Angband Forums

Angband Forums (http://angband.oook.cz/forum/index.php)
-   Vanilla (http://angband.oook.cz/forum/forumdisplay.php?f=3)
-   -   High-Elf Warrior (http://angband.oook.cz/forum/showthread.php?t=8222)

Grotug January 17, 2017 13:04

High-Elf Warrior
 
Now this is the business. 4.3 blows/round at the start. +80 melee, +80 shoot. And reasonable magic devices skill unlike Half-Troll Warrior. And the superior start means I can kill anything and everything, thus fully compensating for the lousy XP mod.

Keep dying stupidly, though. This game I have 2 wands of TO at DL21 (8,000 turns). So maybe I should play carefully. Couple games ago I had an early wand of TO and had 5 other metal objects in my possession (not counting multiples of same objects) and I begrudgingly TO'd away a storm giant. I did not TO away a young blue dragon. I did not. Why would I waste a charge (only 4 left) on a young blue dragon? Honestly, who does that? The dragon breathes lightning, your wand of TO is destroyed! Okay, seriously? What the poop. I believe he was injured, too, so his lightning damage woulda been pretty pathetic. I died shortly after to what I don't recall. When bad luck strikes, I have a hard time playing smart thereafter.

Grotug January 17, 2017 14:31

Yay, dropped the wrong weapon several levels ago (westerness of FrAct) and never find other FrAct and then died to paralysis on DL31 on a 9-9 level after teleporting away Saruman. YASD.

Sky January 17, 2017 14:39

Ha ha.
Nelson.jpg





But seriously i have lost 2 rods in my whole career - that i know of.
And yeah, westernesse + Fa is what i rocked when i cleared a greater vault (arrow) at DL37.
Which earned me a randart sword with NO slays or brands, and the Phial.

Edit: duh. Didnt realize he said wand, not rod. Wands and staves are 2x1, buy 2 for every 1 you want to use.

Grotug January 17, 2017 14:45

If I could program I would make ID on walk over of every type of object @ knows. So if @ walks over a good weapon and has already ID'd good weapons of that sort before then he immediately knows what it is upon walking over it. This pick up {more} rest rest rest drop {more} pick up {more} gets old fast and leads to rushing because, you know, 90% of what monsters drop are weapons, so @ spends most of his time picking up and dropping junk weapons, and of course since I play this game too much it leads to carelessness and continually dropping the good weapon and keeping the bad one.

I know I can inscribe my weapons with !d!v!k but I tend not to unless a weapon is really good (I wasn't really planning on needing the weapon long since usually I get FrAct somewhere else and I had picked up Azgha-something-or-other (main gauche of Glaurung's bane).

Losing the TO happened in another game not long ago as well that I complained about. It takes a lot of lightning strikes to destroy metal objects in @'s inventory.

EDIT: Also would be nice to have a more sophisticated {more} system. If a monster deals less than 5% damage skip the {more} prompt for his action. When activating Cammithrim why do we need two {more} prompts? I get around this by inscribing it with @2 and making a hot key: A2'[space][space]$

Pete Mack January 17, 2017 15:11

This problem is solved in development, with rune-ID. Once you've IDed a rune, you recognize it in every further item that has it on walk-over (and sometimes on detection.)

Grotug January 17, 2017 20:16

I'm sorry, I don't really understand Pete. How do I implement this feature in my game?

I'm beginning to think wands of TO are native to DL20s. Just found another one at 1100' on my latest careless HE-Warrior.

Derakon January 17, 2017 20:38

Quote:

Originally Posted by Grotug (Post 117387)
I'm sorry, I don't really understand Pete. How do I implement this feature in my game?

It'd be a ton of work for you to implement it, but Pete's saying it's already been implemented, thanks to the efforts of Nick, the other developers (including Pete), and many playtesters. You just need to be playing a different version of the game. You can download the so-called "nightly builds" here.

Pete Mack January 17, 2017 20:52

1. Install MinGW
2. Pull the git repository at GitHub.com/angband/angband
3. Compile

Grotug January 17, 2017 21:14

Okay, thanks guys. I may attempt this.

Another wand of TO one level down on another level 6 feeling level (though I think wands of TO make for level 3 feeling at DL23, not 6, so we'll see what else I find [found Dagmor on last level with the wand of TO]).

Okay, I really need to not die stupidly this game.

Grotug January 19, 2017 03:26

Decided to try a run with Randarts. Found a {special} gloves. Get ready for it: <+2> DEX! Wow, that sure is special! I'm pretty sure all {special} items have to have something that distinguishes them from non-artifact items, even if it's something gimmicky like a magic missile activation. But these gloves should have at the very least had FrAct. They didn't even include one basic resist.

Also interesting, after finding a defender weapon and buying gloves of power in the shop, I held onto the FrAct gloves in my player inventory just in case (already damaged at [1,-1]. Well, got hit with more acid and my gloves of FrAct got damaged, so now they are [1,-2]. Didn't know net negative AC was possible . (Though one recent game I found two =reckless attacks early and was bombing around with -17 AC, but that's a different thing).

Grotug January 20, 2017 22:19

DL1, pick up Narthanc. A few turns later on DL3 I pick up a rod of stair detection. Stairs come fast and furious and at 1800 turns I put on an amulet of ESP on DL12 (8 treasure feeling).

It's pretty remarkable since I was not at all exploring levels, and just beelining as fast as I could to the first available stairs.

Grotug January 20, 2017 22:40

I guess I dove too fast and got super unlucky. Started in a giant room full of air hounds. Had just picked up Wormtongue boots, too. Oh well.

I thought hound pack sizes had been reduced? There were 21 hounds that I could detect with ESP when I died.

Pete Mack January 20, 2017 23:37

No _Teleportation? That's pretty much a necessity by 1800'. Or if you're using connected stairs, run right back up. Surrounded by hounds on level entry is a classic death, anyway.

Grotug January 20, 2017 23:58

No I didn't really have anything since I was literally taking every stair as soon as I found it using the rod of stair location. haha.

Grotug January 25, 2017 02:17

How often do you teleport into (or start in) a room with very good objects for your depth? It always feels so improbably lucky when it happens. But I guess since I play this game so much it's bound to happen from time to time. But it happens more often than teleporting into/starting in a room full of killer hounds.

Some memorable things that were in the room I started the level on or I teleported away from danger into was an amulet of trickery (DL70something), a shield of Thorin (DL 50something, but I was diving very fast since I put the game at a 5 level skip so it was by far the best object I had found) and just now 2 !DEX on DL30 with a 3 level skip in the game settings (7800 turns so far). Still no FrAct tho.

In other news I found a crown of the magi (full basic resits and telepathy on DL25 in one of my 5-level skip games and then stupidly tried to take on an Ogre Cheiftain or some "moves quickly" ogre and died. :( Sad times. But the more I play the less I mind dying, even when I have great early gear like that!

Swapping out the other ring of damage my dam output is now 138! wow. Will be really careful not to lose this ring since I will likely be using it in the very end (if I can last that long of course; lately I've been dying a lot).

Hello, I just picked up a ring of damage (+0,+15) on DL33. It's a 9-8 level, and I was gonna take the earliest exit I saw (a trap door near the start) but my rod of treasure detection showed some nearby objects so figured I'd risk checking it out since I haven't much to lose (I'm still wielding a basic whip I found early on (+1, +5) haha but an earlier (+6) ring of damage and gloves of slaying had my average output at 75dam/round . If I survive the next few turns I will take that trap door!

Grotug January 26, 2017 00:50

I'm about to leave DL87 at 18,433 turns. Since I have forced descent on and skipping 3 dungeon levels every time I descend I have pretty much no chance of winning, but it's still fun. If I can pick up a couple of wands/rods of TO I will have a chance, but the one wand I picked up the entire game got destroyed upon trying to ?recharge. I have no telepathy, one rod of Detection I bought in the BM and am still wielding Forasgil. But I did find a rod of speed, 3 staves of speed and another ring of damage good for +14 dam and gloves of Theivery along the way. I used a ?Destruction to remove Ungoliant who was near a Topaz ring which I was hopeful was going to be a ring of speed. Counting 15 squares worked, Ungoliant got removed from the level and I easily navigated the rubble to collect the ring of speed <+9> two squares away from where she was.

If I read a ?RoP in a hallway to prevent a monster form pursuing me and then he is out of line of sight but still trying to get passed the RoP to get to me, will he have a chance to break the rune while he is offscreen?

Code:

  [Angband 4.0.5 Character Dump]

 Name  Gamling      Age            102          Self  RB  CB  EB  Best
 Race  High-Elf    Height        6'7"  Str:  18/73  +1  +3  +0 18/113  18/93
 Class  Warrior      Weight    12st 7lb  INT:    10  +3  -2  +1    12
 Title  Commando    Turns used:          WIS:    12  -1  -2  +0      9
 HP    253/313      Game        176150  DEX:  18/83  +3  +2  +3 18/163
 SP    0/0          Standard    18433  CON:    11  +1  +2  +0    14
                    Resting        224

 Level                31    Armor      [61,+77]    Saving Throw    70%
 Cur Exp          297301                          Stealth    Very Good
 Max Exp          324006    Melee      1d6,+42    Disarming        65%
 Adv Exp          300000    To-hit      73,+32    Magic Devices    60
                            Blows      5.8/turn    Perception  1 in 19
 Gold              47795                          Searching        32%
 Burden          156.7 lb    Shoot to-dam    +16    Infravision    40 ft
 Overweight      -23.2 lb    To-hit      73,+32    Speed              9
 Max Depth    4350' (L87)    Shots        1/turn

 You are one of several children of a Noldorin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+...... Nexus:...........+.
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:+.....+...... Disen:.............
rPois:............. pFear:............+
rLite:+...........+ pBlnd:.............
rDark:............. pConf:.......+.....
Sound:......+...... pStun:.............
Shard:............. HLife:.............

Regen:....+........ Stea.:......++.....
  ESP:............. Sear.:..........+..
Invis:............+ Infra:............+
FrAct:..........+.. Tunn.:.............
Feath:..........++. Speed:...+........!
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:+....+.......


  [Character Equipment]

a) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
    Found lying on the floor at 2100 feet (level 42)
   
    Slays animals.
    Branded with cold.
    Provides resistance to frost, light.
    Cannot be harmed by acid.
    Radius 1 light.
   
    Combat info:
    5.8 blows/round.
    With +0 STR and +2 DEX you would get 6.0 blows
    Average damage/round: 317.5 vs. creatures not resistant to cold,
    296.3 vs. animals, and 274.5 vs. others.
   
b) a Light Crossbow of Power (x3) (+12,+16)
    Dropped by an Ancient black dragon at 4200 feet (level 84)
   
c) a Ring of Damage (+0,+15) {!d!v!k!t}
    Found lying on the floor at 1650 feet (level 33)
   
d) a Ring of Speed <+9>
    Found lying on the floor at 4350 feet (level 87)
   
    +9 speed.
   
e) an Amulet of Regeneration
    Found lying on the floor at 1500 feet (level 30)
   
    Speeds regeneration. 
   
f) the Phial of Galadriel <+3>
    Dropped by Ulfast, Son of Ulfang at 1350 feet (level 27)
   
    Cannot be harmed by fire.
    Radius 3 light.
   
    When activated, it lights up the surrounding area, hurting
    light-sensitive creatures.
    Takes 31 to 58 turns to recharge at your current speed.
    Your chance of success is 94.2%
   
g) Augmented Chain Mail of Elvenkind (-2) [42,+12] <+1>
    Found lying on the floor of a labyrinth at 2400 feet (level 48)
   
    +1 stealth.
    Provides resistance to acid, lightning, fire, frost, sound.
    Cannot be harmed by acid.
   
h) an Ethereal Cloak of the Magi [0,+26] <+1, +3>
    Dropped by a Balance drake at 2250 feet (level 45)
   
    +1 intelligence.
    +3 stealth.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
    Sustains intelligence.
   
i) a Leather Shield [8,+1]
    Bought from a store
   
j) an Iron Helm [7,+4]
    Dropped by a Mature white dragon at 2850 feet (level 57)
   
k) a Set of Alchemist's Gloves of Thievery (+7,+3) [0,+8] <+3>
    Dropped by Lorgan, Chief of the Easterlings at 2850 feet (level
    57)
   
    +3 dexterity.
    +3 searching skill.
    Cannot be harmed by acid, fire.
    Feather Falling.  Prevents paralysis. 
   
l) a Pair of Iron Shod Boots of Stability [4,+15]
    Bought from a store
   
    Provides resistance to nexus.
    Cannot be harmed by fire.
    Feather Falling. 
   




