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Use Rest. And make a macro (like 's') that explicitly rests 10 turns or so while the monster comes into sight. But mostly, huge movement speed is only possible with randarts, and is utterly lethal with +shots. Find a modest sized vault to run around, and Morgoth will never get a single spell off.
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I don't know why or what's wrong with players who want to spend inordinate amounts of time with townies and their meager drops, but somewhere, someone decided they didn't want players hanging around town. Now we have to set a birth option just to be allowed to sell stuff to the shop keepers. My original gripe is about the Game Designer(s) that have wanted to ratchet up Powerful Base Elemental attacks in another attempt to infuse hardship for the player. Yes, Stat Damage has been in the game in versions prior. But, my counter, so has a lot of other stuff that has been 'ruled out': like Townie drops. You can't go cherry-picking your historical references to rebut my charges. They have no value, like a lot of Level 0-1 potions. We used to get shopkeepers to buy and ID them on the cheap---that was a useful strategy back in the day. Oh... but, but, but... . Yeah, right. Give me back shards of pottery and we'll talk. |
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Here you go:
keymap: s string: R10[Enter]$ Here [Enter] is the result of the enter key. And not a macro, so no weird side effects. It's only certain games that still need them, like Tome (to toggle stance) and Sil (to toggle fire arrows) |
Morgoth breathes time now? Oh crap lol looking forward to that.
I've had a few stat drops from breath attacks really doesn't bother me. I'm used to patching that stuff up with Mushrooms or whatever else I can find. My current character has 2 rods of restoration at the moment. If it was permanent stat loss I'd probably whine about it. About shops I dunno why you guys have selling off by default. I love selling stuff. I miss ripping off the shop keepers with 20 unidentified rings of escaping as well that was hilarious if a little dumb haha. Thanks for explaining speed and movement speed Nick that seemed quite straight forward - it got through my tiny brain anyway. I have two questions about speed I'd love to know the answer though to. If you have extra energy say 120 when you move. Will the movement take 100 or do you lose any bonus energy after 100? My next question is what is the maximum speed that will have an effect? I want at some point to create a max speed character just for the lols. I'm thinking maybe a druid as I think they have speed spell at the moment? Would +90 be max speed? So 10 +90=100 every turn. I'm assuming movement speed wouldn't make any difference at that point as you'd always fill the 100 limit. Would need Cubragol Ringil, Feanor and rings of speed. |
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This clarifies things for me :) |
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You cannot have it both ways. Either you accept that you've made changes and I can therefore critique them, or you look extremely weak otherwise. And it's the entourage of YesMen that push you into these weak positions. I would rather hear you come back and say, "hmmm.. that point has some merit, let's look into this", "yeah, I might have over committed on that one", or, "no, I don't agree - here's why ... ", and discuss the points logically. But, no, immediately, the YesMen circle like Time Hounds and defend the Commander with trite quips and uninspired back-talk. All-in-all a weak showing. Mage's are too powerful moan the cliche'd crowd of YesMen. Followed quickly with the uneducated reasoning of, Dimension Door has wrecked the game!. I recant the real reason behind what has "wrecked" the game and I see nothing but belly-aching and rants about how I don't know jack-Moria. Fine. Sit in your cubicles of Yes-ness and believe that Dimension Door is why the game is where it is. |
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Shrug. The thing is I enjoy nonsense for its own sense, so I'll post it just for the kicks. You sound like you actually want to get a game change in. Try halving the nonsense and sticking to the actual point. At the moment I'm not sure what your point even is? |
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