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Haven't tried it, but I suspect you'll actually get mages doing a funny dance a certain distance away. Sils archers fire every turn, if they don't move they shoot. What does a V caster do when it reaches ideal range?
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This proposal is because melee classes are already so ridiculously OP?
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As for the ranged monsters keeping their distance, don't panic - I said more likely, not certain. |
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I don't understand build_ruin(). For me, each time I try to generate a town in debug mode, this crashes because either "west" is bigger than "east" or "north" is bigger than "south". And when I use the latest build without debug mode, the game doesn't crash but I never see any "ruin" (because I suppose fill_rectangle() absorbs the error and simply does nothing in that case).
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I don't get it either. I mean it seems to work out, but if you look at it without the "now blow it up bit"
http://angband.oook.cz/screen-show.php?id=4735 You can see that its spread out & invades the walls, its the magma. |
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New builds are now up on the nightlies page and angband.live (source is here) with the following changes:
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Looks like there might be a bug in the new running while confused logic. In the attached screenshot I am not confused, tried to run, and was unable to.
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