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will_asher May 2, 2021 08:09

RubberBand testing
 
Rubberband still feels a lot like V, but that'll change.
Thought I'd show off my nice early finds in my testing game.
Code:

  [RubberBand  0.1.0 Alpha Character Dump]

 Name  Nargol      Age            19          Self  RB  CB  EB  Best
 Race  Goblin      Height      2'11"  STR:    18  +1  +0  +0  18/10
 Class  Rogue        Weight    4st 3lb  INT:    11  -1  +1  +0    11
 Title  Burglar      Turns used:          WIS:      9  -1  -3  +0      5
 HP    193/193      Game        225796  DEX:    16  +3  +3  +0  18/40
 SP    14/14        Standard    25634  CON:    15  +0  -1  +3    17
                    Resting        200

 Level                21    Armor      [25,+58]    Saving Throw    51%
 Cur Exp            7609                          Stealth    Excellent
 Max Exp            7609    Melee      2d6,+33    Disarm - phys.  100%
 Adv Exp            8840    To-hit      45,+25    Disarm - magic  93%
                            Blows      1.3/turn    Magic Devices    59
 Gold                7615                          Searching        58%
 Burden          147.1 lb    Shoot to-dam    +7    Infravision    40 ft
 Overweight      15.2 lb    To-hit      43,+13    Speed      1 (1.1x)
 Max Depth    950' (L19)    Shots      1.0/turn

 You are the largest of a litter of 3 pups. Your father was a hunter,
 and your mother was a cook. You have brown eyes, a dark brown hide,
 and small, sharp teeth.

Resistances        Abilities
 Acid:............. pFear:.............
 Elec:....+...+.... pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............  ESP:.............
Sound:............. S.Inv:+............
Shard:............. FrAct:..........+..
Nexus:...........+. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:..+..........
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Broad Axe 'Barukkheled' (+13,+19) <+3>
    Found lying on the floor at 400 feet (level 8)
   
    +3 constitution.
    Slays giants, trolls, orcs, evil creatures.
    Cannot be harmed by Acid, Fire.
    Grants the ability to see invisible things. 
   
    Combat info:
    1.3 blows/round.
    With +1 STR and +0 DEX you would get 1.6 blows
    With +0 STR and +2 DEX you would get 1.6 blows
    Average damage/round: 79.5 vs giants, trolls, and orcs, 69 vs evil
    creatures, and 58.3 vs. others.
   
b) a Long Bow (x3) (+1,+7)
    Bought from a store
   
c) a Ring of Digging <+3>
    Found lying on the floor at 750 feet (level 15)
   
    +3 tunneling.
   
d) a Ring of Protection [+16]
    Found lying on the floor of a special room at 900 feet (level 18)
   
e) an Amulet of Resist Lightning
    Found lying on the floor of a special room at 500 feet (level 10)
   
    Provides resistance to Lightning.
   
f) a Lantern (11339 turns)
    Found lying on the floor of a special room at 300 feet (level 6)
   
    Cannot be harmed by Fire.
    Intensity 3 light.
   
g) Studded Leather Armour (-1) [12,+5]
    Dropped by a small kobold at 900 feet (level 18)
   
h) a Cloak [1,+6]
    Dropped by a small kobold at 900 feet (level 18)
   
i) the Dagger 'Dethanc' (1d4) (+9,+12) [+10]
    Found lying on the floor at 100 feet (level 2)
   
    Branded with lightning.
    Provides resistance to Lightning.
    Cannot be harmed by Acid.
   
    When activated, it creates a lightning bolt (that always beams)
    with damage 6d6.
    Takes 7 to 13 turns to recharge at your current speed.
    Your chance of success is 94.5%
   
    Combat info:
    3.3 blows/round.
    With +1 STR and +0 DEX you would get 3.8 blows
    With +0 STR and +2 DEX you would get 3.7 blows
    Average damage/round: 117.8 vs creatures not resistant to
    lightning and 99.5 vs. others.
    Average thrown damage: 133.1 vs creatures not resistant to
    lightning and 44.3 vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
j) a Metal Cap [3,+5]
    Dropped by an uruk at 950 feet (level 19)
   
k) a Set of Leather Gloves of Free Action [1,+8]
    Found lying on the floor at 950 feet (level 19)
   
    Prevents paralysis. 
   
l) a Pair of Steel Shod Boots of Stability [7,+6]
    Dropped by Grishnákh, the Hill Orc at 700 feet (level 14)
   
    Provides resistance to Nexus.
    Cannot be harmed by Fire.
    Feather Falling. 
   




