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-   -   memorable randarts (http://angband.oook.cz/forum/showthread.php?t=3486)

Timo Pietilä June 6, 2014 04:48

Quote:

Originally Posted by Derakon (Post 93214)
Yeah, this is functionally a Ring of Speed plus a Ring of Resist Poison plus a Ring of Intelligence (plus some minor damage bonuses). It's nice, but not remotely broken. If you had these abilities on a different slot (even on the boots) then it'd be a different story.

For boots there is standart Feanor which beats that any day. Any other armor-part of the equipment list + amulet and "it's broken".

AnonymousHero August 10, 2014 17:14

Here's a few choice artifacts from a recent character:

Code:

the Long Bow of Istarinam (x5) (+12,+14) <+2>
---------------------------------------------
+2 strength, shooting speed, shooting power.
+10% to searching.
Provides resistance to acid, fire, disenchantment.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.  Grants the ability to see invisible things.

When aimed, it creates a frost ball with damage 50.
Takes 65 to 72 turns to recharge.


Min Level 56, Max Level 127, Generation chance 1, Power 359, 4.0 lbs
Based on Eönwë.

Never found that one. Somewhat low plusses, but +2 shots and +2 power...

Code:

the Red Dragon Scale Mail of Aiqueth (-2,+5) [24,+29] <+4, +1>
--------------------------------------------------------------
+4 strength, constitution, stealth, infravision, tunneling.
Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound,
shards, chaos, disenchantment.
Provides protection from fear, blindness, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength.
Slows your metabolism.  Prevents paralysis.  Sustains your life force.
Radius 1 light.

When activated, it brands bolts with fire, in an unbalanced fashion.
Takes 205 to 325 turns to recharge.


Min Level 100, Max Level 127, Generation chance 1, Power 792, 14.4 lbs
Based on Bladeturner.

Never found this either. Loads of resists, p* (except pStun), etc. and a little bit of extra damage.

Code:

the Set of Gauntlets of Glachirme [3,+21] <+4, +1>
--------------------------------------------------
+4 strength, intelligence, infravision.
Provides immunity to fire, cold.
Provides resistance to lightning, sound, nexus.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence, wisdom.
Slows your metabolism.  Prevents paralysis.
Radius 1 light.

When activated, it confuses all non-unique creatures within line of sight.
Takes 82 to 100 turns to recharge.


Min Level 56, Max Level 127, Generation chance 12, Power 356, 2.5 lbs
Based on Gondricam.

Way better than Gondricam, IMO. Two immunities in a glove slot can be very handy, even though ImmFire was actually covered by an über-ring in my equipment setup (see below).

Code:

the Ring of Power 'Elkornur' [+1] <+3, +1>
------------------------------------------
+3 strength, intelligence, wisdom, dexterity, constitution, stealth, speed.
Provides immunity to fire.
Provides resistance to acid, cold, light, dark, nether.
Provides protection from fear, blindness, confusion, stunning.
Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.
Slows your metabolism.  Feather Falling.  Speeds regeneration.  Prevents
paralysis.  Sustains your life force.  Grants the ability to see invisible
things.
Radius 1 light.

When activated, it attempts to magically enhance a piece of armour with high
chance of success.  Also gives a chance to break a curse.
Takes 123 to 165 turns to recharge.


Min Level 99, Max Level 127, Generation chance 1, Power 658, 0.2 lbs
Based on Vilya.

Quite amazing ring -- stats, p* (including pStun). The only thing missing is ESP and I guess it could theoretically have had a slightly higher PVAL.

Estie August 10, 2014 20:51

While randomized Bladeturner and Deathwreaker can turn into insane things, they have this issue of resisting actually getting found in game.
I have come to prefer the smaller jewels, like for example this sweety that instantly made my struggling paladins life easy:

Code:

the Full Plate Armour of Ndilos (-3) [62,+9] <+9>
-------------------------------------------------
+9 stealth, speed.
Cannot be harmed by acid, electricity, fire, cold.


Min Level 60, Max Level 127, Generation chance 20, Power 393, 36.0 lbs
Based on Celeborn.


Derakon August 10, 2014 20:54

Body Armor of Speed is always welcome, and getting about 8 times more stealthy is a pleasant side-bonus. It'll make covering resists a bit trickier though.

Angrist August 10, 2014 22:48

Code:

the Pair of Leather Boots of Varad [2,+18] <+7>
   
    +7 constitution, speed.
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it restores your experience.


Zireael August 11, 2014 11:14

Quote:

Min Level 56, Max Level 127, Generation chance 1, Power 359, 4.0 lbs
Based on Eönwë.
Are you playing a variant? I've never seen such data...

Estie August 11, 2014 11:35

Quote:

Originally Posted by Zireael (Post 94643)
Are you playing a variant? I've never seen such data...

It is Vanilla with the birth option "randomize some of the artifacts" turned on. You can print out the artifact file at death/retirement (and keep the same artifacts for your next character with another birth option if you so desire).

Nomad September 5, 2014 00:51

Not a bad drop from Wormie at way past his natural depth:

Code:

the Cloak of Nilad [1,+16] <+3>
    Dropped by Wormtongue, Agent of Saruman at 2550 feet (level 51).
   
    +3 strength, wisdom, speed.
    Provides resistance to acid, nether, disenchantment.
    Provides protection from confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy. 
   
    When activated, it teleports you five levels down.
    Takes 341 to 459 turns to recharge at your current speed.
    Your chance of success is 91.4%


Zikke September 5, 2014 08:30

Quote:

Originally Posted by Nomad (Post 95283)
Not a bad drop from Wormie at way past his natural depth:

Code:

the Cloak of Nilad [1,+16] <+3>
    Dropped by Wormtongue, Agent of Saruman at 2550 feet (level 51).
   
    +3 strength, wisdom, speed.
    Provides resistance to acid, nether, disenchantment.
    Provides protection from confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy. 
   
    When activated, it teleports you five levels down.
    Takes 341 to 459 turns to recharge at your current speed.
    Your chance of success is 91.4%


I've never seen Deep Descent on a randart before. Neat!

MattB September 7, 2014 09:24

Sometimes great randarts are entirely situational. I'm currently trying to shovel my way to victory for about the hundredth time (only harming anyone with the standard shovel bought from the shop). These gloves are great...
Code:

u) the Set of Gauntlets of Valindil [3,+9]
    Found lying on the floor of a special room at 3950 feet (level
    79).
   
    Provides resistance to acid, lightning, fire, cold, poison, light,
    dark, sound, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains wisdom.
    Prevents paralysis. 
   
    When activated, it heals 500 hit points, heals cut damage, and
    cures stunning.
    Takes 228 to 280 turns to recharge at your current speed.
    Your chance of success is 89.9%

But for this character, these gloves are amazing...