  [Character Inventory]

a) 11 Potions of Cure Light Wounds
b) 17 Potions of Cure Critical Wounds
c) 2 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
   
d) 4 Potions of Restore Life Levels
e) a Potion of Enlightenment
f) 6 Scrolls of Phase Door
g) a Scroll of Teleportation {!*}
h) 4 Scrolls of Word of Recall {!*}
i) 2 Scrolls of Recharging
j) a Scroll of Rune of Protection
k) 3 Scrolls of *Destruction* {!*}
l) 3 Rods of Trap Location {@3}
m) a Rod of Detection
    Cannot be harmed by lightning.
   
n) a Rod of Speed (charging)
    Cannot be harmed by lightning.
   
o) 3 Wands of Stone to Mud (3 charges)
p) a Wand of Dragon's Flame (4 charges)
    Cannot be harmed by lightning.
   
q) 2 Staves of Teleportation (9 charges) {!u}
r) 3 Staves of Speed (11 charges)
s) 2 Staves of Identify (4 charges)
t) a Ring of Resist Poison
    Dropped by a Dreadmaster at 2850 feet (level 57)
   
    Provides resistance to poison gas.
   
u) a Ring of Damage (+0,+14) {!d!v!k}
    Found lying on the floor at 4200 feet (level 84)
   




  [Character Quiver]

0) 20 Bolts (1d5) (+1,+4)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 70.3.
    25% chance of breaking upon contact.
   
1) 14 Bolts (1d5) (+5,+4)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 71.
    25% chance of breaking upon contact.
   
2) 26 Bolts (1d5) {magical}
    You do not know the full extent of this item's powers.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 58.1.
    25% chance of breaking upon contact.
   
3) 19 Rounded Pebbles of Wounding (1d2) (+18,+17)


  [Home Inventory]

a) a Mushroom of Vigor
b) 13 Potions of Cure Light Wounds
c) 10 Potions of Cure Critical Wounds
d) 7 Potions of Speed
e) a Potion of Heroism
f) 14 Scrolls of Recharging
g) a Rod of Fire Bolts {@1}
h) 3 Rods of Light
i) 2 Staves of Mapping (11 charges)
j) 2 Staves of Teleportation (9 charges) {!u}
k) 2 Staves of Identify (11 charges)
l) a Ring of Strength <+3>
    Found lying on the floor at 1800 feet (level 36)
   
    +3 strength.
    Sustains strength.
   
m) a Ring of Damage (+0,+6)
    Dropped by an Ogre at 1500 feet (level 30)
   
n) a Ring of Free Action
    Dropped by a Fire giant at 1800 feet (level 36)
   
    Prevents paralysis. 
   
o) an Amulet of Resist Lightning
    Provides resistance to lightning.
   
p) a Hard Leather Cap of Regeneration [2,+0]
    Bought from a store
   
    Speeds regeneration. 
   
q) a Set of Gauntlets of Slaying (+5,+5) [3,+5]
    Bought from a store
   
r) a Set of Caestus of Power (+5,+4) [5,+9] <+4>
    Found lying on the floor at 3600 feet (level 72)
   
    +4 strength.
   
s) a Pair of Leather Sandals of Stealth [1,+1] <+1>
    Found lying on the floor of a labyrinth at 1350 feet (level 27)
   
    +1 stealth.
   
t) a Short Bow of Power (x2) (+7,+15)
    Found under some rubble at 900 feet (level 18)
   
u) 16 Bolts (1d5) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 58.1.
    25% chance of breaking upon contact.
   
v) 7 Arrows (1d4) (+0,+0)
w) 4 Rounded Pebbles (1d2) (+0,+0)
x) 18 Rounded Pebbles (1d2) {excellent}
    You do not know the full extent of this item's powers.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      150    300'  Reached level 2
      150    300'  Reached level 3
      295    450'  Reached level 4
      717    450'  Reached level 5
      719    450'  Reached level 6
      724    450'  Reached level 7
      759    450'  Reached level 8
      779    450'  Reached level 9
      797    450'  Reached level 10
      943    450'  Reached level 11
      1244    600'  Reached level 12
      2384    750'  Reached level 13
      2433    900'  Reached level 14
      2813    900'  Reached level 15
      2900    900'  Killed Fang, Farmer Maggot's dog
      3154  1050'  Reached level 16
      3930  1050'  Reached level 17
      4310      0'  Killed Farmer Maggot
      4814  1200'  Reached level 18
      5405  1200'  Killed Wormtongue, Agent of Saruman
      5521  1200'  Reached level 19
      6203  1350'  Killed Ulfast, Son of Ulfang
      6203  1350'  Reached level 20
      6205  1350'  Found the Phial of Galadriel
      6255  1350'  Reached level 20
      6733  1500'  Reached level 21
      7099  1500'  Killed Sangahyando of Umbar
      7243  1500'  Killed Angamait of Umbar
      7434  1500'  Reached level 22
      7634  1500'  Reached level 22
      8406  1800'  Reached level 23
      8476  1800'  Killed Gorbag, the Orc Captain
      8575  1800'  Reached level 24
      8640  1800'  Reached level 25
      8686  1800'  Reached level 26
      9805  1800'  Reached level 27
    11489  2100'  Reached level 27
    11520  2100'  Found the Rapier 'Forasgil'
    12190  2250'  Reached level 27
    12862  2250'  Reached level 28
    13966  2700'  Killed Lugdush, the Uruk
    13977  2700'  Killed Uglk, the Uruk
    14960  2850'  Killed Lorgan, Chief of the Easterlings
    14984  2850'  Reached level 29
    15298  2850'  Killed Ren the Unclean
    15645  2850'  Killed Bullroarer the Hobbit
    15647  2850'  Killed Grishnkh, the Hill Orc
    16044  3750'  Reached level 30
    16967  4200'  Killed Bolg, Son of Azog
    17106  4200'  Reached level 31
    17586  4350'  Reached level 32


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Don't stack objects on the floor            : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Force player descent                        : yes (birth_force_descend)


Pete Mack January 26, 2017 01:41

@grotug: yes. Pathfinding works through rune of protection.

Grotug January 26, 2017 03:18

Cool, thanks.

Well, starting room on DL90 had cap of Telepathy. Now just need some TOs and maybe I have an outside chance. I used my second !Enlightenment and there is a small vault with balance dragon armor, which is very useful since I just bought a shield of resistance in the armory. The Balance armor would take care of most of the important higher resists. I'm hoping the unID'd amulet is Trickery. Of course I have no way of dealing with what's inside the vault, protecting the goods.

And some things breathed on me and I died.

Pete Mack January 26, 2017 05:33

For extreme diving, you pretty much need to go with 17/16/16 stats, especially with a low-stealth warrior. It takes too long to get survivable HP elsewise.

Grotug January 26, 2017 06:40

Okay, good point. Yeah, I died by a Winged Horror and something else of similar danger level. Pretty pathetic!

Pete Mack January 26, 2017 07:06

Without rPois, Winged Horror isn't so pathetic as all that. It breathes poison for 340 HP; Dark and Nether for 170. But with 18 base CON and a Ring of Con, you'd have survived.

Grotug January 27, 2017 01:29

Yay, the luck gods are smiling on me this game! (playing normal forced descent game)

1. Orc Shaman dropped me a wand of TO on DL34
2. Picked up a ring of speed <+9> (LF: 3-9) on DL39
3. The very next level had a large oval vault where I picked up a helm of Telepathy, but was careless about traps and fell through a trap door to the next level (I had no trap detection at that point) before I got to see what other goodies might line therein; though there was Tensers Transformations, so there may not have been much else good.
3. Just picked up a rod of TO on DL53 (LF: 5-8). Let's see what other goodies await me on this level. Don't think a rod of TO would give a 8 LF at DL53, but maybe? It is so huge though. Rods of TO are like... the best.

I was thinking it'd be fun if there was a new amulet type; a good luck charm (not sure what it would be called). But basically, like searching and infravision, it could have a value between <+1> and <+8>, which would determine by how much it would increase the chance of something good being dropped from monsters (and maybe chance of good stuff being generated at the start of each level). <+1> might represent 10% increase in quality of items being generated/dropped and <+8> might represent an 80% increase in quality drops/items generated.

EDIT: So far this game, diving fairly quickly, I've encountered 4 Tensers on my way to DL53.

So I YASD that character trying to get into a vault. A loooooooong hallway at the top of the vault caused me problems. Whenever I'd ?phase out of the vault to wait for my rod of TO to recharge I'd end up in the hallway, and then I'd have to teleport away. And invariably I teleported next to Gluarung, except I was wearing a second ring of speed I had picked up on the level, and not the ring of poison I had also picked up on the level, and father of dragons breathed poison.

In other news, just picked up a rod of speed on DL12. We'll see if I can avoid killing this one off prematurely.

EDIT: 2 potions of brawn, the Phial and Colannon and the feeling is only 5 on DL24. I guess that's about right, but when I found the Phial I thought I had found everything of worth on the level. Guess not!

Lol, picked up boots of speed <+4> a few levels ago and just now a <+6> RoS on DL32. I love it when hitting the down stairs in quick succession doesn't burn me. So my native speed is +12 and I have a rod of speed; on DL32.

EDIT: I'm beginning to think "Star" light source is kinda garbage. I'd rather light a room than map my surroundings. If Star would recharge faster it'd be a good item, but its recharge rate makes it pretty bad.

Grotug January 28, 2017 03:50

You found a vault.
You do not have TO.
You must flee the vault.

I feel like more than any single object, TO is like make or break. Even with temporary speed of +25 at DL41 I have to abort the vault because I can't TO Shelob. At least I came away with Thalkettoth from Arokhil the Blind, but I lost my ring of damage (0,+8) because I tried on an unknown ring while my backpack was full and had to ?phase out when a Crystal Drake showed up. I killed the Crystal Drake, but as I was going to check out the loot the ghosts dropped from inside the vault, Shelob showed up and I had to ?phase out again, and there was no way to get back into the vault without Shelob chasing me down. I almost managed it, though, because I phased into a checkered room and Shelob followed me into it and then I teleported out when she got close to a perfect room that leads back to the checkered room and the entrance to the vault. My plan was to get close to the entrance of the vault, then ?phase and hope to land closer to it, close the door to the checkered room, haste self and watch the door as I'd run down the hallway in the vault and if the door didn't burst open then I'd be safe in the first arm of the spiral vault. If the door bust open and I'm not close to the end of the first arm of the spiral, then I abort the mission, but I fat fingered ?teleportation instead of ?phase and forgot to !* the ?Teleportation. :( I think that plan mighta worked. Not sure how close I have to be to shelob before she starts pursuing me again, though.

Anyway, base speed +15 at DL41 is nothing to sneeze at. I also lost Arvedui as I donned Thalkettoth, but it's not such a big deal since I have rNexus covered with Colannon and base resists with shield.

Sky January 28, 2017 12:08

here is something i did recently.

1. wear 2x rings of escaping, 1 elven cloak, 1 pot of speed. tot: + 19 spd
2. break mini-vaultl; Beorn comes out to try to kill me.
3. run away through cleared dungeon.
4. when on the far side of the dungeon, teleport.
5. go back to vault, loot, recall.

all this effort for a spellbook (i'm a warrior); what can you do, it was 9-9.

Grotug January 28, 2017 12:38

Quote:

Originally Posted by Sky (Post 117591)
here is something i did recently.

1. wear 2x rings of escaping, 1 elven cloak, 1 pot of speed. tot: + 19 spd
2. break mini-vaultl; Beorn comes out to try to kill me.
3. run away through cleared dungeon.
4. when on the far side of the dungeon, teleport.
5. go back to vault, loot, recall.

all this effort for a spellbook (i'm a warrior); what can you do, it was 9-9.

That's a good strategy. Luckily with the vault I just found I also found a scroll of destruction a dungeon level or two earlier so I was able to lure all the things I wasn't able to deal with out and destruct. It actually worked perfectly. I didn't even destroy the small chest in the top of the vault because a master thief picked up the items at the top of the vault, where Harowen and Itanagast were. It worked perfectly, and I only had to remain in Itanagast's line of sight for two turns (the first turn the bolt missed the sleeping young black dragon blocking Itanagast from moving up to the top of the vault). At 295HP I *think* I would have survived his fire breath, but maybe not. He breathes for 733. 733/3 = 244.

https://4.bp.blogspot.com/-hHxcjgYv1...31.28%2BAM.png

https://4.bp.blogspot.com/-9RdDWeYfS...33.19%2BAM.png This is a good example of where too much stealth is a bad thing.

Also remarkable is that the only three mushrooms I've ID'd this game are the only 3 mushrooms I need to know:
1. Clear Mind
2. Second Sight
3. Vigor.

EDIT: Since I play on a laptop keyboard; when I am playing cautiously, like in this vault, I tend to not press two arrow keys at the same time to move diagonally and and up moving over instead of diagonally. Something just breathed lightning destroying an un-ID'd rod and wand. With my luck one of them was TO.

Two iron helms of telepathy, and my first artifact weapon, though. Next level, quite, normal level; Dor-lmin lying in a hallway. I will be wearing this for a long time.

Monkey Face January 28, 2017 14:18

Quote:

Originally Posted by Grotug (Post 117593)
EDIT: Since I play on a laptop keyboard; when I am playing cautiously, like in this vault, I tend to not press two arrow keys at the same time to move diagonally and and up moving over instead of diagonally.

