Sword 'Dagmor'
    72057  2000'  Killed Ulfast, Son of Ulfang
    72249  2000'  Found the Cloak 'Holcolleth'
    72460  2000'  Killed The Queen Ant
    73279  2000'  Reached level 35
    73496  2000'  Reached level 35
    76019  2000'  Killed Ulwarth, Son of Ulfang
    76096  2000'  Killed Ulfang the Black
    76115  2000'  Found the Flail 'Totila'
    76428  2000'  Killed Kavlax the Many-Headed
    76428  2000'  Found the Dagger of Rilia
    77768  2000'  Reached level 35
    77806  2000'  Killed Medusa, the Gorgon
    78346  2000'  Reached level 35
    80782  2100'  Killed Adunaphel the Quiet
    80784  2100'  Found the Pair of Leather Boots of Radagast (LOST)
    81013  2100'  Killed Uvatha the Horseman
    81013  2100'  Found the Zweihander 'Mormegil'
    81014  2100'  Killed Eöl, the Dark Elf
    81124  2100'  Killed Lorgan, Chief of the Easterlings
    82347  2100'  Killed Vargo, Tyrant of Fire
    82567  2100'  Reached level 36
    82717  2100'  Killed Draebor, the Imp
    83487  2100'  Reached level 36
    83685  2100'  Reached level 36
    85890  2150'  Killed Ren the Unclean
    85890  2150'  Reached level 36
    90348  2200'  Killed Gorlim, Betrayer of Barahir
    93001  2250'  Killed Itangast the Fire Drake
    94177  2300'  Reached level 37
    95964  2300'  Found the Rapier 'Careth Asdriag'
    98080  2350'  Killed Scatha the Worm
    98080  2350'  Reached level 38
    98080  2350'  Found the Amulet of Carlammas
    98104  2350'  Found the Golden Crown of Gondor
    98452  2350'  Found the Scythe 'Avavir'
    99769  2350'  Killed Akhorahil the Blind
    101745  2400'  Killed Waldern, King of Water
    103799  2450'  Killed Ar-PharazÃn the Golden
    105084  2450'  Found the Iron Helm of Dor-Lómin
    105348  2450'  Reached level 39
    105828  2500'  Found the Zweihander 'Gurthang'
    105853  2500'  Reached level 39
    105882  2500'  Killed Mîm, Betrayer of Turin
    105905  2500'  Killed Smaug the Golden
    107324  2500'  Reached level 39
    107541  2500'  Found the Leather Shield of Celegorm
    108420  2550'  Killed Quaker, Master of Earth
    110347  2600'  Reached level 40
    111056  2600'  Found the Lucerne Hammer 'Turmil' (LOST)
    111842  2650'  Found the Set of Gauntlets of Eöl
    114358  2700'  Killed The Balrog of Moria
    114358  2700'  Found the Hard Leather Cap of Thranduil
    114367  2700'  Found the Set of Gauntlets 'Paurnen' (LOST)
    114475  2700'  Reached level 40
    117829  2700'  Reached level 40
    124469  2800'  Found the Steel Helm of Hammerhand
    124759  2800'  Reached level 40
    124943  2800'  Found the Dagger 'Belangil' (LOST)
    130335  2900'  Found the Set of Leather Gloves 'Cambeleg'


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Highlight player with cursor between turns  : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier          : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)


Pete Mack April 4, 2018 15:38

With that character, I'd pick Dorlomin over Gondor. HT needs DEX, and all characters want ESP. Gondor as a swap if you are concerned about confusion.
You have a lot of useless weapons at home. Ditch them.
Possibly Damage ring as a swap for rPoison when you meet a tough (nonpoisonous) monster.

geoff_tewierik April 5, 2018 00:43

Quote:

Originally Posted by Pete Mack (Post 128927)
With that character, I'd pick Dorlomin over Gondor. HT needs DEX, and all characters want ESP. Gondor as a swap if you are concerned about confusion.
You have a lot of useless weapons at home. Ditch them.
Possibly Damage ring as a swap for rPoison when you meet a tough (nonpoisonous) monster.

Was having issues with Conf and Stun down at current depths, hence keeping Crown and switching in Thranduil as needed.

Just to clarify.

A) Run two =Poi and switch in the =Dam when required.

Or

B) Run two =Dam and switch in a =Poi when required.

Derakon April 5, 2018 00:51

Permanent poison resistance does not stack with permanent poison resistance, only with temporary resistance. There's no point in wearing two Rings of Resist Poison.

geoff_tewierik April 5, 2018 02:02

Quote:

Originally Posted by Derakon (Post 128931)
Permanent poison resistance does not stack with permanent poison resistance, only with temporary resistance. There's no point in wearing two Rings of Resist Poison.

There you go, something I'd forgotten, thanks.

geoff_tewierik April 5, 2018 06:39

Well that was fun. Picked up +20 in speed via ring and Cubragol, thanks Dwar and Saruman respectively. Maxed out another stat on self, just WIS to go.

Kept the Star, dropped Lantern of True Sight to free up an inventory slot by dropping the -Mapping.

Code:

  [Angband 4.1.2 Character Dump]

 Name  Pike        Age            25          Self  RB  CB  EB  Best
 Race  Half-Troll  Height      7'11"  STR! 18/100  +4  +3  +7 18/***
 Class  Warrior      Weight    18st 6lb  INT! 18/100  -4  -2  +2  18/60
 Title  Hero        Turns used:          WIS:  18/62  -2  -2  +4  18/62
 HP    1051/1051    Game      1032261  DEX! 18/100  -4  +2  +5 18/130
 SP    0/0          Standard    151974  CON! 18/100  +3  +2  +5 18/200
                    Resting      5985

 Level                44    Armor      [54,+97]    Saving Throw    58%
 Cur Exp          2631363                          Stealth          Bad
 Max Exp          2631363    Melee      6d5,+41    Disarm - phys.  98%
 Adv Exp          2880000    To-hit      96,+43    Disarm - magic  65%
                            Blows      6.5/turn    Magic Devices    44
 Gold              868741                          Searching        53%
 Burden          172.2 lb    Shoot to-dam    +14    Infravision    30 ft
 Overweight      -7.7 lb    To-hit      81,+43    Speed      x3.8 (31)
 Max Depth    3150' (L63)    Shots        1/turn

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and blue leprous skin.



rAcid:.......++.... Nexus:.............
rElec:........+.... Nethr:.............
rFire:.+......++... Chaos:.............
rCold:........++... Disen:....+........
rPois:...+......... pFear:....+.......+
rLite:........++... pBlnd:........++...
rDark:........+.... pConf:.........+...
Sound:......+...... pStun:.........+...
Shard:......+...... HLife:.............

Regen:.........+..+ Stea.:.......+.....
  ESP:............. Sear.:.............
Invis:.....+...+... Infra:............+
FrAct:....+.....+.. Tunn.:.............
Feath:............. Speed:+++........+.
S.Dig:............. Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+...+...


  [Character Equipment]

a) the Katana 'Aglarang' (6d5) (+10,+11) <+5, +1>
    Dropped by Mughash the Kobold Lord at 1600 feet (level 32)
   
    +5 dexterity.
    +5 speed.
    +1 attack speed.
    Cannot be harmed by acid.
    Sustains dexterity.
   
    Combat info:
    6.5 blows/round.
    With +0 STR and +2 DEX you would get 6.8 blows
    Average damage/round: 400.2.
   
b) the Light Crossbow 'Cubragol' (x3) (+10,+14) <+10>
    Dropped by Saruman of Many Colours at 3150 feet (level 63)
   
    +10 speed.
    Branded with fire.
    Provides resistance to fire.
    Cannot be harmed by acid, fire.
   
c) a Ring of Speed <+10>
    Dropped by Dwar, Dog Lord of Waw at 3100 feet (level 62)
   
    +10 speed.
   
d) a Ring of Resist Poison
    Dropped by a vampire lord at 2000 feet (level 40)
   
    Provides resistance to poison.
   
e) an Amulet of Weaponmastery (+3,+2) <+2>
    Found lying on the floor of a cavern at 1450 feet (level 29)
   
    +2 strength.
    Provides resistance to disenchantment.
    Provides protection from fear.
    Sustains strength, constitution.
    Prevents paralysis. 
   
f) the Star of Elendil <+3>
    Dropped by Dwar, Dog Lord of Waw at 3100 feet (level 62)
   
    +3 light.
    Cannot be harmed by fire.
    Grants the ability to see invisible things. 
    Radius 3 light.
   
    When activated, it maps the area around you.
    Takes 193 to 380 turns to recharge at your current speed.
    Your chance of success is 87.9%
   
g) Law Dragon Scale Mail (-2) [36,+16]
    Found lying on the floor at 2000 feet (level 40)
   
    Provides resistance to sound, shards.
   
h) the Cloak 'Holcolleth' [1,+11] <+2, +3>
    Dropped by a chaos drake at 2000 feet (level 40)
   
    +2 intelligence.
    +2 wisdom.
    +3 stealth.
    Provides resistance to acid.
    Cannot be harmed by acid, fire.
   
    When activated, it puts to sleep the monsters around you.
    Takes 209 turns to recharge at your current speed.
    Your chance of success is 92.2%
   
i) the Leather Shield of Celegorm [8,+20]
    Found lying on the floor in a vault at 2500 feet (level 50)
   
    Provides resistance to acid, lightning, fire, cold, light, dark.
    Provides protection from blindness.
    Cannot be harmed by acid.
   
j) the Golden Crown of Gondor [0,+15] <+3, +2, +1>
    Dropped by Scatha the Worm at 2350 feet (level 47)
   
    +3 strength.
    +2 wisdom.
    +3 constitution.
    +1 light.
    Provides resistance to fire, cold, light.
    Provides protection from blindness, confusion, stunning.
    Cannot be harmed by acid.
    Speeds regeneration.  Grants the ability to see invisible things.
   