Code:

k) the Set of Leather Gloves of Varverog [1,+20] <+2>
    Dropped by Hoarmurath of Dir at 3700 feet (level 74).
   
    +2 attack speed.
    +10% to searching.
    Provides resistance to lightning, cold, shards.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity.
    Prevents paralysis.  Sustains your life force. 
   
    When activated, it magically renders you well-fed, curing any
    gastrointestinal problems.
    Takes 114 to 126 turns to recharge at your current speed.
    Your chance of success is 87.9%


http://angband.oook.cz/ladder-show.php?id=16689

MattB September 8, 2014 00:46

Not a randart, anything but, however damage ain't bad...

Code:

a) a Shovel (1d2) (+14,+13) <+1> {!k !d}
    Bought from a store.
   
    +1 tunneling.
   
    Combat info:
    7.5 blows/round.
    With +0 STR and +3 DEX you would get 7.8 blows
    Average damage/round: 579.8.


klassik September 9, 2014 20:31

Quote:

Originally Posted by MattB (Post 95333)

wow.... you really took the game and shoveled it.:D

MattB September 9, 2014 21:23

Quote:

Originally Posted by klassik (Post 95384)
wow.... you really took the game and shoveled it.:D

HaHa, very good! And thank you.

Nomad September 28, 2014 00:16

Acid-branded 6d4 weapon that activates for teleport level? Well, it doesn't seem like that could possibly come in useful, but it does also have slow digestion, so hey, maybe it's worth keeping...

Code:

a) the Great Axe of Mingorod (6d4) (+25,+19) [+12]
    Found lying on the floor of a special room at 3250 feet (level
    65).
   
    Slays animals, giants.
    Branded with acid.
    Provides resistance to cold, light, dark.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism.  Speeds regeneration. 
   
    When activated, it teleports you one level up or down.
    Takes 344 to 462 turns to recharge at your current speed.
    Your chance of success is 92.2%
   
    Combat info:
    4.7 blows/round.
    With +0 STR and +2 DEX you would get 5.2 blows
    Average damage/round: 328.9 vs. animals, 410.3 vs. giants, 410.3
    vs. creatures not resistant to acid, and 247.5 vs. others.


donalde October 20, 2014 18:52

warriors palantir
 
the Palanti*r of Telberen (+0,+8) <+4>
Found lying on the floor in a vault at 4750 feet (level 95).

+4 wisdom.
Provides resistance to cold.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.
Radius 4 light.

+8 to dam is huge bonus on to_dam on light source ... now, I need something with +attacks for my kobolt warrior :)

Nomad November 4, 2014 18:04

Well, I'm not going to forget wield-testing this one in a hurry:

Code:

  the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed}
    Dropped by Brodda, the Easterling at 450 feet (level 9).
   
    Heavily cursed.
    +4 constitution.
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.
    Aggravates creatures nearby.  Drains experience.  Induces random
    teleportation.

Edit: all right, just to add insult to injury I just discovered the superb feeling on this level (still 450 feet) was multi-hued DSM, which I can't wear because I'm stuck in this cursed randomly teleporting aggravating experience-draining armour that's also stopping me casting spells.

Magnate November 4, 2014 18:49

Quote:

Originally Posted by Nomad (Post 96399)
Well, I'm not going to forget wield-testing this one in a hurry:

Code:

  the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed}
    Dropped by Brodda, the Easterling at 450 feet (level 9).
   
    Heavily cursed.
    +4 constitution.
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.
    Aggravates creatures nearby.  Drains experience.  Induces random
    teleportation.

Edit: all right, just to add insult to injury I just discovered the superb feeling on this level (still 450 feet) was multi-hued DSM, which I can't wear because I'm stuck in this cursed randomly teleporting aggravating experience-draining armour that's also stopping me casting spells.

Awesome! Best cursed randart I've ever seen. Why does it stop you casting spells??

Derakon November 4, 2014 19:36

Quote:

Originally Posted by Magnate (Post 96402)
Awesome! Best cursed randart I've ever seen. Why does it stop you casting spells??

It's very heavy, and he's only at 450' so he doesn't have much of a mana pool to begin with.

Nomad November 5, 2014 01:35

Yep. I was playing a half-orc rogue and only on character level 12 when I found it, so the weight of the armour completely wiped out my mana pool. I couldn't level up because the exp drain had such a severe effect at that early point that I had to keep constantly killing things just to try and prevent my character level from steadily dropping, and every time I tried to move towards the stairs or pick up items I got randomly teleported, plus it was impossible to rest because of the combo of teleportation and aggravation. I died not long afterwards, sadly, but it was an entertainingly mad game while it lasted...

Estie November 8, 2014 16:59

Something for the extreme shoveler ?


the Mattock of Vainarnim (4d8) (-10,+14) [+16] <-9>
---------------------------------------------------
Cursed.
-9 strength, intelligence, wisdom, dexterity, constitution, infravision,
tunneling, attack speed.
-45% to searching.
Slays animals, evil creatures, orcs, trolls, giants.
*Slays* dragons, demons, undead.
Branded with weak acid, frost, venom.
Provides resistance to acid, lightning, fire, cold, light, dark.
Provides protection from stunning.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.

AnonymousHero November 8, 2014 19:35

Quote:

Originally Posted by Estie (Post 96552)
Something for the extreme shoveler ?


the Mattock of Vainarnim (4d8) (-10,+14) [+16] <-9>
---------------------------------------------------
Cursed.
-9 strength, intelligence, wisdom, dexterity, constitution, infravision,
tunneling, attack speed.
-45% to searching.
Slays animals, evil creatures, orcs, trolls, giants.
*Slays* dragons, demons, undead.
Branded with weak acid, frost, venom.
Provides resistance to acid, lightning, fire, cold, light, dark.
Provides protection from stunning.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.

Whoa. I think this may be the best worst artifact I've ever seen. I mean T2:Theme has "of Morgul" ego weapons which are nearly this bad, but this is impressive even by those standards.

Derakon November 8, 2014 21:13

Too bad about that -9 attack speed modifier. It could actually make a good replacement for Grond once you're wearing the Iron Crown, otherwise.

PowerWyrm November 10, 2014 18:38

Quote:

Originally Posted by AnonymousHero (Post 96557)
Whoa. I think this may be the best worst artifact I've ever seen. I mean T2:Theme has "of Morgul" ego weapons which are nearly this bad, but this is impressive even by those standards.

A few years ago when playing TomeNET (pernMAngband at that time) I found probably the best cursed artifact ever: the DOOM 'Malduin' (-9) with -9 to all stats and speed... but all the other abilities and resists in the book (all highs, esp, ...).

debo November 10, 2014 19:38

Quote:

Originally Posted by PowerWyrm (Post 96607)
A few years ago when playing TomeNET (pernMAngband at that time) I found probably the best cursed artifact ever: the DOOM 'Malduin' (-9) with -9 to all stats and speed... but all the other abilities and resists in the book (all highs, esp, ...).