On a keyboard you should be able to use the number pad (or the numbers at the top) to move diagonally. 1 is down left, 3 down right, 7 up left, 9 up right. (2,4,6, and 8 are down, left, right, and up respectively while 5 is rest.)

Grotug January 28, 2017 14:33

Quote:

Originally Posted by Monkey Face (Post 117597)
On a keyboard you should be able to use the number pad (or the numbers at the top) to move diagonally. 1 is down left, 3 down right, 7 up left, 9 up right. (2,4,6, and 8 are down, left, right, and up respectively while 5 is rest.)

I do do this sometimes, but I've been trying to move away from it since it's a bit cumbersome to do half my movements at the top of the keyboard and the other half using the keypad. Really, I was just commenting on the slight irony of being more prone to input undesired movements when nervous and being cautious.

I found some fairly fitting music for Angband: https://www.youtube.com/watch?v=4bhceZgdWFM

This synth dungeon music is pretty good, too: https://www.youtube.com/watch?v=p99R2G2QowA

If anyone knows any good mood-setting music to listen to while playing please share. :)

In other news, my character is becoming quite the boss. Kavlax dropped me another <+6> RoS and shield of the Haradrim. Now Haradrim is one of those awesome pieces of gear that would be way over the top OP if it *also* provided the base resists. How many games have I so sadly had to leave it in my home because I couldn't cover crucial high resists, and the base resists wearing it. Well, whaddya know, I'm wearing Dor-lmin. GG, dungeon. GG.

Basically all I need now is Himring and Weaponmastery and I'm good as golden (and later on an endgame weapon).

Code:

  [Angband 4.0.5 Character Dump]

 Name  Sindar      Age            129          Self  RB  CB  EB  Best
 Race  High-Elf    Height        5'6"  STR:  18/81  +1  +3  +8 18/201
 Class  Warrior      Weight    13st 2lb  INT:      6  +3  -2  +0      7
 Title  Commando    Turns used:          WIS:    15  -1  -2  +0    12
 HP    254/408      Game        149378  DEX:    18  +3  +2  +5 18/100
 SP    0/0          Standard    21891  CON:    10  +1  +2  +8  18/30
                    Resting        188

 Level                32    Armor      [42,+68]    Saving Throw    71%
 Cur Exp          360130                          Stealth        Fair
 Max Exp          360130    Melee      3d6,+36    Disarming        64%
 Adv Exp          400000    To-hit      74,+61    Magic Devices    56
                            Blows      4.3/turn    Perception  1 in 34
 Gold              57942                          Searching        17%
 Burden          205.5 lb    Shoot to-dam    +12    Infravision    40 ft
 Overweight      25.6 lb    To-hit      74,+58    Speed            20
 Max Depth    2600' (L52)    Shots        1/turn

 You are one of several children of a Telerin Prince.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:+.....+.?+... Nexus:.......+?....
rElec:........?+... Nethr:........?....
rFire:+.......?+... Chaos:........?....
rCold:........?+... Disen:........?....
rPois:........?.... pFear:........?+..+
rLite:........?.+.+ pBlnd:.....+..?....
rDark:+.......?.... pConf:........?....
Sound:........?.... pStun:........?....
Shard:......+.?.... HLife:........?....

Regen:....+........ Stea.:.......+.+...
  ESP:.........+... Sear.:.............
Invis:.....+...+..+ Infra:............+
FrAct:......+.?.+.. Tunn.:.............
Feath:........?.... Speed:..++..++...+!
S.Dig:........?.... Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:........?.... Light:+....+....+..


  [Character Equipment]

a) the Beaked Axe of H??rin (3d6) (+12,+15) <+2, +1> (charging) {@1}
    Found lying on the floor in a vault at 2250 feet (level 45)
   
    +2 strength.
    +2 constitution.
    Slays dragons, trolls, demons (powerfully).
    Branded with acid.
    Provides resistance to acid, fire, dark.
    Cannot be harmed by acid, fire.
    Radius 1 light.
   
    When activated, it puts you in a berserker rage for d50+50 turns.
    Takes 307 to 608 turns to recharge at your current speed.
    Your chance of success is 91.8%
   
    Combat info:
    4.3 blows/round.
    With +0 STR and +2 DEX you would get 4.7 blows
    Average damage/round: 320.2 vs. creatures not resistant to acid,
    320.2 vs. dragons, 320.2 vs. trolls, 423.1 vs. demons, and 217 vs.
    others.
   
b) a Light Crossbow of Extra Might (x4) (+9,+12) <+1>
    Dropped by Sm?agol at 2050 feet (level 41)
   
    +1 shooting power.
   
c) a Ring of Speed <+6>
    Dropped by Kavlax the Many-Headed at 2600 feet (level 52)
   
    +6 speed.
   
d) a Ring of Speed <+6>
    Found lying on the floor of a cavern at 1600 feet (level 32)
   
    +6 speed.
   
e) an Amulet of Regeneration
    Found lying on the floor of a special room at 2300 feet (level 46)
   
    Speeds regeneration. 
   
f) a Lantern of True Sight (13668 turns) <+2>
    Found lying on the floor of a cavern at 1600 feet (level 32)
   
    Provides protection from blindness.
    Cannot be harmed by fire.
    Grants the ability to see invisible things. 
    Radius 2 light.
   
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
    Dropped by Akhorahil the Blind at 2050 feet (level 41)
   
    +3 dexterity.
    +3 speed.
    Provides resistance to acid, shards.
    Cannot be harmed by acid, fire.
    Prevents paralysis. 
   
h) the Cloak 'Colannon' [1,+14] <+2>
    Found lying on the floor of a cavern at 1200 feet (level 24)
   
    +2 stealth.
    +2 speed.
    Provides resistance to nexus.
    Cannot be harmed by acid, fire.
   
    When activated, it teleports you randomly up to 100 squares away.
    Takes 171 turns to recharge at your current speed.
    Your chance of success is 93.7%
   
i) the Leather Shield of the Haradrim [9] <+2> {special}
    Dropped by Kavlax the Many-Headed at 2600 feet (level 52)
   
    You do not know the full extent of this item's powers.
    +2 strength.
    +2 constitution.
   
    It can be activated.
   
j) the Iron Helm of Dor-L?≥min [7,+20] <+4, +2, -1>
    Found lying on the floor at 2300 feet (level 46)
   
    +4 strength.
    +2 dexterity.
    +4 constitution.
    -1 stealth.
    Provides resistance to acid, lightning, fire, frost.
    Provides protection from fear.
    Cannot be harmed by acid.
    Grants telepathy.  Grants the ability to see invisible things. 
   
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+8] <+1> {@2}
    Dropped by Golfimbul, the Hill Orc Chief at 1050 feet (level 21)
   
    Provides resistance to light.
    Cannot be harmed by acid, fire.
    Sustains constitution.
    Prevents paralysis. 
    Radius 1 light.
   
    When activated, it fires a magic missile with damage 3d4.
    Takes 7 turns to recharge at your current speed.
    Your chance of success is 93.1%
   
l) a Pair of Iron Shod Boots of Speed [4,+5] <+4>
    Found lying on the floor of a special room at 1550 feet (level 31)
   
    +4 speed.
    Cannot be harmed by fire.
   




  [Character Inventory]

a) 3 Mushrooms of Clear Mind {!E}
b) 6 Potions of Cure Serious Wounds
c) 20 Potions of Cure Critical Wounds
d) 2 Potions of Healing
e) 5 Potions of Restore Life Levels
f) 2 Potions of Enlightenment
g) 3 Potions of Speed
h) 34 Scrolls of Phase Door
i) 5 Scrolls of Teleportation {!*}
j) 12 Scrolls of Word of Recall {!*}
k) 4 Rods of Treasure Location (1 charging)
l) 4 Rods of Trap Location (1 charging) {@3}
m) 2 Rods of Illumination (1 charging)
n) a Rod of Speed (charging) {!*}
    Cannot be harmed by lightning.
   
o) a Copper Rod {tried}
    You do not know the full extent of this item's powers.
   
p) a Gold-Plated Wand
    You do not know the full extent of this item's powers.
   
q) 2 Staves of Curing (8 charges)
r) 4 Staves of Teleportation (24 charges) {!u}
s) a Staff of Speed (3 charges)
t) Bar Chain Mail of Elvenkind (-2) [45,+16] <+1>
    Found lying on the floor in a vault at 2250 feet (level 45)
   
    +1 stealth.
    Provides resistance to acid, lightning, fire, frost, dark.
    Cannot be harmed by acid.
   
u) a Small Metal Shield of Resistance [5,+10]
    Found lying on the floor in a vault at 2250 feet (level 45)
   
    Provides resistance to acid, lightning, fire, frost.
    Cannot be harmed by acid.
   




  [Character Quiver]

0) 9 Bolts (1d5) (+4,+4)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 79.8.
    25% chance of breaking upon contact.
   
1) 5 Bolts (1d5) (+3,+6)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 88.2.
    25% chance of breaking upon contact.
   
2) 8 Bolts of Venom (1d5) (+9,+2)
    Branded with poison.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 126.1 vs. creatures not resistant to poison,
    and 72.1 vs. others.
    25% chance of breaking upon contact.
   
3) 17 Bolts of Wounding (1d5) (+12,+16)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 131.4.
    25% chance of breaking upon contact.
   
4) 17 Bolts of Frost (1d5) (+14,+10)
    Branded with cold.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 185.5 vs. creatures not resistant to cold,
    and 106 vs. others.
    25% chance of breaking upon contact.
   


  [Home Inventory]

a) 2 Mushrooms of Vigor
b) 16 Potions of Cure Critical Wounds
c) 16 Scrolls of Teleportation {!*}
d) 2 Staves of Curing (11 charges)
e) 2 Staves of Identify (4 charges)
f) a Ring of Strength <+3>
    Found lying on the floor of a cavern at 1600 feet (level 32)
   
    +3 strength.
    Sustains strength.
   
g) a Ring of Dexterity <+3>
    Found lying on the floor at 200 feet (level 4)
   
    +3 dexterity.
    Sustains dexterity.
   
h) the Phial of Galadriel <+3> {special}
    Found lying on the floor of a cavern at 1200 feet (level 24)
   
    You do not know the full extent of this item's powers.
    Cannot be harmed by fire.
   
    It can be activated.
   
i) the Star of Elendil <+3> (charging)
    Dropped by Angamait of Umbar at 1600 feet (level 32)
   
    Cannot be harmed by fire.
    Grants the ability to see invisible things. 
    Radius 3 light.
   
    When activated, it maps the area around you.
    Takes 193 to 380 turns to recharge at your current speed.
    Your chance of success is 90.2%
   
j) a Mithril Shield [16,+15]
    Dropped by a Snaga at 600 feet (level 12)
   
    Cannot be harmed by acid.
   
k) a Mithril Shield [16,+13]
    Found lying on the floor in a vault at 1100 feet (level 22)
   
    Cannot be harmed by acid.
   
l) the Broad Sword 'Orcrist' (2d5) (+10,+15) <+3, +1>
    Dropped by Sangahyando of Umbar at 1600 feet (level 32)
   
    +3 searching skill.
    Slays evil creatures, orcs, dragons.
    Branded with cold.
    Provides resistance to frost, dark.
    Cannot be harmed by acid.
    Blessed by the gods.  Slows your metabolism. 
    Radius 1 light.
   
