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Ingwe Ingweron May 13, 2020 20:00

To my mind, the "new" targeting has a bit of a bug. When targeting a monster for, as an example, TO, or missiles. When the monster is successfully teleported away, or dies from the missiles, the targeting reticle remains on the physical location of the now absent monster. Previous behavior was that the no longer useful reticle would vanish rather than requiring extra keystrokes to undo the now useless targeting.

Ingwe Ingweron May 13, 2020 20:17

Another odd bug. @ has complete monster memory, but when faced with Harowan, "Nothing is known about his attack".

Nick May 13, 2020 21:56

Quote:

Originally Posted by Ingwe Ingweron (Post 145436)
To my mind, the "new" targeting has a bit of a bug. When targeting a monster for, as an example, TO, or missiles. When the monster is successfully teleported away, or dies from the missiles, the targeting reticle remains on the physical location of the now absent monster. Previous behavior was that the no longer useful reticle would vanish rather than requiring extra keystrokes to undo the now useless targeting.

I feel like that might have been around for a while. Will check.

Quote:

Originally Posted by Ingwe Ingweron (Post 145437)
Another odd bug. @ has complete monster memory, but when faced with Harowan, "Nothing is known about his attack".

Complete from copying over monster.txt?

Ingwe Ingweron May 14, 2020 05:08

Quote:

Originally Posted by Nick (Post 145440)
Complete from copying over monster.txt?

Yes, lore.txt from monster.txt copy. Truly odd. Same is true for Saruman, "Nothing is known about his attack", while for Quaker, "You know everything about this monster." I have no idea why some monsters are known and others are not, even with a complete monster.txt copy. :confused:

Nick May 14, 2020 11:34

Quote:

Originally Posted by Ingwe Ingweron (Post 145447)
Yes, lore.txt from monster.txt copy. Truly odd. Same is true for Saruman, "Nothing is known about his attack", while for Quaker, "You know everything about this monster." I have no idea why some monsters are known and others are not, even with a complete monster.txt copy. :confused:

OK, found and fixed. In fact, you wouldn't get any memory for anything deeper than great crystal drakes :rolleyes:

Nick May 14, 2020 11:48

Quote:

Originally Posted by Ingwe Ingweron (Post 145436)
To my mind, the "new" targeting has a bit of a bug. When targeting a monster for, as an example, TO, or missiles. When the monster is successfully teleported away, or dies from the missiles, the targeting reticle remains on the physical location of the now absent monster. Previous behavior was that the no longer useful reticle would vanish rather than requiring extra keystrokes to undo the now useless targeting.

OK, I can confirm this happens with TO, but shooting a monster to death with arrows seems to result in the target being released correctly.

PowerWyrm May 14, 2020 11:51

I just generated a +16 iron shot of flame and the best Buckland sling you can get. Throwing the shot does almost as much damage as firing the sling vs non fire resistant monster at level 50. With a regular sling, the shot does like 3x less damage than a simple throw. This is stupid...

Nick May 14, 2020 12:05

Quote:

Originally Posted by PowerWyrm (Post 145453)
I just generated a +16 iron shot of flame and the best Buckland sling you can get. Throwing the shot does almost as much damage as firing the sling vs non fire resistant monster at level 50. With a regular sling, the shot does like 3x less damage than a simple throw. This is stupid...

Agreed. It seems to make sense for shots to be throwable effectively, but it needs more thought.

moosferatu May 14, 2020 12:29

Quote:

Originally Posted by spara (Post 145353)
Then again, iron shots should not break at all, but you rather don't find a certain percentage of them after use. I would keep the old breakage percentage, but would just change the message to "got lost" or something.

What was the old percentage?

Personally, I like it how it is now. My previous and most recent characters were hobbit rangers who struggled to find a bow that was better than a sling. As a result, I had to lug around shot, but, with low strength, couldn't afford to carry more than 20 at a time. It would be incredibly annoying if the shot "got lost" as frequently as arrows. Slings wouldn't be worth the trouble even if they did decent damage.

spara May 14, 2020 13:42

Quote:

Originally Posted by moosferatu (Post 145455)
What was the old percentage?

Personally, I like it how it is now. My previous and most recent characters were hobbit rangers who struggled to find a bow that was better than a sling. As a result, I had to lug around shot, but, with low strength, couldn't afford to carry more than 20 at a time. It would be incredibly annoying if the shot "got lost" as frequently as arrows. Slings wouldn't be worth the trouble even if they did decent damage.

I think it was 25% and arrows like 35%. 25%->1% is quite a nerf.


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