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No need to even call it selling - it could be 'sacrifice' or donate. 'k' doesn't actually destroy objects (it's just hidden, squelch style), or I'd actually suggest that the 'k' command should identify the object before destroying it. - Frank |
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Then there would be no source of confusion. |
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If you think modern shops I don't think many of them do trades. They just sell, they do not buy. |
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IMO new players to Angband are unlikely to be entirely new to the concept of role-playing, and will expect to be able to sell items in shops because that's what most role-playing scenarios involve. As someone else said, we'll get a lot of spurious bug reports if we default it to on - unless we also change the store code to do something other than offer 0 gold (e.g. shopkeeper says "I do not buy items from my customers") - but that causes problems for the sell-to-ID mechanic ... and so on. Nothing is ever straightforward. |
So when rune based ID has been working in the game for a while, and we decide that we don't need the ID by store mechanic any more, we can turn the stores to real stores that only sell to you :-)
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