  [Character Inventory]

a) 2 Mushrooms of Second Sight
b) a Mushroom of Clear Mind
c) 9 Potions of Cure Serious Wounds
d) 9 Potions of Cure Critical Wounds
e) 2 Potions of Speed
f) 2 Potions of Heroism
g) 3 Potions of Berserk Strength
h) 40 Scrolls of Phase Door {@r1}
i) a Scroll of Teleportation
j) 6 Scrolls of Word of Recall {@r4}
k) 3 Rods of Treasure Location
l) a Rod of Curing
m) a Rod of Restoration (charging)
    Cannot be harmed by Lightning.
   
n) a Rod of Drain Life
o) a Rod of Teleport Other
p) 4 Rods of Light
q) a Rod of Illumination (charging)
r) a Wand of Lightning Bolts (6 charges)
s) 2 Wands of Stinking Cloud (20 charges)
t) 2 Staves of Mapping (15 charges)
u) a Wicker Shield of Resistance [2,+13]
    Found lying on the floor at 50 feet (level 1)
   
    Provides resistance to Acid, Lightning, Fire, Cold.
    Cannot be harmed by Acid.
   
v) a Trident (1d10) (+3,+8) {??}
    Dropped by Nár, the Dwarf at 900 feet (level 18)
   
    You do not know the full extent of this item's powers.
    Slays animals.
   
    Combat info:
    1.6 blows/round.
    With +1 STR and +0 DEX you would get 2.0 blows
    With +0 STR and +2 DEX you would get 2.0 blows
    Average damage/round: 58.1 vs animals and 48.1 vs. others.
   




  [Character Quiver]

0) an Arrow (1d4) (+0,+0) {@f1}
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 28.7.
    35% chance of breaking upon contact.
   
1) 40 Arrows (1d4) (+0,+0) {@f1}
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 28.7.
    35% chance of breaking upon contact.
   
2) 23 Arrows of Slay Animal (1d4) (+3,+7) {@f3}
    Slays animals.
   
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 84.1 vs animals and 50.5 vs. others.
    35% chance of breaking upon contact.
   
3) 2 Arrows of Slay Animal (1d4) (+5,+2) {@f3}
    Slays animals.
   
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 58.6 vs animals and 35.2 vs. others.
    35% chance of breaking upon contact.
   
4) 24 Bolts (1d5) (+5,+3)
5) 9 Iron Shots (1d4) (+4,+6)
    Combat info:
    Average thrown damage: 17.3.
   


  [Home Inventory]

a) 2 Books of Magic Spells [First Spells]
   
    You can read this book.
   
b) a Mushroom of Purging
c) a Potion of Speed
d) 4 Potions of Heroism
e) 4 Potions of Berserk Strength
f) 2 Potions of See Invisible
g) 21 Scrolls of Phase Door {@r1}
h) 5 Scrolls of Teleportation
i) a Staff of Mapping (9 charges)
j) a Ring of the Dog <-2>
    Found lying on the floor at 550 feet (level 11)
   
    -2 stealth.
    Provides protection from fear.
   
k) the Set of Gauntlets 'Paurhach' [3,+14]
    Found lying on the floor at 550 feet (level 11)
   
    Provides resistance to Fire.
    Cannot be harmed by Acid, Fire.
    Speeds regeneration. 
   
    When activated, it creates a fire bolt with damage 9d8.
    Takes 9 to 17 turns to recharge at your current speed.
    Your chance of success is 94.5%
   
l) a Tulwar (2d4) (+4,+4) {??}
    Found lying on the floor at 550 feet (level 11)
   
    You do not know the full extent of this item's powers.
   