   
    When activated, it heals 500 hit points.
    Takes 950 turns to recharge at your current speed.
    Your chance of success is 85.6%
   
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
    Dropped by an ethereal dragon at 2900 feet (level 58)
   
    +2 strength.
    +2 constitution.
    Cannot be harmed by acid, fire.
    Prevents paralysis. 
   
l) a Pair of Mithril Shod Boots of Speed [8,+11] <+6>
    Dropped by Ar-Pharazn the Golden at 2450 feet (level 49)
   
    +6 speed.
    Cannot be harmed by acid, fire.
   




  [Character Inventory]

a) 23 Potions of Cure Serious Wounds
b) 32 Potions of Cure Critical Wounds
c) 3 Potions of Restore Life Levels
d) a Potion of Speed
e) 20 Scrolls of Phase Door
f) 3 Scrolls of Teleportation
g) 4 Rods of Detection
    Cannot be harmed by lightning.
   
h) 7 Rods of Frost Bolts
i) a Rod of Cold Balls
j) 2 Rods of Restoration (1 charging)
    Cannot be harmed by lightning.
   
k) a Rod of Drain Life
l) 8 Rods of Teleport Other
m) 2 Rods of Recall
    Cannot be harmed by lightning.
   
n) 8 Wands of Teleport Other (43 charges)
o) 5 Wands of Drain Life (20 charges)
p) a Staff of Teleportation (3 charges)
q) 3 Staves of Speed (18 charges)
r) a Ring of Damage (+0,+13)
    Found lying on the floor at 2750 feet (level 55)
   
s) the Hard Leather Cap of Thranduil [2,+10] <+2>
    Dropped by The Balrog of Moria at 2700 feet (level 54)
   
    +2 intelligence.
    +2 wisdom.
    Provides protection from blindness.
    Cannot be harmed by acid.
    Grants telepathy. 
   
t) a Pair of Mithril Shod Boots of Stability [8,+13]
    Bought from a store
   
    Provides resistance to nexus.
    Cannot be harmed by acid, fire.
    Feather Falling. 
   




  [Character Quiver]

0) 10 Seeker Bolts (4d5) (+3,+5)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 193.4 vs. creatures not resistant to fire,
    and 96.7 vs. others.
    25% chance of breaking upon contact.
   
1) 3 Mithril Bolts (3d5) (+2,+7)
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 187.2 vs. creatures not resistant to fire,
    and 93.6 vs. others.
    25% chance of breaking upon contact.
   
2) 18 Mithril Bolts of Lightning (3d5) (+12,+8)
    Branded with lightning.
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 195.3 vs. creatures not resistant to fire,
    195.3 vs. creatures not resistant to lightning, and 97.6 vs.
    others.
    25% chance of breaking upon contact.
   


  [Home Inventory]

a) 7 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
   
b) 7 Scrolls of Banishment
c) 2 Scrolls of Mass Banishment
d) 4 Scrolls of *Destruction*
e) a Staff of *Destruction* (2 charges)
f) 7 Staves of Teleportation (49 charges)
g) the Amulet of Carlammas <+1, +3>
    Dropped by Scatha the Worm at 2350 feet (level 47)
   
    +1 strength.
    +3 constitution.
    Provides resistance to fire.
   
    When activated, it grants you protection from evil for 1d25 plus 3
    times your character level turns.
    Takes 858 to 1710 turns to recharge at your current speed.
    Your chance of success is 82.7%
   
h) Augmented Chain Mail of Elvenkind (-2) [42,+18] <+1>
    Dropped by Ar-Pharazn the Golden at 2450 feet (level 49)
   
    +1 stealth.
    Provides resistance to acid, lightning, fire, cold, chaos.
    Cannot be harmed by acid.
   
i) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
    Dropped by a young black dragon at 2450 feet (level 49)
   
    +4 strength.
    +2 dexterity.
    +4 constitution.
    -1 stealth.
    Provides resistance to acid, lightning, fire, cold.
    Provides protection from fear.
    Cannot be harmed by acid.
    Grants telepathy.  Grants the ability to see invisible things. 
   
j) the Steel Helm of Hammerhand [9,+20] <+3>
    Dropped by a ninja at 2800 feet (level 56)
   
    +3 strength.
    +3 dexterity.
    +3 constitution.
    Provides resistance to acid, cold, dark, nexus.
    Cannot be harmed by acid.
    Prevents paralysis. 
   
k) the Set of Gauntlets of Eöl [3,+14] <+3>
    Found lying on the floor at 2650 feet (level 53)
   
    +3 intelligence.
    Provides immunity to fire.
    Provides resistance to lightning, poison, dark.
    Cannot be harmed by acid, fire.
    Feather Falling.  Prevents paralysis.  Aggravates creatures
    nearby. 
   
    When activated, it fires a mana bolt with damage 12d8.
    Takes 117 to 228 turns to recharge at your current speed.
    Your chance of success is 80.9%
   
l) the Dagger of Rilia (2d4) (+14,+13)
    Dropped by Kavlax the Many-Headed at 2000 feet (level 40)
   
    Slays trolls, orcs.
    Branded with poison.
    Provides resistance to poison, disenchantment.
    Cannot be harmed by acid.
   
    When activated, it fires a stinking cloud with damage 12.
    Takes 19 to 30 turns to recharge at your current speed.
    Your chance of success is 92.2%
   
    Combat info:
    5.5 blows/round.
    With +0 STR and +2 DEX you would get 5.8 blows
    Average damage/round: 333 vs. creatures not resistant to poison,
    333 vs. trolls, 333 vs. orcs, and 273.6 vs. others.
   
m) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1>
    Found lying on the floor in a vault at 2300 feet (level 46)
   
    +2 strength.
    +2 dexterity.
    +2 constitution.
    +1 attack speed.
    Slays dragons, giants, trolls, orcs, animals.
    Cannot be harmed by acid.
   
    Combat info:
    6.5 blows/round.
    With +0 STR and +2 DEX you would get 6.8 blows
    Average damage/round: 430.3 vs. dragons, 430.3 vs. giants, 430.3
    vs. trolls, 430.3 vs. orcs, 381.2 vs. animals, and 331.4 vs.
    others.
   
n) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
    Dropped by a death knight at 1950 feet (level 39)
   
    +2 attack speed.
    Slays animals.
    Branded with poison.
    Cannot be harmed by acid.
    Slows your metabolism.  Speeds regeneration. 
   
    Combat info:
    7.5 blows/round.
    With +0 STR and +2 DEX you would get 7.8 blows
    Average damage/round: 416.7 vs. creatures not resistant to poison,
    383.5 vs. animals, and 351 vs. others.
   
o) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
    Dropped by Bullroarer the Hobbit at 550 feet (level 11)
   
    +2 dexterity.
    +2 stealth.
    Slays trolls, orcs.
    Cannot be harmed by acid.
    Feather Falling.  Grants the ability to see invisible things. 
   
    Combat info:
    5.2 blows/round.
    With +0 STR and +2 DEX you would get 5.5 blows
    Average damage/round: 332.4 vs. trolls, 332.4 vs. orcs, and 263
    vs. others.
   
p) the Bastard Sword 'Calris' (5d4) (+1,+20) <+5>
    Dropped by Harowen the Black Hand at 2900 feet (level 58)
   
    +5 constitution.
    Slays dragons (powerfully), demons, trolls, evil creatures.
    Provides resistance to disenchantment.
    Cannot be harmed by acid.
    Aggravates creatures nearby. 
   
    Combat info:
    5.0 blows/round.
    With +0 STR and +2 DEX you would get 5.2 blows
    Average damage/round: 604.5 vs. dragons, 467 vs. demons, 467 vs.
    trolls, 398 vs. evil creatures, and 329.5 vs. others.
   
q) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2>
    Dropped by a young black dragon at 2500 feet (level 50)
   
    +2 strength.
    Slays dragons (powerfully).
    Branded with poison, fire.
    Provides resistance to fire, poison.
    Cannot be harmed by acid.
    Slows your metabolism.  Speeds regeneration.  Prevents paralysis.
   
   
    Combat info:
    4.7 blows/round.
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 404.6 vs. creatures not resistant to poison,
    404.6 vs. creatures not resistant to fire, 517.8 vs. dragons, and
    291.7 vs. others.
   
r) the Zweihander 'Mormegil' (3d6) (-15,-14) [-10] <-10>
    Dropped by Uvatha the Horseman at 2100 feet (level 42)
   
    -10 speed.
    Slays dragons (powerfully), undead.
    Branded with poison.
    Cannot be harmed by acid.
    Grants the ability to see invisible things.  Sustains your life
    force.  Aggravates creatures nearby.  Drains experience. 
   
    Combat info:
    4.3 blows/round.
    With +0 STR and +2 DEX you would get 4.7 blows
    Average damage/round: 216.1 vs. creatures not resistant to poison,
    318.1 vs. dragons, 216.1 vs. undead, and 114.5 vs. others.
   
s) the Scythe 'Avavir' (5d3) (+18,+12) [+30] <+3, +1>
    Found lying on the floor at 2350 feet (level 47)
   
    +3 dexterity.
    +3 speed.
    +1 light.
    Branded with cold, fire.
    Provides resistance to fire, cold, light.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.  Prevents paralysis. 
   
