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Petoften August 15, 2018 08:12

Unique Aduphenal the dropped AC 8 mithril gauntlets...

Petoften August 15, 2018 10:14

How important is that RChaos? Worth carrying the weapon with it for swap?

Petoften August 15, 2018 10:36

I read an unknown scroll and it's asking me to enter the first letter of a monster to banish.

This sounds like a good thing. Two questions.

1. If I hit escape, will it waste the scroll or can I use it later?

2. If I need to use it now, any recommendations what to banish?

Mondkalb August 15, 2018 10:41

Hit escape and save it for later.

Scrolls of Banishment and Mass Banishment are very useful (the latter to get rid of summons in the final battle).
Be aware though, that your character will loose some hitpoints per banished monster. If your char is at low health and you banish, say a room full of dragons, they could die in the outcome.

It is useful to get rid of vortices/hounds who would breath at you or shriekers in a vault, or very dangerous monsters also.

Rchaos is of limited use against some monsters.

Sky August 15, 2018 10:43

rChaos protects you from the effects of hallucination. Chaos is also a rather nasty breath so later on you will need it (if you see a jabberwock just run away).
rDis protects your gear from getting disenchanted.
rSound used to protect against stunning, now you only need it against the Titans (Kronos i think breathes heavy sound damage).
rShards diminishes the heavy bleeding effect of shard damage.
rNether allows a saving throw against loss of XP for nether attacks.
rPois prevents poison per-turn damage. Many mobs have strong poison breaths.
rLite and rDark prevent blindness as a side effect of their attacks but not magic blindness, not sure if a saving throw is involved.
rNexus prevents the teleportation/phase/telelevel/scramble effects of nexus breaths.

There is no defence against gravity. Against time, you can save if you have HLife but still take damage. Against plasma you can avoid the stun with pStun.
Gravity,Plasma and Time are all seriously dangerous, worth avoiding the mob alltogether.

Petoften August 15, 2018 14:59


Originally Posted by Mondkalb (Post 132884)
Hit escape and save it for later.

OK thanks - it kept it. When and what on would you suggest using it?

Petoften August 15, 2018 15:01


Originally Posted by Sky (Post 132886)
rChaos protects you from the effects of hallucination.

Ah, that'd be convenient. Some recent things cause it, and it made it quite hard to target them to kill.

Guess I should probably keep it to swap for those things, though I'm not sure what does it until they do it.

Petoften August 15, 2018 15:02

Rod of probing, not worth keeping?

wobbly August 15, 2018 16:49

Its ok if you don't have full monster memory. Useless if you do. There's a file you copy to have it. Otherwise it's what you've seen since you installed the game.

Banish is either: An emergency & you want everything of a letter gone (doesn't work for uniques) or getting rid of annoying Qs, Zs, drujs or removing a tricky vault monster.

Sky August 15, 2018 22:58


Originally Posted by Petoften (Post 132893)
Rod of probing, not worth keeping?

Its generally considered acceptable to cheat a full "monster memory" file.

Back in the olden days, when Angband tried every trick to kill you, you would know nothing about mobs, if not things you experienced already. So you would not know that a Jabberwock breathes Chaos unless one did that to you (probably killing you).

Monster memory stayed when you started a new character, so eventually if you kept playing all your characters would have full knowledge of previous monsters.

The Rod Of Probing helped speed up this process, by telling you every detail about a mob, even if you dont wake it up and suffer all its attacks.

So once upon a time, yeah, Probing was a useful tool, for new players. Nowadays, not so much.

You should stash at home the following:
1. Potions of *Healing*
2. Potions of Life
3. Scrolls of Banishment
4. Scrolls of Mass Banishment

Mages dont need 3 and 4 because they can cast those spells. These items are otherwise instrumental in your last fight with Morgoth.

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