    Combat info:
    1.6 blows/round.
    With +2 STR and +0 DEX you would get 2.0 blows
    With +0 STR and +2 DEX you would get 2.0 blows
    Average damage/round: 40.1.
   
m) 13 Bolts of Acid (1d6) (+4,+3)
    Branded with acid.
    Cannot be harmed by Acid.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      996    100'  Reached level 2
      1223    100'  Killed Fang, Farmer Maggot's Dog
      1223    100'  Reached level 3
      3167      0'  Reached level 4
      4888    100'  Found the Dagger 'Dethanc'
      5056    100'  Reached level 5
      7193    150'  Reached level 6
      7812    200'  Reached level 7
      8728    300'  Reached level 8
      9370    300'  Killed Grip, Farmer Maggot's Dog
      9443    300'  Reached level 9
    10708    400'  Reached level 10
    11843    400'  Killed Lagduf, the Snaga
    11852    400'  Reached level 11
    12315    400'  Found the Broad Axe 'Barukkheled'
    14266    500'  Reached level 12
    14727    550'  Reached level 13
    15330    550'  Killed Golfimbul, the Hill Orc Chief
    15352    550'  Reached level 14
    15983    550'  Found the Set of Gauntlets 'Paurhach'
    17662    600'  Reached level 15
    18959    700'  Killed Grishnákh, the Hill Orc
    18976    700'  Reached level 16
    20516    750'  Reached level 17
    21807    750'  Reached level 18
    22092    800'  Killed Bullroarer the Hobbit
    22630    800'  Reached level 19
    22979    850'  Killed Ufthak of Cirith Ungol
    23614    900'  Killed Nár, the Dwarf
    23620    900'  Reached level 20
    24885    900'  Killed Wormtongue, Agent of Saruman
    25138    950'  Killed Bolg, Son of Azog
    25189    950'  Reached level 21


  [Options]

  [User interface]

Use the roguelike command keyset            : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : no  (show_target)
Highlight player with cursor between turns  : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier          : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no  (birth_vish)
Include silly monsters                      : yes (birth_sillymon)
Monsters learn from their mistakes          : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

Oh, and I haven't gotten around to doing history lines for the new races yet, so that's why I'm the son of kobolds...

will_asher May 8, 2021 10:42

Code:

  [RubberBand  0.1.0 Alpha Character Dump]

 Name  Creth        Age            20          Self  RB  CB  EB  Best
 Race  Goblin      Height        3'3"  STR:    17  +1  +0  +4  18/40
 Class  Ranger      Weight    4st 12lb  INT:    11  -1  +0  +3    13
 Title  Tracker      Turns used:          WIS:    16  -1  +2  +0    17
 HP    -3/229      Game        273226  DEX:    15  +3  +1  +3  18/40
 SP    33/33        Standard    33827  CON:    13  +0  -1  +0    12
                    Resting      1154

 Level                25    Armor      [16,+35]    Saving Throw    61%
 Cur Exp            18945                          Stealth        Good
 Max Exp            18945    Melee      2d5,+24    Disarm - phys.  91%
 Adv Exp            22750    To-hit      55,+25    Disarm - magic  60%
                            Blows      2.0/turn    Magic Devices    59
 Gold              16267                          Searching        57%
 Burden          114.0 lb    Shoot to-dam    +15    Infravision    70 ft
 Overweight      -53.9 lb    To-hit      62,+15    Speed      5 (1.5x)
 Max Depth    1100' (L22)    Shots      1.8/turn

 You are the runt of a litter of 4 pups. Your father was a hunter, and
 your mother was a prisoner of war. You have glowing red eyes, a
 reddish-brown hide, and small, sharp teeth.

Resistances        Abilities
 Acid:......+...... pFear:.............
 Elec:.....++.+.... pBlnd:.............
 Fire:......+...... pConf:.............
 Cold:..+...+...... pStun:.............
 Pois:............. HLife:....+........
Light:............. Regen:.............
 Dark:.............  ESP:.............
Sound:............. S.Inv:+............
Shard:............. FrAct:..........++.
Nexus:............. Feath:.............
Nethr:............. S.Dig:....+........
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:.........+..+
Aggrv:............. Tunn.:...+.........
NoTel:............. Speed:+............
DrExp:............. Blows:.............
Stick:............. Shots:............+
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You have disarmed the discolored spot.
> You smite the half-orc (34).
> You smite the half-orc (74). It was a great hit!
> You have slain the half-orc.
> The mature gold dragon claws you (14).
> The mature gold dragon misses you.
> The mature gold dragon bites you (29).
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have 16 Scrolls of Phase Door {@r1} (h).
> A line of shimmering blue light appears.
> Target Selected.
> The mature gold dragon cries out in pain.
> The mature gold dragon breathes sound.
> You die.

Killed by a mature gold dragon.