    Combat info:
    4.3 blows/round.
    With +1 STR and +0 DEX you would get 4.5 blows
    With +0 STR and +2 DEX you would get 4.7 blows
    Average damage/round: 243.9 vs. creatures not resistant to cold,
    214.3 vs. evil creatures, 243.9 vs. orcs, 243.9 vs. dragons, and
    185.3 vs. others.
   
m) 30 Arrows (1d4) (+0,+0)
n) 40 Arrows (1d4) (+0,+0)
o) 15 Arrows of Slay Evil (1d4) (+3,+11)
    Slays evil creatures.
   
p) 40 Arrows of Frost (1d4) {splendid}
    You do not know the full extent of this item's powers.
    Branded with cold.
   
q) 22 Mithril Arrows (3d4) {magical}
    You do not know the full extent of this item's powers.
    Cannot be harmed by acid, fire.
   
r) 20 Rounded Pebbles of Wounding (1d2) (+10,+14)
s) 22 Rounded Pebbles (1d2) {excellent}
    You do not know the full extent of this item's powers.
   
t) 12 Iron Shots (1d4) (+0,+0)
u) 20 Iron Shots (1d4) (+5,+4)


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      460    50'  Reached level 2
      1119    200'  Reached level 3
      1248    200'  Reached level 4
      1276    200'  Reached level 5
      1922    200'  Killed Fang, Farmer Maggot's dog
      2138    200'  Reached level 6
      2360    300'  Reached level 7
      2438    300'  Killed Bullroarer the Hobbit
      2726    300'  Reached level 8
      3554    350'  Reached level 9
      3592    400'  Killed Grip, Farmer Maggot's dog
      3874    500'  Reached level 10
      3937    550'  Killed Wormtongue, Agent of Saruman
      3945    550'  Reached level 11
      4290    550'  Reached level 12
      4551    600'  Killed Lagduf, the Snaga
      4611    600'  Reached level 13
      5055    650'  Killed Boldor, King of the Yeeks
      5058    650'  Killed Orfax, Son of Boldor
      5058    650'  Reached level 14
      5366      0'  Killed Farmer Maggot
      6151  1050'  Killed Grishn?kh, the Hill Orc
      6151  1050'  Reached level 15
      6303  1050'  Reached level 16
      6319  1050'  Killed Golfimbul, the Hill Orc Chief
      6322  1050'  Found the Set of Leather Gloves 'Cammithrim'
      6421  1100'  Killed Brodda, the Easterling
      6421  1100'  Reached level 17
      6422  1100'  Found the Chain Mail of Arvedui (LOST)
      6723  1100'  Killed Shagrat, the Orc Captain
      6723  1100'  Reached level 18
      6736  1100'  Killed Ugl??k, the Uruk
      6775  1100'  Reached level 19
      6812  1100'  Killed Lugdush, the Uruk
      6813  1100'  Killed Ulfast, Son of Ulfang
      7387  1150'  Reached level 20
      7982  1150'  Reached level 21
      8796  1200'  Killed Gorbag, the Orc Captain
      8908  1200'  Found the Phial of Galadriel
      9204  1200'  Found the Cloak 'Colannon'
      9521  1400'  Reached level 22
      9909  1400'  Killed Kh?Æm, Son of M?Æm
      9996  1400'  Reached level 23
    10001  1400'  Killed M?Æm, Betrayer of Turin
    10838  1450'  Killed Beorn, the Shape-Changer
    10838  1450'  Reached level 24
    11616  1550'  Reached level 25
    11852  1600'  Killed Lokkak, the Ogre Chieftain
    12136  1600'  Killed Ibun, Son of M?Æm
    12158  1600'  Killed Angamait? of Umbar
    12178  1600'  Killed Sangahyando of Umbar
    12185  1600'  Found the Broad Sword 'Orcrist'
    12215  1600'  Found the Star of Elendil
    12558  2000'  Killed Azog, King of the Uruk-Hai
    12560  2000'  Reached level 26
    12574  2000'  Killed Bolg, Son of Azog
    13425  2050'  Killed Sm?©agol
    14534  2050'  Reached level 27
    14859  2050'  Reached level 27
    14863  2050'  Killed Akhorahil the Blind
    14863  2050'  Reached level 28
    14872  2050'  Found the Leather Scale Mail 'Thalkettoth'
    16417  2100'  Reached level 29
    17399  2150'  Killed Draebor, the Imp
    18434  2250'  Reached level 30
    19238  2250'  Found the Beaked Axe of H??rin
    19885  2300'  Reached level 31
    19909  2300'  Found the Iron Helm of Dor-L?≥min
    20611  2400'  Killed Castamir the Usurper
    20615  2400'  Killed N?r, the Dwarf
    20629  2400'  Found the Cloak 'Holcolleth' (LOST)
    21506  2550'  Reached level 32
    21655  2550'  Killed Smaug the Golden
    21661  2550'  Found the Steel Helm of Hammerhand (LOST)
    21874  2600'  Killed Kavlax the Many-Headed
    21883  2600'  Found the Leather Shield of the Haradrim


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Don't stack objects on the floor            : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Force player descent                        : yes (birth_force_descend)

Yay, that {tried} rod (no monsters were around when I tried it) was a rod of TO! My base speed is +20. This is insane. Now I just need a ring of Damage.

https://www.youtube.com/watch?v=4bhceZgdWFM#t=1h3m45s This part is particularly good when taking on a fearsome foe.

Grotug January 28, 2017 16:13

I thought warriors got 6 rounds with all weapons? This beaked axe I'm wielding and the pick of Erebor I just picked up both max out at 5 rounds. In other news, just upgraded my boots of speed to <+9> bringing my base speed to +26 when not weighed down.

Ingwe Ingweron January 28, 2017 16:41

Quote:

Originally Posted by Grotug (Post 117601)
I thought warriors got 6 rounds with all weapons? This beaked axe I'm wielding and the pick of Erebor I just picked up both max out at 5 rounds. In other news, just upgraded my boots of speed to <+9> bringing my base speed to +26 when not weighed down.

Some of the very heaviest weapons max out at 5.2 or 5.3 blows per round, no matter if STR and DEX are both 18 *** maxed. E.g., Grond, Deathwreaker, The Glaive of Pain, etc.

Grotug January 28, 2017 17:25

Well, beaked axe is not very heavy so I don't get it. Woops, my bad, it's not maxed. Looks like it's going to go up to 6.0 rounds as I thought it would. Just found a longbow of power (+20, +15). Surely it's stats are backwards? Oh well.

T-Mick January 28, 2017 20:47

Quote:

Originally Posted by Monkey Face (Post 117597)
On a keyboard you should be able to use the number pad (or the numbers at the top) to move diagonally. 1 is down left, 3 down right, 7 up left, 9 up right. (2,4,6, and 8 are down, left, right, and up respectively while 5 is rest.)

Learn Vi keys. Once you do, you'll never want to use a number pad again.

Pete Mack January 28, 2017 21:09

So true, Much better ergonomics too.
Quote:

Originally Posted by T-Mick (Post 117608)
Learn Vi keys. Once you do, you'll never want to use a number pad again.


Grotug January 28, 2017 21:47

This keyset?

Code:

y k u
 \|/
h-.-l
 /|\
b j n

Seems... very counterintuitive. But I suppose if I were to get used to it I'd never go back. Seems like it might take some getting used to, though.

Grotug January 29, 2017 01:39

Ha-Ha! Found a new endgame weapon. Wowsers. Great name. Crazy damage. One of the few artifacts I don't think I've seen mentioned on the forums. I need a source of rDisenchant, though. I think there's a "Weaponmastery on the other side of the level, but "Trickery is currently sustaining my DEX. What to do... prolly use it as a swap.

Derakon January 29, 2017 01:58

Hm...Doomcaller?

I was always partial to the Lead-Filled Mace "Skullcleaver" myself (It's a mace! That cleaves skulls!"), but that one's not in Vanilla.

Grotug January 29, 2017 03:26

Quote:

Originally Posted by Derakon (Post 117614)
Hm...Doomcaller?

I was always partial to the Lead-Filled Mace "Skullcleaver" myself (It's a mace! That cleaves skulls!"), but that one's not in Vanilla.

Yep, you got it. :) Skullcleaver is a good one, too. I'm thinking the [-50] is not worth it, though (nevermind aggravation). I nearly died whacking away at a horned reaper. I think my acid branded beaked axe of Hrin is doing just fine


Hmmm... is a 'spear of ice' not frost? I have been stunned and given a cut from Catoras' spear of ice, even though I am wearing 'Nenya' which provides immunity to frost.

Hmm.. Eol just dropped Calris. This gives the rDisenchant I need. Hmmmm... I guess damage to dragons is better than demons? Not sure on that one. Also not sure how much the -20 to hit is going to make me miss.

Pete Mack January 29, 2017 04:14

-20 to hit is a lot. Holy Infusions will fix it.

Grotug January 29, 2017 04:29

Quote:

Originally Posted by Pete Mack (Post 117616)
-20 to hit is a lot. Holy Infusions will fix it.

I'm an illiterate warrior. What I can't decide is if I want to ditch the Doomcaller. Can't be meleeing Morgoth with it if it's gonna leave me so exposed to his blows.

Pete Mack January 29, 2017 09:41

Doomcaller is a lot of fun IF you are already at full strength: 18/200 CON, HP near 900. Try it on dragons first. Hurin is pretty weak for an endgame weapon.

Pondlife January 29, 2017 10:41

Quote:

Originally Posted by Grotug (Post 117611)
This keyset?

Code:

y k u
 \|/
h-.-l
 /|\
b j n

Seems... very counterintuitive. But I suppose if I were to get used to it I'd never go back. Seems like it might take some getting used to, though.

The HJKL key assignments originally came from the Lear Siegler ADM-3A terminal:

https://commons.wikimedia.org/wiki/F...inal_ADM3A.svg

This was used for the vi editor, and rogue (which added the diagonal movement keys).

I've been using them for vi and roguelikes for ages, and as you say once you get used to them you don't go back.

Grotug January 29, 2017 11:35

Quote:

Originally Posted by Pete Mack (Post 117618)
Doomcaller is a lot of fun IF you are already at full strength: 18/200 CON, HP near 900. Try it on dragons first. Hurin is pretty weak for an endgame weapon.

I am at max STR, DEX and 208 CON (and I haven't maxed my CON yet, at least while I'm wielding Hurin I have 954HP, even though I'm only CL42.

I tried it on an Ancient Black Dragon and for some reason it took 2-3 rounds to kill him. I'll keep it and try it again, but that experience with the Horned Reaper was scary. I also found Sting and almost want to save *enchant weapon* scrolls for it as I'd rather wear a ring of dam (+15) than a ring of speed with Nenya. The +3 speed of Sting would take to me to +20 speed.

Code:

  [Angband 4.0.5 Character Dump]

 Name  Sindar      Age            129          Self  RB  CB  EB  Best
 Race  High-Elf    Height        5'6"  STR! 18/100  +1  +3 +10 18/***
 Class  Warrior      Weight    13st 2lb  INT:  18/84  +3  -2  +2 18/114
 Title  Hero        Turns used:          WIS! 18/100  -1  -2  +2  18/90
 HP    954/954      Game        217733  DEX! 18/100  +3  +2  +7 18/***
 SP    0/0          Standard    42613  CON:  18/78  +1  +2 +10 18/208
                    Resting        647

 Level                42    Armor      [39,+99]    Saving Throw    86%
 Cur Exp          3285222                          Stealth        Good
 Max Exp          3285222    Melee      3d6,+63    Disarming        86%
 Adv Exp          3600000    To-hit      89,+55    Magic Devices    74
                            Blows      5.8/turn    Perception  1 in 14
 Gold              400200                          Searching        37%
 Burden          234.5 lb    Shoot to-dam    +16    Infravision  100 ft
 Overweight      54.6 lb    To-hit      89,+57    Speed            16
 Max Depth    4250' (L85)    Shots        1/turn

 You are one of several children of a Telerin Prince.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:+........+... Nexus:....+..+.....
rElec:.........+... Nethr:......+......
rFire:+........+... Chaos:......+......
rCold:...*.....+... Disen:.............
rPois:....+.+.+.... pFear:........++..+
rLite:.....+....+.+ pBlnd:...+....+....
rDark:+....+....... pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:...+.+.......

Regen:...+......... Stea.:....+..+.+...
  ESP:...+.....+... Sear.:....+........
Invis:...+.+...+..+ Infra:....+.......+
FrAct:...+......+.. Tunn.:.............
Feath:...+......... Speed:...++..+...+.
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:+....+....+..


  [Character Equipment]

a) the Beaked Axe of H??rin (3d6) (+12,+15) <+2, +1> {@1!d!v!k}
    Found lying on the floor in a vault at 2250 feet (level 45)
   
    +2 strength.
    +2 constitution.
    Slays dragons, trolls, demons (powerfully).
    Branded with acid.
    Provides resistance to acid, fire, dark.
    Cannot be harmed by acid, fire.
    Radius 1 light.
   
    When activated, it puts you in a berserker rage for d50+50 turns.
    Takes 210 to 416 turns to recharge at your current speed.
    Your chance of success is 94.1%
   
    Combat info:
    5.8 blows/round.
    Average damage/round: 592.7 vs. creatures not resistant to acid,
    592.7 vs. dragons, 592.7 vs. trolls, 732 vs. demons, and 452.7 vs.
    others.
   
b) a Heavy Crossbow (x4) (+14,+16)
    Found lying on the floor in a vault at 4250 feet (level 85)
   
c) a Ring of Damage (+0,+15)
    Found lying on the floor in a vault at 4250 feet (level 85)
   
d) the Ring of Adamant 'Nenya' (+3,+3) <+2, +5>
    Found lying on the floor in a pit at 4100 feet (level 82)
   
    +2 strength.
    +2 intelligence.
    +2 wisdom.
    +2 dexterity.
    +2 constitution.
    +5 speed.
    Provides immunity to frost.
    Provides protection from blindness.
    Cannot be harmed by lightning.
    Sustains intelligence, wisdom, constitution.
    Feather Falling.  Speeds regeneration.  Prevents paralysis.
    Sustains your life force.  Grants telepathy.  Grants the ability
    to see invisible things. 
   
    When activated, it restores your experience to full.
    Takes 525 to 780 turns to recharge at your current speed.
    Your chance of success is 82.7%
   
e) an Amulet of Trickery <+3, +2, +4, +6>
    Found lying on the floor in a vault at 3800 feet (level 76)
   
    +3 dexterity.
    +2 stealth.
    +4 searching skill.
    +6 infravision.
    +2 speed.
    Provides resistance to poison gas, nexus.
    Sustains dexterity.
   
f) the Arkenstone of Thr?in <+3>
    Found lying on the floor in a vault at 3800 feet (level 76)
   
    Provides resistance to light, dark.
    Cannot be harmed by fire.
    Sustains your life force.  Grants the ability to see invisible
    things. 
    Radius 3 light.
   
