backwardsEric |
December 7, 2019 09:32 |
Crash after restart without quitting
1 Attachment(s)
With the latest nightly version on OS X, I get a segmentation fault when I start a new game without quitting after a previous character died. The previous character had a manually inscribed object in the inventory. The call stack up to play_game() at the point of the crash was:
Code:
_platform_strcmp
quark_add
rd_item
rd_gear_aux
rd_gear
savefile_load
play_game
The attached patch, to reset the number of quarks in use in quarks_init(), seems to be sufficient to prevent the crash.
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