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Monkey Face August 30, 2011 02:34

3.3.0 Questions
 
I'm enjoying 3.3.0 but have a couple of questions.

First, it seems that I no longer receive 1 experience point for opening a locked door. I didn't see anything about this change in the release notes. Was this an intentional change or just an oversight? Early on, opening locked doors was a relatively safe way to get experience points.

Second, can someone post a listing of the order of the various new level feelings? It's hard to tell the difference between "not much interesting here", "scraps of junk", and "naught but cobwebs"?

-Andy

dos350 August 30, 2011 06:32

i still havnt recieved a table of the level feeling info for 3.30

and plx no rage about reading the help blah blah ? ingame help, it doesnt say it!

Magnate August 30, 2011 10:28

Quote:

Originally Posted by Monkey Face (Post 59294)
I'm enjoying 3.3.0 but have a couple of questions.

First, it seems that I no longer receive 1 experience point for opening a locked door. I didn't see anything about this change in the release notes. Was this an intentional change or just an oversight? Early on, opening locked doors was a relatively safe way to get experience points.

Well spotted! It was a deliberate change, because you can now lock doors (using the 'D'isarm skill - I know, we need a new command). The game currently can't tell the difference between a door you locked yourself and one you didn't, so you don't get xp for unlocking any more. (I once found this bug in Sangband and sat there for hours levelling up the world's most pathetic character.)
Quote:

Second, can someone post a listing of the order of the various new level feelings? It's hard to tell the difference between "not much interesting here", "scraps of junk", and "naught but cobwebs"?
Code:

"there are superb treasures here.",       
"there are excellent treasures here.",       
"there are very good treasures here.",
"there are good treasures here.",
"there may be something worthwhile here.",
"there may not be much interesting here.",
"there aren't many treasures here.",
"there are only scraps of junk here.",
"there are naught but cobwebs here."

"Omens of death haunt this place",
"This place seems murderous",
"This place seems terribly dangerous",
"You feel anxious about this place",
"You feel nervous about this place",
"This place does not seem too risky",
"This place seems reasonably safe",
"This seems a tame, sheltered place",
"This seems a quiet, peaceful place"


dos350 August 30, 2011 16:35

legit post, ty magnate and lol @ ur new sig , rofl , plx no rage~

edit,

heres my view on new "lvl feelings"~

not only are they now confusing but they arent so much feelings anymore, more like boring description, the old feelings were better imo!

Monkey Face August 30, 2011 23:06

Thank you for the response.

Jungle_Boy August 31, 2011 04:12

I like the new feelings and I love that it is broken into two parts.

dos350 August 31, 2011 06:04

i dont mind that they are broken into 2 parts, my point is~ they arent feelings, anymore.

read the messages lol when u go stairs, it is not feelings!

bio_hazard August 31, 2011 17:40

The first phrase (danger level) is a feeling, and the second is a continuation of the first. I don't see a problem with it...

Can someone remind me of whether unique drops are factored into the level feeling? I just had a "naught but cobwebs" feeling at 750' feet, killed Golfimbul, who dropped the Phial and one of the unique gauntlets. So I'm guessing the treasure feeling did not take these into account?

Monkey Face August 31, 2011 22:37

Quote:

Originally Posted by bio_hazard (Post 59391)
The first phrase (danger level) is a feeling, and the second is a continuation of the first. I don't see a problem with it...

Can someone remind me of whether unique drops are factored into the level feeling? I just had a "naught but cobwebs" feeling at 750' feet, killed Golfimbul, who dropped the Phial and one of the unique gauntlets. So I'm guessing the treasure feeling did not take these into account?

Yesterday I found a monster dropped Tulwar of Westernesse at 50' with a cobwebs feeling so I think it is still based on what's on the floor.

Jungle_Boy September 1, 2011 00:19

As far as I know feelings do not account for monster drops. Are monster drops determined when the monster is created or when it dies?


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