Angband Forums

Angband Forums (http://angband.oook.cz/forum/index.php)
-   Variants (http://angband.oook.cz/forum/forumdisplay.php?f=4)
-   -   A strange idea: NGAngband (http://angband.oook.cz/forum/showthread.php?t=4993)

Therem Harth October 9, 2011 02:39

A strange idea: NGAngband
 
for "No Growth Angband."

- Your character does not level up or gain experience.
- Your stats and equipment affect your HP, how fast you lose them, and to what.
- Your stats are allocated at birth. Only equipment can change them after that.

So it basically all boils down to items... And by the end of the game, you hopefully have enough items of enough power to take on Morgoth. Angband meets Descent, or something like that.

Maybe also throw in some Oangband-esque specialties that can be purchased at birth. e.g. a character with the Shield Mastery specialty would get extra benefits from using a powerful shield.

Does this sound interesting, or do you guys think it would be boring? Note that I'm not offering to implement it (yet), just floating the idea...

smileyy October 9, 2011 03:45

I feel like it'd be a very niche product. "Levelling up" is part of the appeal of an RPG or dungeon crawl.

IIRC, one of the early Final Fantasies had a subgame like this -- where you'd go into a deep dungeon, picking up equipment, etc., until you died. When you died, you returned to the start, and there was a subset of equipment you picked up that would be retained after death.

That might be an interesting twist to consider.

Derakon October 9, 2011 05:23

Quote:

Originally Posted by smileyy (Post 61648)
IIRC, one of the early Final Fantasies had a subgame like this -- where you'd go into a deep dungeon, picking up equipment, etc., until you died. When you died, you returned to the start, and there was a subset of equipment you picked up that would be retained after death.

I believe you're thinking of Lufia 2, though there's several games that have what amounts to ironman dungeons embedded within them.

As for the original concept, awhile back I'd thought of making the level cap be, oh, somewhere around 30 or 35, so you'd hit it around 2500' or so. All your advancement after that point would have to come from gear. I admit the reason I thought of this was because I was playing a mage at the time and didn't feel like grinding from character level 46 to 50 just to minimize my failure rate on Manastorm before fighting Morgoth. That's really the only noticeable incentive to grind right now, I feel.

UglySquirrell October 9, 2011 18:58

Hengband/entroband has a android race that plays kind of like this, every piece of worn equipment has a power rating that makes you stronger. Kind of an interesting twist.

artes October 9, 2011 20:44

Yes, androids are really cool. I tried to play one once. The level does not depend on experience but on the equipment, so wearing a heavier armour makes one level up!


All times are GMT +1. The time now is 04:58.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.