  [Character Equipment]

a) the Lucerne Hammer of Until (2d5) (+16,+16) <+4, +3>
    Dropped by a hill orc at 900 feet (level 18)
   
    +4 strength.
    +3 intelligence.
    +3 speed.
    Slays undead (powerfully), dragons (powerfully), demons, giants,
    trolls, animals, evil creatures.
    Cannot be harmed by Acid, Fire.
    Grants the ability to see invisible things. 
   
    Combat info:
    2.0 blows/round.
    With +3 STR and +0 DEX you would get 2.3 blows
    With +0 STR and +2 DEX you would get 2.3 blows
    Average damage/round: 121.4 vs undead and dragons, 94 vs demons,
    giants, and trolls, 80.4 vs animals and evil creatures, and 66.6
    vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
b) a Short Bow of Power (x2) (+6,+15)
    Bought from a store
   
c) a Ring of Ice [+10]
    Found lying on the floor at 1000 feet (level 20)
   
    Provides resistance to Cold.
   
d) a Ring of Digging <+5>
    Dropped by a cave orc at 800 feet (level 16)
   
    +5 tunneling.
   
e) an Amulet of Sustenance
    Found lying on the floor at 750 feet (level 15)
   
    Sustains strength, intelligence, wisdom, dexterity, constitution.
    Slows your metabolism.  Sustains your life force. 
   
f) the Phial of Oronwen <+3>
    Found lying on the floor in a vault at 1050 feet (level 21)
   
    +3 dexterity.
    +3 light.
    Provides resistance to Lightning.
    Cannot be harmed by Fire.
    Intensity 3 light.
   
    When activated, it lights up the surrounding area, hurting
    light-sensitive creatures.
    Takes 16 to 30 turns to recharge at your current speed.
    Your chance of success is 88.9%
   
g) Soft Leather Armour of Resistance [8,+12]
    Dropped by Mauhur the Uruk at 1100 feet (level 22)
   
    Provides resistance to Acid, Lightning, Fire, Cold.
    Cannot be harmed by Acid, Fire.
   
h) a Cloak [1,+0]
    Dropped by an imp at 700 feet (level 14)
   
i) a Walking Staff of Lightning (1d4) (+5,+5)
    Found lying on the floor at 450 feet (level 9)
   
    Branded with lightning.
    Provides resistance to Lightning.
   
    Combat info:
    1.6 blows/round.
    With +1 STR and +0 DEX you would get 2.0 blows
    With +0 STR and +2 DEX you would get 2.0 blows
    Average damage/round: 34.8 vs creatures not resistant to lightning
    and 25.7 vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
j) a Hard Leather Cap of Infravision [2,+3] <+3>
    Bought from a store
   
    +3 infravision.
   
k) a Set of Gauntlets of Free Action [3,+5]
    Dropped by a snaga at 800 feet (level 16)
   
    Prevents paralysis. 
   
l) a Pair of Leather Sandals of Free Action [1,+3]
    Found lying on the floor at 800 feet (level 16)
   
    Prevents paralysis. 
   




  [Character Inventory]

a) 2 Books of Nature Magics [Lesser Charms]
   
    You can read this book.
   
b) 2 Mushrooms of Second Sight
c) 14 Potions of Cure Serious Wounds
d) 2 Potions of Cure Critical Wounds {@q1}
e) 3 Potions of Speed {@q3}
f) 2 Potions of Heroism
g) 3 Potions of Berserk Strength
h) 16 Scrolls of Phase Door {@r1}
i) 2 Scrolls of Teleportation {@r9}
j) 2 Scrolls of Identify Rune
k) 5 Scrolls of Word of Recall {@r4}
l) a Rod of Treasure Location
m) a Rod of Curing
n) 3 Rods of Drain Life (2 charging)
o) 2 Rods of Light (1 charging)
p) 3 Rods of Illumination
q) 2 Wands of Frost Bolts (15 charges)
r) a Wand of Stinking Cloud (9 charges)
s) a Wand of Slow Monster (4 charges)
t) 2 Staves of Teleportation (1d4) (+3,+3) (15 charges)
    Combat info:
    1.6 blows/round.
    With +1 STR and +0 DEX you would get 2.0 blows
    With +0 STR and +2 DEX you would get 2.0 blows
    Average damage/round: 21.9.
    You may wield this weapon in the off-hand (shield slot).
   
u) a Robe of Resistance [2,+19] {cursed}
    Dropped by Khîm, son of Mîm at 1100 feet (level 22)
   
    It attracts opponents and weakens the defences.
    Provides resistance to Acid, Lightning, Fire, Cold.
    Cannot be harmed by Acid, Fire.
   
v) the Metal Cap 'Brech' [3,+16]
    Dropped by Gorbag, the Orc Captain at 1050 feet (level 21)
   
    Cannot be harmed by Acid.
   
w) a War Hammer of Lightning (3d3) (+3,+13)
    Found lying on the floor at 1050 feet (level 21)
   
    Branded with lightning.
    Provides resistance to Lightning.
   