    When activated, it returns you from the dungeon or takes you to
    the dungeon after a short delay.
    Takes 760 turns to recharge at your current speed.
    Your chance of success is 85.6%
   
    Combat info:
    4.7 blows/round.
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 369.8 vs. creatures not resistant to cold,
    369.8 vs. creatures not resistant to fire, and 262.2 vs. others.
   
t) the Flail 'Totila' (3d6) (+16,+12) <+2>
    Dropped by Ulfang the Black at 2000 feet (level 40)
   
    +2 stealth.
    +2 speed.
    Slays evil creatures.
    Branded with fire.
    Provides resistance to fire.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
   
    When activated, it confuses a target monster.
    Takes 57 turns to recharge at your current speed.
    Your chance of success is 89.9%
   
    Combat info:
    5.0 blows/round.
    With +0 STR and +2 DEX you would get 5.2 blows
    Average damage/round: 394.5 vs. creatures not resistant to fire,
    336 vs. evil creatures, and 277 vs. others.
   
u) 26 Mithril Bolts of Wounding (3d5) (+11,+15)
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 239.4 vs. creatures not resistant to fire,
    and 119.7 vs. others.
    25% chance of breaking upon contact.
   
v) 34 Arrows of Venom (1d4) (+7,+8)
    Branded with poison.
   
w) 21 Seeker Arrows (4d4) (+0,+0) {ignore}
x) 18 Seeker Arrows (4d4) (+6,+6)


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      151    50'  Reached level 2
      1383    100'  Killed Grip, Farmer Maggot's Dog
      1383    100'  Reached level 3
      1383    100'  Reached level 4
      1724    150'  Reached level 5
      2352    150'  Reached level 6
      2732    150'  Killed Fang, Farmer Maggot's Dog
      3602    150'  Killed Sméagol
      3602    150'  Reached level 7
      4484    300'  Reached level 8
      5322    350'  Reached level 9
      5850    350'  Reached level 10
      5999    400'  Found the Phial of Galadriel (LOST)
      6536    400'  Reached level 11
      7957    400'  Reached level 12
      8889    450'  Reached level 13
    10655    500'  Killed Grishnákh, the Hill Orc
    10655    500'  Reached level 14
    10969    550'  Reached level 15
    11111    550'  Killed Bullroarer the Hobbit
    11111    550'  Found the Long Sword 'Elvagil'
    12364    550'  Reached level 16
    14130    550'  Killed Wormtongue, Agent of Saruman
    14297    800'  Reached level 17
    14981    800'  Reached level 18
    15165    800'  Killed Golfimbul, the Hill Orc Chief
    15447    800'  Reached level 19
    15809    800'  Killed Ufthak of Cirith Ungol
    16886    850'  Reached level 20
    18666    950'  Killed Orfax, Son of Boldor
    18666    950'  Reached level 21
    20234    950'  Reached level 22
    21039  1000'  Killed Lagduf, the Snaga
    21478  1000'  Found the Set of Gauntlets 'Paurhach' (LOST)
    22138  1000'  Reached level 23
    23417  1050'  Reached level 24
    24836  1050'  Killed Nár, the Dwarf
    24837  1050'  Found the Spear 'Nimloth'
    26096  1100'  Reached level 25
    27856  1100'  Killed Khîm, Son of Mîm
    27874  1100'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
    28399  1100'  Killed Boldor, King of the Yeeks
    29431  1150'  Killed Gorbag, the Orc Captain
    29501  1150'  Killed Lokkak, the Ogre Chieftain
    29501  1150'  Reached level 26
    31545  1200'  Killed Azog, King of the Uruk-Hai
    31629  1200'  Killed Bolg, Son of Azog
    32224  1200'  Killed Brodda, the Easterling
    34482  1200'  Killed Shagrat, the Orc Captain
    34794  1200'  Killed Lugdush, the Uruk
    34809  1200'  Killed Uglúk, the Uruk
    34914  1200'  Reached level 27
    37469  1200'  Killed Ibun, Son of Mîm
    38162  1200'  Killed Sangahyando of Umbar
    38360  1200'  Reached level 28
    38360  1200'  Reached level 29
    38360  1200'  Reached level 30
    38360  1200'  Reached level 31
    39658  1200'  Killed Angamaitë of Umbar
    47984  1550'  Reached level 32
    47984  1550'  Reached level 33
    49220  1600'  Killed Mughash the Kobold Lord
    49220  1600'  Found the Katana 'Aglarang'
    56318  1700'  Found the Dagger 'Narthanc' (LOST)
    57141  1700'  Reached level 33
    63947  1800'  Found the Iron Helm 'Holhenneth' (LOST)
    64889  1800'  Killed Bill the Stone Troll
    64895  1800'  Killed Tom the Stone Troll
    65015  1800'  Killed Bert the Stone Troll
    68998  1950'  Reached level 34
    68998  1950'  Reached level 35
    69800  1950'  Killed Beorn, the Shape-Changer
    70023  1950'  Found the Short Sword 'Dagmor'
    72057  2000'  Killed Ulfast, Son of Ulfang
    72249  2000'  Found the Cloak 'Holcolleth'
    72460  2000'  Killed The Queen Ant
    73279  2000'  Reached level 35
    73496  2000'  Reached level 35
    76019  2000'  Killed Ulwarth, Son of Ulfang
    76096  2000'  Killed Ulfang the Black
    76115  2000'  Found the Flail 'Totila'
    76428  2000'  Killed Kavlax the Many-Headed
    76428  2000'  Found the Dagger of Rilia
    77768  2000'  Reached level 35
    77806  2000'  Killed Medusa, the Gorgon
    78346  2000'  Reached level 35
    80782  2100'  Killed Adunaphel the Quiet
    80784  2100'  Found the Pair of Leather Boots of Radagast (LOST)
    81013  2100'  Killed Uvatha the Horseman
    81013  2100'  Found the Zweihander 'Mormegil'
    81014  2100'  Killed Eöl, the Dark Elf
    81124  2100'  Killed Lorgan, Chief of the Easterlings
    82347  2100'  Killed Vargo, Tyrant of Fire
    82567  2100'  Reached level 36
    82717  2100'  Killed Draebor, the Imp
    83487  2100'  Reached level 36
    83685  2100'  Reached level 36
    85890  2150'  Killed Ren the Unclean
    85890  2150'  Reached level 36
    90348  2200'  Killed Gorlim, Betrayer of Barahir
    93001  2250'  Killed Itangast the Fire Drake
    94177  2300'  Reached level 37
    95964  2300'  Found the Rapier 'Careth Asdriag'
    98080  2350'  Killed Scatha the Worm
    98080  2350'  Reached level 38
    98080  2350'  Found the Amulet of Carlammas
    98104  2350'  Found the Golden Crown of Gondor
    98452  2350'  Found the Scythe 'Avavir'
    99769  2350'  Killed Akhorahil the Blind
    101745  2400'  Killed Waldern, King of Water
    103799  2450'  Killed Ar-PharazÃn the Golden
    105084  2450'  Found the Iron Helm of Dor-Lómin
    105348  2450'  Reached level 39
    105828  2500'  Found the Zweihander 'Gurthang'
    105853  2500'  Reached level 39
    105882  2500'  Killed Mîm, Betrayer of Turin
    105905  2500'  Killed Smaug the Golden
    107324  2500'  Reached level 39
    107541  2500'  Found the Leather Shield of Celegorm
    108420  2550'  Killed Quaker, Master of Earth
    110347  2600'  Reached level 40
    111056  2600'  Found the Lucerne Hammer 'Turmil' (LOST)
    111842  2650'  Found the Set of Gauntlets of Eöl
    114358  2700'  Killed The Balrog of Moria
    114358  2700'  Found the Hard Leather Cap of Thranduil
    114367  2700'  Found the Set of Gauntlets 'Paurnen' (LOST)
    114475  2700'  Reached level 40
    117829  2700'  Reached level 40
    124469  2800'  Found the Steel Helm of Hammerhand
    124759  2800'  Reached level 40
    124943  2800'  Found the Dagger 'Belangil' (LOST)
    130335  2900'  Found the Set of Leather Gloves 'Cambeleg'
    132073  2900'  Reached level 41
    132389  2900'  Killed Harowen the Black Hand
    132391  2900'  Found the Bastard Sword 'Calris'
    132828  2900'  Killed The Lernaean Hydra
    133582  2900'  Killed Ariel, Queen of Air
    138540  3050'  Killed Ji Indur Dawndeath
    138976  3050'  Killed Fundin Bluecloak
    139160  3050'  Reached level 42
    139292  3050'  Reached level 42
    142257  3100'  Killed Dwar, Dog Lord of Waw
    142443  3100'  Found the Star of Elendil
    143493  3150'  Killed Saruman of Many Colours
    143496  3150'  Found the Light Crossbow 'Cubragol'
    144567  3150'  Reached level 43
    145857  3100'  Found the Pick of Erebor (LOST)
    148472  3100'  Reached level 44
    148772  3100'  Reached level 44
    149730  3150'  Reached level 44


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Highlight player with cursor between turns  : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier          : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)


geoff_tewierik April 5, 2018 12:08

I just wanted to dig through the wall and walk over to the down stair case. Should have just walked over to the up staircase, or _teleported and found a staircase. But now I see why, the unid'd armour was a teleport curse. And I was wearing the wrong hat at the time.

Oh well, didn't expect that kind of reaction from a graveyard. Something called me in to stand next to them and I was smashed.

