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-   -   FrogComPos class spell lists question (http://angband.oook.cz/forum/showthread.php?t=10400)

Atopian November 16, 2020 08:41

FrogComPos class spell lists question
 
Hi,

First, glad to see that FrogComPos exists - last time I checked in, there was sudden drama about PosCheng.

Second, a quick question:
Where in the FrogComPos files are the spell lists by class and realm?
I am interested in adjusting the spells available to each class, their minimum level, %failure, etc.
I am aware that I will need to compile after making any tweaks, I am just having trouble finding where they are specified.

Sideways November 16, 2020 09:54

Quote:

Originally Posted by Atopian (Post 149433)
Hi,

First, glad to see that FrogComPos exists - last time I checked in, there was sudden drama about PosCheng.

Second, a quick question:
Where in the FrogComPos files are the spell lists by class and realm?
I am interested in adjusting the spells available to each class, their minimum level, %failure, etc.
I am aware that I will need to compile after making any tweaks, I am just having trouble finding where they are specified.

Spell availability/level/cost/difficulty by class for the standard book realms is mostly specified in lib/edit/m_info.txt (there's a small amount of hardcoding in lawyer.c). Oddball class-specific realms like Kendo, Music and Hex are in tables.c (which realms a given class can choose is also there); and class-specific non-book spells are specified in class-specific files like ninja.c and mindcrafter.c.

If you only edit m_info.txt you won't need to recompile.

Atopian November 16, 2020 10:33

Ah, convenient.
Thank you for the information!

CyclopsSlayer November 16, 2020 14:45

This page is for PosCheng and so isn't fully up to date, but it seems to still be mostly accurate. Mouseover spell names for details.

Github PCB Spell lists


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