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Code:
void do_cmd_run(struct command *cmd) Code:
bool player_confuse_dir(struct player *p, int *dp, bool too) Edit:Yeah working in mine now. Will open a pull request Edit2: I guess the "running attempts always fail" bit was literally true |
Thanks, pulled, new builds will be up soon.
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So how is innate + spell freq meant to work? If innate 3 & spell 4 is that:
1/3 + 2/3 * 1/4? 1/4 + 3/4 * 1/3? 4/12 + 3/12? ( 2 & 2 would be always here) Something else? |
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https://github.com/draconisPW/PWMAngband/issues/103
Food depletes every turn when it shouldn't. Same error also in V code. This is because food counter was changed to a timed effect and is decremented like all others timed effects in decrease_timeouts(). |
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After magic has been reworked, I am sometimes confused about which stat is used for spellcasting by each class. Would it be possible to show it in the character creation screen? For instance "Learns nature magic [WIS]". It would be helpful also for new players.
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Speaking of which, what if we moved Druids to INT? I know this breaks with some traditions, but the race/ class combos for Druids are also breaking tradition. Would it then be 5 INT and 3 WIS casters? I don't see Blackguards as especially wise, but I don't see them as especially smart, either. Could swap them to WIS and the race combos might improve for both classes. This would disrupt some other things as well, but I think it's worth considering.
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Even shorter version - no thanks :) |
What about dropping normal elves a couple points of INT and raising a couple points of WIS?
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