Are you being maudlin about an artefact called Malduin

Timo Pietilä November 11, 2014 08:57

Quote:

Originally Posted by Derakon (Post 96560)
Too bad about that -9 attack speed modifier. It could actually make a good replacement for Grond once you're wearing the Iron Crown, otherwise.

If you have natural 6 blows that weapon should definitely give any enemy you hit three free blows against you.

Estie November 20, 2014 04:20

the Quarterstaff 'Bornog' (9d9) (+12,+12)
Conjured forth by magic at 4900 feet (level 98).

Cannot be harmed by acid, electricity, fire, cold.

Combat info:
6.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
creatures not resistant to acid, and 730.8 vs. others.

Derakon November 20, 2014 04:25

Quote:

Originally Posted by Estie (Post 96807)
the Quarterstaff 'Bornog' (9d9) (+12,+12)
Conjured forth by magic at 4900 feet (level 98).

Cannot be harmed by acid, electricity, fire, cold.

Combat info:
6.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
creatures not resistant to acid, and 730.8 vs. others.

What version are you playing that you managed to get off-weapon Slay Evil and x3 Acid Brand? Cripes. Sauron is gonna melt like butter in a volcano.

Estie November 20, 2014 05:41

Normal 3.5; heres the dump: http://angband.oook.cz/ladder-show.php?id=16975

I almost dumped that staff, as I was using this at the time:

the Main Gauche 'Antelth' (6d5) (+6,+29) <+2>
---------------------------------------------
+2 intelligence, dexterity.
+10% to searching.
Slays orcs.
*Slays* dragons, demons.
Branded with lightning.
Provides resistance to lightning, nexus, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Grants the ability to see invisible things.

When activated, it causes your next attack upon a monster to confuse it.
Takes 65 to 72 turns to recharge.


Min Level 50, Max Level 127, Generation chance 6, Power 308, 2.7 lbs
Based on Sting.


and had this prepared for Morgoth:


the Spear 'Mithoth' (2d6) (+8,+29) <+2>
---------------------------------------
+2 wisdom, attack speed.
Slays evil creatures.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Grants the ability to see invisible things.


Min Level 47, Max Level 127, Generation chance 20, Power 284, 5.0 lbs
Based on Erebor.

which did more damage to evil than a MoD +2 attacks I also had found.
Truly a remarkable randart set, usually nothing beats a MoD with 2 attacks or slay evil.

Ingwe Ingweron November 20, 2014 20:01

Quote:

Originally Posted by Estie (Post 96811)
...I almost dumped that staff...

How did you implement the off-weapon slay/brand to get Slay Evil and Acid on that Staff? Great weapon!

Derakon November 20, 2014 20:41

Quote:

Originally Posted by Ingwe Ingweron (Post 96838)
How did you implement the off-weapon slay/brand to get Slay Evil and Acid on that Staff? Great weapon!

They're possible randart abilities. They have very high power ratings though, so you don't see them at all often. In particular, off-weapon Slay Evil must have a gigantic power rating.

In the standarts, I believe the Paur* gauntlets now provide off-weapon brands, and maybe a couple of other low-power artifacts were given similar abilities.

Carnivean November 21, 2014 08:57

Quote:

Originally Posted by Derakon (Post 96839)
In the standarts, I believe the Paur* gauntlets now provide off-weapon brands, and maybe a couple of other low-power artifacts were given similar abilities.

Paurnimmen is Brand_Cold. Cubragol is Brand_Fire (though not sure if that works the same way). No non-weapon has Slay_Evil, or indeed any other weapon ability.

Nomad November 30, 2014 00:20

Not even a randart, but as memorable early game finds go...

Code:

an Executioner's Sword of Extra Attacks (4d5) (+6,+7) <+2>
    Found lying on the floor at 300 feet (level 6).
   
    +2 attack speed.
   
    Combat info:
    3.1 blows/round.
    With +4 STR and +0 DEX you would get 3.3 blows
    With +0 STR and +1 DEX you would get 3.3 blows
    Average damage/round: 72.5.

Previously, this character was pretty darn chuffed to be getting a whole 19.2 damage with his lucky find of a Main Gauche (+3,+3).

Nomad December 1, 2014 00:01

Man, this thing doesn't slay giants or have a lightning brand. Pathetic!

Code:

the Dagger of Lacharil (1d4) (+8,+19) [+10] <+2, +1>
    Dropped by Scatha the Worm at 2350 feet (level 47).
   
    +2 strength, dexterity, infravision.
    Slays animals, evil creatures, undead, orcs, trolls, dragons.
    *Slays* demons.
    Branded with weak acid, weak frost, weak venom, flames.
    Provides resistance to lightning.
    Provides protection from confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength.
    Speeds regeneration.  Grants the ability to see invisible things.
   
    Radius 1 light.


Thraalbee January 5, 2015 18:06

reforged lance (poscheng)
 
I reforged a 200 000+ power randart based on the One ring into a heavy lance. My initial reaction was clearly disappointment - The Heavy Lance of Eternity (6d9) (+16,+19) {FaSi/pT} - nothing spectactular. But then I took a look at the weight - 60.4 lb - yes!!!! 50% more than the heaviest weapon I've found in this game so far.

Wielded it comes out as this:
Code:

Hand #1: The Heavy Lance of Eternity (9d12) (+16,+19)      Accuracy
 Weight : 60.4 lbs                                          AC Hit
 To Hit : 16 + 70 = 86                                      25 91%
 To Dam : 19 + 94 = 113                                      50 88%
 Blows  : 2.18                                              75 84%
 Damage                                                    100 80%
 Crits  : 2.71x                                            125 77%
 Normal : 590 (298-882) [2.71x]                            150 73%
 Human  : 1108 (377-1839) [6.77x]                          175 69%
 Trolls : 1282 (405-2160) [8.13x]                          200 66%

Blocking is very effective (+66 AC). I guess Crushing Blow is better now too. I only tried it once on Jack of Shadows. He was slightly wounded before this but very dead after one hit.

(edit) Does ?mundanity reset Weight? I've got one plus ? Weapon branding

PowerWyrm January 6, 2015 13:22

This one should activate for "opera singing"...

Code:

the Arkenstone of Carmen <+3>
    Found lying on the floor in a vault at 4950 feet (level 99).

    Provides resistance to acid, cold, sound, disenchantment.
    Cannot be harmed by acid, lightning, fire, cold.
    Radius 3 light.

    When activated, it completely lights up and magically maps the current
    level, and detects all doors, stairs and traps in the immediate area every
    38 to 75 turns at your current depth.


Estie January 17, 2015 01:14

q) the Jewel Encrusted Crown of Gondor [0,+35]
Dropped by Kavlax the Many-Headed at 4350 feet (level 87).