    Combat info:
    1.3 blows/round.
    With +1 STR and +0 DEX you would get 1.6 blows
    With +0 STR and +2 DEX you would get 1.6 blows
    Average damage/round: 56.1 vs creatures not resistant to lightning
    and 38.1 vs. others.
   




  [Character Quiver]

1) 18 Arrows (1d4) (+0,+0) {@f1}
    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 63.5.
    35% chance of breaking upon contact.
   
2) 8 Arrows (1d4) (+4,+5) {@f2}
    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 82.6.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Mushroom of Purging
b) 2 Potions of Speed {@q3}
c) 3 Potions of Heroism
d) 3 Scrolls of Identify Rune
e) a Scroll of Remove Curse
f) a Rod of Restoration
    Cannot be harmed by Lightning.
   
g) a Wand of Stinking Cloud (9 charges)
h) a Wand of Slow Monster (5 charges)
i) a Staff of Detect Invisible of *Slay Troll* (1d4) (+3,+6) <+2> (15 charges) {!d
    Found lying on the floor of a special room at 750 feet (level 15)
   
    +2 strength.
    Slays trolls.
    Provides resistance to Acid.
    Cannot be harmed by Acid.
   
    Combat info:
    2.3 blows/round.
    With +1 STR and +0 DEX you would get 2.7 blows
    With +0 STR and +2 DEX you would get 2.7 blows
    Average damage/round: 54.7 vs trolls and 41.6 vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
j) a Ring of Resist Poison
    Dropped by a stonefoot warrior at 1000 feet (level 20)
   
    Provides resistance to Poison.
   
k) a Ring of Resist Fire and Cold
    Provides resistance to Fire, Cold.
   
l) a Ring of the Dog <-2>
    -2 stealth.
    Provides protection from fear.
   
m) a Ring of Free Action
    Dropped by a spirit naga at 1000 feet (level 20)
   
    Prevents paralysis. 
   
n) 5 Arrows (1d4) (+4,+5) {@f2}
    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 82.6.
    35% chance of breaking upon contact.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      409    50'  Reached level 2
      1178    100'  Reached level 3
      2482    50'  Reached level 4
      4106    350'  Reached level 5
      4404    350'  Reached level 6
      6450    150'  Reached level 7
      7282    200'  Killed Fang, Farmer Maggot's Dog
      7330    250'  Killed Grip, Farmer Maggot's Dog
      8085    250'  Reached level 8
      8975    300'  Reached level 9
      9545    450'  Reached level 10
    10773    450'  Reached level 11
    11120    450'  Killed Brodda, the Easterling
    11846    500'  Reached level 12
    12837    600'  Reached level 13
    13245    600'  Reached level 14
    14286    650'  Reached level 15
    16060    650'  Reached level 16
    16443    700'  Killed Bullroarer the Hobbit
    16464    700'  Killed Golfimbul, the Hill Orc Chief
    17377    750'  Reached level 17
    19960    750'  Reached level 18
    22466    850'  Reached level 19
    24443    900'  Reached level 20
    24473    900'  Found the Lucerne Hammer of Until
    24813    900'  Killed Radbug of Cirith Ungol
    24842    900'  Killed Ufthak of Cirith Ungol
    25595    900'  Killed Ulfast, Son of Ulfang
    26217    950'  Reached level 21
    26518    950'  Killed Dominick the Cruel
    27444  1000'  Killed Nár, the Dwarf
    27444  1000'  Reached level 22
    29430  1000'  Killed The Wicked Witch of the West
    30085  1000'  Reached level 23
    31046  1050'  Found the Phial of Oronwen
    31649      0'  Killed Farmer Maggot
    32120  1050'  Reached level 24
    32154  1050'  Killed Gorbag, the Orc Captain
    32157  1050'  Found the Metal Cap 'Brech'
    32765  1100'  Killed Mauhur the Uruk
    33502  1100'  Reached level 25
    33764  1100'  Killed Khîm, son of Mîm
    33768  1100'  Killed Ibun, son of Mîm


