![]() |
Quote:
|
Quote:
I now have a fix which I think works in all circumstances (really this time) which will get pushed soonish. |
New builds are up on the nightlies page and angband.live (source is here) with a raft of fixes and improvements:
|
Wow! Lots of good stuff in there! Thanks Nick and Eric!
|
Good job! Thanks fellas!
|
Have Iron Shots intentionally gone from 1 AU to 3?
|
Quote:
|
1 Attachment(s)
Quaffed a potion of surprise and probably changed into a bat. At least that's the message log says. Cool. A couple of notes though.
1. Is there some place where I can see that I have the bat form? Other than the message log. Status bar would be the obvious place. I'm playing with the Gervais set and it would be quite cool, if the character tile actually changed into a bat. EDIT: Doh, it says "Bat" right there in the upper left corner. 2. The character now has Stea, Infra, Speed, Dark and S.Inv on @ column in the character sheet. The message says that the character has learned the runes, but doesn't @ column mean innate abilities that don't grant knowledge on runes? Unless something has changed of course, I haven't played nightly versions for a while. EDIT: 3. @ is a warrior and 'm' does not allow @ to change back to human form. Then again I'm not sure what key should work with a warrior. Trying to read a scroll triggers a dialog that allows @ to change back to human form. Or maybe the bat-form should last for a limited time, but in that case reading a scroll should not trigger the change back dialog. Attachment 1816 |
Possibly an unintended consequence of the recent fixes to (a) Messages for learning objects by use, and/or (b) Objects with an unknown rune are never ignored (#4379); ignored objects no longer disappear until @ walks over them. It's a damned if you do, damned if you don't situation. If an ignored object usually disappeared automatically on sight, but then didn't, @ would get "leaked" information that the item was cursed. But, not having it disappear on sight also unravels a lot of the ease that ID by use was supposed to provide, bringing back the pain in the ass of having to walk over every object.
|
Quote:
|
All times are GMT +1. The time now is 19:48. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.