Code:

  [Angband 4.1.2 Character Dump]

 Name  Pike        Age            25          Self  RB  CB  EB  Best
 Race  Half-Troll  Height      7'11"  STR! 18/100  +4  +3  +6 18/***
 Class  Warrior      Weight    18st 6lb  INT! 18/100  -4  -2  +4  18/80
 Title  Hero        Turns used:          WIS:  18/62  -2  -2  +4  18/62
 HP    -116/985    Game      1040869  DEX! 18/100  -4  +2  +2 18/100
 SP    0/0          Standard    154991  CON! 18/100  +3  +2  +4 18/190
                    Resting      6061

 Level                44    Armor      [78,+92]    Saving Throw    58%
 Cur Exp          2575376                          Stealth          Bad
 Max Exp          2681976    Melee      2d6,+37    Disarm - phys.  84%
 Adv Exp          2880000    To-hit      96,+40    Disarm - magic  55%
                            Blows      6.2/turn    Magic Devices    41
 Gold              878116                          Searching        53%
 Burden          212.7 lb    Shoot to-dam    +14    Infravision    30 ft
 Overweight      32.8 lb    To-hit      81,+34    Speed      x3.4 (24)
 Max Depth    3200' (L64)    Shots        1/turn

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and blue leprous skin.



rAcid:......+++.... Nexus:.............
rElec:......+.+.... Nethr:.............
rFire:.+....+.+.... Chaos:.............
rCold:......+.+.... Disen:....+........
rPois:...+......... pFear:....+.......+
rLite:........+.... pBlnd:........++...
rDark:........+.... pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............+ Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:.....+....... Infra:............+
FrAct:....+.....+.. Tunn.:.............
Feath:............. Speed:.++........+.
S.Dig:............. Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> You are more confused!
> You have been stunned.
> The vampire conjures up scary horrors.
> You fight off a sense of dread.
> You resist the effect!
> The vampire screams in pain.
> 2 dreadlords shrug off the attack.
> The nightcrawler shrugs off the attack.
> 2 black wraiths grunt with pain.
> The hand druj jerks.
> The white wraith is destroyed.
> The skeleton kobold is destroyed.
> The nightcrawler breathes nether.
> You die.
> The dreadlord is immune.

Killed by a nightcrawler.

  [Character Equipment]

a) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1>
    Found lying on the floor in a vault at 2300 feet (level 46)
   
    +2 strength.
    +2 dexterity.
    +2 constitution.
    +1 attack speed.
    Slays dragons, giants, trolls, orcs, animals.
    Cannot be harmed by acid.
   
    Combat info:
    6.2 blows/round.
    With +0 STR and +2 DEX you would get 6.5 blows
    Average damage/round: 378.1 vs. dragons, 378.1 vs. giants, 378.1
    vs. trolls, 378.1 vs. orcs, 331.1 vs. animals, and 284.2 vs.
    others.
   
b) the Light Crossbow 'Cubragol' (x3) (+10,+14) <+10>
    Dropped by Saruman of Many Colours at 3150 feet (level 63)
   
    +10 speed.
    Branded with fire.
    Provides resistance to fire.
    Cannot be harmed by acid, fire.
   
c) a Ring of Speed <+10>
    Dropped by Dwar, Dog Lord of Waw at 3100 feet (level 62)
   
    +10 speed.
   
d) a Ring of Resist Poison
    Dropped by a vampire lord at 2000 feet (level 40)
   
    Provides resistance to poison.
   
e) an Amulet of Weaponmastery (+3,+2) <+2>
    Found lying on the floor of a cavern at 1450 feet (level 29)
   
    +2 strength.
    Provides resistance to disenchantment.
    Provides protection from fear.
    Sustains strength, constitution.
    Prevents paralysis. 
   
f) the Star of Elendil <+3> (charging)
    Dropped by Dwar, Dog Lord of Waw at 3100 feet (level 62)
   
    +3 light.
    Cannot be harmed by fire.
    Grants the ability to see invisible things. 
    Radius 3 light.
   
    When activated, it maps the area around you.
    Takes 173 to 340 turns to recharge at your current speed.
    Your chance of success is 87.3%
   
g) Metal Lamellar Armour of Resistance (-3) [58,+19] {cursed}
    Conjured forth by magic at 3150 feet (level 63)
   
    It prevents you from teleporting.
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid.
   
h) the Cloak 'Holcolleth' [1,+11] <+2, +3>
    Dropped by a chaos drake at 2000 feet (level 40)
   
    +2 intelligence.
    +2 wisdom.
    +3 stealth.
    Provides resistance to acid.
    Cannot be harmed by acid, fire.
   
    When activated, it puts to sleep the monsters around you.
    Takes 187 turns to recharge at your current speed.
    Your chance of success is 91.8%
   
i) the Leather Shield of Celegorm [8,+20]
    Found lying on the floor in a vault at 2500 feet (level 50)
   
    Provides resistance to acid, lightning, fire, cold, light, dark.
    Provides protection from blindness.
    Cannot be harmed by acid.
   
j) the Hard Leather Cap of Thranduil [2,+10] <+2>
    Dropped by The Balrog of Moria at 2700 feet (level 54)
   
    +2 intelligence.
    +2 wisdom.
    Provides protection from blindness.
    Cannot be harmed by acid.
    Grants telepathy. 
   
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
    Dropped by an ethereal dragon at 2900 feet (level 58)
   
    +2 strength.
    +2 constitution.
    Cannot be harmed by acid, fire.
    Prevents paralysis. 
   
l) a Pair of Mithril Shod Boots of Speed [8,+11] <+6>
    Dropped by Ar-Pharazn the Golden at 2450 feet (level 49)
   
    +6 speed.
    Cannot be harmed by acid, fire.
   




  [Character Inventory]

a) 28 Potions of Cure Serious Wounds
b) 35 Potions of Cure Critical Wounds
c) a Potion of Healing
d) 3 Potions of Restore Life Levels
e) a Potion of Speed
f) 21 Scrolls of Phase Door
g) 3 Scrolls of Teleportation
h) a Scroll of *Destruction*
i) 4 Rods of Detection
    Cannot be harmed by lightning.
   
j) 7 Rods of Frost Bolts
k) 2 Rods of Restoration (1 charging)
    Cannot be harmed by lightning.
   
l) a Rod of Drain Life
m) 8 Rods of Teleport Other
n) 2 Rods of Recall
    Cannot be harmed by lightning.
   
o) 8 Wands of Teleport Other (43 charges)
p) 5 Wands of Drain Life (20 charges)
q) 2 Staves of Teleportation (10 charges)
r) 3 Staves of Speed (18 charges)
s) a Ring of Damage (+0,+13)
    Found lying on the floor at 2750 feet (level 55)
   
t) Law Dragon Scale Mail (-2) [36,+16]
    Found lying on the floor at 2000 feet (level 40)
   
    Provides resistance to sound, shards.
   
u) the Golden Crown of Gondor [0,+15] <+3, +2, +1>
    Dropped by Scatha the Worm at 2350 feet (level 47)
   
    +3 strength.
    +2 wisdom.
    +3 constitution.
    +1 light.
    Provides resistance to fire, cold, light.
    Provides protection from blindness, confusion, stunning.
    Cannot be harmed by acid.
    Speeds regeneration.  Grants the ability to see invisible things.
   
   
    When activated, it heals 500 hit points.
    Takes 850 turns to recharge at your current speed.
    Your chance of success is 84.8%
   
v) a Pair of Mithril Shod Boots of Stability [8,+13]
    Bought from a store
   
    Provides resistance to nexus.
    Cannot be harmed by acid, fire.
    Feather Falling. 
   




  [Character Quiver]

0) 8 Seeker Bolts (4d5) (+3,+5)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 191.6 vs. creatures not resistant to fire,
    and 95.8 vs. others.
    25% chance of breaking upon contact.
   
1) 3 Mithril Bolts (3d5) (+2,+7)
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 185.4 vs. creatures not resistant to fire,
    and 92.7 vs. others.
    25% chance of breaking upon contact.
   
2) 18 Mithril Bolts of Lightning (3d5) (+12,+9)
    Branded with lightning.
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 199.7 vs. creatures not resistant to fire,
    199.7 vs. creatures not resistant to lightning, and 99.8 vs.
    others.
    25% chance of breaking upon contact.
   


  [Home Inventory]

a) 7 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
   
b) 7 Scrolls of Banishment
c) 2 Scrolls of Mass Banishment
d) 4 Scrolls of *Destruction*
e) a Staff of *Destruction* (2 charges)
f) 7 Staves of Teleportation (49 charges)
g) the Amulet of Carlammas <+1, +3>
    Dropped by Scatha the Worm at 2350 feet (level 47)
   
    +1 strength.
    +3 constitution.
    Provides resistance to fire.
   
    When activated, it grants you protection from evil for 1d25 plus 3
    times your character level turns.
    Takes 768 to 1530 turns to recharge at your current speed.
    Your chance of success is 81.7%
   
h) Augmented Chain Mail of Elvenkind (-2) [42,+18] <+1>
    Dropped by Ar-Pharazn the Golden at 2450 feet (level 49)
   
    +1 stealth.
    Provides resistance to acid, lightning, fire, cold, chaos.
    Cannot be harmed by acid.
   
i) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
    Dropped by a young black dragon at 2450 feet (level 49)
   
    +4 strength.
    +2 dexterity.
    +4 constitution.
    -1 stealth.
    Provides resistance to acid, lightning, fire, cold.
    Provides protection from fear.
    Cannot be harmed by acid.
    Grants telepathy.  Grants the ability to see invisible things. 
   
j) the Steel Helm of Hammerhand [9,+20] <+3>
    Dropped by a ninja at 2800 feet (level 56)
   
    +3 strength.
    +3 dexterity.
    +3 constitution.
    Provides resistance to acid, cold, dark, nexus.
    Cannot be harmed by acid.
    Prevents paralysis. 
   
k) the Set of Gauntlets of Eöl [3,+14] <+3>
    Found lying on the floor at 2650 feet (level 53)
   
    +3 intelligence.
    Provides immunity to fire.
    Provides resistance to lightning, poison, dark.
    Cannot be harmed by acid, fire.
    Feather Falling.  Prevents paralysis.  Aggravates creatures
    nearby. 
   
    When activated, it fires a mana bolt with damage 12d8.
    Takes 105 to 204 turns to recharge at your current speed.
    Your chance of success is 79.8%
   
l) the Dagger of Rilia (2d4) (+14,+13)
    Dropped by Kavlax the Many-Headed at 2000 feet (level 40)
   
    Slays trolls, orcs.
    Branded with poison.
    Provides resistance to poison, disenchantment.
    Cannot be harmed by acid.
   
