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-   -   Keymap/Macro for mage (http://angband.oook.cz/forum/showthread.php?t=8983)

Cashondeliveri June 30, 2018 01:32

Quote:

Originally Posted by Pete Mack (Post 131137)
You create one when you save preferences. Without a preferences file, the game has no memory of changes you make.
Generally you want one for each class you play. (For other classes, youll want keymaps for archery instead of magic.)

That said, I rarely make a single map for a go-to damage spell, because the spell changes throughout the game, from magic missile, to fire or acid bolt, to meteor swarm. I dont have enough spare keys to map them all at the same time.

Starting to feel like an idiot, but i can't seem to find out how to save my preferences. I've played angband before, but never really costumized it in any way. Would appreciate if anyone could tell me.

Nick June 30, 2018 02:12

Quote:

Originally Posted by Cashondeliveri (Post 131142)
Starting to feel like an idiot, but i can't seem to find out how to save my preferences. I've played angband before, but never really costumized it in any way. Would appreciate if anyone could tell me.

What operating system are you playing on?

Cashondeliveri June 30, 2018 02:19

Windows 10

Nick June 30, 2018 02:23

So you need to go to the option menu '=', k to create your keymaps, and then save to a file. The file should be in your lib/user folder, and you can then edit it directly.

If I've got that wrong, I'm sure someone will correct me :)

Cashondeliveri June 30, 2018 02:31

Found the save keymaps command in options and got the file :)

People are still as helpful on this forum as i remember from several years back :D

Thanks guys!

Moving Pictures July 4, 2018 12:35

I did something a bit diifferent than the above, but it works .... While playing a particular class, I build up the keymaps as I go, then, I save that file to ranger.prf or mage.prf, so that way, when I am playing a new char of a previously played class, I just load 'ranger.prf" and then save as charname.prf just so I don't have to load the class file every time.

Clumsy, but it works.


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