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If not, this would've been the way I would've done it. |
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(b) it looks like a case of mixed code. Old angband statusbar conflicts with the XAngband statusbar you jacked. XAngband-style does not have the differing levels of hunger, but the non-X does... so... well... you probably get the conflict at this point. |
btw, how do I *get* to the train station?
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Choose quest mode and go to the train station in the upper left hand corner. Yeah, the train station interface needs to be changed too; make it more like a town or something.
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EDIT: and the problem is now fixed in svn. |
乙
How's the "too_much_junk" idiocy going? |
Some stuff of note.
Ninja Transform spell breaks when target is an invisible adjacent monster. PC w/o SeeInvis mimics invisible KiriKiriMai and ends up with -95 speed and the KKM kills her. Original rooms force "Special" level feelings, including Cats Eye pits, grocery, and original vaults. Extremely annoying and kills the value of Preserve Off. Haven't bothered with TMJ recently. Seems only the highest level Wyrms drop objects. It would by a good idea to at least force uniques to drop objects. With TMJ on. |
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T. |
Another compile error, in the current version (not the alpha):
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store.c:4502: error: static declaration of ‘store_request_item’ follows non-static declaration |
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