    When activated, it maps the entire level and detects nearby
    objects, traps, doors, and stairs.
    Takes 132 to 260 turns to recharge at your current speed.
    Your chance of success is 89.9%
   
g) the Hard Leather Armour of Himring [20,+15] {!d!v!k}
    Dropped by Harowen the Black Hand at 3450 feet (level 69)
   
    Provides resistance to poison gas, nether, chaos.
    Cannot be harmed by acid, fire.
   
    When activated, it grants you protection from evil for 1d25 plus 3
    times your character level turns.
    Takes 262 to 520 turns to recharge at your current speed.
    Your chance of success is 89.9%
   
h) the Cloak 'Colannon' [1,+14] <+2>
    Found lying on the floor of a cavern at 1200 feet (level 24)
   
    +2 stealth.
    +2 speed.
    Provides resistance to nexus.
    Cannot be harmed by acid, fire.
   
    When activated, it teleports you randomly up to 100 squares away.
    Takes 117 turns to recharge at your current speed.
    Your chance of success is 95.6%
   
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2> {!d!v!k}
    Dropped by Kavlax the Many-Headed at 2600 feet (level 52)
   
    +2 strength.
    +2 constitution.
    Provides resistance to poison gas.
    Provides protection from fear, blindness.
    Cannot be harmed by acid.
    Sustains strength, constitution.
   
    When activated, it puts you in a berserker rage for d50+50 turns.
    Takes 130 turns to recharge at your current speed.
    Your chance of success is 92.2%
   
j) the Iron Helm of Dor-L?≥min [7,+20] <+4, +2, -1>
    Found lying on the floor at 2300 feet (level 46)
   
    +4 strength.
    +2 dexterity.
    +4 constitution.
    -1 stealth.
    Provides resistance to acid, lightning, fire, frost.
    Provides protection from fear.
    Cannot be harmed by acid.
    Grants telepathy.  Grants the ability to see invisible things. 
   
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+9] <+1> {@2}
    Dropped by Golfimbul, the Hill Orc Chief at 1050 feet (level 21)
   
    Provides resistance to light.
    Cannot be harmed by acid, fire.
    Sustains constitution.
    Prevents paralysis. 
    Radius 1 light.
   
    When activated, it fires a magic missile with damage 3d4.
    Takes 5 turns to recharge at your current speed.
    Your chance of success is 95.1%
   
l) a Pair of Leather Sandals of Speed [1,+11] <+9>
    Found lying on the floor at 2750 feet (level 55)
   
    +9 speed.
   




  [Character Inventory]

a) 17 Potions of Cure Critical Wounds
b) 10 Potions of Healing
c) 9 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
   
d) 6 Potions of Enlightenment
e) 5 Potions of Speed
f) 40 Scrolls of Phase Door
g) 8 Scrolls of Teleportation {!*}
h) a Scroll of Mass Banishment
i) 8 Scrolls of Word of Recall {!*}
j) 4 Scrolls of Recharging
k) 4 Rods of Detection {@3!d!v!k}
    Cannot be harmed by lightning.
   
l) 5 Rods of Teleport Other {!!!d!k!v}
m) a Rod of Identify
    Cannot be harmed by lightning.
   
n) a Rod of Speed {!*}
    Cannot be harmed by lightning.
   
o) 5 Wands of Teleport Other (44 charges)
p) a Staff of Banishment (1 charge)
q) 3 Staves of Teleportation (24 charges) {!u}
r) 4 Staves of Speed (12 charges) {!u}
s) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2> {special}
    Found lying on the floor in a vault at 4250 feet (level 85)
   
    You do not know the full extent of this item's powers.
    +1 strength.
    +1 dexterity.
    +1 constitution.
    +3 speed.
    +2 attack speed.
    Slays evil creatures.
    Grants the ability to see invisible things. 
   
    Combat info:
    8.0 blows/round.
    Average damage/round: 524.8 vs. evil creatures, and 489.6 vs.
    others.
   
t) the Bastard Sword 'Calris' (5d4) (-20,+20) <+5> {cursed}
    Dropped by Eˆl, the Dark Elf at 4250 feet (level 85)
   
    Heavily cursed.
    +5 constitution.
    Slays dragons (powerfully), evil creatures, demons, trolls.
    Provides resistance to disenchantment.
    Cannot be harmed by acid.
    Aggravates creatures nearby. 
   
    Combat info:
    6.0 blows/round.
    Average damage/round: 823.2 vs. dragons, 580.2 vs. evil creatures,
    661.2 vs. demons, 661.2 vs. trolls, and 499.2 vs. others.
   
u) the Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {!d!v!k Aggravates!}
    Found lying on the floor in a vault at 4250 feet (level 85)
   
    Slays animals, dragons (powerfully), evil creatures, trolls,
    demons.
    Branded with cold.
    Provides resistance to acid, lightning, fire, frost, chaos.
    Cannot be harmed by acid.
    Prevents paralysis.  Grants telepathy.  Grants the ability to see
    invisible things.  Aggravates creatures nearby. 
   
    Combat info:
    5.8 blows/round.
    Average damage/round: 833.1 vs. creatures not resistant to cold,
    712.6 vs. animals, 1074.8 vs. dragons, 712.6 vs. evil creatures,
    833.1 vs. trolls, 833.1 vs. demons, and 592.1 vs. others.
   




  [Character Quiver]

0) 7 Bolts of Lightning (1d5) (+12,+6)
    Branded with lightning.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 185.5 vs. creatures not resistant to
    lightning, and 106 vs. others.
    25% chance of breaking upon contact.
   
1) 7 Bolts of Acid (1d5) (+8,+7)
    Branded with acid.
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 191.1 vs. creatures not resistant to acid,
    and 109.2 vs. others.
    25% chance of breaking upon contact.
   
2) 5 Bolts of Lightning (1d5) (+14,+9)
    Branded with lightning.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 207.7 vs. creatures not resistant to
    lightning, and 118.7 vs. others.
    25% chance of breaking upon contact.
   
3) 4 Bolts of Frost (1d5) (+14,+10)
    Branded with cold.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 215.2 vs. creatures not resistant to cold,
    and 122.9 vs. others.
    25% chance of breaking upon contact.
   
4) 8 Bolts of Wounding (1d5) (+17,+20)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 165.3.
    25% chance of breaking upon contact.
   
5) 13 Bolts of Wounding (1d5) (+20,+23)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 178.1.
    25% chance of breaking upon contact.
   
6) 13 Mithril Bolts (3d5) (+5,+4)
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 121.8.
    25% chance of breaking upon contact.
   
7) 3 Mithril Bolts of Lightning (3d5) (+9,+13)
    Branded with lightning.
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 279.3 vs. creatures not resistant to
    lightning, and 159.6 vs. others.
    25% chance of breaking upon contact.
   
8) 8 Mithril Bolts of Lightning (3d5) (+16,+11)
    Branded with lightning.
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 267.1 vs. creatures not resistant to
    lightning, and 152.6 vs. others.
    25% chance of breaking upon contact.
   


  [Home Inventory]

a) 25 Potions of Cure Critical Wounds
b) 9 Potions of Speed
c) 27 Scrolls of Teleportation {!*}
d) 2 Scrolls of Mass Banishment
e) 15 Scrolls of Word of Recall {!*}
f) 2 Rods of Illumination
g) a Rod of Identify
    Cannot be harmed by lightning.
   
h) 3 Wands of Stone to Mud (9 charges)
i) 6 Staves of Teleportation (38 charges) {!u}
j) 2 Staves of Identify (23 charges)
k) 2 Rings of Speed <+9>
    +9 speed.
   
l) the Elfstone 'Elessar' [+10] <+2>
    Found lying on the floor in a vault at 3750 feet (level 75)
   
    +2 strength.
    +2 wisdom.
    +2 speed.
    Provides resistance to fire, poison gas.
    Provides protection from fear.
   
    When activated, it heals 500 hit points.
    Takes 520 turns to recharge at your current speed.
    Your chance of success is 87.9%
   
m) the Full Plate Armour of Isildur [75] <+1> {special}
    Found lying on the floor of a cavern at 3350 feet (level 67)
   
    You do not know the full extent of this item's powers.
    +1 constitution.
   
n) a Scythe of Slicing of *Slay Evil* (8d4) (+9,+12) <+1> {!w!d!k!v}
    Dropped by Ren the Unclean at 3050 feet (level 61)
   
    +1 wisdom.
    Slays evil creatures.
    Blessed by the gods.  Grants telepathy. 
   
    Combat info:
    5.5 blows/round.
    Average damage/round: 602.7 vs. evil creatures, and 473.9 vs.
    others.
   
o) the Pick of Erebor (4d3) (+5,+20) <+3, +5, +1>
    Dropped by a Demonologist at 2750 feet (level 55)
   
    +3 strength.
    +3 constitution.
    +5 tunneling.
    Slays orcs, trolls, demons.
    Branded with acid.
    Provides resistance to light, dark, chaos.
    Sustains strength.
    Radius 1 light.
   
    Combat info:
    5.8 blows/round.
    Average damage/round: 575.6 vs. creatures not resistant to acid,
    575.6 vs. orcs, 575.6 vs. trolls, 575.6 vs. demons, and 469.8 vs.
    others.
   
p) 17 Seeker Bolts (4d5) (+5,+7)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 147.
    25% chance of breaking upon contact.
   
q) 18 Mithril Bolts (3d5) (+9,+8)
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 138.6.
    25% chance of breaking upon contact.
   
r) 28 Arrows of Venom (1d4) (+10,+5)
    Branded with poison.
   
s) 15 Arrows of Slay Evil (1d4) (+3,+11)
    Slays evil creatures.
   
t) 40 Arrows of Frost (1d4) (+9,+12)
    Branded with cold.
   
u) 23 Seeker Arrows of Wounding (4d4) (+15,+23)
v) 22 Mithril Arrows (3d4) (+5,+6)
    Cannot be harmed by acid, fire.
   