    When activated, it fires a stinking cloud with damage 12.
    Takes 17 to 27 turns to recharge at your current speed.
    Your chance of success is 91.8%
   
    Combat info:
    5.2 blows/round.
    With +0 STR and +2 DEX you would get 5.5 blows
    Average damage/round: 288.2 vs. creatures not resistant to poison,
    288.2 vs. trolls, 288.2 vs. orcs, and 232.4 vs. others.
   
m) the Bastard Sword 'Calris' (5d4) (+1,+20) <+5>
    Dropped by Harowen the Black Hand at 2900 feet (level 58)
   
    +5 constitution.
    Slays dragons (powerfully), demons, trolls, evil creatures.
    Provides resistance to disenchantment.
    Cannot be harmed by acid.
    Aggravates creatures nearby. 
   
    Combat info:
    4.7 blows/round.
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 547.8 vs. dragons, 417.9 vs. demons, 417.9
    vs. trolls, 353.1 vs. evil creatures, and 288.4 vs. others.
   
n) the Katana 'Aglarang' (6d5) (+10,+11) <+5, +1>
    Dropped by Mughash the Kobold Lord at 1600 feet (level 32)
   
    +5 dexterity.
    +5 speed.
    +1 attack speed.
    Cannot be harmed by acid.
    Sustains dexterity.
   
    Combat info:
    6.2 blows/round.
    With +0 STR and +2 DEX you would get 6.5 blows
    Average damage/round: 351.1.
   
o) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2>
    Dropped by a young black dragon at 2500 feet (level 50)
   
    +2 strength.
    Slays dragons (powerfully).
    Branded with poison, fire.
    Provides resistance to fire, poison.
    Cannot be harmed by acid.
    Slows your metabolism.  Speeds regeneration.  Prevents paralysis.
   
   
    Combat info:
    4.3 blows/round.
    With +0 STR and +2 DEX you would get 4.7 blows
    Average damage/round: 345 vs. creatures not resistant to poison,
    345 vs. creatures not resistant to fire, 447 vs. dragons, and 243
    vs. others.
   
p) the Zweihander 'Mormegil' (3d6) (-15,-14) [-10] <-10>
    Dropped by Uvatha the Horseman at 2100 feet (level 42)
   
    -10 speed.
    Slays dragons (powerfully), undead.
    Branded with poison.
    Cannot be harmed by acid.
    Grants the ability to see invisible things.  Sustains your life
    force.  Aggravates creatures nearby.  Drains experience. 
   
    Combat info:
    4.0 blows/round.
    With +0 STR and +2 DEX you would get 4.3 blows
    Average damage/round: 178.4 vs. creatures not resistant to poison,
    271.6 vs. dragons, 178.4 vs. undead, and 85.6 vs. others.
   
q) the Scythe 'Avavir' (5d3) (+18,+12) [+30] <+3, +1>
    Found lying on the floor at 2350 feet (level 47)
   
    +3 dexterity.
    +3 speed.
    +1 light.
    Branded with cold, fire.
    Provides resistance to fire, cold, light.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.  Prevents paralysis. 
   
    When activated, it returns you from the dungeon or takes you to
    the dungeon after a short delay.
    Takes 680 turns to recharge at your current speed.
    Your chance of success is 84.8%
   
    Combat info:
    4.3 blows/round.
    With +0 STR and +2 DEX you would get 4.7 blows
    Average damage/round: 313.3 vs. creatures not resistant to cold,
    313.3 vs. creatures not resistant to fire, and 216.1 vs. others.
   
r) the Flail 'Totila' (3d6) (+16,+12) <+2>
    Dropped by Ulfang the Black at 2000 feet (level 40)
   
    +2 stealth.
    +2 speed.
    Slays evil creatures.
    Branded with fire.
    Provides resistance to fire.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
   
    When activated, it confuses a target monster.
    Takes 51 turns to recharge at your current speed.
    Your chance of success is 89.3%
   
    Combat info:
    4.7 blows/round.
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 349.8 vs. creatures not resistant to fire,
    294.1 vs. evil creatures, and 238.4 vs. others.
   
s) 26 Mithril Bolts of Wounding (3d5) (+11,+15)
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 237.1 vs. creatures not resistant to fire,
    and 118.5 vs. others.
    25% chance of breaking upon contact.
   
t) 34 Arrows of Venom (1d4) (+7,+8)
    Branded with poison.
   
u) 21 Seeker Arrows (4d4) (+0,+0) {ignore}
v) 18 Seeker Arrows (4d4) (+6,+6)


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      151    50'  Reached level 2
      1383    100'  Killed Grip, Farmer Maggot's Dog
      1383    100'  Reached level 3
      1383    100'  Reached level 4
      1724    150'  Reached level 5
      2352    150'  Reached level 6
      2732    150'  Killed Fang, Farmer Maggot's Dog
      3602    150'  Killed Sméagol
      3602    150'  Reached level 7
      4484    300'  Reached level 8
      5322    350'  Reached level 9
      5850    350'  Reached level 10
      5999    400'  Found the Phial of Galadriel (LOST)
      6536    400'  Reached level 11
      7957    400'  Reached level 12
      8889    450'  Reached level 13
    10655    500'  Killed Grishnákh, the Hill Orc
    10655    500'  Reached level 14
    10969    550'  Reached level 15
    11111    550'  Killed Bullroarer the Hobbit
    11111    550'  Found the Long Sword 'Elvagil' (LOST)
    12364    550'  Reached level 16
    14130    550'  Killed Wormtongue, Agent of Saruman
    14297    800'  Reached level 17
    14981    800'  Reached level 18
    15165    800'  Killed Golfimbul, the Hill Orc Chief
    15447    800'  Reached level 19
    15809    800'  Killed Ufthak of Cirith Ungol
    16886    850'  Reached level 20
    18666    950'  Killed Orfax, Son of Boldor
    18666    950'  Reached level 21
    20234    950'  Reached level 22
    21039  1000'  Killed Lagduf, the Snaga
    21478  1000'  Found the Set of Gauntlets 'Paurhach' (LOST)
    22138  1000'  Reached level 23
    23417  1050'  Reached level 24
    24836  1050'  Killed Nár, the Dwarf
    24837  1050'  Found the Spear 'Nimloth' (LOST)
    26096  1100'  Reached level 25
    27856  1100'  Killed Khîm, Son of Mîm
    27874  1100'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
    28399  1100'  Killed Boldor, King of the Yeeks
    29431  1150'  Killed Gorbag, the Orc Captain
    29501  1150'  Killed Lokkak, the Ogre Chieftain
    29501  1150'  Reached level 26
    31545  1200'  Killed Azog, King of the Uruk-Hai
    31629  1200'  Killed Bolg, Son of Azog
    32224  1200'  Killed Brodda, the Easterling
    34482  1200'  Killed Shagrat, the Orc Captain
    34794  1200'  Killed Lugdush, the Uruk
    34809  1200'  Killed Uglúk, the Uruk
    34914  1200'  Reached level 27
    37469  1200'  Killed Ibun, Son of Mîm
    38162  1200'  Killed Sangahyando of Umbar
    38360  1200'  Reached level 28
    38360  1200'  Reached level 29
    38360  1200'  Reached level 30
    38360  1200'  Reached level 31
    39658  1200'  Killed Angamaitë of Umbar
    47984  1550'  Reached level 32
    47984  1550'  Reached level 33
    49220  1600'  Killed Mughash the Kobold Lord
    49220  1600'  Found the Katana 'Aglarang'
    56318  1700'  Found the Dagger 'Narthanc' (LOST)
    57141  1700'  Reached level 33
    63947  1800'  Found the Iron Helm 'Holhenneth' (LOST)
    64889  1800'  Killed Bill the Stone Troll
    64895  1800'  Killed Tom the Stone Troll
    65015  1800'  Killed Bert the Stone Troll
    68998  1950'  Reached level 34
    68998  1950'  Reached level 35
    69800  1950'  Killed Beorn, the Shape-Changer
    70023  1950'  Found the Short Sword 'Dagmor' (LOST)
    72057  2000'  Killed Ulfast, Son of Ulfang
    72249  2000'  Found the Cloak 'Holcolleth'
    72460  2000'  Killed The Queen Ant
    73279  2000'  Reached level 35
    73496  2000'  Reached level 35
    76019  2000'  Killed Ulwarth, Son of Ulfang
    76096  2000'  Killed Ulfang the Black
    76115  2000'  Found the Flail 'Totila'
    76428  2000'  Killed Kavlax the Many-Headed
    76428  2000'  Found the Dagger of Rilia
    77768  2000'  Reached level 35
    77806  2000'  Killed Medusa, the Gorgon
    78346  2000'  Reached level 35
    80782  2100'  Killed Adunaphel the Quiet
    80784  2100'  Found the Pair of Leather Boots of Radagast (LOST)
    81013  2100'  Killed Uvatha the Horseman
    81013  2100'  Found the Zweihander 'Mormegil'
    81014  2100'  Killed Eöl, the Dark Elf
    81124  2100'  Killed Lorgan, Chief of the Easterlings
    82347  2100'  Killed Vargo, Tyrant of Fire
    82567  2100'  Reached level 36
    82717  2100'  Killed Draebor, the Imp
    83487  2100'  Reached level 36
    83685  2100'  Reached level 36
    85890  2150'  Killed Ren the Unclean
    85890  2150'  Reached level 36
    90348  2200'  Killed Gorlim, Betrayer of Barahir
    93001  2250'  Killed Itangast the Fire Drake
    94177  2300'  Reached level 37
    95964  2300'  Found the Rapier 'Careth Asdriag'
    98080  2350'  Killed Scatha the Worm
    98080  2350'  Reached level 38
    98080  2350'  Found the Amulet of Carlammas
    98104  2350'  Found the Golden Crown of Gondor
    98452  2350'  Found the Scythe 'Avavir'
    99769  2350'  Killed Akhorahil the Blind
    101745  2400'  Killed Waldern, King of Water
    103799  2450'  Killed Ar-PharazÃn the Golden
    105084  2450'  Found the Iron Helm of Dor-Lómin
    105348  2450'  Reached level 39
    105828  2500'  Found the Zweihander 'Gurthang'
    105853  2500'  Reached level 39
    105882  2500'  Killed Mîm, Betrayer of Turin
    105905  2500'  Killed Smaug the Golden
    107324  2500'  Reached level 39
    107541  2500'  Found the Leather Shield of Celegorm
    108420  2550'  Killed Quaker, Master of Earth
    110347  2600'  Reached level 40
    111056  2600'  Found the Lucerne Hammer 'Turmil' (LOST)
    111842  2650'  Found the Set of Gauntlets of Eöl
    114358  2700'  Killed The Balrog of Moria
    114358  2700'  Found the Hard Leather Cap of Thranduil
    114367  2700'  Found the Set of Gauntlets 'Paurnen' (LOST)
    114475  2700'  Reached level 40
    117829  2700'  Reached level 40
    124469  2800'  Found the Steel Helm of Hammerhand
    124759  2800'  Reached level 40
    124943  2800'  Found the Dagger 'Belangil' (LOST)
    130335  2900'  Found the Set of Leather Gloves 'Cambeleg'
    132073  2900'  Reached level 41
    132389  2900'  Killed Harowen the Black Hand
    132391  2900'  Found the Bastard Sword 'Calris'
    132828  2900'  Killed The Lernaean Hydra
    133582  2900'  Killed Ariel, Queen of Air
    138540  3050'  Killed Ji Indur Dawndeath
    138976  3050'  Killed Fundin Bluecloak
    139160  3050'  Reached level 42
    139292  3050'  Reached level 42
    142257  3100'  Killed Dwar, Dog Lord of Waw
    142443  3100'  Found the Star of Elendil
    143493  3150'  Killed Saruman of Many Colours
    143496  3150'  Found the Light Crossbow 'Cubragol'
    144567  3150'  Reached level 43
    145857  3100'  Found the Pick of Erebor (LOST)
    148472  3100'  Reached level 44
    148772  3100'  Reached level 44
    149730  3150'  Reached level 44