Provides resistance to lightning, fire, poison, light.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.

When activated, it reveals to you the extent of an item's magical
powers.
Takes 211 to 234 turns to recharge at your current speed.
Your chance of success is 79.8%


Cheap plastic imitation !

MattB January 18, 2015 00:47

Quote:

Originally Posted by Estie (Post 98152)
q) the Jewel Encrusted Crown of Gondor [0,+35]
Dropped by Kavlax the Many-Headed at 4350 feet (level 87).

Provides resistance to lightning, fire, poison, light.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.

When activated, it reveals to you the extent of an item's magical
powers.
Takes 211 to 234 turns to recharge at your current speed.
Your chance of success is 79.8%


Cheap plastic imitation !

That's some plastic, with an AC of 35!

Magnate January 18, 2015 23:09

I cannot tell people how much I wish this thread could be left to die. Next time I find a memorable randart I'm starting a new thread - anyone who does it before me will have my eternal thanks. Big threads are bad - they slow down old laptops!

qaz July 30, 2017 12:04

in 4.0.5 Sling of Buckland (X4) (+21 +23) <+4 +2>
+4 dexterity
+2 shooting speed
+2 shooting power

incredible damage potential even for a mage

Sky July 30, 2017 12:41

Quote:

Originally Posted by Magnate (Post 98189)
Big threads are bad - they slow down old laptops!

when you say "old", exactly how old do you mean? Are you still running DOS?

Derakon July 30, 2017 16:34

Quote:

Originally Posted by qaz (Post 122929)
in 4.0.5 Sling of Buckland (X4) (+21 +23) <+4 +2>
+4 dexterity
+2 shooting speed
+2 shooting power

incredible damage potential even for a mage

Yep, Slings of Buckland are probably the best launchers in the game.

PowerWyrm July 31, 2017 09:09

Quote:

Originally Posted by Derakon (Post 122934)
Yep, Slings of Buckland are probably the best launchers in the game.

And not even a randart! In PWMAngband, I nerfed the ES to be always +1, because I've never seen a "memorable" randart sling, and definitely Buckland should not be better than ALL the randart slings ever generated...

PowerWyrm August 2, 2017 12:19

Code:

the Phial of Mogroth <+3>
-------------------------
+3 intelligence.
+3 stealth.
+3 light.
Provides resistance to light.
Cannot be harmed by fire.
Radius 3 light.  Cannot be refueled.

When activated, it lights up the surrounding area, hurting light-sensitive
creatures.
Takes 11 to 20 turns to recharge.
Your chance of success is 76.7%


Min Level 27, Max Level 54, Generation chance 26, Power 89, 1.0 lbs
Random light of power 89.

Hey! Someone made a typo in the randart code ;D

PowerWyrm August 2, 2017 12:27

Code:

the Star of Thuinolf <-4, +2, -3> {cursed}
------------------------------------------
It makes your skin harder to damage, but conduct electricity.
It paralyses you every now and then.
It makes you hallucinate sometimes.
It poisons you from time to time.
-4 searching skill.
+2 tunneling.
-3 light.
Provides immunity to acid.
Provides resistance to lightning, nexus, chaos.
Provides protection from confusion.
Cannot be harmed by fire.
Speeds regeneration.  Prevents teleportation.  Aggravates creatures nearby.
Drains experience. 
Radius -3 light.  Cannot be refueled.

When activated, it maps the area around you.
Takes 51 to 100 turns to recharge.
Your chance of success is 57.8%


Min Level 37, Max Level 74, Generation chance 16, Power 110, 0.5 lbs
Random light of power 110.

This randart light source ABSORBS light... awesome!

Sky October 20, 2019 16:28

i hardly ever use rings of power in my randart games because i almost always default to a single ring of speed and a single ring of damage;

boom! problem solved!

the Band of Nardacil <+3, +17>
------------------------------
+3 constitution.
+17 speed.
Provides resistance to nexus.
Cannot be harmed by lightning.


Min Level 64, Max Level 127, Generation chance 9, Power 419, 0.2 lbs
Random ring of power 419.

the Ring of Helwe (+9,+13) <+4, +5, +6, +1>
-------------------------------------------
+4 intelligence.
+5 wisdom.
+6 constitution.
+1 stealth.
+1 light.
Provides immunity to fire.
Provides resistance to acid, lightning, cold, poison, dark, nether, chaos.
Provides protection from fear.
Cannot be harmed by lightning.
Sustains strength, intelligence, wisdom.
Feather Falling.

When activated, it removes all non-unique monsters represented by a chosen
symbol from the level, dealing you damage in the process.
Takes 164 to 240 turns to recharge.
Your chance of success is 86.1%


Min Level 83, Max Level 127, Generation chance 21, Power 572, 0.2 lbs
Random ring of power 572.

Estie October 29, 2019 16:46

So, half troll warrior had some branded weapons for ~250 damage but was using a defender mace (2 stealth) with only ~200 damage as it was the only source of SI.

Then I found this:

a) the Flail of Aragona (6d6) (+12,+27) <+4, +1>
Dropped by a mature black dragon at 2300 feet (level 46)

+4 strength.
+4 stealth.
+1 light.
Slays undead (powerfully), animals.
Provides resistance to acid, lightning, light.
Cannot be harmed by acid, fire.
Slows your metabolism. Speeds regeneration. Grants the ability
to see invisible things.

Combat info:
3.5 blows/round.
With +0 STR and +1 DEX you would get 3.8 blows
Average damage/round: 646.1 vs. undead, 401.2 vs. animals, and
319.5 vs. others.

Perfect fit.

fph March 15, 2020 15:18

A not-so-memorable randart:
Code:

h) the Fur Cloak of Himlor [3,+15]
    Dropped by Brodda, the Easterling at 1450 feet (level 29)
   
    Cannot be harmed by acid, fire.

Thanks Brodda, I guess?

Pete Mack March 15, 2020 15:21

I am guessing that is from the phial. The cursed artifacts are deeper than DL 20.

biini August 31, 2020 16:53

Back in the dungeon for no idea how many years. Descenting slowly, and finally found my first randart weapon!

r) the Dagger 'Valadele' (1d4) (-10,-8) {cursed, ??}
Dropped by Bolg, Son of Azog at 1000 feet (level 20)

You do not know the full extent of this item's powers.
It makes it hard to hit anything.
It paralyses you every now and then.
It occasionally makes a loud noise.
Slays undead (powerfully), evil creatures.
Cannot be harmed by Acid.
Drains experience.

