backwardsEric |
November 16, 2019 07:41 |
Agreeing with mrfy, with that nightly build running on MacOS 10.15.2 beta in a virtual machine and sound enabled, I don't see the problem saving lore.txt and window.prf. I filed a report with Apple about NSSound's initWithContentsOfFile leaving a fie descriptor open: that is still present in Mac OS 10.15.2 beta. With that underlying bug present, adding more sounds to sound.cfg has the potential to cause calls to open a file to fail because of the limit on the number of open files for a single process.
The rendering change for the Mac dd increase the size of the rectangle used to render each character and aligned those rectangles on pixel boundaries. Changing line 800 of main-cocoa.m to
Code:
tileSize.width = ceil(medianAdvance);
would get the horizontal spacing closer to what it was, though you'll still need wider and taller windows to render the same amount of content with the same font as you used with Angband 4.2.0.
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