Angband Forums

Angband Forums (http://angband.oook.cz/forum/index.php)
-   Vanilla (http://angband.oook.cz/forum/forumdisplay.php?f=3)
-   -   High-Elf Warrior (http://angband.oook.cz/forum/showthread.php?t=8222)

Grotug January 20, 2017 22:19

DL1, pick up Narthanc. A few turns later on DL3 I pick up a rod of stair detection. Stairs come fast and furious and at 1800 turns I put on an amulet of ESP on DL12 (8 treasure feeling).

It's pretty remarkable since I was not at all exploring levels, and just beelining as fast as I could to the first available stairs.

Grotug January 20, 2017 22:40

I guess I dove too fast and got super unlucky. Started in a giant room full of air hounds. Had just picked up Wormtongue boots, too. Oh well.

I thought hound pack sizes had been reduced? There were 21 hounds that I could detect with ESP when I died.

Pete Mack January 20, 2017 23:37

No _Teleportation? That's pretty much a necessity by 1800'. Or if you're using connected stairs, run right back up. Surrounded by hounds on level entry is a classic death, anyway.

Grotug January 20, 2017 23:58

No I didn't really have anything since I was literally taking every stair as soon as I found it using the rod of stair location. haha.

Grotug January 25, 2017 02:17

How often do you teleport into (or start in) a room with very good objects for your depth? It always feels so improbably lucky when it happens. But I guess since I play this game so much it's bound to happen from time to time. But it happens more often than teleporting into/starting in a room full of killer hounds.

Some memorable things that were in the room I started the level on or I teleported away from danger into was an amulet of trickery (DL70something), a shield of Thorin (DL 50something, but I was diving very fast since I put the game at a 5 level skip so it was by far the best object I had found) and just now 2 !DEX on DL30 with a 3 level skip in the game settings (7800 turns so far). Still no FrAct tho.

In other news I found a crown of the magi (full basic resits and telepathy on DL25 in one of my 5-level skip games and then stupidly tried to take on an Ogre Cheiftain or some "moves quickly" ogre and died. :( Sad times. But the more I play the less I mind dying, even when I have great early gear like that!

Swapping out the other ring of damage my dam output is now 138! wow. Will be really careful not to lose this ring since I will likely be using it in the very end (if I can last that long of course; lately I've been dying a lot).

Hello, I just picked up a ring of damage (+0,+15) on DL33. It's a 9-8 level, and I was gonna take the earliest exit I saw (a trap door near the start) but my rod of treasure detection showed some nearby objects so figured I'd risk checking it out since I haven't much to lose (I'm still wielding a basic whip I found early on (+1, +5) haha but an earlier (+6) ring of damage and gloves of slaying had my average output at 75dam/round . If I survive the next few turns I will take that trap door!

Grotug January 26, 2017 00:50

I'm about to leave DL87 at 18,433 turns. Since I have forced descent on and skipping 3 dungeon levels every time I descend I have pretty much no chance of winning, but it's still fun. If I can pick up a couple of wands/rods of TO I will have a chance, but the one wand I picked up the entire game got destroyed upon trying to ?recharge. I have no telepathy, one rod of Detection I bought in the BM and am still wielding Forasgil. But I did find a rod of speed, 3 staves of speed and another ring of damage good for +14 dam and gloves of Theivery along the way. I used a ?Destruction to remove Ungoliant who was near a Topaz ring which I was hopeful was going to be a ring of speed. Counting 15 squares worked, Ungoliant got removed from the level and I easily navigated the rubble to collect the ring of speed <+9> two squares away from where she was.

If I read a ?RoP in a hallway to prevent a monster form pursuing me and then he is out of line of sight but still trying to get passed the RoP to get to me, will he have a chance to break the rune while he is offscreen?

Code:

  [Angband 4.0.5 Character Dump]

 Name  Gamling      Age            102          Self  RB  CB  EB  Best
 Race  High-Elf    Height        6'7"  Str:  18/73  +1  +3  +0 18/113  18/93
 Class  Warrior      Weight    12st 7lb  INT:    10  +3  -2  +1    12
 Title  Commando    Turns used:          WIS:    12  -1  -2  +0      9
 HP    253/313      Game        176150  DEX:  18/83  +3  +2  +3 18/163
 SP    0/0          Standard    18433  CON:    11  +1  +2  +0    14
                    Resting        224

 Level                31    Armor      [61,+77]    Saving Throw    70%
 Cur Exp          297301                          Stealth    Very Good
 Max Exp          324006    Melee      1d6,+42    Disarming        65%
 Adv Exp          300000    To-hit      73,+32    Magic Devices    60
                            Blows      5.8/turn    Perception  1 in 19
 Gold              47795                          Searching        32%
 Burden          156.7 lb    Shoot to-dam    +16    Infravision    40 ft
 Overweight      -23.2 lb    To-hit      73,+32    Speed              9
 Max Depth    4350' (L87)    Shots        1/turn

 You are one of several children of a Noldorin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+...... Nexus:...........+.
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:+.....+...... Disen:.............
rPois:............. pFear:............+
rLite:+...........+ pBlnd:.............
rDark:............. pConf:.......+.....
Sound:......+...... pStun:.............
Shard:............. HLife:.............

