Nick |
September 16, 2015 07:43 |
Quote:
Originally Posted by mushroom patch
(Post 104495)
I think flavor is good when it provides useful intuition for how the game can be played effectively. To take the Monopoly example, it's good that it uses concepts from real life (money, property, mortgages, development, etc.) because it helps the player grasp the rules. Similarly, it's good when a game like angband uses medieval melee weapons, bows and arrows, and to a lesser extent magic spells and devices because they provide accurate intuition about how the game's rules work.
Flavor, done right, is a collection of symbols that communicate game rules to players by analogy to their understanding of something familiar, either real or imagined. It also provides a language for talking about game rules with other players in a way that sounds less technical and more familiar.
Flavor can also be done badly. The signs of bad flavor are rules that are motivated by "realism" as understood in the model on the flavor side, but that have tedious or uninteresting consequences on the rules/gameplay side.
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I think, then, that Derakon had the nub of it. The essence of the game, to you, is a set of rules and a win condition, and the "flavour" elements are only useful in as far as they serve to give good information about those rules.
Now there's absolutely nothing wrong with viewing the game like that. I'll even roughly agree on a mechanical level with your characterisation of when flavour is done well and when it's done badly. But the simple fact is that (evidenced by the posts from pretty much everyone but you in this thread) other people see it differently.
To take a trivial example, killing Singing Happy Drunks in town is a no-brainer, mechanic-wise - it's just free gold. But every now and then, as I pick up the gold, I think "He was happy, and I just killed him and took everything he owned". And I tend not to ignore potions of water, because when my character finds one and quaffs it I actually feel physically refreshed.
So by all means go on playing as a purely intellectual exercise - Angband makes a great form of complex solitaire. But don't for a moment kid yourself that everyone else is doing the same thing, because we're not.
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