  [Options]

  [User interface]

Use the roguelike command keyset            : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : no  (show_target)
Highlight player with cursor between turns  : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier          : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no  (birth_vish)
Include silly monsters                      : yes (birth_sillymon)
Monsters learn from their mistakes          : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

Rods of Drain life seem unusually common the last couple games. I know I haven't touched their entry in object.txt...
The Wicked Witch of the West is a unique that only shows up when the "include silly monsters" option is turned on. Yes, she has winged monkeys.
(Haven't gotten around to getting rid of the VISH option yet.)

will_asher May 13, 2021 13:09

There's clearly some bug that's messing with object generation. Rods of Drain life and Restoration have been way too common to be a coincidence. But I'm enjoying the nice finds in the meantime.
Code:

  [RubberBand  0.1.0 Alpha Character Dump]

 Name  Goforth      Age            15          Self  RB  CB  EB  Best
 Race  Half-Orc    Height        5'4"  STR:    17  +2  +0  +2  18/30
 Class  Ranger      Weight    9st 6lb  INT:      9  -1  +0  +0      8
 Title  Guide        Turns used:          Wis:    15  +0  +2  +2  18/10    18
 HP    220/220      Game        340555  DEX:    16  +0  +2  +5  18/50
 SP    34/34        Standard    43068  Con:    12  +1  -1  +0    12    11
                    Resting        755

 Level                26    Armor      [49,+44]    Saving Throw    55%
 Cur Exp            27703                          Stealth    Excellent
 Max Exp            27703    Melee      2d7,+33    Disarm - phys.  82%
 Adv Exp            30000    To-hit      58,+20    Disarm - magic  52%
                            Blows      2.0/turn    Magic Devices    52
 Gold              23913                          Searching        66%
 Burden          182.9 lb    Shoot to-dam    +10    Infravision    30 ft
 Overweight      27.0 lb    To-hit        61,+9    Speed      10 (2.0x)
 Max Depth    1250' (L25)    Shots      1.8/turn    Slime level        6

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Landed Knight.  You are a credit to the family.  You have
 brown eyes, wavy brown hair, and a dark complexion.

Resistances        Abilities
 Acid:......+...... pFear:....+........
 Elec:...+..+...... pBlnd:.....+.......
 Fire:......+...... pConf:.............
 Cold:......+.+.... pStun:.............
 Pois:............. HLife:.............
Light:....+........ Regen:.............
 Dark:++..........+  ESP:.............
Sound:............. S.Inv:+....+.......
Shard:............. FrAct:..........+..
Nexus:.+.....+..... Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.+...........
ImpSP:............. Sear.:+............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.+..+......+.
DrExp:............. Blows:.............
Stick:............. Shots:............+
Fragl:............. Might:.+...........
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Short Sword of Lohtandor (2d7) (+16,+16) [+4] <+2, +3>
    Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12)
   
    +2 strength.
    +2 wisdom.
    +3 searching skill.
    Slays evil creatures.
    Branded with weak cold.
    Provides resistance to Dark.
    Cannot be harmed by Acid.
    Grants the ability to see invisible things.  Blessed by the gods
    (combat bonuses for holy casters). 
   
    Combat info:
    2.0 blows/round.
    With +1 STR and +0 DEX you would get 2.3 blows
    With +0 STR and +1 DEX you would get 2.3 blows
    Average damage/round: 106.8 vs evil creatures and creatures not
    resistant to cold, and 88.6 vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
b) the Short Bow of Lairthron (x4) (+5,+10) <+4, +3, +2>
    Dropped by an illusionist at 1000 feet (level 20)
   
    +4 stealth.
    +3 speed.
    +2 shooting power.
    Branded with lightning.
    Provides resistance to Dark, Nexus.
    Cannot be harmed by Acid, Fire.
   
