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tangar July 14, 2021 18:52

Charisma in Angband: brainstorm
Recently I've added CHR to my variant and gave it plenty of features:

CHR is very special end-game stat – the only way to increase Charisma is to drink potions of Augmentation. Charisma now:
  • helps vs seduce attacks
  • helps to resist confusion, fear, sleep, life drain
  • reduce chance of being robbed by thieves
  • sometimes allow to charm monsters even if you are aggravated
  • improves HOLD (command spell for monster to stop at one place – “You shall NOT pass!”)
  • improves your summoning and allows to control more minions
  • influence on max mana and improves max. fail rate for priest, paladin, rogue, telepath and summoner classes
  • influence price in Expensive Black Market
  • gives bonus to starting gold
  • low CHR character worse at dispelling monsters
  • having high CHR could sometimes dispel even different family of monsters
  • defines max storage space in Storage House (“You’ve used all the space which you were able to bargain with storage keeper“)
  • affects person‘s (intelligent humanoids) willing to notice (attack) player
  • charismatic character could rarely inflict fear on monster while in melee
  • defines welcome message in stores
  • defines will WANDERER monster attack you first or not
  • added WANDERER flag to some ‘good’ monsters. It means that from now on it’s possible to avoid killing folks like Farmer Maggot and his dogs, Bullroarer, Beorn, Shadowfax, Robin, Phoenix, Fundin Bluecloak, Radagast the Brown, Fangorn, The Unicorn of Order.. Just avoid coming to them too close and they won’t hurt you. Though if you wanna be ‘bad’ guy – you may fight with them and even get some reward.. But there is a rumor that there could be a payoff for it later…

I know that in some variants CHR also used in interesting means.. Maybe we could make there a brainstorm and suggest more cool ideas about CHR stat?

m0stlym0nk August 15, 2021 17:47

Perhaps breaking it down by / organizing class would be beneficial, to ensure everyone gets some interesting benefit. That is, for example, what benefits does a rogue get from it? Priest? etc.

Further, perhaps you could do the same by race as well. Together, each race/class combo would have an interesting set of bonuses/effects they see from CHR. And, with care, you might even come up with some interesting new race/class combos that are not common in vanilla as a result: that is, you might as a result have some fun combos to play due from the racial benefit mixing creative ways with a class.

will_asher August 21, 2021 02:15

I remember I tried to make Charisma matter more in DaJAngband, but I don't remember exactly what I did with it. IIRC, it affected device skill and effectiveness of sleep/slow/confuse/stun/charm effects.

I'm undecided whether I care enough about it to reintroduce charisma to my newer variant, Rubberband. Definitely not for the first release anyway.

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