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Wraitheist March 31, 2008 17:02

Hounds
 
I'm hanging around 900-1000 right now until I get some kind of free-action equipment, but the various types of hounds are a major pain, especially those that destroy my equipment. Now, I have armor with acid resistance on it, but that doesn't stop acid from destroying my stuff, right? So how do I stop losing items from fire/acid, etc.? Also, any tips on fighting hounds? Do you guys keep monster detection items around? I'm a fighter and I think it would be costly and tedious to be be casting something like that constantly.

d1sc0nnected March 31, 2008 17:24

Items with acid resistance will not be harmed by acid. Anything with "Not harmed by the elements" in the description will..well not be harmed by the elements. But having an amulet of resist acid does not protect all of your equipment.

I just run away from water hounds, and usually fire and cold hounds as well, as they're just not worth the aggravation. As a fighter, You want to be looking for rods of detection. When playing fighters I'll carry a stack of them so I can pop them off just as if I was a mage.

Rizwan March 31, 2008 17:31

Absolutely hate the nasty little buggers :mad::mad::mad: By the time you get the kit to be able to deal with them its not even worth it. Just head down to about 1500 and they thin out a bit and also you can find stat gain potions there. Its just not worth fighting them at all but after I get the kit I kill them all just on general principles :)

Mondkalb March 31, 2008 17:54

But, deeper in the dungeon there are even nastier hounds. You'll never get rid of them.
For me, hounds and undead creatures are by far the most annoying monsters in the game.

Pete Mack March 31, 2008 20:11

If you have detection equipment, definitely use it. However, warriors are unlikely to get full detection until fairly late, and detect evil doesn't help on hounds.


Check the black market and armory for Free Action gear. 1000 is the worst level for equipment damage--all the elemental hounds are native, and their density has not yet been diluted by deeper monsters. If you can't kill hounds in a single turn, try to run away.
* Close doors behind you. Hounds like to stand behind closed doors waiting to get the drop.
* Teleport away. Using your staff of teleportation once to get away from water hounds is a lot cheaper than losing the whole thing to acid.

Hounds are much easier to kill with ESP. Later in the game, some of the high-level hounds are easy to kill for a lot of experience.

Nick March 31, 2008 20:49

Quote:

Originally Posted by Pete Mack (Post 6943)
Hounds are much easier to kill with ESP.

What, Darth Vader style? :D

zaimoni March 31, 2008 23:12

Quote:

Originally Posted by Pete Mack (Post 6943)
* Close doors behind you. Hounds like to stand behind closed doors waiting to get the drop.

Hounds also like to break down doors. It depends on the door arrangement which ones should be closed.

Big Al April 1, 2008 02:03

But at least you can see them coming if you close the doors...

Pete Mack April 1, 2008 03:13

I missed one useful tactic. Illuminate hallways with light rods (and rooms with rods of illumination or the phial.) This helps against a lot more than hounds.

Malak Darkhunter April 1, 2008 16:55

I usually just phase door, or run to the nearest corridor and hide around a corner.They can't use their breath weapons on you that way, and your only fighting them one at a time.;)


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