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-   -   Current master post 4.2.0 (http://angband.oook.cz/forum/showthread.php?t=9659)

DavidMedley April 9, 2020 20:59

Quote:

Originally Posted by Pete Mack (Post 144381)
Gloves of the Forge

+2 smithing?

Pete Mack April 9, 2020 22:40

In V? Heaven forbid.

Voovus April 10, 2020 00:47

Quote:

Originally Posted by wobbly (Post 144377)
Surely there are better options then AC for alchemist gloves? Perhaps a set of mage-y egos for them?

+20 magic device skill?

Nick April 10, 2020 02:00

New builds are now up on the nightlies page and angband.live (source is here) with some big changes. Changes are:
  • Massive changes to blackguards, mainly by David Medley. They have a completely reworked spell list, and now *lose* mana over time but *regain it* from hitting monsters. Please check for balance and fun-ness
  • Big effort to reduce object-related crashes and difficulties from backwardsEric. This has potential to be a step forward in stability of the game - please report if you find any problems.
I would greatly appreciate play and comment - this is likely to be the last gameplay change before 4.2.1.

mrfy April 10, 2020 03:09

Using my already existing Blackguard character with the new version. Is there still a chance of hitting multiple nearby enemies through normal melee or does that require the Whirlwind Attack spell?

Nick April 10, 2020 03:15

Quote:

Originally Posted by mrfy (Post 144390)
Using my already existing Blackguard character with the new version. Is there still a chance of hitting multiple nearby enemies through normal melee or does that require the Whirlwind Attack spell?

Requires the spell now.

Nick April 10, 2020 07:37

There are new builds up with a few bugs fixed.

PowerWyrm April 10, 2020 10:53

Quote:

Originally Posted by Nick (Post 144389)
Massive changes to blackguards, mainly by David Medley. They have a completely reworked spell list, and now *lose* mana over time but *regain it* from hitting monsters. Please check for balance and fun-ness

"Need more rage"
"Not enough rage"
"Need more rage"

:D

Diego Gonzalez April 10, 2020 15:50

Warning! Sugar low... ;)

Mondkalb April 11, 2020 17:52

I have noticed on several occasions that amulet of trickery got displayed diffently in the inventory list.
Example (from file dump):
Code:

s) a Ruby Amulet of Trickery <+4, +3, +7>
    Found lying on the floor in a vault at 4850 feet (level 97)
   
    +4 dexterity.
    +3 stealth.
    +7 searching skill.
    +7 infravision.
    +3 speed.
    Provides resistance to poison, nexus.
    Sustains dexterity.
   
t) a Ruby Amulet of Trickery <+4, +2, +7, +6, +3>
    Found lying on the floor in a vault at 4800 feet (level 96)
   
    +4 dexterity.
    +2 stealth.
    +7 searching skill.
    +6 infravision.
    +3 speed.
    Provides resistance to poison, nexus.
    Sustains dexterity.

I don't get it - why are there sometimes only three numbers and sometimes all five in the brackets?
It seems, when the values occur twice the game will only dispaly one of them.


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