When activated, it grants temporary free action for 1d10+10 turns.
Takes 42 to 46 turns to recharge at your current speed.
Your chance of success is 94.1%

I think I'll keep my +9+9 Holy Avenger for now :-D

Ugramoth September 9, 2020 07:42

Got 5-9 feeling at level 18. Turns out to be this:

Ring of Geluinya <+6, +1, +3, +2>:
Found lying on the floor at 900 feet (level 18)

+6 wisdom.
+1 dexterity.
+3 constitution.
+2 stealth.
+1 searching skill.
Provides immunity to cold.
Provides resistance to Acid, Lightning, Fire, Light, Dark, Nexus, Nether.
Provides protection from fear, confusion.
Cannot be harmed by Lightning.
Slows your metabolism. Feather Falling. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Sustains your life force.

When activated, it completely lights up and magically maps the level, detecting all objects.
Takes 205 to 325 turns to recharge.

Well, Dunadan mage does not need +6 wisdom but I think this is still somewhat better than the ring of resist fire and cold I was wearing. Especially since the activation is not some half-ass detection, it's full Enlightenment!

Sky September 9, 2020 19:13

well, i went a full game using rods of treasure detection and magic mapping, before i realized that i had been using an Arkenstone as my light for about 80 dungeon levels.

Ugramoth September 10, 2020 08:26

Good going continues. First an early potion of Experience (6-9 level) gave me five levels in one go and few levels deeper Mim was nice enough to plug some of the very few resistance holes that the wonderful ring didn't.

Jewel of Shelor <+2, +1, +3>
Dropped by Mim, Betrayer of Turin at 1600 feet (level 32)

+2 intelligence
+1 dexterity
+3 stealth
Provides resistance to Acid, Sound, Disenchantment.
Provides protection from fear, blindness.
Sustains constitution.
Speeds regeneration.

Large Metal Shield of Ithon [12,+16] <+3>:
Dropped by Mim, Betrayer of Turin at 1600 feet (level 32)

+3 wisdom
Provides immunity to Acid.
Provides resistance to Lightning, Fire, Dark, Sound.
Cannot be harmed by Acid.
Slows your metabolism.

Character level 31, dungeon level 32. 2 immunities, +4 speed from black market boots, all resistances except poison, chaos, stun. All signs point to getting one-shotted by a drolem very soon...

Ugramoth September 10, 2020 09:23

You are no longer resistant to poison.
The 6-headed hydra (offscreen) breathes poison.
You are poisoned!
The 6-headed hydra (offscreen) breathes poison.
You die.

Well timed, well coordinated attack by these hydras, I give them that.

Sky September 10, 2020 16:20

Quote:

Originally Posted by Ugramoth (Post 148287)
You are no longer resistant to poison.
The 6-headed hydra (offscreen) breathes poison.
You are poisoned!
The 6-headed hydra (offscreen) breathes poison.
You die.

Well timed, well coordinated attack by these hydras, I give them that.

dude, ALWAYS double-cast Resistance, it stacks in duration.

sffp August 21, 2021 16:46

An artifact of Blah
 
s) the Cutlass 'Narthmo' (1d8) (+6,+9)
Dropped by Angamaitë of Umbar at 1150 feet (level 23)

Cannot be harmed by Acid.

Combat info:
1.0 blow/round.
With +8 STR and +0 DEX you would attack a bit faster
With +11 STR and +0 DEX you would get 1.1 blows
With +4 STR and +2 DEX you would attack a bit faster
With +8 STR and +2 DEX you would get 1.1 blows
With +0 STR and +9 DEX you would attack a bit faster
With +4 STR and +9 DEX you would get 1.1 blows
With +0 STR and +12 DEX you would get 1.1 blows
Average damage/round: 15.7.

That's it. That's the whole artifact

EugeneLesnov August 22, 2021 22:56

Quote:

Originally Posted by sffp (Post 154870)
s) the Cutlass 'Narthmo' (1d8) (+6,+9)
Dropped by Angamaitë of Umbar at 1150 feet (level 23)

Cannot be harmed by Acid.

Combat info:
1.0 blow/round.
With +8 STR and +0 DEX you would attack a bit faster
With +11 STR and +0 DEX you would get 1.1 blows
With +4 STR and +2 DEX you would attack a bit faster
With +8 STR and +2 DEX you would get 1.1 blows
With +0 STR and +9 DEX you would attack a bit faster
With +4 STR and +9 DEX you would get 1.1 blows
With +0 STR and +12 DEX you would get 1.1 blows
Average damage/round: 15.7.

That's it. That's the whole artifact

Meh. But the cutlass has a great name anyway! :)

sffp August 23, 2021 17:54

Quote:

Originally Posted by EugeneLesnov (Post 154890)
Meh. But the cutlass has a great name anyway! :)

If I google Narthmo, the second hit is this thread :)

sffp September 2, 2021 15:58

Speaking of the king of named artifacts:

u) the Bastard Sword 'Moron' (3d4) (+10,+15) <+3, +2>
Dropped by Scatha the Worm at 2700 feet (level 54)

+3 wisdom.
+2 speed.
Slays undead (powerfully), trolls, evil creatures.
Branded with weak lightning, acid.
Provides resistance to Fire, Dark, Chaos, Disenchantment.
Cannot be harmed by Acid.
Blessed by the gods (combat bonuses for holy casters).

Combat info:
5.5 blows/round.
With +1 STR and +0 DEX you would get 5.8 blows
Average damage/round: 412.9 vs undead, 311.3 vs trolls and
creatures not resistant to acid, 260.8 vs creatures not resistant
to lightning and evil creatures, and 209.7 vs. others.

Estie September 2, 2021 16:39

Theres a Moron in every other randart set :) Another common one is Dildo.

LordRotharoth September 5, 2021 03:25

a) the Dagger 'Barfing' (1d4) (+16,+22) <+2>
Found lying on the floor at 1300 feet (level 26)

+2 constitution.
+2 stealth.
Slays dragons (powerfully), undead, animals, evil creatures.
Provides resistance to Acid.
Cannot be harmed by Acid.

When activated, it casts a bolt of fire dealing 9d8 damage for an
average of 40.0 damage.
Takes 57 to 63 turns to recharge at your current speed.
Your chance of success is 53.5%

Combat info:
3.4 blows/round.
With +0 STR and +2 DEX you would get 3.8 blows
Average damage/round: 196.7 vs dragons, 177.1 vs undead, 167.5 vs
animals and evil creatures, and 157.8 vs. others.
Average thrown damage: 252.3 vs dragons, 151.4 vs undead, 100.9 vs
animals and evil creatures, and 50.4 vs. others.

lol Barfing, so funny

ewert September 5, 2021 03:26

If it was bolt of acid, doubly so :D

Thraalbee October 11, 2021 18:36

Must be a big hammer to fit all those runes on it's surface.