    When activated, it tries to recharge a wand or staff, destroying
    the wand or staff on failure.
    Takes 180 to 220 turns to recharge at your current speed.
    Your chance of success is 93.3%
   
c) a Ring of Damage (+0,+9)
    Found lying on the floor in a vault at 1250 feet (level 25)
   
d) a Ring of Lightning [+10]
    Found lying on the floor at 1050 feet (level 21)
   
    Provides resistance to Lightning.
    Cannot be harmed by Lightning.
   
e) the Necklace 'Silurumo' <+4>
    Dropped by Dominick the Cruel at 700 feet (level 14)
   
    +4 speed.
    Provides resistance to Light.
    Provides protection from fear.
   
    When activated, it cures you of fear and poison.
    Takes 50 to 54 turns to recharge at your current speed.
    Your chance of success is 91.2%
   
f) a Lantern of See Invisible (13177 turns)
    Found lying on the floor at 1150 feet (level 23)
   
    Provides protection from blindness.
    Cannot be harmed by Fire.
    Grants the ability to see invisible things. 
    Intensity 3 light.
   
g) Chain Mail of Resistance (-2) [32,+7]
    Found lying on the floor in a vault at 1200 feet (level 24)
   
    Provides resistance to Acid, Lightning, Fire, Cold.
    Cannot be harmed by Acid.
   
h) the Fur Cloak of Bornimron [3,+8] <+5>
    Dropped by Lagduf, the Snaga at 1150 feet (level 23)
   
    +5 dexterity.
    Provides resistance to Nexus.
    Cannot be harmed by Acid, Fire.
    Sustains dexterity.
   
    When activated, it fires a stinking cloud with damage 12.
    Takes 50 to 54 turns to recharge at your current speed.
    Your chance of success is 89.5%
   
i) a Short Sword of Frost (1d7) (+2,+5)
    Dropped by a paladin at 1100 feet (level 22)
   
    Branded with cold.
    Provides resistance to Cold.
   
    Combat info:
    1.6 blows/round.
    With +1 STR and +0 DEX you would get 2.0 blows
    With +0 STR and +1 DEX you would get 2.0 blows
    Average damage/round: 58.4 vs creatures not resistant to cold and
    43.6 vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
j) a Metal Cap [3,+3]
    Dropped by an Easterling champion at 1150 feet (level 23)
   
k) a Set of Gauntlets of Free Action [3,+3]
    Dropped by a blackguard at 1150 feet (level 23)
   
    Prevents paralysis. 
   
l) a Pair of Steel Shod Boots of Speed [7,+6] <+5>
    Dropped by Brodda, the Easterling at 700 feet (level 14)
   
    +5 speed.
    Cannot be harmed by Fire.
   




  [Character Inventory]

a) 2 Books of Nature Magics [Lesser Charms]
   
    You can read this book.
   
b) a Holy Book of Prayers [Healing and Sanctuary]
    Cannot be harmed by Fire.
   
c) 2 Flasks of oil
d) 12 Potions of Cure Serious Wounds
e) 40 Potions of Cure Critical Wounds {@q1}
f) 8 Potions of Cure Critical Wounds {@q1}
g) 5 Potions of Speed {@q3}
h) 5 Potions of Heroism
i) a Potion of Resist Poison
j) 24 Scrolls of Phase Door {@r1}
k) 4 Scrolls of Teleportation {@r9}
l) a Scroll of Identify Rune
m) 3 Rods of Treasure Location
n) a Rod of Drain Life
o) a Rod of Light
p) 2 Rods of Illumination (1 charging)
q) a Rod of Recall
    Cannot be harmed by Lightning.
   
r) a Staff of Detect Evil (1d4) (+0,+0) (20 charges)
    Found lying on the floor at 700 feet (level 14)
   
    Combat info:
    2.0 blows/round.
    With +1 STR and +0 DEX you would get 2.3 blows
    With +0 STR and +1 DEX you would get 2.3 blows
    Average damage/round: 37.8.
    You may wield this weapon in the off-hand (shield slot).
   
s) a Staff of Teleportation (1d4) (+0,+0) (8 charges)
    Combat info:
    2.0 blows/round.
    With +1 STR and +0 DEX you would get 2.3 blows
    With +0 STR and +1 DEX you would get 2.3 blows
    Average damage/round: 37.8.
    You may wield this weapon in the off-hand (shield slot).
   
t) a Ring of Damage (+0,+8)
    Dropped by a wyvern at 1200 feet (level 24)
   
u) a Ring of Digging <+5> {@w0}
    Found lying on the floor at 1200 feet (level 24)
   
    +5 tunneling.
   
v) Red Dragon Scale Mail (-2) [24,+14]
    Found lying on the floor in a vault at 1200 feet (level 24)
   
    Provides resistance to Fire.
   
w) a Maul of Slay Undead (4d5) (+4,+5)
    Dropped by Wormtongue, Agent of Saruman at 1250 feet (level 25)
   
    Slays undead.
   