Regen:....+........ Stea.:......++.....
  ESP:............. Sear.:..........+..
Invis:............+ Infra:............+
FrAct:..........+.. Tunn.:.............
Feath:..........++. Speed:...+........!
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:+....+.......


  [Character Equipment]

a) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
    Found lying on the floor at 2100 feet (level 42)
   
    Slays animals.
    Branded with cold.
    Provides resistance to frost, light.
    Cannot be harmed by acid.
    Radius 1 light.
   
    Combat info:
    5.8 blows/round.
    With +0 STR and +2 DEX you would get 6.0 blows
    Average damage/round: 317.5 vs. creatures not resistant to cold,
    296.3 vs. animals, and 274.5 vs. others.
   
b) a Light Crossbow of Power (x3) (+12,+16)
    Dropped by an Ancient black dragon at 4200 feet (level 84)
   
c) a Ring of Damage (+0,+15) {!d!v!k!t}
    Found lying on the floor at 1650 feet (level 33)
   
d) a Ring of Speed <+9>
    Found lying on the floor at 4350 feet (level 87)
   
    +9 speed.
   
e) an Amulet of Regeneration
    Found lying on the floor at 1500 feet (level 30)
   
    Speeds regeneration. 
   
f) the Phial of Galadriel <+3>
    Dropped by Ulfast, Son of Ulfang at 1350 feet (level 27)
   
    Cannot be harmed by fire.
    Radius 3 light.
   
    When activated, it lights up the surrounding area, hurting
    light-sensitive creatures.
    Takes 31 to 58 turns to recharge at your current speed.
    Your chance of success is 94.2%
   
g) Augmented Chain Mail of Elvenkind (-2) [42,+12] <+1>
    Found lying on the floor of a labyrinth at 2400 feet (level 48)
   
    +1 stealth.
    Provides resistance to acid, lightning, fire, frost, sound.
    Cannot be harmed by acid.
   
h) an Ethereal Cloak of the Magi [0,+26] <+1, +3>
    Dropped by a Balance drake at 2250 feet (level 45)
   
    +1 intelligence.
    +3 stealth.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
    Sustains intelligence.
   
i) a Leather Shield [8,+1]
    Bought from a store
   
j) an Iron Helm [7,+4]
    Dropped by a Mature white dragon at 2850 feet (level 57)
   
k) a Set of Alchemist's Gloves of Thievery (+7,+3) [0,+8] <+3>
    Dropped by Lorgan, Chief of the Easterlings at 2850 feet (level
    57)
   
    +3 dexterity.
    +3 searching skill.
    Cannot be harmed by acid, fire.
    Feather Falling.  Prevents paralysis. 
   
l) a Pair of Iron Shod Boots of Stability [4,+15]
    Bought from a store
   
    Provides resistance to nexus.
    Cannot be harmed by fire.
    Feather Falling. 
   




  [Character Inventory]

a) 11 Potions of Cure Light Wounds
b) 17 Potions of Cure Critical Wounds
c) 2 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
   
d) 4 Potions of Restore Life Levels
e) a Potion of Enlightenment
f) 6 Scrolls of Phase Door
g) a Scroll of Teleportation {!*}
h) 4 Scrolls of Word of Recall {!*}
i) 2 Scrolls of Recharging
j) a Scroll of Rune of Protection
k) 3 Scrolls of *Destruction* {!*}
l) 3 Rods of Trap Location {@3}
m) a Rod of Detection
    Cannot be harmed by lightning.
   
n) a Rod of Speed (charging)
    Cannot be harmed by lightning.
   
o) 3 Wands of Stone to Mud (3 charges)
p) a Wand of Dragon's Flame (4 charges)
    Cannot be harmed by lightning.
   
q) 2 Staves of Teleportation (9 charges) {!u}
r) 3 Staves of Speed (11 charges)
s) 2 Staves of Identify (4 charges)
t) a Ring of Resist Poison
    Dropped by a Dreadmaster at 2850 feet (level 57)
   
    Provides resistance to poison gas.
   
u) a Ring of Damage (+0,+14) {!d!v!k}
    Found lying on the floor at 4200 feet (level 84)
   




  [Character Quiver]

0) 20 Bolts (1d5) (+1,+4)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 70.3.
    25% chance of breaking upon contact.
   
1) 14 Bolts (1d5) (+5,+4)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 71.
    25% chance of breaking upon contact.
   
2) 26 Bolts (1d5) {magical}
    You do not know the full extent of this item's powers.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 58.1.
    25% chance of breaking upon contact.
   
