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New Official Site
Angband now has a new official home at http://angband.github.io/angband/. It will probably look quite familiar...
Please let me know if there are any problems with it. |
cool :) I've posted this news at some discord channels and reddit.
maybe add redirect from https://rephial.org/ to new website? |
The "User manual & strategy guide" link serves a 404 error
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The player's guide is seriously out of date. I wrote the first part for circa 3.2, when flasks of oil were 3d4 fire branded. (They again do mucho damage, but the reasons are different.) Also, it suggests starting with 2 cure potions, which is too few. Etc.
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FAQ is messed up.
XTERM_256 is seruously unlikely to be necessary. Backtick for ESC is also obsolete, and mentions \ instead of ` Keymap description makes no sense and is wrong. I have no idea what Code:
=m8<enter><enter> Development plans mention trac Etc etc etc |
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Seriously, thanks for that. The help files basically only get a mention when there's something wrong with them (has anyone ever seen a post saying how useful they found the help?), so I take silence as a sign they're all good. If anyone does want to smarten up any of the help, that would be great, but it's not really the sexy part of development. |
Exploring the dungeon
* List of features without mentioning knowledge menu or graphics. * "your character must survive many horrible and challenging encounters to find the treasure lying about and take it safely back to the town to sell". Not by default, and in any case the vast majority of useful items don't originate in the Black Market. (A whole lot come from Alchemist's, but those are generally affordable.) * "$ you sense an item of wondrous power!” The last message indicates an artifact is present and is only possible if the preserve option is disabled. >>>With preserve option enabled, an artifact guarantees item level feeling of at least, 5--though the reverse is not true.<<< |
These help issues fixed now.
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shallow-depth, invisible, life-draining passwall mobs Nick. When you can't teleport, resist or recover life-draining, or see invisible. And they breed. THEY BREED, NICK. |
@sky--
They are also slow, so you can walk away. |
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Im not aware of any passwall breeders. |
Abyss worm, dl 26. Coldblooded, passwall, dark aura, invisible, ... and it breeds. But it isnt actually a threat. It is slow moving and low-HP, so one phase door is usually enough to escape.
It is based on a similar monster in Sil, but that one is deadly dangerous. Edit: it isnt dangerous if you kill it fast or get out fast. Additive aura may leave you in total darkness, at which point your options dwindle. |
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You can also tell by darkened floor tiles in an illuminated room, unless there are too many. TORCH_LIGHT option may help.
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Where is development / bug reporting stuff
Compiled a nightly build for rasppi and have a couple bugs I've seen, where do I see if they are already known or report? The FAQ refers everything to the old site.
thanks |
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