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Nick May 4, 2020 22:02

Quote:

Originally Posted by spara (Post 145183)
The character now has Stea, Infra, Speed, Dark and S.Inv on @ column in the character sheet. The message says that the character has learned the runes, but doesn't @ column mean innate abilities that don't grant knowledge on runes? Unless something has changed of course, I haven't played nightly versions for a while.

The idea is that once a character has understanding from experience of the property the rune gives, they will recognise it. It's not a perfect model, but doesn't seem too unreasonable?

Quote:

Originally Posted by spara (Post 145183)
@ is a warrior and 'm' does not allow @ to change back to human form. Then again I'm not sure what key should work with a warrior. Trying to read a scroll triggers a dialog that allows @ to change back to human form. Or maybe the bat-form should last for a limited time, but in that case reading a scroll should not trigger the change back dialog.

I thought 'm' would work - I'll check.

DavidMedley May 4, 2020 22:08

Pretty sure you can learn resist heat and resist cold from the potions as well, for example. I guess you shouldn't...? Hadn't thought of it before. Was too pleased to get the free runes!!

Ingwe Ingweron May 4, 2020 22:12

Quote:

Originally Posted by Nick (Post 145197)
Which ignored items are affected? I assume things like scrolls aren't, and weapons etc never did, so - rings and amulets?

yeah, rings and amulets. every freaking ignored amulet of resist lightning is still on the floor, along with every other ignored jewelry.

fph May 4, 2020 22:20

Quote:

Originally Posted by DavidMedley (Post 145201)
Pretty sure you can learn resist heat and resist cold from the potions as well, for example. I guess you shouldn't...? Hadn't thought of it before. Was too pleased to get the free runes!!

Nothing surprising here: if I prepared resist fire potions, I would probably put a big "resist fire" rune on the flasks to label them.

https://upload.wikimedia.org/wikiped...ed_Bottles.jpg

Nick May 4, 2020 22:33

Quote:

Originally Posted by Ingwe Ingweron (Post 145202)
yeah, rings and amulets. every freaking ignored amulet of resist lightning is still on the floor, along with every other ignored jewelry.

Hm, OK. Opinions on this?

Ingwe Ingweron May 4, 2020 23:56

Quote:

Originally Posted by Nick (Post 145205)
Hm, OK. Opinions on this?

I think you know mine. I don't like looking at all the crap I've purposely ignored. It just unravels a lot of the purpose of rune id, not having to check every item with a walk over, or careful look around at each. Lot's of clutter.

DavidMedley May 5, 2020 00:47

Quote:

Originally Posted by Ingwe Ingweron (Post 145193)
If an ignored object usually disappeared automatically on sight, but then didn't, @ would get "leaked" information that the item was cursed.

Somehow @ can see from 20 spaces away that the amulet has the Resist Lightning rune, or whatever. So I guess he could also spot an unidentified rune?

archolewa May 5, 2020 01:05

Quote:

Originally Posted by Ingwe Ingweron (Post 145193)
@ would get "leaked" information that the item was cursed.

I don't see how this is meaningfully different from the status quo? As is, the game will name an object as soon as you've recognized all the non-cursed runes. So if you see an "Amulet of Resist Lightning {??}" you already know the item is cursed.

I'm also not sure how this affects gameplay. If I've ignored an item, that means that I will never equip it, uncursed or otherwise, so who cares if that information is being leaked?

If anything, now that I think about it, this change will make it kind of obnoxious to get trash to properly vanish, because I'll have to identify the curse to get it ignored.

Maybe if we have an "Ignore All X even with unidentified runes" option, sort of like how you can ignore all "Good Swords" and all "Non-Artifact Banded Mail" and what-not.

Then, for things that never have random properties that aren't curses (like Amulets of Resist Lightning) you can squash them away.

DavidMedley May 5, 2020 19:03

Quote:

Originally Posted by DavidMedley (Post 145201)
Pretty sure you can learn resist heat and resist cold from the potions as well, for example. I guess you shouldn't...? Hadn't thought of it before. Was too pleased to get the free runes!!

I tried this and it didn't work. I guess I was mistaken.

luneya May 5, 2020 19:42

Quote:

Originally Posted by DavidMedley (Post 145222)
Pretty sure you can learn resist heat and resist cold from the potions as well, for example. I guess you shouldn't...? Hadn't thought of it before. Was too pleased to get the free runes!!

I tried this and it didn't work. I guess I was mistaken.

It certainly was true back when rune id was introduced. Perhaps it's been changed since. This is really an issue where I have no opinion either way--and I expect most players would be similarly ambivalent. The behavior of the potions with respect to runes should be whatever is easiest from a code-maintenance standpoint.


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