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Exo September 18, 2017 15:14

Played Quylthulg today, summons seem to disregard friendly fire and just attack even if the player is standing in the way. Seems to only affect bolt spells, not breath spells.

Djabanete September 18, 2017 22:20

Chris, I regret having so little time to play your variant lately! It's still my go-to roguelike, but I haven't had a chance to play roguelikes for quite a while. When I play games I'm usually playing with my wife, and roguelikes aren't multiplayer games.

I'm impressed by your level of dedication to this game and I hope to give it another try soon. Things have evolved a lot since I last played, sometimes in unexpected directions. I'm always intrigued by the changes that come with new versions. I believe I can discern some of the guiding principles: You feel compelled to play as optimally as you can, so you've tried to ensure that optimal play is not scummy. I like that. It seems that you've also tried to transform meaningless game mechanics into meaningful ones (for example by making use of Charisma --- I'm fuzzy on the details though) and to move from binary properties to sliding scales, so that there are fewer stats that @ can ignore after getting past a certain threshold. And despite that the sheer number of classes/monsters/items makes balancing difficult, it seems that you're aiming for a game in which each type of character and each strategy have a certain reasonable level of balance. No pressure, but it encourages me to hear that you're pursuing your vision for the game and that you plan to stick with it. Go at whatever pace works for you and your life, and take breaks.

It's awesome that you're at version 7.0.1. If you get around to writing something about your design goals, I'll be interested in reading it. Sometime in the next couple of weeks I hope to try out the latest version and let you know if I have any balance suggestions or if I've found a bug. Keep up the good work!

HugoVirtuoso September 19, 2017 00:51

I gotta say. Like what chris said, Chris not done with PosChengband. That's incredible how Chris, the grandmaster mastermind maintainer, craftily took the reins of the PCB monstrous and turned it into the most popular, wicked, significant variant masterpiece, besides Sil, of all-time without question, imo! :)

CyclopsSlayer September 19, 2017 21:18

Well, I am not sure if it is 7.0.0 or 7.0.1, but Breeder/Summoners are out of control. A few Crypt Creeps @DL-6. 6 turns later I had a large room full of summoned z's and something invisible. I failed reading my Phase Door scrolls twice in a row and never got a third chance.

Djabanete September 20, 2017 17:31

What's the command for looking inside your quiver?

Edit: Thanks Debo! Turns out it's the slash key, but your response put me on the right track.

debo September 20, 2017 19:21


Originally Posted by Djabanete (Post 124115)
What's the command for looking inside your quiver?

I dunno about a shortcut, but I'm pretty sure looking at your equipment and then hitting the pipe key will cycle through to it.

Exo September 22, 2017 12:00

The changes to free action, rConf etc really make some of the already challenging classes incredibly annoying to play. Especially the ones that have limited item slots. Getting chain-paralyzed 5 times in a row and 1-shot with x1 FA is no fun :(

HugoVirtuoso October 3, 2017 02:59

Sting quest fail typo
There's a typo in the Telmora mayor's message when you fail the Sting quest. It will typoingly say, "quiet", when it should really say "quite".

Pete Mack March 31, 2018 16:18

Mocht--no need to criticise Chris for stopping with his project.

Gwarl March 31, 2018 17:21

I read it more as a commemoration than a criticism

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