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mrfy April 18, 2020 05:29

Getting a crash with latest nightly, load save file, hit '/', 'E', 'y', 'space'. Crash.

savefile:
https://www.dropbox.com/s/dwhko5lkpam3476/mrfy?dl=0

randart file:
https://www.dropbox.com/s/5xgg2d5flz...ndart.log?dl=0

Hope this is enough.

Nick April 18, 2020 08:08

Quote:

Originally Posted by mrfy (Post 144660)
Getting a crash with latest nightly, load save file, hit '/', 'E', 'y', 'space'. Crash.

savefile:
https://www.dropbox.com/s/dwhko5lkpam3476/mrfy?dl=0

randart file:
https://www.dropbox.com/s/5xgg2d5flz...ndart.log?dl=0

Hope this is enough.

Sorry, what you've given is the randart log file. I need either:
  • A file in your user directory (the same one your randart.log was in) called randart.txt or
  • A file in the archive directory inside your user directory, called randart_0ff02d87.txt

Diego Gonzalez April 18, 2020 13:40

The Quake spell of the BG destroys the town and leaves the dungeon intact... Sorry, but its funny!

The logic is reversed. effect_handler_EARTHQUAKE

mrfy April 18, 2020 19:16

Quote:

Originally Posted by Nick (Post 144663)
Sorry, what you've given is the randart log file. I need either:
  • A file in your user directory (the same one your randart.log was in) called randart.txt or
  • A file in the archive directory inside your user directory, called randart_0ff02d87.txt

Sorry. It's still happening in my game so lets try again.

https://www.dropbox.com/s/jww4it6j8mn77sl/mrfy?dl=0

https://www.dropbox.com/s/jvksruw44o...02d87.txt?dl=0

mrfy April 18, 2020 19:58

Shopkeeper just said to me: "Look at the food bar at the bottom of the screen to see how well fed you are."

Food bar? Is that a tiles thing? Or is it some buffet mode added to the game I haven't discovered. ;)

Diego Gonzalez April 18, 2020 20:44

Update of the findpath bug. Could reproduce the bug a couple of times.

https://i.ibb.co/B3dnsQM/bugfindpath.png

It seems that the ox variable is overwritten by a buffer overflow, or something strange.

Nick April 18, 2020 23:28

Quote:

Originally Posted by mrfy (Post 144680)

OK, the problem doesn't happen for me. It could possibly be an issue with your lore.txt file, but that seems unlikely.

More likely is that some of the code in the symbol query function is dubious; I'm going to rewrite that a bit and we'll see if the next update fixes the problem.

Nick April 18, 2020 23:30

Quote:

Originally Posted by mrfy (Post 144686)
Shopkeeper just said to me: "Look at the food bar at the bottom of the screen to see how well fed you are."

Food bar? Is that a tiles thing? Or is it some buffet mode added to the game I haven't discovered. ;)

Well, it's really a food indicator, but that makes the hint too long; I was thinking of bar as in progress bar. How does "The food indicator at the bottom of the screen shows how well fed you are." sound?

Nick April 18, 2020 23:37

Quote:

Originally Posted by Diego Gonzalez (Post 144687)
Update of the findpath bug. Could reproduce the bug a couple of times.

https://i.ibb.co/B3dnsQM/bugfindpath.png

It seems that the ox variable is overwritten by a buffer overflow, or something strange.

Well, I've done a complete rewrite of the pathfinding function so it is much more efficient, and I think I have done sufficient bounds checking on the path array. Run behaviour is still a bit odd, so I'm going to have a look at fixing that too, and this should be in an update that I'll push later today.

DavidMedley April 19, 2020 01:24

Quote:

Originally Posted by Diego Gonzalez (Post 144675)
The Quake spell of the BG destroys the town and leaves the dungeon intact... Sorry, but its funny!

The logic is reversed. effect_handler_EARTHQUAKE

Confirmed. Probably introduced in the merge.


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