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Highlight player with cursor between turns  : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier          : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)


geoff_tewierik May 8, 2018 13:59

Had a very productive trip on my last dive into the dungeon. Lots of Uniques met their maker and now I have all these new toys to play with.

Rohirrim over LawSM due to extra Dex, but leaves a hole for Shards.

Still using Orome as its one of my only sources of speed, would prefer Wrath.

Prefer Colluin for its activation, haven't see the other two before IIRC.

Evenstar over the others due to Hold Life and its activation.

Had two Trickery in one dive, kept the better, hoping for a Weaponmastery.

And Buckland doesn't feel like it's doing as much damage as Amras, so may switch back, I have two piles of Mithril Arrows on the ground at my feet. Had seen a Light Crossbow of Harradrim and a Heavy Crossbow of Power x5 while down there and didn't pick them up.

Would Gorlim and Calris combine for double aggravate, or is that not done? Gorlim and Wrath gives me over 1000 vs Undead and I'm not yet maxed in stats.

Code:

  [Angband 4.1.2 Character Dump]


 Name  Pike        Age            30          Self  RB  CB  EB  Best
 Race  Half-Troll  Height        7'3"  STR! 18/100  +4  +3  +2 18/190
 Class  Warrior      Weight    17st 3lb  INT:  18/68  -4  -2  +6  18/68
 Title  Hero        Turns used:          WIS:  18/53  -2  -2  +4  18/53
 HP    757/757      Game        631477  DEX! 18/100  -4  +2 +10 18/180
 SP    0/0          Standard    86054  CON:  18/78  +3  +2  +0 18/128
                    Resting      2021

 Level                42    Armor      [82,+99]    Saving Throw    56%
 Cur Exp          2139469                          Stealth          Bad
 Max Exp          2139469    Melee      4d6,+65    Disarm - phys.  100%
 Adv Exp          2160000    To-hit      93,+52    Disarm - magic  63%
                            Blows      6.0/turn    Magic Devices    43
 Gold              177033                          Searching        61%
 Burden          221.8 lb    Shoot to-dam    +12    Infravision    70 ft
 Overweight      41.9 lb    To-hit      78,+54    Speed      x1.2 (2)
 Max Depth    2850' (L57)    Shots        2/turn

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and blue leprous skin.



rAcid:......+++.+.. Nexus:...........+.
rElec:......+++.... Nethr:....+........
rFire:+.....+++.... Chaos:.............
rCold:....+.+++.... Disen:........+....
rPois:.......+..... pFear:......+.....+
rLite:+............ pBlnd:.........+...
rDark:....+........ pConf:......+..+...
Sound:......+...... pStun:.............
Shard:............. HLife:....+........

Regen:....+.......+ Stea.:........+....
  ESP:............. Sear.:.........+...
Invis:+........+... Infra:+...........+
FrAct:..........+.. Tunn.:.............
Feath:+..........+. Speed:+............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.+...........
Aggrv:............. Light:+....+.......


  [Character Equipment]

a) the Spear of Orom?« (4d6) (+15,+15) <+4, +1>
    Dropped by Smagol at 800 feet (level 16)
   
    +4 intelligence.
    +4 infravision.
    +4 speed.
    +1 light.
    Slays giants, animals.
    Branded with fire.
    Provides resistance to fire, light.
    Cannot be harmed by acid, fire.
    Feather Falling.  Grants the ability to see invisible things.
    Blessed by the gods. 
   
    When activated, it turns rock into mud.
    Takes 6 turns to recharge at your current speed.
    Your chance of success is 90.6%
   
    Combat info:
    6.0 blows/round.
    Average damage/round: 670.2 vs. creatures not resistant to fire,
    670.2 vs. giants, 579.6 vs. animals, and 488.4 vs. others.
   
b) a Sling of Buckland (x4) (+17,+12) <+4, +1, +2>
    Found lying on the floor in a vault at 1900 feet (level 38)
   
    +4 dexterity.
    +1 shooting speed.
    +2 shooting power.
    Cannot be harmed by acid, fire.
   
c) a Ring of Damage (+0,+15)
    Found lying on the floor at 2250 feet (level 45)
   
d) a Ring of Damage (+0,+10)
    Dropped by an apprentice at 2100 feet (level 42)
   
e) the Jewel 'Evenstar' <+2>
    Dropped by a kobold archer at 1800 feet (level 36)
   
    +2 wisdom.
    Provides resistance to cold, dark, nether.
    Sustains wisdom, constitution.
    Speeds regeneration.  Sustains your life force. 
   
    When activated, it restores your experience to full.
    Takes 180 turns to recharge at your current speed.
    Your chance of success is 85.3%
   
f) the Phial of Galadriel <+3>
    Found lying on the floor in a vault at 1400 feet (level 28)
   
    +3 light.
    Cannot be harmed by fire.
    Radius 3 light.
   
    When activated, it lights up the surrounding area, hurting
    light-sensitive creatures.
    Takes 13 to 24 turns to recharge at your current speed.
    Your chance of success is 92.1%
   
g) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
    Dropped by Dwar, Dog Lord of Waw at 2800 feet (level 56)
   
    +2 strength.
    +2 dexterity.
    Provides resistance to acid, lightning, fire, cold, sound.
    Provides protection from fear, confusion.
    Cannot be harmed by acid.
   
h) the Cloak 'Colluin' [1,+15]
    Dropped by a great crystal drake at 2300 feet (level 46)
   
    Provides resistance to acid, lightning, fire, cold, poison.
    Cannot be harmed by acid, fire.
   
    When activated, it grants temporary resistance to acid,
    electricity, fire, cold and poison for 1d20+20 turns.
    Takes 133 turns to recharge at your current speed.
    Your chance of success is 92.1%
   
i) a Large Metal Shield of Elvenkind [12,+14] <+2>
    Dropped by a ranger at 2350 feet (level 47)
   
    +2 stealth.
    Provides resistance to acid, lightning, fire, cold,
    disenchantment.
    Cannot be harmed by acid.
   
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
    Found lying on the floor at 1750 feet (level 35)
   
    +2 intelligence.
    +2 wisdom.
    +2 searching skill.
    Provides protection from blindness, confusion.
    Cannot be harmed by acid.
    Grants the ability to see invisible things. 
   
    When activated, it detects treasure and all creatures and maps an
    area nearby.
    Takes 67 to 132 turns to recharge at your current speed.
    Your chance of success is 89.7%
   
k) the Set of Caestus of Fingolfin (+10,+10) [5,+20] <+4>
    Taken from a chest found at 2100 feet (level 42)
   
    +4 dexterity.
    Provides resistance to acid.
    Cannot be harmed by acid, fire.
    Prevents paralysis. 
   
    When activated, it fires a magical arrow with damage 150.
    Takes 37 to 72 turns to recharge at your current speed.
    Your chance of success is 85.3%
   
l) a Pair of Steel Shod Boots of Stability [7,+12]
    Found lying on the floor at 2650 feet (level 53)
   
    Provides resistance to nexus.
    Cannot be harmed by fire.
    Feather Falling. 
   




  [Character Inventory]

a) 19 Potions of Cure Serious Wounds
b) 23 Potions of Cure Critical Wounds
c) 2 Potions of Enlightenment
d) 15 Scrolls of Phase Door
e) 5 Scrolls of Satisfy Hunger
f) 2 Rods of Detection
    Cannot be harmed by lightning.
   
g) 3 Rods of Magic Mapping
h) a Rod of Teleport Other
i) a Rod of Recall
    Cannot be harmed by lightning.
   
j) a Wand of Teleport Other (2 charges)
k) 3 Staves of Mapping (17 charges)
l) a Staff of Teleportation (8 charges)
m) Law Dragon Scale Mail of Resistance (-2) [36,+26]
    Found lying on the floor at 2550 feet (level 51)
   
    Provides resistance to acid, lightning, fire, cold, sound, shards.
   
n) the Cloak of Thingol [1,+18] <+3>
    Found lying on the floor in a vault at 2850 feet (level 57)
   
    +3 dexterity.
    Provides resistance to acid, fire, cold.
    Cannot be harmed by acid, fire.
    Prevents paralysis. 
   
