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Nick August 13, 2019 22:14

Quote:

Originally Posted by Sphara (Post 139569)
I've gotten into a weird situation, what seems to be a bug. I'm standing on a room that has pillars and straight corridors. There's a band of Ologs coming my way but they do not engage, even though the path is not blocked. Ologs stay away one tile between me and them, and they keep moving north and south in front of me, never crossing the melee line. If I cross the line and get next to them, they do not attack, just keep jumping north/south. As if they were curious and afraid at the same time. Ologs in question, were mildly wounded by 2-3 Stinking Clouds but they were not fleeing at any point. Note: these Ologs are a part of Rogrog's gang.

I have noticed the same behavior earlier with Uruks. And notably, Uruks did not use their ranged attack. Just stayed away from melee, not fleeing.

I have game saved in angband.live right in the middle of this weirdness.

Working as intended, I believe. The ologs are Rogrog's bodyguard, and they're shielding him from you.

Sphara August 14, 2019 02:53

Quote:

Originally Posted by Nick (Post 139572)
Working as intended, I believe. The ologs are Rogrog's bodyguard, and they're shielding him from you.

For intended behavior, this guarding flag is not efficient. Well for the poor trolls, it isn't. Ologs are 100% free to kill without any resistance, since Rogrog just sits awake in another room about 15 tiles away and doesn't pursue.

Nick August 14, 2019 04:38

Quote:

Originally Posted by Sphara (Post 139578)
For intended behavior, this guarding flag is not efficient. Well for the poor trolls, it isn't. Ologs are 100% free to kill without any resistance, since Rogrog just sits awake in another room about 15 tiles away and doesn't pursue.

Hm, OK, will look at that.

Sphara August 14, 2019 06:49

Quote:

Originally Posted by Nick (Post 139579)
Hm, OK, will look at that.

Alright. I killed almost all of Rogrog's entourage before I went close enough for him to start chasing.

If it is any help, Cave Trolls and Troll Scavengers did NOT respect the distance to their master. They attacked. Ologs attacked when I went close enough to Rogrog. Attack distance was Rogrog at W 18 (I forgot to look at coordinates when estimating the gap between me and him earlier) :)

Nick August 14, 2019 10:54

Quote:

Originally Posted by Sphara (Post 139580)
Alright. I killed almost all of Rogrog's entourage before I went close enough for him to start chasing.

If it is any help, Cave Trolls and Troll Scavengers did NOT respect the distance to their master. They attacked. Ologs attacked when I went close enough to Rogrog. Attack distance was Rogrog at W 18 (I forgot to look at coordinates when estimating the gap between me and him earlier) :)

Cool, thanks. I'm going to stop bodyguards trying to protect if they're out of LoS and too far away.

Nick August 14, 2019 13:32

Quote:

Originally Posted by Saplaran (Post 139540)
Walking around while getting hit by the dark hounds should reproduce the bug. Default graphics with "center map continously" enabled.

OK, wandered around and got breathed on a lot, but no graphics glitches. I'm using Windows 10 Home 1803. Very odd.

EDIT: This and Chud's black writing for monster spells I have not fixed yet; Sphara's bodyguards and fph's slay learning are fixed in development.

Saplaran August 14, 2019 17:25

Quote:

Originally Posted by Nick (Post 139583)
OK, wandered around and got breathed on a lot, but no graphics glitches. I'm using Windows 10 Home 1803. Very odd.

I tested this on another machine, Win 10 Home 1903, and had no problems, too. Indeed very odd.

Nick August 15, 2019 13:12

Quote:

Originally Posted by Chud (Post 139565)
Minor display bug -- when looking at a monster, it looks like sometimes one of the damage items gets printed in the same color as the screen background, making it unreadable.

I can't reproduce this reliably, but I have seen it several times. I *think* I've only seen it in the description of breath attacks.

http://www.chud.net/images/screen.png

This happened to be a great swamp wyrm.

This is one or two builds back from the latest nightly -- baacb2d0c I believe -- on Linux mint 18.

Could you attach your lore.txt file? That seems like the most likely culprit.

Chud August 15, 2019 17:57

1 Attachment(s)
Quote:

Originally Posted by Nick (Post 139593)
Could you attach your lore.txt file? That seems like the most likely culprit.

Here you go...

tangar August 16, 2019 12:22

Is it possible to make auto-load my character when I open the game? So there won't be need to 'open' manually every time


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