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Timo Pietilš December 18, 2011 10:57

Quote:

Originally Posted by debo (Post 64976)
I'm really curious as to what you think is "broken" in 3.3.

Pick a concept. I tell what's broken in it.

Vanilla 3.3 is strongly "work in progress" and not finished product. It has potential being really great, but almost everything has been meddled with and nothing has been really finished, barring some small things (which are subject to change again because larger issues).

Magnate December 18, 2011 13:46

Quote:

Originally Posted by Timo Pietilš (Post 64987)
Pick a concept. I tell what's broken in it.

Vanilla 3.3 is strongly "work in progress" and not finished product. It has potential being really great, but almost everything has been meddled with and nothing has been really finished, barring some small things (which are subject to change again because larger issues).

Just in case people think I disagree with Timo on principle, there's a lot of truth in this statement. It's why I so regret that we didn't create v4 earlier. There *are* a lot of half-finished changes in 3.3, which are now evolving in v4 (new item generation, new combat etc.). I hope someone who's interested will step up and 'fix' V for 3.4, smoothing out a bunch of gameplay stuff and, most importantly IMO, fixing the input layer. I can't see the V wood for the v4 trees, but lots of people seem to have a fair idea of what V needs.

In fact, takkaria popped up on IRC recently saying something similar. There's absolutely no imperative to keep V and v4 close together: the whole point of the fork was so they can happily diverge. So, to take examples close to my heart, if there's a consensus to rip power-based pricing or fractional blows out of V, to move back towards 3.0.9's gameplay, that would be fine.

Estie January 12, 2012 11:46

Boots
=====

the Pair of Ethereal Slippers of Eoreth [0,+17] <+6>
----------------------------------------------------
+6 strength, wisdom, dexterity, charisma.
Provides resistance to dark.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.

When aimed, it creates a frost bolt with damage 12d8.
Takes 57 to 63 turns to recharge.

Radius 1 light.


I suppose Gandalf gave her these to avoid tirades about herbs in the future.

Jay January 13, 2012 23:24

"Memorable" doesn't necessarily mean "good," right? How about this, then:

The Lochaber Axe of Lostolwe (3d8) (+8, +10) [+5]
Dropped by Saruman of Many Colours at 3100 feet (level 62).

Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.
Grants the ability to see invisible things.

When activated, it speeds you up temporarily but also makes you mortally afraid.
Takes 98 to 108 turns to recharge at your current speed.
Your chance of success is 95.9%



Lostolwe was apparently a fearsome warrior who ran like hell whenever things got really bad.

Estie January 14, 2012 07:16

Quote:

Originally Posted by Jay (Post 66123)
"Memorable" doesn't necessarily mean "good," right? How about this, then:

The Lochaber Axe of Lostolwe (3d8) (+8, +10) [+5]
Dropped by Saruman of Many Colours at 3100 feet (level 62).

Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.
Grants the ability to see invisible things.

When activated, it speeds you up temporarily but also makes you mortally afraid.
Takes 98 to 108 turns to recharge at your current speed.
Your chance of success is 95.9%



Lostolwe was apparently a fearsome warrior who ran like hell whenever things got really bad.

If that really was his weapon, then thats understandable :D

dzhang January 15, 2012 01:09

Quote:

Originally Posted by Jay (Post 66123)
"Memorable" doesn't necessarily mean "good," right? How about this, then:

The Lochaber Axe of Lostolwe (3d8) (+8, +10) [+5]
Dropped by Saruman of Many Colours at 3100 feet (level 62).

Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.
Grants the ability to see invisible things.

When activated, it speeds you up temporarily but also makes you mortally afraid.
Takes 98 to 108 turns to recharge at your current speed.
Your chance of success is 95.9%



Lostolwe was apparently a fearsome warrior who ran like hell whenever things got really bad.

I guess Olwe was so scared when he was running that he's always lost...

Estie January 15, 2012 06:55

Actually this all sounds more like the alliteration of a mediocre poet: Lostolwes Lochaberaxe....

That Lostolwe guy never existed and the weapon is a fake.

ghengiz January 15, 2012 09:55

Quote:

Originally Posted by Estie (Post 66145)
That Lostolwe guy never existed and the weapon is a fake.

congratulations! you found the cheap plastic imitation of the axe of Thorin ;)
edit: rebranded as Lostolwe for copyright reasons :p

Jay March 26, 2012 04:23

This one just showed up in the game that's being used in Comp 119:

The Dagger 'Halebrim' (11d4) (+6, +14) [+9] <+2>
+2 DEX
Slays undead
Provides resistance to acid, cold, sound
Grants the ability to see invisible things

An 11d4 dagger! And, of course, the character in the comp is a priest.

ranger jeff March 29, 2012 03:40

Nice shield for my 3.3.2 priest:

(+0,+4) [12,+11]
+3 int, wis
causes melee attacts to *slay* demons
immunity to cold
res lightning

Activate for berserk rage, bless, and resistance


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