    When activated, it tries to recharge a wand or staff, destroying
    the wand or staff on failure.
    Takes 84 turns to recharge at your current speed.
    Your chance of success is 92.1%
   
o) the Cloak of Thorongil [1,+10]
    Found lying on the floor in a vault at 2750 feet (level 55)
   
    Provides resistance to acid.
    Provides protection from fear.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.  Prevents paralysis. 
   
p) the Metal Cap of Thengel [3,+12] <+3>
    Dropped by Polyphemus, the Blind Cyclops at 2850 feet (level 57)
   
    +3 wisdom.
    Provides protection from confusion.
    Cannot be harmed by acid.
   
q) the Iron Helm of Gorlim (+8,+8) [7,+10] <-3, -5>
    Dropped by a dracolich at 2750 feet (level 55)
   
    -3 intelligence.
    -3 wisdom.
    -5 searching skill.
    Provides protection from fear.
    Cannot be harmed by acid.
    Grants the ability to see invisible things.  Prevents paralysis.
    Aggravates creatures nearby. 
   
r) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
    Dropped by a priest at 1850 feet (level 37)
   
    +2 dexterity.
    +2 stealth.
    Slays trolls, orcs.
    Cannot be harmed by acid.
    Feather Falling.  Grants the ability to see invisible things. 
   
    Combat info:
    5.8 blows/round.
    With +0 STR and +2 DEX you would get 6.0 blows
    Average damage/round: 490.9 vs. trolls, 490.9 vs. orcs, and 412.7
    vs. others.
   
s) the Beaked Axe of H?ºrin (3d6) (+12,+15) <+2, +1>
    Found lying on the floor in a vault at 2850 feet (level 57)
   
    +2 strength.
    +2 constitution.
    +1 light.
    Slays demons (powerfully), dragons, trolls.
    Branded with acid.
    Provides resistance to acid, fire, dark.
    Cannot be harmed by acid, fire.
   
    When activated, it puts you in a berserker rage for d50+50 turns.
    Takes 97 to 192 turns to recharge at your current speed.
    Your chance of success is 89.7%
   
    Combat info:
    5.2 blows/round.
    With +1 STR and +0 DEX you would get 5.5 blows
    With +0 STR and +2 DEX you would get 5.8 blows
    Average damage/round: 540.7 vs. creatures not resistant to acid,
    665.3 vs. demons, 540.7 vs. dragons, 540.7 vs. trolls, and 415.5
    vs. others.
   
t) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
    Found lying on the floor in a vault at 2850 feet (level 57)
   
    +4 wisdom.
    +4 infravision.
    +1 light.
    Slays orcs.
    Branded with cold.
    Provides immunity to cold.
    Provides resistance to light.
    Cannot be harmed by acid, fire.
    Speeds regeneration.  Blessed by the gods. 
   
    When activated, it drains up to 90 hit points of life from a
    target creature.  Does not affect undead, demons, golems,
    elementals or vortices.
    Takes 48 turns to recharge at your current speed.
    Your chance of success is 89.7%
   
    Combat info:
    5.8 blows/round.
    With +0 STR and +2 DEX you would get 6.0 blows
    Average damage/round: 482.7 vs. creatures not resistant to cold,
    482.7 vs. orcs, and 405.1 vs. others.
   
u) the Flail 'Totila' (3d6) (+16,+12) <+2>
    Found under some rubble at 2850 feet (level 57)
   
    +2 stealth.
    +2 speed.
    Slays evil creatures.
    Branded with fire.
    Provides resistance to fire.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
   
    When activated, it confuses a target monster.
    Takes 18 turns to recharge at your current speed.
    Your chance of success is 89.7%
   
    Combat info:
    5.5 blows/round.
    With +3 STR and +0 DEX you would get 5.8 blows
    With +0 STR and +2 DEX you would get 5.8 blows
    Average damage/round: 548.8 vs. creatures not resistant to fire,
    483.9 vs. evil creatures, and 418.4 vs. others.
   




  [Character Quiver]

0) 2 Rounded Pebbles (1d2) (+5,+6)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 163.8.
    25% chance of breaking upon contact.
   
1) 19 Rounded Pebbles of Slay Dragon (1d2) (+4,+11)
    Slays dragons.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 360.2 vs. dragons, and 205.8 vs. others.
    25% chance of breaking upon contact.
   
2) a Mithril Shot (2d4) (+5,+7)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 201.6.
    25% chance of breaking upon contact.
   
3) 18 Mithril Shots (2d4) (+7,+9)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 218.4.
    25% chance of breaking upon contact.
   


  [Home Inventory]

a) 2 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
   
b) 7 Potions of Speed
c) a Scroll of *Destruction*
d) 3 Wands of Teleport Other (24 charges)
e) an Amulet of Trickery <+3, +2, +6, +5>
    Found lying on the floor in a vault at 2650 feet (level 53)
   
    +3 dexterity.
    +2 stealth.
    +6 searching skill.
    +5 infravision.
    +2 speed.
    Provides resistance to poison, nexus.
    Sustains dexterity.
   
f) the Amulet of Carlammas <+1, +3>
    Dropped by Harowen the Black Hand at 2700 feet (level 54)
   
    +1 strength.
    +3 constitution.
    Provides resistance to fire.
   
    When activated, it grants you protection from evil for 1d25 plus 3
    times your character level turns.
    Takes 271 to 540 turns to recharge at your current speed.
    Your chance of success is 82.3%
   
g) the Hard Leather Armour of Himring [20,+15]
    Dropped by Smaug the Golden at 2450 feet (level 49)
   
    Provides resistance to poison, nether, chaos.
    Cannot be harmed by acid, fire.
   
    When activated, it grants you protection from evil for 1d25 plus 3
    times your character level turns.
    Takes 121 to 240 turns to recharge at your current speed.
    Your chance of success is 82.3%
   
h) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
    Found lying on the floor in a pit at 1850 feet (level 37)
   
    +2 strength.
    +2 constitution.
    Provides resistance to poison.
    Provides protection from fear, blindness.
    Cannot be harmed by acid.
    Sustains strength, constitution.
   
    When activated, it puts you in a berserker rage for d50+50 turns.
    Takes 60 turns to recharge at your current speed.
    Your chance of success is 86.6%
   
i) a Leather Shield of Elvenkind [8,+11] <+1>
    Dropped by a half-troll at 1650 feet (level 33)
   
    +1 stealth.
    Provides resistance to acid, lightning, fire, cold, sound.
    Cannot be harmed by acid.
   
j) the Pair of Leather Boots of Wormtongue (-1,-1) [2,+2] <+2, +3>
    Found lying on the floor in a vault at 2000 feet (level 40)
   
    +2 intelligence.
    +2 dexterity.
    +2 stealth.
    +3 speed.
    Cannot be harmed by acid, fire.
    Feather Falling. 
   
    When activated, it teleports you randomly up to 10 squares away.
    Takes 24 turns to recharge at your current speed.
    Your chance of success is 91.4%
   
k) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2>
    Found lying on the floor at 1600 feet (level 32)
   
    +2 dexterity.
    +2 attack speed.
    Slays undead, animals, evil creatures.
    Cannot be harmed by acid.
    Grants the ability to see invisible things. 
   
    Combat info:
    7.8 blows/round.
    With +0 STR and +2 DEX you would get 8.0 blows
    Average damage/round: 646.9 vs. undead, 594.9 vs. animals, 594.9
    vs. evil creatures, and 542.9 vs. others.
   
l) the Broad Sword 'Aranr?ºth' (3d5) (+20,+12) <+4>
    Dropped by a ghost at 1650 feet (level 33)
   
    +4 dexterity.
    Slays demons, orcs.
    Provides resistance to cold.
    Cannot be harmed by acid.
    Slows your metabolism.  Feather Falling.  Prevents paralysis. 
   
    When activated, it creates a frost bolt with damage 12d8.
    Takes 60 turns to recharge at your current speed.
    Your chance of success is 89.7%
   
    Combat info:
    5.5 blows/round.
    With +3 STR and +0 DEX you would get 5.8 blows
    With +0 STR and +2 DEX you would get 5.8 blows
    Average damage/round: 521.1 vs. demons, 521.1 vs. orcs, and 409
    vs. others.
   
m) the Bastard Sword of ?‰owyn (4d4) (+12,+16) <+4, +2>
    Dropped by a spirit naga at 1800 feet (level 36)
   
    +4 strength.
    +2 stealth.
    Slays undead (powerfully), giants, animals, evil creatures.
    Provides resistance to cold, dark, nether.
    Provides protection from fear.
    Cannot be harmed by acid.
   
    Combat info:
    5.5 blows/round.
    With +2 STR and +0 DEX you would get 5.8 blows
    With +0 STR and +2 DEX you would get 5.8 blows
    Average damage/round: 684.8 vs. undead, 561.6 vs. giants, 500 vs.
    animals, 500 vs. evil creatures, and 438.4 vs. others.
   
n) the Bastard Sword 'Calris' (5d4) (+0,+20) <+5> {cursed}
    Dropped by Lorgan, Chief of the Easterlings at 1650 feet (level
    33)
   
    It makes it hard to hit anything.
    +5 constitution.
    Slays dragons (powerfully), demons, trolls, evil creatures.
    Provides resistance to disenchantment.
    Cannot be harmed by acid.
    Aggravates creatures nearby. 
   