Code:

s) the Throwing Hammer of Ulinuvalf (2d4) (+20,+31) [+15] <+3, +1, +5, +2, +4>
    Dropped by an ancient black dragon at 4600 feet (level 92)
   
    +3 strength.
    +1 intelligence.
    +5 wisdom.
    +1 dexterity.
    +3 constitution.
    +1 searching skill.
    +2 infravision.
    +4 speed.
    +1 light.
    Slays undead (powerfully), dragons (powerfully), demons
    (powerfully), giants, trolls, orcs, animals, evil creatures.
    Branded with weak fire, poison.
    Provides immunity to Lightning.
    Provides resistance to Acid, Cold, Light, Dark, Sound, Shards,
    Nexus, Disenchantment.
    Provides protection from fear, blindness.
    Cannot be harmed by Acid, Fire.
    Sustains strength, intelligence, wisdom.
    Slows your metabolism.  Grants the ability to see invisible
    things.  Prevents paralysis. 
   
    When activated, it attempts to magically enhance a piece of armour
    with high chance of success.
    Takes 430 to 577 turns to recharge at your current speed.
    Your chance of success is 97.0%
   
    Combat info:
    5.0 blows/round.
    Average damage/round: 412.5 vs undead, dragons, and demons, 352.5
    vs giants, trolls, orcs, and creatures not resistant to poison,
    322.5 vs evil creatures, creatures not resistant to fire, and
    animals, and 292.5 vs. others.
    Average thrown damage: 1144.8 vs undead, dragons, and demons,
    686.9 vs giants, trolls, orcs, and creatures not resistant to
    poison, 457.9 vs evil creatures, creatures not resistant to fire,
    and animals, and 228.9 vs. others.


will_asher October 11, 2021 23:57

Quote:

Originally Posted by Thraalbee (Post 155739)
Must be a big hammer to fit all those runes on it's surface.

Code:

s) the Throwing Hammer of Ulinuvalf...

Wow. Seems like a throwing hammer shouldn't be able to get all those bonuses that only apply when wielded.

Ed_47569 October 13, 2021 23:34

My 4.2.3 Warrior just found this in a small vault... not too shabby!

g) the Black Dragon Scale Mail 'Regri' (-2) [16,+42] <+1, +4, +3>
Found lying on the floor in a vault at 3050 feet (level 61)

+1 strength.
+4 tunneling.
+3 speed.
+1 light.
It causes your melee attacks to slay undead.
Provides resistance to Acid, Lightning, Fire, Cold, Poison, Light,
Dark, Sound, Nexus, Nether, Chaos, Disenchantment.
Provides protection from fear, blindness.
Sustains strength, dexterity.
Grants the ability to see invisible things. Sustains your life
force.

When activated, it raises your wisdom at the expense of a random
attribute.
Takes 738 to 1170 turns to recharge at your current speed.
Your chance of success is 94.8%

Estie November 6, 2021 14:50

the Mace of Disruption 'Essereda' (14d8) (+17,+25) <+1, +4>
Found lying on the floor in a vault at 4900 feet (level 98)

+1 strength.
+4 wisdom.
+1 light.
Slays dragons (powerfully), demons (powerfully), undead.
Branded with poison.
Provides resistance to Lightning, Cold.
Cannot be harmed by Acid, Fire.
Speeds regeneration. Grants the ability to see invisible things.


Combat info:
5.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 2874 vs dragons and demons, 1904 vs undead
and creatures not resistant to poison, 1419 vs evil creatures, and
933.5 vs. others.


14d8 is highest base damage I have seen. Is there a cap ?

Slay evil owing to the paldin spell.

Pete Mack November 6, 2021 14:56

About the dice cap? Clearly there is no hard cap. What I dont understand is how that got generated. It has way more power than any "non-special" artifact in the game.

Estie November 6, 2021 15:08

Power is listed as 612; Deathwreaker has 616. In the same set is also a quarterstaff with power 661 (which I didnt find):

the Quarterstaff 'Mirim' (3d9) (+15,+31) <+3, +4, +2, +6, +1>
-------------------------------------------------------------
Six feet of oak which can be wielded in both hands to give a drubbing or block
one.

+3 strength.
+4 wisdom.
+2 dexterity.
+2 constitution.
+6 speed.
+1 extra blows.
Slays undead (powerfully), dragons (powerfully), animals, evil creatures.
Branded with cold.
Provides resistance to Acid, Sound, Shards, Disenchantment.
Cannot be harmed by Acid, Fire.
Sustains constitution.
Grants the ability to see invisible things.

When activated, it breathes a cone of fire with width 20 degrees, dealing 200
damage at the source.
Takes 164 to 240 turns to recharge.
Your chance of success is 30.3%


Min Level 80, Max Level 127, Generation chance 1, Power 661, 15.0 lbs
Random hafted of power 661.

Estie November 6, 2021 15:25

I think the main reason Deathwreaker has the same power value as the 14d8 mace is that slay evil is considered about the same as 2x base dice ?

In which case it is mostly the paladin spell that messes up.

And of course, there are the other slays/brands.

Pete Mack November 6, 2021 15:54

But 14d8 dominates 7d8 with Slay Evil. Yeah, there's no +5 STR and fire immunity, but those are negligible compared to the insane damage.

Estie November 6, 2021 16:12

Yeah, so slay evil is valued too highly.

Pete Mack November 6, 2021 18:13

I suspect that power as a function of base damage is off.

Estie November 6, 2021 18:28

Maybe; ive browsed through some more randart sets, and there was a 1d9 quarterstaff with everything and their dog on it valued > 900. Fire immunity, telepathy, +2 blows, all great but its just another stat stick for a mage.

ewert November 7, 2021 06:41

Quote:

Originally Posted by Estie (Post 156140)
Average damage/round: 2874 vs dragons and demons, 1904 vs undead
and creatures not resistant to poison, 1419 vs evil creatures, and
933.5 vs. others.

What kind of sorcery is this! Haha, that is absolutely insane. :)

Ed_47569 November 7, 2021 18:12

Quote:

Originally Posted by Estie (Post 156140)
the Mace of Disruption 'Essereda' (14d8) (+17,+25) <+1, +4>
Found lying on the floor in a vault at 4900 feet (level 98)

+1 strength.
+4 wisdom.
+1 light.
Slays dragons (powerfully), demons (powerfully), undead.
Branded with poison.
Provides resistance to Lightning, Cold.
Cannot be harmed by Acid, Fire.
Speeds regeneration. Grants the ability to see invisible things.


Combat info:
5.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 2874 vs dragons and demons, 1904 vs undead
and creatures not resistant to poison, 1419 vs evil creatures, and
933.5 vs. others.


14d8 is highest base damage I have seen. Is there a cap ?

Slay evil owing to the paldin spell.

That's insane, I actually feel sorry for poor Morgoth...

Pete Mack November 7, 2021 21:03

Never mind Morgoth. That will go through Ancalagon like a buzz saw. It makes killing GWoAnnihilation feasible, never mind patsies like GWoLaw. And Sky Dragons.

