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For my personal take on races, see here. |
Yeah, that makes sense for sure.
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Where are we with thrown weapons? I see that the thrown damage is shown upon inspection, but it seems really low compared to shooting.
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If I have a good throwing weapon I am unwilling to throw it at a dangerous unique for fear that I have to run away and leave it on the ground. And, for non-dangerous monsters, why using my throwing spear when I can kill them easily even without it... Maybe it is just my hoarding instinct kicking in though. |
Throwing for rogues at least should be competitive. The thing I really ought to do is allow thrown weapons in the quiver, but I haven't got to that yet.
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Possibly allow them to gen in stacks too? 1 throwing hammer of lightning isn't that useful.
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We all know that Angband characters can browse a book while holding a bow, a greatsword, a shield and a lantern. And that they can carry an insane amount of gear and potions in their inventory. So at this point having a reserve of 10 throwing hammers and throwing them at monsters one per turn like a machine gun doesn't sound like a stretch. :) |
New builds are up on the nightlies page and angband.live (source is here) with the following changes:
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Need to check latest V build, but I ported the chest changes today and when I try to open a "locked" chest, my game crashes with trap->effect = NULL...
EDIT: in latest V build, opening a "locked" chest results is "bad effect passed to effect_do() please report this bug". |
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