w) 20 Rounded Pebbles of Wounding (1d2) (+10,+14)
x) 22 Rounded Pebbles of Slay Demon (1d2) (+9,+8) {excellent}
    You do not know the full extent of this item's powers.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      460    50'  Reached level 2
      1119    200'  Reached level 3
      1248    200'  Reached level 4
      1276    200'  Reached level 5
      1922    200'  Killed Fang, Farmer Maggot's dog
      2138    200'  Reached level 6
      2360    300'  Reached level 7
      2438    300'  Killed Bullroarer the Hobbit
      2726    300'  Reached level 8
      3554    350'  Reached level 9
      3592    400'  Killed Grip, Farmer Maggot's dog
      3874    500'  Reached level 10
      3937    550'  Killed Wormtongue, Agent of Saruman
      3945    550'  Reached level 11
      4290    550'  Reached level 12
      4551    600'  Killed Lagduf, the Snaga
      4611    600'  Reached level 13
      5055    650'  Killed Boldor, King of the Yeeks
      5058    650'  Killed Orfax, Son of Boldor
      5058    650'  Reached level 14
      5366      0'  Killed Farmer Maggot
      6151  1050'  Killed Grishn?kh, the Hill Orc
      6151  1050'  Reached level 15
      6303  1050'  Reached level 16
      6319  1050'  Killed Golfimbul, the Hill Orc Chief
      6322  1050'  Found the Set of Leather Gloves 'Cammithrim'
      6421  1100'  Killed Brodda, the Easterling
      6421  1100'  Reached level 17
      6422  1100'  Found the Chain Mail of Arvedui (LOST)
      6723  1100'  Killed Shagrat, the Orc Captain
      6723  1100'  Reached level 18
      6736  1100'  Killed Ugl??k, the Uruk
      6775  1100'  Reached level 19
      6812  1100'  Killed Lugdush, the Uruk
      6813  1100'  Killed Ulfast, Son of Ulfang
      7387  1150'  Reached level 20
      7982  1150'  Reached level 21
      8796  1200'  Killed Gorbag, the Orc Captain
      8908  1200'  Found the Phial of Galadriel (LOST)
      9204  1200'  Found the Cloak 'Colannon'
      9521  1400'  Reached level 22
      9909  1400'  Killed Kh?Æm, Son of M?Æm
      9996  1400'  Reached level 23
    10001  1400'  Killed M?Æm, Betrayer of Turin
    10838  1450'  Killed Beorn, the Shape-Changer
    10838  1450'  Reached level 24
    11616  1550'  Reached level 25
    11852  1600'  Killed Lokkak, the Ogre Chieftain
    12136  1600'  Killed Ibun, Son of M?Æm
    12158  1600'  Killed Angamait? of Umbar
    12178  1600'  Killed Sangahyando of Umbar
    12185  1600'  Found the Broad Sword 'Orcrist' (LOST)
    12215  1600'  Found the Star of Elendil (LOST)
    12558  2000'  Killed Azog, King of the Uruk-Hai
    12560  2000'  Reached level 26
    12574  2000'  Killed Bolg, Son of Azog
    13425  2050'  Killed Sm?©agol
    14534  2050'  Reached level 27
    14859  2050'  Reached level 27
    14863  2050'  Killed Akhorahil the Blind
    14863  2050'  Reached level 28
    14872  2050'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
    16417  2100'  Reached level 29
    17399  2150'  Killed Draebor, the Imp
    18434  2250'  Reached level 30
    19238  2250'  Found the Beaked Axe of H??rin
    19885  2300'  Reached level 31
    19909  2300'  Found the Iron Helm of Dor-L?≥min
    20611  2400'  Killed Castamir the Usurper
    20615  2400'  Killed N?r, the Dwarf
    20629  2400'  Found the Cloak 'Holcolleth' (LOST)
    21506  2550'  Reached level 32
    21655  2550'  Killed Smaug the Golden
    21661  2550'  Found the Steel Helm of Hammerhand (LOST)
    21874  2600'  Killed Kavlax the Many-Headed
    21883  2600'  Found the Leather Shield of the Haradrim
    22194  2650'  Reached level 33
    22388  2700'  Reached level 33
    22392  2700'  Killed Uvatha the Horseman
    22497  2700'  Killed Lorgan, Chief of the Easterlings
    23834  2750'  Found the Pick of Erebor
    25898  2950'  Reached level 34
    26425  3050'  Killed Ren the Unclean
    26507  3050'  Killed Ulwarth, Son of Ulfang
    26512  3050'  Found the Iron Crown of Ber??thiel (LOST)
    27601  3200'  Killed Ufthak of Cirith Ungol
    28208  3200'  Reached level 35
    28843  3300'  Killed The Balrog of Moria
    29788  3350'  Reached level 36
    29997  3350'  Killed The Queen Ant
    30020  3350'  Found the Quarterstaff 'Eriril' (LOST)
    30034  3350'  Found the Leather Shield of Celegorm (LOST)
    30153  3350'  Found the Full Plate Armour of Isildur
    31619  3450'  Killed Harowen the Black Hand
    31619  3450'  Reached level 37
    31730  3450'  Found the Hard Leather Armour of Himring
    31902  3500'  Killed Scatha the Worm
    31944  3500'  Killed Ji Indur Dawndeath
    33068  3700'  Killed Adunaphel the Quiet
    33547  3750'  Reached level 38
    34386  3750'  Found the Elfstone 'Elessar'
    35726  3800'  Killed Hoarmurath of Dir
    35752  3800'  Found the Beaked Axe of Th?©oden (LOST)
    35991  3800'  Killed Tselakus, the Dreadlord
    36028  3800'  Found the Mithril Plate Mail of Celeborn (LOST)
    36177  3800'  Found the Amulet of Carlammas (LOST)
    36227  3800'  Found the Arkenstone of Thr?in
    36949  3900'  Found the Metal Cap of Thengel (LOST)
    37193  3950'  Killed Tom the Stone Troll
    37198  3950'  Killed Bert the Stone Troll
    37208  3950'  Killed Bill the Stone Troll
    37373  4000'  Killed Rogrog the Black Troll
    37556  4000'  Reached level 39
    37891  4000'  Found the Serpent Ring of Barahir (LOST)
    38374  4050'  Reached level 40
    39847  4100'  Found the Ring of Adamant 'Nenya'
    40460  4150'  Killed Kham?ªl, the Black Easterling
    40501  4150'  Found the Mithril Chain Mail 'Belegennon' (LOST)
    40755  4200'  Reached level 41
    41263  4250'  Killed Maeglin, the Traitor of Gondolin
    41347  4250'  Found the Mattock of N?in
    41421  4250'  Found the Blade of Chaos 'Doomcaller'
    41931  4250'  Reached level 42
    41973  4250'  Killed E??l, the Dark Elf
    41977  4250'  Found the Necklace of the Dwarves
    42152  4250'  Found the Bastard Sword 'Calris'
    42207  4250'  Killed Ariel, Queen of Air
    42268  4250'  Found the Short Sword 'Sting'


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Don't stack objects on the floor            : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Force player descent                        : yes (birth_force_descend)

So I just went back to get a chaos armor in the other vault (I want me some rDisenchant!) and decided, why not, I'll take on Puzazu, I'm doing 700+ to demons. Well, he destroyed 3 of my 5 wands of TO but didn't touch any of my rods, (no biggy there, but a bit surprising he did so much damage to the wands). But he made my weapon choices much easier :D. Yes he did, when he dropped the great hammer of Aul! Yahooooo!!! over 1,000 to dragons! Good day to you, sir: (Glaurung not too happy at the moment). Aul pretty much best weapon in the game.

https://www.youtube.com/watch?v=AGK1dr-Ql0w
EDIT: this reimagined (nice production) of the original Doom 1 soundtrack goes *great* to kicking butt with Aul. :D

Pete Mack January 29, 2017 20:24

Ancient black dragon has 880HP. Two rounds of melee is expected, after factoring misses. 1047 damage is insanely high for melee. And 712 vs evil(!) makes the -50 AC worthwhile, though you would do better with higher base AC than Himring grants.

I never fight Horned Reapers in any case. Just not worth it.

Grotug January 29, 2017 22:44

It's true, Himring was half the reason the HR gave me so much trouble. None of it matters anymore because Aul is boss, it is king, it is the greatest weapon ever. I'm doing 800 damage vs Black Reavers. I am *so* glad I went back for the dragon chaos armor. Having rDisenchant lets me clobber Black Reavers for "easy" XP (they do have a nasty habit of invoking 470dam mana storms on occasion) but I just crushed a black reaver in like 5 rounds and he did no damage to me at all. Insane. They are great for XP farming if you have insane melee like I do because they do not do anything nasty to my equipment like 90% of the rest of the dungeon at this depth since I have rDisenchant from the beefier dragon armor.

Btw, this doom music sounds insanely good on my headphones and is perfect for Angband. Highly recommend it. You have to turn the music volume way down and then the main volume way up so that you can hear the game volume.

God, I'm even squashing bone golems like they were nothing. Haradrim is good, too, berskerker rage does make a difference.

CL43 and just quaffed another !Aug and now have 970HP. Con still not maxed.

Great Wyrm of many colors? 4 rounds after softening up with some bolts of wounding from favorable hockeystick. Only one of the most terrible non-unique dragons in the game. Maybe I'll taunt the greater draconic Q which conjured forth this wyrm just for kicks....

12 floors to Sauron; where are ?DD when I need them? I can easily finish this in under 50K turns if I want to

How are you supposed to take on a dragon pit if they destroy all their drops? Kinda defeats the purpose....

Then I let the almost dead Great Ice Wyrm run away figuring I'll kill it later and get its drop without the drops getting destroyed and another dragon breathes, killing it (robbing me of the xp) and then another one breathes destroying all the useful potions (there were 2 great ice wyrms). Even with good stealth, everything is waking up rather quickly (I drilled with +8 digging 2 holes to drop my staves of speed before taking on the pit, but the big hitters were already coming around to me by the time I dropped them). I guess I need to think about my strategy before before taking on a pit so I am not fighting multiple big hitters at once.

Jeremy January 30, 2017 01:06

Quote:

Originally Posted by Pondlife (Post 117619)
I've been using them for vi and roguelikes for ages, and as you say once you get used to them you don't go back.

That's right. I even find myself using them by mistake when I have to use a word processing program instead of vim.

Derakon January 30, 2017 01:39

Do note that monsters in pits are always awake, regardless of stealth.

Grotug January 30, 2017 03:49

Quote:

Originally Posted by Derakon (Post 117633)
Do note that monsters in pits are always awake, regardless of stealth.

Oh, right, I forgot about that little detail. ;)

So I've been collecting !speeds and bringing them back home and using staves of speed instead. Sauron was pretty close to dead when he teleported away. So I tried to teleport after him, rather than waste my 3 charges of speed which I used before our fight to drain the staff empty. But I teleported to where I TO'd the unique balrogs to, that Sauron had summoned. So I teleport again (precious scrolls, mind you) and it takes me back to where I just was. I teleport again, and takes me to some far corner of the level. I teleport again and it's back to the balrogs. I often feel that teleportation isn't really that random, and that there are like 4 spots on a level where you can land that @ has no idea about until he starts teleporting around the level. Sometimes it works uncannily in my favor, continually dropping back to the opening of the vault again as was the case in the *destructed post I recently made.

I guess it would be nice if it put you in a new location each time you teleported rather than bouncing back and forth or choosing the same landing over and over.

EDIT: Well that was uncomfortable. Fighting Morgoth at under 30 speed felt a bit dicey. Even though I found power dragon scale on DL99 bringing my AC to 212, I was finding myself needing to heal quite often. Only had 3 *healing* left, no !healing, and 3 !CCW. Definitely the closest victory I've had I think. The other two I recall having plenty of consumables to spare. Beat him in under 50k turns, anyway. Also kinda boring to fight Morgoth without there being some risk, so living in fear of being double shotted made the fight seem more exciting.

Code:

  [Angband 4.0.5 Character Dump]

 Name  Sindar      Age            129          Self  RB  CB  EB  Best
 Race  High-Elf    Height        5'6"  STR! 18/100  +1  +3  +9 18/***
 Class  Warrior      Weight    13st 2lb  INT! 18/100  +3  -2  +2 18/130
 Title  ***WINNER*** Turns used:          WIS! 18/100  -1  -2  +6 18/130
 HP    783/1043    Game        240530  DEX! 18/100  +3  +2  +9 18/***
 SP    0/0          Standard    49545  CON! 18/100  +1  +2  +9 18/***
                    Resting        747

 Level                47    Armor    [86,+116]    Saving Throw    95%
 Cur Exp          6278652                          Stealth    Very Good
 Max Exp          6278652    Melee      18d1,+69    Disarming        93%
 Adv Exp          7000000    To-hit      97,+83    Magic Devices    74
                            Blows      6.0/turn    Perception    1 in 9
 Gold              574150                          Searching        42%
 Burden          173.9 lb    Shoot to-dam    +17    Infravision  140 ft
 Overweight      -6.0 lb    To-hit      97,+86    Speed            19
 Max Depth  5000' (L100)    Shots        2/turn

 You are one of several children of a Telerin Prince.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:+.....+..+... Nexus:+...+..+.....
rElec:+.....+..+... Nethr:.............
rFire:+.....+..+... Chaos:......+......
rCold:+..*..+..+... Disen:......+......
rPois:....+.+.+.... pFear:+.......++..+
rLite:.....++...+.+ pBlnd:...+....+....
rDark:.....++...... pConf:......+......
Sound:......+...... pStun:.............
Shard:......+...... HLife:...+.+.......

Regen:...+......... Stea.:....+..+.+...
  ESP:...+.....+... Sear.:....+........
Invis:+..+.+...+..+ Infra:....+.+.....+
FrAct:+..+..+...+.. Tunn.:+............
Feath:...+......... Speed:...++..+...+!
S.Dig:............. Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.............
Aggrv:............. Light:.....+....+..


  [Character Equipment]

a) the Great Hammer of Aul (18d1) (+19,+21) [+5] <+4, +8> {!t!d!v!k}
    Dropped by Pazuzu, Lord of Air at 4250 feet (level 85)
   
    +4 wisdom.
    +8 tunneling.
    Slays dragons (powerfully), evil creatures, undead, demons.
    Branded with acid.
    Provides resistance to acid, lightning, fire, frost, nexus.
    Provides protection from fear.
    Cannot be harmed by acid, fire.
    Prevents paralysis.  Grants the ability to see invisible things. 
   
    Combat info:
    6.0 blows/round.
    Average damage/round: 802.2 vs. creatures not resistant to acid,
    1048.8 vs. dragons, 679.2 vs. evil creatures, 802.2 vs. undead,
    802.2 vs. demons, and 556.2 vs. others.
   
b) a Long Bow of Extra Shots (x3) (+22,+17) <+1>
    Found lying on the floor in a vault at 4850 feet (level 97)
   
    +1 shooting speed.
   
c) a Ring of Damage (+0,+15)
    Found lying on the floor in a vault at 4250 feet (level 85)
   
d) the Ring of Adamant 'Nenya' (+3,+3) <+2, +5>
    Found lying on the floor in a pit at 4100 feet (level 82)
   
    +2 strength.
    +2 intelligence.
    +2 wisdom.
    +2 dexterity.
    +2 constitution.
    +5 speed.
    Provides immunity to frost.
    Provides protection from blindness.
    Cannot be harmed by lightning.
    Sustains intelligence, wisdom, constitution.
    Feather Falling.  Speeds regeneration.  Prevents paralysis.
    Sustains your life force.  Grants telepathy.  Grants the ability
    to see invisible things. 
   
    When activated, it restores your experience to full.
    Takes 747 to 1110 turns to recharge at your current speed.
    Your chance of success is 82.7%
   
e) an Amulet of Trickery <+5, +3, +6, +2>
    Dropped by Lungorthin, the Balrog of White Fire at 4950 feet
    (level 99)
   
    +5 dexterity.
    +3 stealth.
    +5 searching skill.
    +6 infravision.
    +2 speed.
    Provides resistance to poison gas, nexus.
    Sustains dexterity.
   
f) the Arkenstone of Thrin <+3>
    Found lying on the floor in a vault at 3800 feet (level 76)
   
    Provides resistance to light, dark.
    Cannot be harmed by fire.
    Sustains your life force.  Grants the ability to see invisible
    things. 
    Radius 3 light.
   