3) 19 Rounded Pebbles of Wounding (1d2) (+18,+17)


  [Home Inventory]

a) a Mushroom of Vigor
b) 13 Potions of Cure Light Wounds
c) 10 Potions of Cure Critical Wounds
d) 7 Potions of Speed
e) a Potion of Heroism
f) 14 Scrolls of Recharging
g) a Rod of Fire Bolts {@1}
h) 3 Rods of Light
i) 2 Staves of Mapping (11 charges)
j) 2 Staves of Teleportation (9 charges) {!u}
k) 2 Staves of Identify (11 charges)
l) a Ring of Strength <+3>
    Found lying on the floor at 1800 feet (level 36)
   
    +3 strength.
    Sustains strength.
   
m) a Ring of Damage (+0,+6)
    Dropped by an Ogre at 1500 feet (level 30)
   
n) a Ring of Free Action
    Dropped by a Fire giant at 1800 feet (level 36)
   
    Prevents paralysis. 
   
o) an Amulet of Resist Lightning
    Provides resistance to lightning.
   
p) a Hard Leather Cap of Regeneration [2,+0]
    Bought from a store
   
    Speeds regeneration. 
   
q) a Set of Gauntlets of Slaying (+5,+5) [3,+5]
    Bought from a store
   
r) a Set of Caestus of Power (+5,+4) [5,+9] <+4>
    Found lying on the floor at 3600 feet (level 72)
   
    +4 strength.
   
s) a Pair of Leather Sandals of Stealth [1,+1] <+1>
    Found lying on the floor of a labyrinth at 1350 feet (level 27)
   
    +1 stealth.
   
t) a Short Bow of Power (x2) (+7,+15)
    Found under some rubble at 900 feet (level 18)
   
u) 16 Bolts (1d5) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 58.1.
    25% chance of breaking upon contact.
   
v) 7 Arrows (1d4) (+0,+0)
w) 4 Rounded Pebbles (1d2) (+0,+0)
x) 18 Rounded Pebbles (1d2) {excellent}
    You do not know the full extent of this item's powers.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      150    300'  Reached level 2
      150    300'  Reached level 3
      295    450'  Reached level 4
      717    450'  Reached level 5
      719    450'  Reached level 6
      724    450'  Reached level 7
      759    450'  Reached level 8
      779    450'  Reached level 9
      797    450'  Reached level 10
      943    450'  Reached level 11
      1244    600'  Reached level 12
      2384    750'  Reached level 13
      2433    900'  Reached level 14
      2813    900'  Reached level 15
      2900    900'  Killed Fang, Farmer Maggot's dog
      3154  1050'  Reached level 16
      3930  1050'  Reached level 17
      4310      0'  Killed Farmer Maggot
      4814  1200'  Reached level 18
      5405  1200'  Killed Wormtongue, Agent of Saruman
      5521  1200'  Reached level 19
      6203  1350'  Killed Ulfast, Son of Ulfang
      6203  1350'  Reached level 20
      6205  1350'  Found the Phial of Galadriel
      6255  1350'  Reached level 20
      6733  1500'  Reached level 21
      7099  1500'  Killed Sangahyando of Umbar
      7243  1500'  Killed Angamaitė of Umbar
      7434  1500'  Reached level 22
      7634  1500'  Reached level 22
      8406  1800'  Reached level 23
      8476  1800'  Killed Gorbag, the Orc Captain
      8575  1800'  Reached level 24
      8640  1800'  Reached level 25
      8686  1800'  Reached level 26
      9805  1800'  Reached level 27
    11489  2100'  Reached level 27
    11520  2100'  Found the Rapier 'Forasgil'
    12190  2250'  Reached level 27
    12862  2250'  Reached level 28
    13966  2700'  Killed Lugdush, the Uruk
    13977  2700'  Killed Uglśk, the Uruk
    14960  2850'  Killed Lorgan, Chief of the Easterlings
    14984  2850'  Reached level 29
    15298  2850'  Killed Ren the Unclean
    15645  2850'  Killed Bullroarer the Hobbit
    15647  2850'  Killed Grishnįkh, the Hill Orc
    16044  3750'  Reached level 30
    16967  4200'  Killed Bolg, Son of Azog
    17106  4200'  Reached level 31
    17586  4350'  Reached level 32


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Don't stack objects on the floor            : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Force player descent                        : yes (birth_force_descend)


Pete Mack January 26, 2017 01:41

@grotug: yes. Pathfinding works through rune of protection.

Grotug January 26, 2017 03:18

Cool, thanks.

Well, starting room on DL90 had cap of Telepathy. Now just need some TOs and maybe I have an outside chance. I used my second !Enlightenment and there is a small vault with balance dragon armor, which is very useful since I just bought a shield of resistance in the armory. The Balance armor would take care of most of the important higher resists. I'm hoping the unID'd amulet is Trickery. Of course I have no way of dealing with what's inside the vault, protecting the goods.

And some things breathed on me and I died.

Pete Mack January 26, 2017 05:33

For extreme diving, you pretty much need to go with 17/16/16 stats, especially with a low-stealth warrior. It takes too long to get survivable HP elsewise.

Grotug January 26, 2017 06:40

Okay, good point. Yeah, I died by a Winged Horror and something else of similar danger level. Pretty pathetic!


All times are GMT +1. The time now is 01:20.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.