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-   -   MoD *Slay Evil* vs Holy Avenger (http://angband.oook.cz/forum/showthread.php?t=9690)

Sky November 26, 2019 02:50

MoD *Slay Evil* vs Holy Avenger
 
i have two Mace of Disruption:

1. Holy Avenger - 5d8 +18, DPS: 410

2. *Slay Evil* - 5d8 +15, DPS: 393

both are on 4 blows per round. both are +15 to hit.

i thought *Slay* was substantially stronger than Slay but im not seeing the right numbers here.

jevansau November 26, 2019 05:04

It depends on which *Slay. Only Dragon, Demon and Undead get the x5 slay. The others get the same as for a plain slay.

They all get a stat plus and a power though.

Sky November 26, 2019 05:10

are you trying to say that Slay Evil And *Slay Evil* have the same bonus?

DavidMedley November 26, 2019 05:50

Quote:

Originally Posted by jevansau (Post 141421)
It depends on which *Slay. Only Dragon, Demon and Undead get the x5 slay. The others get the same as for a plain slay.

I didn't believe it, then I looked in slay.txt, and now I do. That is counter-intuitive and misleading!

Derakon November 26, 2019 21:49

Quote:

Originally Posted by Sky (Post 141422)
are you trying to say that Slay Evil And *Slay Evil* have the same bonus?

This is correct. Slay Evil is such a broad category that giving an enhanced multiplier would almost certainly be overpowered.

What we should probably do is remove *Slay* Evil egos, or at least rename them to something else. Ditto with *Slay* Animal, which IIRC has the same issue. For those weapons *Slay* is just Slay + incidental bonuses.

luneya November 26, 2019 22:20

Quote:

Originally Posted by Derakon (Post 141439)
This is correct. Slay Evil is such a broad category that giving an enhanced multiplier would almost certainly be overpowered.

What we should probably do is remove *Slay* Evil egos, or at least rename them to something else. Ditto with *Slay* Animal, which IIRC has the same issue. For those weapons *Slay* is just Slay + incidental bonuses.

Perhaps. It would be nice to be able to do something more subtle such as making *slay evil* a 2.5x bonus (stronger than slay evil, 2x), but the Angband code notoriously uses integer arithmetic for everything, so simply changing the data value wouldn't allow for that, and going all the way up to 3x *slay evil* might indeed be OP.

Pete Mack November 26, 2019 22:35

*Slay Evil* at one point had a random ability guaranteed. When it was ESP, it made for a really excellent weapon. I don't understand why that was removed.

Sky November 27, 2019 00:37

ok well, it's confusing. And, are you sure slay animal is 2x ?

so, to recap:

plain "slay" is 2x base dice damage in all circumstances.

*Slay* is 5x for Dragon, Undead and Demon.

*slay* is ... 3x? for Giant, IIRC Animal, Orc, Troll, and 2x on Evil.



i know that *slay weapons still get random abilities, i had a *slay orc with ESP on it (frankly a bit OP if you ask me, but im not complaining) in my recent run, but couldn't tell you if *slay evil does or doesnt get extra abilities - i would assume it does.

Derakon November 27, 2019 02:08

Slay evil and, I'm pretty sure, animal are x2. All other slays are x3. *Slay* demon/dragon/undead are x5 (and the weapon gets an extra ability); all other *Slays* are just the standard slay with extra abilities.

Evil and animal are x2 because those "races" are extremely common; being able to deal x3 damage to evil in particular would be overpowered.

wobbly November 27, 2019 06:22

Quote:

Originally Posted by Pete Mack (Post 141442)
*Slay Evil* at one point had a random ability guaranteed. When it was ESP, it made for a really excellent weapon. I don't understand why that was removed.

Still possible by the looks of it, it seems all the *slays* are 1 in 3 chance of a power & 2 in 3 chance of a base resist.


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