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MattB May 30, 2013 12:21

Er...looking at the min/max depths, can this ever exist?

the Small Metal Shield of Avatarad [5,-21]
------------------------------------------
Cursed.
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
Drains experience.


Min Level 12, Max Level 4, Generation chance 8, Power 5, 6.0 lbs
Based on Berúthiel.

Maybe in a chest on dlvl 2-4?

(Not that I'm overly concerned to be missing out on this little beauty!).

Magnate May 30, 2013 13:50

Quote:

Originally Posted by MattB (Post 80829)
Er...looking at the min/max depths, can this ever exist?

the Small Metal Shield of Avatarad [5,-21]
------------------------------------------
Cursed.
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
Drains experience.


Min Level 12, Max Level 4, Generation chance 8, Power 5, 6.0 lbs
Based on Berúthiel.

Maybe in a chest on dlvl 2-4?

(Not that I'm overly concerned to be missing out on this little beauty!).

No, I don't think it can. I didn't realise that could happen - good spot. (To reassure others, I don't think it could happen to non-cursed randarts.)

Thraalbee June 24, 2013 12:37

7d7 on a Short Sword is highly unusual, isn't it?. However without *slay* or brand it is not overpowered, just odd.

Code:

w) the Short Sword of Athron (7d7) (+12,+10) <+7> {!d!x!v}
    Found lying on the floor in a vault at 2700 feet (level 54).
   
    +7 speed.
    Provides resistance to cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    6.0 blows/round.
    Average damage/round: 324.6.


ranger jeff June 24, 2013 16:58

Hey, you may get *Really* lucky and find a shield or something that grants you a brand or slay. The +7 speed on that is enough to make it great, but being only (+10,+12) is kind of weak. Without the brand/slay, 7d7+12 averages the same as 5d5+25. If you have other gear that together gets you up to (+30,+30) somehow I might stick with it for a while, you'll average 300dpr or so against everything, and you'll move faster than most monsters... if you also don't need your weapon slot to cover resists or something.

And I've seen, IIRC, several 6d7's, at least one 7d7, and I think... maybe it was a dagger like 11d4. 9d8 sounds familiar, too, but that's probably Grond. So probably not that rare.

Thraalbee June 25, 2013 14:06

Thranduil++
 
Just picked up a slightly improved Thranduil for my Kobold Fighter. Sweet!
Code:

o) the Metal Cap 'Elebriel' [3,+13] <+4>
    Dropped by The Phoenix at 3150 feet (level 63).
   
    +4 strength, intelligence, dexterity, constitution.
    +20% to searching.
    Provides immunity to acid.
    Provides resistance to lightning.
    Provides protection from blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy.  Grants the ability to see invisible things. 
   
    When activated, it grants temporary resistance to fire and cold,
    cures 200HP, but also makes you hallucinate wildly.
    Takes 199 to 220 turns to recharge at your current speed.
    Your chance of success is 89.3%


MattB June 25, 2013 14:09

Eek! Nice!
(And a hat that makes you hallucinate on demand is pretty cool.
Think how much money you'll save on mushrooms at parties.)

PowerWyrm June 26, 2013 13:20

Slightly improved Thranduil? Sounds to me like a massively improved Dor-Lomin!

Estie June 26, 2013 18:16

Its missing pconfusion.

PowerWyrm July 19, 2013 11:02

Quote:

Originally Posted by fizzix (Post 60741)
My first artifact in an iron man game:

Code:

The Morning Star of Elithar (2d6) (+5, +9)

Dropped by Ugluk, the Uruk at 1650 feet (level 33)

Cannot be harmed by acid, fire, electricity or cold

I wonder if it was based off of Melkor or something.

I would consider this as a flaw/bug. Same if you find a randart armor part with only +AC. The randart engine should ensure that weapons and armor parts get at least one ability, even if it's feather falling or similar crap.

MattB July 19, 2013 14:13

Quote:

Originally Posted by PowerWyrm (Post 82592)
I would consider this as a flaw/bug. Same if you find a randart armor part with only +AC. The randart engine should ensure that weapons and armor parts get at least one ability, even if it's feather falling or similar crap.

Well, it can't be harmed by the elements. Which is handy...ish.


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