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-   -   [Announce] FrogComposband 7.1.salmiak released (http://angband.oook.cz/forum/showthread.php?t=10152)

budswell December 8, 2020 05:02

Awesome, thanks

fred December 8, 2020 18:27

Minor bug. Ring 'identify jewelry' power can ID morgul weapons.

Sideways December 8, 2020 20:35

Quote:

Originally Posted by fred (Post 149885)
Minor bug. Ring 'identify jewelry' power can ID morgul weapons.

That is very strange, there should be absolutely no way that could happen. Are you sure it wasn't a staff of identify or an absorbed Identify spell?

Thraalbee December 9, 2020 10:53

[Random] Quest completed (unrewarded)
 
I an running normal speed for once and diving the Angband dungeon. When I kill random quest monsters I get the kill but the quest remains in the Current Quests list. Also, no nice drops but not enough kills to confirm that is an issue. Right now I have Random 3 and Random 4 in the Current Quest list. E.g.

Random 3 (Lvl 28)
Quest Completed (Unrewarded)

[EDIT: It seems to concide with "software bug" crash which I got multiple times when killing e.g. Shelob. I got that on an ?artifact creation too]

Sideways December 9, 2020 13:42

Quote:

Originally Posted by Thraalbee (Post 149908)
I an running normal speed for once and diving the Angband dungeon. When I kill random quest monsters I get the kill but the quest remains in the Current Quests list. Also, no nice drops but not enough kills to confirm that is an issue. Right now I have Random 3 and Random 4 in the Current Quest list. E.g.

Random 3 (Lvl 28)
Quest Completed (Unrewarded)

[EDIT: It seems to concide with "software bug" crash which I got multiple times when killing e.g. Shelob. I got that on an ?artifact creation too]

Which race/class combo are you using? There are some known issues with skillmasters that might potentially cause this type of behavior sometimes (they should already be fixed in the nightly); but if your character isn't a skillmaster this is a new bug, though the problem's almost certainly combo-specific either way.

Thraalbee December 9, 2020 15:13

Yes, Skillmaster. High elf.

http://angband.oook.cz/ladder-show.php?id=24090

Sacksquatch December 13, 2020 23:40

Request: Add an option (like V angband) to favor heavier weapons instead of light?

When I think of badass warriors, I don't picture them with daggers heh. It's your baby, but would you consider adding in an Oangband equivalent option to flip that script?

I don't code, so I have ZERO clue of how much I just asked of you, lol. Apologies or thanks in advance. o7

Sideways December 14, 2020 00:07

FrogComposband does not inherently favor either light weapons or heavy weapons. On a class like warrior, both are entirely competitive throughout the game; which weapon works best for you is likely to depend on the weapon's bonuses, how it fits with your other equipment and what off-weapon boosts it receives, and unlikely to depend (much) on the weapon's weight. And I think that's how it ought to be; it means there are real choices for the player, and no weapon is automatically useless or obsolete just because it's too heavy or too light.

But there are some characters, like giant-pact warlocks and (especially) maulers, who strongly prefer to use heavy weapons; and others (duelists, ninjas, Sneaky characters) who like to use lighter stuff.

Sacksquatch December 14, 2020 00:11

Good to know, thanks. I had assumed it was like the others, and all about light weapons and blows. These games are a lot for a newer guy like me to take in. :D

Sideways December 14, 2020 00:18

V's weapon mechanics are very different, both in terms of blow calculations and how weapons interact with your other equipment. But even in V (without the O combat option), it's only the early game where lighter weapons rule; once you approach the endgame, your best big-damage option is almost certain (far more so than in FrogComposband!) to be something big and heavy.


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