    Combat info:
    5.5 blows/round.
    With +2 STR and +0 DEX you would get 5.8 blows
    With +0 STR and +2 DEX you would get 5.8 blows
    Average damage/round: 781.9 vs. dragons, 629.3 vs. demons, 629.3
    vs. trolls, 553.3 vs. evil creatures, and 476.7 vs. others.
   
o) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>
    Found lying on the floor at 1850 feet (level 37)
   
    +5 dexterity.
    +5 speed.
    +1 attack speed.
    Cannot be harmed by acid.
    Sustains dexterity.
   
    Combat info:
    7.0 blows/round.
    Average damage/round: 562.1.
   
p) the Trident of Wrath (3d10) (+16,+18) <+2>
    Dropped by a dreadmaster at 1900 feet (level 38)
   
    +2 strength.
    +2 dexterity.
    Slays undead (powerfully), evil creatures.
    Branded with poison.
    Provides resistance to light, dark.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.  Blessed by the gods.
   
   
    Combat info:
    6.0 blows/round.
    Average damage/round: 742.2 vs. creatures not resistant to poison,
    958.2 vs. undead, 634.2 vs. evil creatures, and 526.2 vs. others.
   
q) the Beaked Axe of Th?©oden (2d6) (+8,+10) <+3>
    Dropped by Bolg, Son of Azog at 1700 feet (level 34)
   
    +3 wisdom.
    +3 constitution.
    Slays dragons.
    Cannot be harmed by acid, fire.
    Slows your metabolism.  Grants telepathy. 
   
    When activated, it drains up to 120 hit points of life from a
    target creature.  Does not affect undead, demons, golems,
    elementals or vortices.
    Takes 48 turns to recharge at your current speed.
    Your chance of success is 89.7%
   
    Combat info:
    5.2 blows/round.
    With +1 STR and +0 DEX you would get 5.5 blows
    With +0 STR and +2 DEX you would get 5.8 blows
    Average damage/round: 446.5 vs. dragons, and 363.9 vs. others.
   
r) the Lochaber Axe 'Mundwine' (3d8) (+12,+17)
    Dropped by The Queen Ant at 1850 feet (level 37)
   
    Slays demons, animals, evil creatures.
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, fire.
   
    Combat info:
    5.2 blows/round.
    With +0 STR and +2 DEX you would get 5.5 blows
    Average damage/round: 612.2 vs. demons, 530.7 vs. animals, 530.7
    vs. evil creatures, and 449.2 vs. others.
   
s) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
    Dropped by Wormtongue, Agent of Saruman at 1650 feet (level 33)
   
    +2 intelligence.
    +2 wisdom.
    +2 dexterity.
    +1 speed.
    +1 shooting speed.
    +1 shooting power.
    Provides resistance to lightning, fire, cold.
    Cannot be harmed by acid, fire.
    Slows your metabolism. 
   
t) 12 Seeker Bolts (4d5) (+8,+4)
u) 16 Mithril Bolts of Acid (3d5) (+7,+9)
    Branded with acid.
    Cannot be harmed by acid.
   
v) 14 Seeker Arrows (4d4) (+2,+6)
w) 5 Seeker Arrows of Frost (4d4) (+11,+9)
    Branded with cold.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      377    50'  Reached level 2
      1169    100'  Reached level 3
      1458    150'  Reached level 4
      1561    150'  Reached level 5
      1958    150'  Reached level 6
      2175    250'  Reached level 7
      2720    250'  Reached level 8
      3425    350'  Reached level 9
      3858    350'  Reached level 10
      4417    400'  Reached level 11
      5175    400'  Killed Mughash the Kobold Lord
      5242    400'  Reached level 12
      6042    450'  Killed Bullroarer the Hobbit
      6675    500'  Reached level 13
      7008    550'  Reached level 14
      7509    800'  Killed Grip, Farmer Maggot's Dog
      7580    800'  Reached level 15
      8198    800'  Killed Ulfast, Son of Ulfang
      8198    800'  Reached level 16
      8644    800'  Reached level 17
      9286    800'  Reached level 18
      9639    800'  Killed Fang, Farmer Maggot's Dog
      9862    800'  Killed Sm?©agol
      9865    800'  Found the Spear of Orom?«
    10136    800'  Reached level 19
    11551    950'  Reached level 20
    11823  1000'  Reached level 21
    12688  1000'  Reached level 22
    14231  1200'  Killed Gorbag, the Orc Captain
    14250  1200'  Reached level 23
    16125  1250'  Reached level 24
    17439  1350'  Reached level 25
    18259  1350'  Reached level 26
    20392  1400'  Found the Phial of Galadriel
    20416  1400'  Reached level 27
    21824  1650'  Found the Broad Sword 'Aranr?ºth'
    21921  1650'  Killed Orfax, Son of Boldor
    22011  1650'  Killed Rogrog the Black Troll
    22011  1650'  Reached level 28
    22205  1650'  Reached level 29
    22373  1650'  Killed Boldor, King of the Yeeks
    22404  1650'  Found the Dagger 'Belangil' (LOST)
    22584  1650'  Killed Wormtongue, Agent of Saruman
    22585  1650'  Found the Short Bow of Amras
    22826  1650'  Killed Lorgan, Chief of the Easterlings
    22849  1650'  Found the Bastard Sword 'Calris'
    24297  1600'  Found the Scimitar 'Haradekket'
    24429  1600'  Reached level 30
    25674  1700'  Killed Bolg, Son of Azog
    25674  1700'  Found the Beaked Axe of Th?©oden
    26306  1700'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
    26356  1700'  Killed Beorn, the Shape-Changer
    26510  1700'  Killed Ufthak of Cirith Ungol
    26944  1750'  Reached level 31
    27435  1750'  Killed Ibun, Son of M?®m
    28133  1750'  Found the Set of Gauntlets 'Paurhach' (LOST)
    29705  1750'  Found the Iron Helm 'Holhenneth'
    31319  1800'  Found the Jewel 'Evenstar'
    32144  1850'  Killed The Queen Ant
    32147  1850'  Found the Lochaber Axe 'Mundwine'
    32254  1850'  Killed Adunaphel the Quiet
    32254  1850'  Reached level 32
    34286  1850'  Killed Uvatha the Horseman
    35807  1850'  Found the Katana 'Aglarang'
    36109  1850'  Found the Long Sword 'Elvagil'
    37524  1850'  Killed Brodda, the Easterling
    37719  1850'  Killed Golfimbul, the Hill Orc Chief
    37721  1850'  Killed Grishn?¡kh, the Hill Orc
    38348  1800'  Killed Ugl?ºk, the Uruk
    38353  1800'  Killed Lugdush, the Uruk
    38490  1800'  Found the Bastard Sword of ?‰owyn
    39296  1800'  Reached level 33
    40309  1850'  Found the Leather Shield of the Haradrim
    41814  1850'  Killed Kh?®m, Son of M?®m
    41822  1850'  Killed M?®m, Betrayer of Turin
    41822  1850'  Found the Set of Gauntlets 'Pauraegen' (LOST)
    41823  1850'  Found the Set of Gauntlets 'Paurnen' (LOST)
    42904  1900'  Found the Trident of Wrath
    43010  1900'  Killed Lokkak, the Ogre Chieftain
    43408  1900'  Killed Angamait?« of Umbar
    43413  1900'  Killed Sangahyando of Umbar
    44644  1900'  Killed Castamir the Usurper
    44762  1900'  Killed Ulwarth, Son of Ulfang
    45564  1900'  Killed N?¡r, the Dwarf
    47332  1950'  Reached level 34
    47906  1950'  Killed Bert the Stone Troll
    47916  1950'  Killed Bill the Stone Troll
    47934  1950'  Killed Tom the Stone Troll
    51166  2000'  Found the Pair of Leather Boots of Wormtongue
    51259  2000'  Reached level 35
    51335  2000'  Killed Vargo, Tyrant of Fire
    53683  2100'  Found the Set of Caestus of Fingolfin
    55698  2200'  Reached level 36
    58104  2250'  Reached level 37
    58638  2250'  Killed Quaker, Master of Earth
    59258  2300'  Found the Cloak 'Colluin'
    60825  2350'  Killed Medusa, the Gorgon
    61092  2350'  Reached level 38
    61100  2350'  Killed Ariel, Queen of Air
    62130  2400'  Killed Akhorahil the Blind
    62146  2400'  Found the Iron Crown of Ber?ºthiel (LOST)
    62935  2400'  Killed Kavlax the Many-Headed
    63797  2450'  Killed Smaug the Golden
    63799  2450'  Found the Hard Leather Armour of Himring
    64013  2450'  Reached level 39
    67113  2550'  Killed Ren the Unclean
    68072  2550'  Killed Scatha the Worm
    68100  2550'  Reached level 40
    70559  2600'  Killed Waldern, King of Water
    74227  2650'  Killed Ji Indur Dawndeath
    75490  2650'  Killed Draebor, the Imp
    76382  2700'  Killed Harowen the Black Hand
    76394  2700'  Found the Amulet of Carlammas
    77906  2700'  Reached level 41
    78471  2750'  Killed Ar-Pharaz?n the Golden
    78992  2750'  Found the Cloak of Thorongil
    79777  2750'  Found the Iron Helm of Gorlim
    80114  2750'  Killed The Phoenix
    80198  2750'  Reached level 42
    83146  2800'  Killed Dwar, Dog Lord of Waw
    83166  2800'  Found the Short Sword 'Dagmor' (LOST)
    83217  2800'  Found the Metal Brigandine Armour of the Rohirrim
    84572  2850'  Killed Polyphemus, the Blind Cyclops
    84572  2850'  Found the Metal Cap of Thengel
    84753  2850'  Found the Beaked Axe of H?ºrin
    84899  2850'  Found the Lucerne Hammer 'Turmil'
    84951  2850'  Found the Cloak of Thingol
    85066  2850'  Found the Flail 'Totila'


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Highlight player with cursor between turns  : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier          : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)



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