Ugramoth November 9, 2021 05:21

Well this is rich:

The Amulet of Mandil:
Dropped by Brodda, the Easterling at 1000 feet



This item does not seem to possess any special abilities.

How did this even happen??

Nick November 9, 2021 05:36

Quote:

Originally Posted by Ugramoth (Post 156168)
Well this is rich:

The Amulet of Mandil:
Dropped by Brodda, the Easterling at 1000 feet



This item does not seem to possess any special abilities.

How did this even happen??

Present from his parents?

Grotug November 10, 2021 11:09

Quote:

Originally Posted by Ugramoth (Post 156168)
Well this is rich:

The Amulet of Mandil:
Dropped by Brodda, the Easterling at 1000 feet



This item does not seem to possess any special abilities.

How did this even happen??

Hehe, obviously it's based on amulet of adornment. ;)

Estie November 18, 2021 10:41

Also exists in ring form:

the Band 'Leren'
Dropped by Wormtongue, Agent of Saruman at 550 feet (level 11)

Cannot be harmed by Lightning.

Estie December 23, 2021 07:38

a) the Short Sword of Tireg (11d7) (+12,+8) <+3>
Found lying on the floor in a vault at 3300 feet (level 66)

+3 intelligence.
+3 searching skill.
Slays demons, trolls, orcs, animals.
Branded with fire.
Provides immunity to Lightning, Cold.
Provides resistance to Acid, Nether.
Provides protection from fear.
Cannot be harmed by Acid.
Feather Falling. Speeds regeneration. Grants the ability to see
invisible things. Prevents paralysis.

When activated, it puts you in a berserker rage for d50+50 turns.
Takes 262 to 320 turns to recharge at your current speed.
Your chance of success is 96.2%

Combat info:
4.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 700 vs demons, trolls, orcs, creatures not
resistant to fire, and creatures not resistant to acid, 502.8 vs
animals, and 305.6 vs. others.


My priest gonna use this....

malcontent December 31, 2021 07:07

Check it out a crossbow with +20 shots. Heavy crossbow of power is now in the trash heap.

Unimpressive activation

b) the Light Crossbow 'Sorlin' (x4) (+6,+13) <+20, +1>
Dropped by Kavlax the Many-Headed at 2050 feet (level 41)

+20 shooting speed.
+1 shooting power.
Provides resistance to Cold.
Cannot be harmed by Acid, Fire.

When activated, it fires a line of light in all directions, each
dealing 6d8 damage, which your device skill increases by 15% for
an average of 31.0 damage.
Takes 69 to 76 turns to recharge at your current speed.
Your chance of success is 93.9%

malcontent January 1, 2022 06:31

Quote:

Originally Posted by malcontent (Post 156807)
Check it out a crossbow with +20 shots. Heavy crossbow of power is now in the trash heap.

Unimpressive activation

b) the Light Crossbow 'Sorlin' (x4) (+6,+13) <+20, +1>
Dropped by Kavlax the Many-Headed at 2050 feet (level 41)

+20 shooting speed.
+1 shooting power.
Provides resistance to Cold.
Cannot be harmed by Acid, Fire.

When activated, it fires a line of light in all directions, each
dealing 6d8 damage, which your device skill increases by 15% for
an average of 31.0 damage.
Takes 69 to 76 turns to recharge at your current speed.
Your chance of success is 93.9%


Later that same game...

I found this. Emotionally, I like this one better, but pragmatically, the first one is still better (damage/turn).

w) the Light Crossbow of Vinen (x5) (+18,+20) <+1, +3, +4, +2>
Dropped by Bert the Stone Troll at 2700 feet (level 54)

+1 constitution.
+3 searching skill.
+4 shooting speed.
+2 shooting power.
Provides immunity to Lightning.
Provides resistance to Light, Nexus.
Cannot be harmed by Acid, Fire.
Sustains wisdom.

Jay January 1, 2022 17:53

Finally found something to fill that Feather Falling slot...

the White Dragon Scale Mail 'Imlon' (-2) [14,+19] <+5, +3, +1>
--------------------------------------------------------------
+5 intelligence.
+3 wisdom.
+5 dexterity.
+3 constitution.
+3 speed.
+1 light.
Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound,
shards, nether, disenchantment.
Provides protection from fear, blindness.
Sustains intelligence.
Feather Falling.

When activated, it restores all your stats.
Takes 123 to 165 turns to recharge.
Your chance of success is 89.5%

Estie January 10, 2022 15:01

the Long Bow of Rhuorim (x5) (+19,+31) <+3, +4, +2>
Found lying on the floor in a vault at 4850 feet (level 97)

+3 wisdom.
+4 stealth.
+2 shooting power.
Slays evil creatures.
Provides resistance to Acid, Light.
Provides protection from confusion.
Cannot be harmed by Acid, Fire.
Sustains dexterity, constitution.
Speeds regeneration. Prevents paralysis.

When activated, it attempts to remove a curse from an item.
Takes 201 to 223 turns to recharge at your current speed.
Your chance of success is 82.9%

Pete Mack January 10, 2022 16:19

the Long Bow of Rhuorim (x5) (+19, +31)
Slays evil creatures


That is crazy! 235 damage per shot with ordinary arrows. 435 with seeker arrows of wounding.

Estie January 10, 2022 16:36

I dont know what the chances for "slay evil" on a bow are. I have seen the occasional branding bow, maybe 2 or 3 in dozens of games. This is the first time I have encontered a slay evil bow. Thankfully it also has good values for multiplier and damage, so a post on the braggart thread was in order.

Grotug January 11, 2022 09:18

I would have posted damage infos for various arrows in my quiver as part of my braggart post had I found said launcher. As such, my Hobbit ranger throws pebbles in your direction in jealousy. And the launcher has +4 stealth, +3 Wisdom, two important sustains, and confusion protection. To have so much useful utility and ridiculous damage; I mean that is seriously bonkers. Well, I guess it makes up for the ring of Leren you found earlier (though as I scroll further down the thread I see you also got the 14d8 uber mace, which should honestly have a power rating of 1000). At least my ho-hum heavy crossbow I recently acquired on DL34 has +8 speed and slays dragons. What's the power rating of your launcher?

Estie January 11, 2022 13:28

The reason I didnt post damage numbers is that the bow was originally found by a rogue. However, I proceeded to play a ranger with the same randart set and here is the dump:

http://angband.oook.cz/ladder-show.php?id=24840

The highest damage vs evil I had was shy of 1200, you can see the damage of my last quiver in the dump, basically everything does 1k vs evil.

Edit: power is 289

Estie March 3, 2022 08:51

a) the Lance 'Ularu' (7d8) (+9,+27) <+4>
Found lying on the floor at 1650 feet (level 33)

+4 intelligence.
Slays dragons (powerfully).
Provides resistance to Light.
Cannot be harmed by Acid, Fire.
Sustains your life force. Blessed by the gods (combat bonuses for
holy casters).