    When activated, it maps the entire level and detects nearby
    objects, traps, doors, and stairs.
    Takes 188 to 370 turns to recharge at your current speed.
    Your chance of success is 89.9%
   
g) Power Dragon Scale Mail (Dwarven) (-3) [60,+35] <+1, +4>
    Found lying on the floor in a vault at 4950 feet (level 99)
   
    +1 strength.
    +1 constitution.
    +4 infravision.
    Provides resistance to acid, lightning, fire, frost, poison gas,
    light, dark, sound, shards, chaos, disenchantment.
    Provides protection from confusion.
    Prevents paralysis. 
   
h) the Cloak 'Colannon' [1,+14] <+2>
    Found lying on the floor of a cavern at 1200 feet (level 24)
   
    +2 stealth.
    +2 speed.
    Provides resistance to nexus.
    Cannot be harmed by acid, fire.
   
    When activated, it teleports you randomly up to 100 squares away.
    Takes 166 turns to recharge at your current speed.
    Your chance of success is 95.6%
   
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2> {!d!v!k@1}
    Dropped by Kavlax the Many-Headed at 2600 feet (level 52)
   
    +2 strength.
    +2 constitution.
    Provides resistance to poison gas.
    Provides protection from fear, blindness.
    Cannot be harmed by acid.
    Sustains strength, constitution.
   
    When activated, it puts you in a berserker rage for d50+50 turns.
    Takes 185 turns to recharge at your current speed.
    Your chance of success is 92.2%
   
j) the Iron Helm of Dor-Lmin [7,+20] <+4, +2, -1>
    Found lying on the floor at 2300 feet (level 46)
   
    +4 strength.
    +2 dexterity.
    +4 constitution.
    -1 stealth.
    Provides resistance to acid, lightning, fire, frost.
    Provides protection from fear.
    Cannot be harmed by acid.
    Grants telepathy.  Grants the ability to see invisible things. 
   
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> {@2}
    Dropped by Golfimbul, the Hill Orc Chief at 1050 feet (level 21)
   
    Provides resistance to light.
    Cannot be harmed by acid, fire.
    Sustains constitution.
    Prevents paralysis. 
    Radius 1 light.
   
    When activated, it fires a magic missile with damage 3d4.
    Takes 7 turns to recharge at your current speed.
    Your chance of success is 95.1%
   
l) a Pair of Mithril Shod Boots of Speed [8,+12] <+10>
    Found lying on the floor in a vault at 4850 feet (level 97)
   
    +10 speed.
    Cannot be harmed by acid, fire.
   




  [Character Inventory]

a) 3 Potions of Cure Critical Wounds
b) 3 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
   
c) 3 Potions of Enlightenment
d) 15 Potions of Speed
e) 7 Potions of Resist Heat
f) 30 Scrolls of Phase Door
g) 27 Scrolls of Teleportation {!*}
h) 4 Scrolls of Mass Banishment {!*}
i) 8 Scrolls of Word of Recall {!*}
j) 11 Scrolls of Recharging
k) a Scroll of *Destruction*
l) 7 Rods of Detection {@3!d!v!k}
    Cannot be harmed by lightning.
   
m) a Rod of Healing (charging)
    Cannot be harmed by lightning.
   
n) 7 Rods of Teleport Other (2 charging) {!!!d!k!v}
o) 5 Rods of Identify
    Cannot be harmed by lightning.
   
p) a Rod of Speed (charging) {!*}
    Cannot be harmed by lightning.
   
q) a Staff of Banishment (0 charges)




  [Character Quiver]

0) 10 Arrows of Frost (1d4) (+13,+14)
    Branded with cold.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 434.2 vs. creatures not resistant to cold,
    and 217 vs. others.
    35% chance of breaking upon contact.
   
1) 33 Arrows of Wounding (1d4) (+22,+23)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 275.4.
    35% chance of breaking upon contact.
   
2) 24 Seeker Arrows of Wounding (4d4) (+22,+19)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 298.
    35% chance of breaking upon contact.
   
3) 22 Mithril Arrows of Flame (3d4) (+15,+19)
    Branded with fire.
    Cannot be harmed by acid, fire.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 563.8 vs. creatures not resistant to fire,
    and 281.8 vs. others.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Potion of Life
    It can be thrown at creatures with damaging effect.
   
b) 21 Scrolls of Word of Recall {!*}
c) 2 Wands of Stone to Mud (11 charges)
d) 6 Wands of Teleport Other (44 charges)
e) 6 Staves of Teleportation (38 charges) {!u}
f) 4 Staves of Speed (9 charges) {!u}
g) 2 Staves of Identify (23 charges)
h) 2 Rings of Speed <+9>
    +9 speed.
   
i) an Amulet of Weaponmastery (+4,+4) <+3>
    Dropped by a Great Wyrm of Many Colours at 4450 feet (level 89)
   
    +3 strength.
    Provides resistance to disenchantment.
    Provides protection from fear.
    Sustains strength, constitution.
    Prevents paralysis. 
   
j) the Elfstone 'Elessar' [+10] <+2>
    Found lying on the floor in a vault at 3750 feet (level 75)
   
    +2 strength.
    +2 wisdom.
    +2 speed.
    Provides resistance to fire, poison gas.
    Provides protection from fear.
   
    When activated, it heals 500 hit points.
    Takes 740 turns to recharge at your current speed.
    Your chance of success is 87.9%
   
k) the Full Plate Armour of Isildur [75,+25] <+1>
    Found lying on the floor of a cavern at 3350 feet (level 67)
   
    +1 constitution.
    Provides resistance to acid, lightning, fire, frost, sound, nexus.
    Provides protection from confusion.
    Cannot be harmed by acid.
   
l) the Hard Leather Armour of Himring [20,+15] {!d!v!k}
    Dropped by Harowen the Black Hand at 3450 feet (level 69)
   
    Provides resistance to poison gas, nether, chaos.
    Cannot be harmed by acid, fire.
   
    When activated, it grants you protection from evil for 1d25 plus 3
    times your character level turns.
    Takes 373 to 740 turns to recharge at your current speed.
    Your chance of success is 89.9%
   
m) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1>
    Dropped by Glaurung, Father of the Dragons at 4250 feet (level 85)
   
    +3 strength.
    +4 constitution.
    -1 stealth.
    Provides immunity to acid.
    Provides resistance to sound, chaos.
    Provides protection from fear.
    Cannot be harmed by acid.
    Prevents paralysis. 
   
n) 28 Arrows of Venom (1d4) (+10,+5)
    Branded with poison.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 314.6 vs. creatures not resistant to poison,
    and 157.2 vs. others.
    35% chance of breaking upon contact.
   
o) 15 Arrows of Slay Evil (1d4) (+3,+11)
    Slays evil creatures.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 326.4 vs. evil creatures, and 195.8 vs.
    others.
    35% chance of breaking upon contact.
   
p) 40 Arrows of Frost (1d4) (+9,+12)
    Branded with cold.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 404.4 vs. creatures not resistant to cold,
    and 202.2 vs. others.
    35% chance of breaking upon contact.
   
q) 23 Mithril Arrows of Wounding (3d4) (+16,+18)
    Cannot be harmed by acid, fire.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 275.4.
    35% chance of breaking upon contact.
   
r) 28 Mithril Arrows of Frost (3d4) (+8,+15)
    Branded with cold.
    Cannot be harmed by acid, fire.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 507.2 vs. creatures not resistant to cold,
    and 253.6 vs. others.
    35% chance of breaking upon contact.
   
s) 20 Rounded Pebbles of Wounding (1d2) (+10,+14)
t) 22 Rounded Pebbles of Slay Demon (1d2) (+9,+8) {excellent}
    You do not know the full extent of this item's powers.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      460    50'  Reached level 2
      1119    200'  Reached level 3
      1248    200'  Reached level 4
      1276    200'  Reached level 5
      1922    200'  Killed Fang, Farmer Maggot's dog
      2138    200'  Reached level 6
      2360    300'  Reached level 7
      2438    300'  Killed Bullroarer the Hobbit
      2726    300'  Reached level 8
      3554    350'  Reached level 9
      3592    400'  Killed Grip, Farmer Maggot's dog
      3874    500'  Reached level 10
      3937    550'  Killed Wormtongue, Agent of Saruman
      3945    550'  Reached level 11
      4290    550'  Reached level 12
      4551    600'  Killed Lagduf, the Snaga
      4611    600'  Reached level 13
      5055    650'  Killed Boldor, King of the Yeeks
      5058    650'  Killed Orfax, Son of Boldor
      5058    650'  Reached level 14
      5366      0'  Killed Farmer Maggot
      6151  1050'  Killed Grishnkh, the Hill Orc
      6151  1050'  Reached level 15
      6303  1050'  Reached level 16
      6319  1050'  Killed Golfimbul, the Hill Orc Chief
      6322  1050'  Found the Set of Leather Gloves 'Cammithrim'
      6421  1100'  Killed Brodda, the Easterling
      6421  1100'  Reached level 17
      6422  1100'  Found the Chain Mail of Arvedui (LOST)
      6723  1100'  Killed Shagrat, the Orc Captain
      6723  1100'  Reached level 18
      6736  1100'  Killed Uglk, the Uruk
      6775  1100'  Reached level 19
      6812  1100'  Killed Lugdush, the Uruk
      6813  1100'  Killed Ulfast, Son of Ulfang
      7387  1150'  Reached level 20
      7982  1150'  Reached level 21
      8796  1200'  Killed Gorbag, the Orc Captain
      8908  1200'  Found the Phial of Galadriel (LOST)
      9204  1200'  Found the Cloak 'Colannon'
      9521  1400'  Reached level 22
      9909  1400'  Killed Khm, Son of Mm
      9996  1400'  Reached level 23
    10001  1400'  Killed Mm, Betrayer of Turin
    10838  1450'  Killed Beorn, the Shape-Changer
    10838  1450'  Reached level 24
    11616  1550'  Reached level 25
    11852  1600'  Killed Lokkak, the Ogre Chieftain
    12136  1600'  Killed Ibun, Son of Mm
    12158  1600'  Killed Angamait of Umbar
    12178  1600'  Killed Sangahyando of Umbar
    12185  1600'  Found the Broad Sword 'Orcrist' (LOST)
    12215  1600'  Found the Star of Elendil (LOST)
    12558  2000'  Killed Azog, King of the Uruk-Hai
    12560  2000'  Reached level 26
    12574  2000'  Killed Bolg, Son of Azog
    13425  2050'  Killed Smagol
    14534  2050'  Reached level 27
    14859  2050'  Reached level 27
    14863  2050'  Killed Akhorahil the Blind
    14863  2050'  Reached level 28
    14872  2050'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
    16417  2100'  Reached level 29
    17399  2150'  Killed Draebor, the Imp
    18434  2250'  Reached level 30
    19238  2250'  Found the Beaked Axe of Hrin (LOST)
    19885  2300'  Reached level 31
    19909  2300'  Found the Iron Helm of Dor-Lmin
    20611  2400'  Killed Castamir the Usurper
    20615  2400'  Killed Nr, the Dwarf
    20629  2400'  Found the Cloak 'Holcolleth' (LOST)
    21506  2550'  Reached level 32
    21655  2550'  Killed Smaug the Golden
    21661  2550'  Found the Steel Helm of Hammerhand (LOST)
    21874  2600'  Killed Kavlax the Many-Headed
    21883  2600'  Found the Leather Shield of the Haradrim
    22194  2650'  Reached level 33
    22388  2700'  Reached level 33
    22392  2700'  Killed Uvatha the Horseman
    22497  2700'  Killed Lorgan, Chief of the Easterlings
    23834  2750'  Found the Pick of Erebor (LOST)
    25898  2950'  Reached level 34
    26425  3050'  Killed Ren the Unclean
    26507  3050'  Killed Ulwarth, Son of Ulfang
    26512  3050'  Found the Iron Crown of Berthiel (LOST)
    27601  3200'  Killed Ufthak of Cirith Ungol
    28208  3200'  Reached level 35
    28843  3300'  Killed The Balrog of Moria
    29788  3350'  Reached level 36
    29997  3350'  Killed The Queen Ant
    30020  3350'  Found the Quarterstaff 'Eriril' (LOST)
    30034  3350'  Found the Leather Shield of Celegorm (LOST)
    30153  3350'  Found the Full Plate Armour of Isildur
    31619  3450'  Killed Harowen the Black Hand
    31619  3450'  Reached level 37
    31730  3450'  Found the Hard Leather Armour of Himring
    31902  3500'  Killed Scatha the Worm
    31944  3500'  Killed Ji Indur Dawndeath
    33068  3700'  Killed Adunaphel the Quiet
    33547  3750'  Reached level 38
    34386  3750'  Found the Elfstone 'Elessar'
    35726  3800'  Killed Hoarmurath of Dir
    35752  3800'  Found the Beaked Axe of Thoden (LOST)
    35991  3800'  Killed Tselakus, the Dreadlord
    36028  3800'  Found the Mithril Plate Mail of Celeborn (LOST)
    36177  3800'  Found the Amulet of Carlammas (LOST)
    36227  3800'  Found the Arkenstone of Thrin
    36949  3900'  Found the Metal Cap of Thengel (LOST)
    37193  3950'  Killed Tom the Stone Troll
    37198  3950'  Killed Bert the Stone Troll
    37208  3950'  Killed Bill the Stone Troll
    37373  4000'  Killed Rogrog the Black Troll
    37556  4000'  Reached level 39
    37891  4000'  Found the Serpent Ring of Barahir (LOST)
    38374  4050'  Reached level 40
    39847  4100'  Found the Ring of Adamant 'Nenya'
    40460  4150'  Killed Khamûl, the Black Easterling
    40501  4150'  Found the Mithril Chain Mail 'Belegennon' (LOST)
    40755  4200'  Reached level 41
    41263  4250'  Killed Maeglin, the Traitor of Gondolin
    41347  4250'  Found the Mattock of Nin (LOST)
    41421  4250'  Found the Blade of Chaos 'Doomcaller' (LOST)
    41931  4250'  Reached level 42
    41973  4250'  Killed El, the Dark Elf
    41977  4250'  Found the Necklace of the Dwarves (LOST)
    42152  4250'  Found the Bastard Sword 'Calris' (LOST)
    42207  4250'  Killed Ariel, Queen of Air
    42268  4250'  Found the Short Sword 'Sting' (LOST)
    42745  4250'  Killed Pazuzu, Lord of Air
    42786  4250'  Found the Great Hammer of Aul
    42845  4250'  Killed Glaurung, Father of the Dragons
    42846  4250'  Found the Battle Axe of Balli Stonehand (LOST)
    42878  4250'  Found the Small Metal Shield of Thorin
    42883  4250'  Found the Heavy Crossbow of Umbar (LOST)
    42947  4250'  Killed Itangast the Fire Drake
    43458  4350'  Reached level 43
    44039  4350'  Found the Hard Leather Cap of Thranduil (LOST)
    44315  4350'  Killed The Phoenix
    44315  4350'  Reached level 44
    45002  4450'  Reached level 45
    45412  4600'  Killed Saruman of Many Colours
    45984  4850'  Killed Huan, Wolfhound of the Valar
    46184  4850'  Killed Cantoras, the Skeletal Lord
    46913  4900'  Killed Oss, Herald of Ulmo
    47133  4900'  Reached level 46
    47183  4900'  Killed The Lernaean Hydra
    47534  4900'  Killed Mughash the Kobold Lord
    47837  4950'  Killed Waldern, King of Water
    48251  4950'  Killed The Witch-King of Angmar
    48340  4950'  Killed Sauron, the Sorcerer
    48358  4950'  Killed Lungorthin, the Balrog of White Fire
    48375  4950'  Killed Gothmog, the High Captain of Balrogs
    48677  4950'  Killed Shelob, Spider of Darkness
    48716  4950'  Reached level 47
    48790  4950'  Found the Large Metal Shield of Anrion (LOST)
    49544  5000'  Killed Morgoth, Lord of Darkness


