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I fixed the stealth bug, leaving the vision radius issue. Considering that I improved infravision so that it is usable, I will probably just have unlight grant more infravision, instead of using your dark vision. EDIT: I decided to have unlight add +2 to infravision. Maybe that is too much considering that I did improve infravision? |
Ran into a strange bug: Turning on PRIVATE_USER_PATH removes colors from inventory. :confused:
Otherwise, I am progressing nicely with adding the new file handling functions. What is causing issues however, is the x-char stuff because it is such an ugly hack that I'm having problems to stomach adopting it. |
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A bit of update of on the ports:
- main-x11: Almost updated, only key handling and moving over to the new file-handling version. - main-gcu: Progressing. - main-win: Some progress, looks doable. - main-crb: The diff is so big, that I can't really change this file gradually. It looks like the best best is to copy over the vanilla version, and hope for the best. |
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I decided to try out the next competition character to get a feel of things that needs fixing, and it clearly stands out that the early game is too annoying.
Not because of hard monster, no. It is because of lack of consumables and how hard it is to get enough money stocked up to start diving. The main problems seems to be identify and word of recall. Lack of identify stops me from clearing out stuff from inventory/home, while lack of WoR keeps me from going deeper than dlvl 3. I have to consider different solutions to these problems. For example: - Like I mentioned earlier: study the vanilla identification model. - Just make the scrolls really cheap and always in stock. - A Diablo II approach of using scroll books. Making these unsellable and give players a decent stock at start would speed up gameplay while preventing them from being abused for money. I am also open to other ideas. |
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Unless the comp character simply has horrible pseudo-ID skill, having stronger pseudo-ID, or simply fixing pseudo-ID, would help immensely. WoR isn't necessary at all (in the early game) if you're willing to abuse the elevator-staircase mechanic (playing with connected stairs). If you want to do some maintainer work, yank CLW form the mage spellbook, add low level potions of restore mana that just restore 10 SP or 10% or something so mages don't have to rest all the time. Resting sucks! |
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