Combat info:
2.8 blows/round.
With +3 STR and +0 DEX you would get 3.1 blows
With +0 STR and +2 DEX you would get 3.3 blows
Average damage/round: 744.1 vs dragons and 295.2 vs. others.

And yes, I am a paladin. Love it when the game gets cliche.

Cryomaniac March 17, 2022 11:05

Not that amazing as some other posts in this thread, but here's what I found in the Touhou mod:

Code:

The Green Dragon Scale Mail of Heart's Desire (-2) [30,+21] (+3 to speed) {SpWiChSl;PoLiHoNt;SiLv~Good~DtYk(Ch}       
      Hard                                                                                                           
Score:273155        Item Attributes:                                                                                 
              It can be activated for...                                                                             
Great-Youkai  lightning bolt (4d8) every 5 turns                                                                     
Yuuka          ...if it is being worn.                                                                               
LEVEL    27  It affects your wisdom.                                                                               
EXP    11519  It affects your charisma.                                                                             
AU    120674  It affects your stealth.                                                                               
/ ~== ![(]])  It affects your speed.                                                                                 
STR :    23  It sustains your charisma.                                                                             
INT :    22  It provides resistance to poison.                                                                     
WIS :    21  It provides resistance to light.                                                                       
DEX :    26  It provides resistance to holy energy.                                                                 
CON :    27  It provides resistance to nether and energy draining.                                                 
CHR :    26  It allows you to levitate.                                                                             
Cur AC  136  It allows you to see invisible monsters.                                                               
HP  410/ 410  It senses deities.                                                                                     
MP  113/ 113  It senses youkai.                                                                                     
              It senses lawfully aligned creatures.                                                                 
              It cannot be harmed by the elements.                                                                   
              [Press any key to continue]


malcontent March 23, 2022 19:30

Here is a bizarre item I found - it maps and lights an entire level - but I can't read any scrolls because of the -3 light :/

There are some other nice aspects to it, and some other not so nice aspects...

Code:

l) the Arkenstone of Gelwilda <+3, +5, +2, -3> (charging) {cursed}
    Taken from a chest found at 2550 feet (level 51)
   
    It paralyses you every now and then.
    It poisons you from time to time.
    +3 wisdom.
    +5 searching skill.
    +2 infravision.
    -3 light.
    Provides immunity to Fire.
    Provides resistance to Nexus, Chaos.
    Cannot be harmed by Fire.
    Feather Falling.  Prevents teleportation. 
    Intensity -3 light.
   
    When activated, it lights and maps the entire level, sensing
    objects.
    Takes 107 to 210 turns to recharge at your current speed.
    Your chance of success is 94.7%


Estie March 23, 2022 22:55

Interesting item - presumably you could use it if you somehow got >3 light from elsewhere ?

malcontent March 24, 2022 02:49

Quote:

Originally Posted by Estie (Post 158014)
Interesting item - presumably you could use it if you somehow got >3 light from elsewhere ?

Yeah, I would definitely consider it.

The "Prevents teleportation" aspect is also a bit unnerving - I've never intentionally played that way. I like carrying a few !PD with me, they are disposable, but I could probably live without them at this stage.

Julian March 24, 2022 20:39

Quote:

Originally Posted by malcontent (Post 158013)
Here is a bizarre item I found - it maps and lights an entire level - but I can't read any scrolls because of the -3 light :/

There are some other nice aspects to it, and some other not so nice aspects...

Code:

l) the Arkenstone of Gelwilda <+3, +5, +2, -3> (charging) {cursed}
    Taken from a chest found at 2550 feet (level 51)
   
    It paralyses you every now and then.
    It poisons you from time to time.
    +3 wisdom.
    +5 searching skill.
    +2 infravision.
    -3 light.
    Provides immunity to Fire.
    Provides resistance to Nexus, Chaos.
    Cannot be harmed by Fire.
    Feather Falling.  Prevents teleportation. 
    Intensity -3 light.
   
    When activated, it lights and maps the entire level, sensing
    objects.
    Takes 107 to 210 turns to recharge at your current speed.
    Your chance of success is 94.7%


That’s a swap item; you wear it to take the stairs, use it, then forget about it until you’re going down again. (With the option of swapping for fights against big fire breathers.)

Cryomaniac March 24, 2022 21:05

Yet another item from the Touhou mod, this time more risky to use:

Code:

X Ribbon of C('i)adan [1,+6] (+4 to speed) {+SpCnChIf;*Co;InLv[T(Cn}                                                 
      Hard                                                                                                           
Score:174285        Item Attributes:                                                                                 
              It affects your constitution.                                                                         
Moon-Rabbit    It affects your charisma.                                                                             
Udonge        It affects your infravision.                                                                           
LEVEL    13  It affects your speed.                                                                                 
EXP      438  It sustains your constitution.                                                                         
AU      4704  It provides immunity to cold.                                                                         
| ~  "~(()))  It provides resistance to otherworldly horrors.                                                       
STR :    22  It allows you to levitate.                                                                             
INT :    15  It prevents teleportation.                                                                             
WIS :    13  It cannot be harmed by the elements.

Randart names can sometimes be weird in my translation, I'll be looking into that later; anyway, +4 CON/CHR/speed, an immunity, insanity resistance... and anti-teleportation. That was one of early game quest rewards, by the way.

RegalStar March 26, 2022 10:46

Quote:

t) the Zweihander of Corion (3d6) (-14,-13) <-3> {cursed}
Found lying on the floor in a vault at 2450 feet (level 49)

It makes your skin harder to damage, but conduct electricity.
It paralyses you every now and then.
It makes you hallucinate sometimes.
-3 speed.
Cannot be harmed by Acid.
Sustains dexterity.
Prevents teleportation. Aggravates creatures nearby.

When activated, it teleports you five levels down.
Takes 387 to 522 turns to recharge at your current speed.
Your chance of success is 94.4%

Combat info:
5.0 blows/round.
Average damage/round: 67.5.
What did this thing do to piss off the RNG so badly :confused:

Estie March 26, 2022 14:42

Finding such a thing early on at least gets one some runes known when "selling" it.

Julian March 26, 2022 14:44

Quote:

Originally Posted by RegalStar (Post 158040)
What did this thing do to piss off the RNG so badly :confused:

Hey, it sustains dexterity! Totally worth it!

malcontent March 26, 2022 17:52

Quote:

Originally Posted by Julian (Post 158021)
That’s a swap item; you wear it to take the stairs, use it, then forget about it until you’re going down again. (With the option of swapping for fights against big fire breathers.)

For me, fire immunity has fallen off of my priority list as a swap item. I tried to make use of this item but never could get enough +Light to offset the -Light effect. What I really liked was the map/light/detect aspect, but you need to wield damn thing in order to get any reuse out of it. In the end I Barandil was victorious using the phial.


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