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Don't stack objects on the floor            : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Force player descent                        : yes (birth_force_descend)


Pete Mack January 30, 2017 05:30

Impressively low turn count.

Adam January 30, 2017 11:08

Really nice turn count.
One question though: 47534 4900' Killed Mughash the Kobold Lord
Is it worth killing the low level uniques at such depth?
You have better chance of getting something nice from him at that depth, that's true. But still not much chance of getting something useful for the final fight.
I usually don't go for these easy uniques so M has more chance wasting a turn on summoning them.

PowerWyrm January 30, 2017 12:30

Quote:

g) Power Dragon Scale Mail (Dwarven) (-3) [60,+35] <+1, +4>
...

As long as I remember, I don't think I've ever found a PDSM in Angband. And almost every post I see, people show *ego* PDSMs...

Derakon January 30, 2017 15:29

You were 6 pounds overweight, so if you'd just ditched some of your load you'd've been at +20 speed. :)

Quote:

Originally Posted by PowerWyrm (Post 117640)
...

As long as I remember, I don't think I've ever found a PDSM in Angband. And almost every post I see, people show *ego* PDSMs...

For whatever reason, it seems like all DSMs past the early game are ego DSMs. The DSM being a PDSM is still pretty dang notable though.

kandrc January 30, 2017 18:46

The AC penalty on Doomcaller isn't important. You may want something else for Sauron if you can find a big acid brand, but it'll probably be close enough as makes no tangible difference. That aside, once you can handle the aggravation, and assuming you don't have some other important hole to fill in the weapon slot, it's the only choice.

And once you're tough enough to stop playing the stealth game, aggro can be a welcome change.

Grotug January 30, 2017 21:17

Quote:

Originally Posted by PowerWyrm (Post 117640)
...

As long as I remember, I don't think I've ever found a PDSM in Angband. And almost every post I see, people show *ego* PDSMs...

wow. I used to see posts about it often and wonder what it was. I had never found one before 4.0.5 and now I've gotten at least three. Never seen the one ring or boots of faenor, though.

Derakon, I am not seeing +20.... where are you seeing this?

Derakon January 30, 2017 21:28

Quote:

Originally Posted by Grotug (Post 117659)
wow. I used to see posts about it often and wonder what it was. I had never found one before 4.0.5 and now I've gotten at least three. Never seen the one ring or boots of faenor, though.

Derakon, I am not seeing +20.... where are you seeing this?

You were at +19 while 6 pounds overburdened, which should have been penalizing your speed by 1. Ergo if you ditch 6 pounds, the speed penalty should have disappeared, leaving you at +20. Right?

Has anyone run stats on item generation in 4.0.5? It's possible that it's been skewed again.

Grotug January 30, 2017 23:08

Quote:

Originally Posted by Derakon (Post 117660)
You were at +19 while 6 pounds overburdened, which should have been penalizing your speed by 1. Ergo if you ditch 6 pounds, the speed penalty should have disappeared, leaving you at +20. Right?

Has anyone run stats on item generation in 4.0.5? It's possible that it's been skewed again.

I also rarely got rings of power and I get them almost every game in 4.0.5.

Derakon, I checked my character again and he is currently at +17 and 41lbs. overburdened. So being underburdened would bring him to +19. I see in the dump I was -6.0lbs which I think means I had 6.0lbs to spare before becoming overweight.

Derakon January 31, 2017 02:20

Quote:

Originally Posted by Grotug (Post 117662)
I see in the dump I was -6.0lbs which I think means I had 6.0lbs to spare before becoming overweight.

Oh, well, that's not confusing at all! :) Sorry for the misdirection.

Grotug February 2, 2017 22:32

I'm back to playing High Elf Warrior and I crushed a Basilisk with a katana of frost, a ring of reckless attacks and a ring of accuracy (+14, +0). Not too much later I found a ring of dexterity which significantly brought up the damage on my katana (2.0 blows to 2.3 blows), so I swapped out the =Accuracy for it. I gained a few levels and encountered another Basilisk. I figured this should go well. I nearly died bringing him to 40% health; phased away, !CCW and still didn't do much damage and had to ?phase again. I don't recall how much the ring of accuracy improved the damage when I put it on, but my experience is that the game shows that a normal ring of accuracy like mine improves damage per round by around 1% or 2%, but this clearly does not seem to be the case as I'm doing less damage with a ring of DEX <+3> than I was with a ring of Accuracy. Unfortunately, I dropped the ring of accuracy so I could swap it out for the reckless attacks to finish the job. Any thoughts on this? Does anyone melee with rings of accuracy?

edit: I also didn't check chance to hit when I had the ring of accuracy on, but without it my chance to hit the Basilisk is 66%.

Derakon February 2, 2017 22:35

Your sample size is 2, your perceived antipattern may well not exist. The difference between an easy fight and a hard one comes down to RNG more than to minor variations in gear.

That said, =Accuracy is a pretty garbage ring. It has a minimal effect on your hit rate and critical hit rate, the latter being what improves your listed damage when inspecting the weapon. I'd wear =DEX (+1) over =Accuracy, if only for the DEX sustain. But plenty of other rings would be even better.

Sky February 2, 2017 23:27

according to the game, you do less damage with a ring of slaying (+12,+9) than with a ring of damage (+0,+10).

Pete Mack February 2, 2017 23:35

That is misleading. You're improved hit rate will more than make up 1 HP/ blow. And for a big dice heavy weapon, there will be more damage up front, even ignoring hit rate.

Grotug February 3, 2017 00:20

I've always sort of operated with the generalization that +10 hit equals about +1 dam. I wonder if rings of accuracy aren't more effective against opponents with higher AC than say opponents you normally have a 79% chance to hit? But I think the 66% vs the Basilisk the first time would only have gone up to like 68% with the +14, +0 ring. I was about two CL higher when I fought the basilisk the second time, so that also increases my chance to hit him (should probably be greater than what the ring would have provided two CLs earlier).

PowerDiver February 3, 2017 02:40

I have no idea whether it is accurate, but I always used +2 to-hit = +1 to-dam as my guideline.

Pete Mack February 3, 2017 03:05

I just did some math. (The displayed hit probability is hopelessly wrong for the monster info screen.) It depends a lot on your melee skills. Let
M = melee skill = base + 3*to_h bonus.
AC = monster AC
Then hit probability is
.12 + (1-.12-.05)* (M - AC*2/3)/M.

For M = 120 AC = 150 (roughly a dracolich) you will be hitting
26% - Base
40% - With a +10 accuracy ring (or buffed with !Hero alone)
57% - Buffed with !Hero and !Berserk
62% - With all 3 bonuses

So without buffing (Note: not recommended against high AC), your damage improves by .14/.25 = 56%. With heavy buffing, it increase by 9%

For a decent midgame damage output of 50 per blow, that corresponds to 26 and 5 damage per blow, respectively. Of course, if you're using Sting or Harradekket, the numbers are much lower.

TL;DR:
For good melee compared to level appropriate AC, the value is about 2:1 to_d:to_h
For poor melee, always choose to_h.

PowerDiver February 3, 2017 03:15

The other thing to keep in mind is that these comparisons are important *only* when facing a serious threat. You simply shouldn't care against lesser opponents.

Pete Mack February 3, 2017 03:32

With one exception: mage. To conserve mana, you need to fight everything except for the most dangerous monsters. The optimal mage melee weapon is thus a MoD of Gondolin--ie, slay everything you can actually hit. (Of course, you may need a stat stick here.)


Quote:

Originally Posted by PowerDiver (Post 117762)
The other thing to keep in mind is that these comparisons are important *only* when facing a serious threat. You simply shouldn't care against lesser opponents.


PowerDiver February 3, 2017 18:20

Quote:

Originally Posted by Pete Mack (Post 117764)
With one exception: mage. To conserve mana, you need to fight everything except for the most dangerous monsters. The optimal mage melee weapon is thus a MoD of Gondolin--ie, slay everything you can actually hit. (Of course, you may need a stat stick here.)

Do such mages ever choose between a ring of damage and a ring of slaying? I think I always use different rings by the time that sort of combat is feasible.

Derakon February 3, 2017 18:31

Yeah, mage physical stats are so miserable that they'll almost certainly prefer =STR or =CON over either of those.

Pete Mack February 3, 2017 22:01

Eddie--if you're a high elf mage using something like Thunderfist(CON, STR) or Deathwreaker (STR), I can see adding a ring of slaying as an option. An extra 40 melee makes a big difference against high-AC targets.
Edit: one reason to point this out is that mage hit probability is *significantly* overstated by the 4.0.5 monster knowledge. (Nick is or has fixed it in the rev branch.) If you are considering a fighter mage, focusing on this really helps (along with al three buffs, despite the nerfed Tenser's mages get.) Of course with archery you get a big bonus from additive hit chance of both bow and arrows, so long as you are shooting from relatively nearby.

PowerDiver February 4, 2017 01:01

Quote:

Originally Posted by Pete Mack (Post 117792)
Eddie--if you're a high elf mage using something like Thunderfist(CON, STR) or Deathwreaker (STR), I can see adding a ring of slaying as an option. An extra 40 melee makes a big difference against high-AC targets.

If you are using it to save mana, you might want to wear a ring of int. Or con or speed, as death reduces your mana precipitously :). In particular, a ring of str+5 generally gives you +5 to hit and +5 dam in addition to possibly another half blow or more. It's really hard for a ring of slaying to match that, and if they are even close sustain str is nothing to sneeze at. I've played a lot of everything, including mages, and I really cannot remember a mage giving slaying or damage serious consideration, ever, except maybe early on before I found a decent stat ring.

Mind you, my memories and experience are mostly for 3.0 with my version of blows code, but I've played some 3.1+, and I think the principles should apply pretty well to 4.0.


All times are GMT +1. The time now is 07:36.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.