    Combat info:
    1.3 blows/round.
    With +2 STR and +0 DEX you would get 1.6 blows
    With +0 STR and +1 DEX you would get 1.6 blows
    Average damage/round: 85.5 vs undead and 48.1 vs. others.
   




  [Character Quiver]

1) 5 Arrows (1d4) (+1,+2) {@f1}
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 184.5 vs creatures not resistant to
    lightning and 105.3 vs. others.
    35% chance of breaking upon contact.
   
2) 27 Arrows (1d4) (+2,+3) {@f2}
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 197.1 vs creatures not resistant to
    lightning and 112.6 vs. others.
    35% chance of breaking upon contact.
   
3) 9 Arrows of Slay Animal (1d4) (+10,+11) {@f3}
    Slays animals.
   
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 302 vs creatures not resistant to lightning,
    258.8 vs animals, and 172.4 vs. others.
    35% chance of breaking upon contact.
   
8) a Long Dagger (1d5) (+7,+4) {@v8}
    Dropped by Radbug of Cirith Ungol at 700 feet (level 14)
   
    Combat info:
    2.3 blows/round.
    With +1 STR and +0 DEX you would get 2.7 blows
    With +0 STR and +1 DEX you would get 2.7 blows
    Average damage/round: 56.8.
    Average thrown damage: 28.5.
    You may wield this weapon in the off-hand (shield slot).
   


  [Home Inventory]

a) 4 Books of Nature Magics [Lesser Charms]
   
    You can read this book.
   
b) 3 Mushrooms of Fast Recovery
c) 2 Mushrooms of Emergency
d) a Potion of Healing
e) 6 Potions of Speed {@q3}
f) 5 Potions of Heroism
g) 6 Potions of See Invisible
h) a Scroll of Teleport Level
i) 4 Staves of Teleportation (1d4) (+0,+0) (28 charges)
    Combat info:
    2.0 blows/round.
    With +1 STR and +0 DEX you would get 2.3 blows
    With +0 STR and +1 DEX you would get 2.3 blows
    Average damage/round: 37.8.
    You may wield this weapon in the off-hand (shield slot).
   
j) a Ring of the Dog <-2>
    Found lying on the floor at 600 feet (level 12)
   
    -2 stealth.
    Provides protection from fear.
   
k) a Ring of Free Action
    Found lying on the floor at 1150 feet (level 23)
   
    Prevents paralysis. 
   
l) the Pendant 'Turuturth' <+3> {??}
    Dropped by Lugdush, the Uruk at 1000 feet (level 20)
   
    You do not know the full extent of this item's powers.
    +3 tunneling.
    Provides resistance to Lightning, Fire, Cold.
    Grants the ability to see invisible things. 
   
    When activated, it hastes you for a while, but then makes you
    slower for a while afterward.
    Takes 82 to 90 turns to recharge at your current speed.
    Your chance of success is 78.1%
   
m) a Pair of Leather Boots of Free Action [2,+7]
    Dropped by Mauhur the Uruk at 1000 feet (level 20)
   
    Prevents paralysis. 
   
n) 25 Arrows (1d4) (+0,+1) {@f1}
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 171.7 vs creatures not resistant to
    lightning and 98.1 vs. others.
    35% chance of breaking upon contact.
   
o) 13 Arrows (1d4) (+1,+5) {@f2}
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 222.6 vs creatures not resistant to
    lightning and 127.2 vs. others.
    35% chance of breaking upon contact.
   
p) 23 Arrows of Slay Animal (1d4) (+10,+11)
    Slays animals.
   
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 302 vs creatures not resistant to lightning,
    258.8 vs animals, and 172.4 vs. others.
    35% chance of breaking upon contact.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      762    50'  Reached level 2
      1443    100'  Reached level 3
      1593    100'  Reached level 4
      1670    100'  Killed Grip, Farmer Maggot's Dog
      1832    100'  Killed Fang, Farmer Maggot's Dog
      2006    100'  Reached level 5
      4711    50'  Reached level 6
      7569    400'  Reached level 7
      7716    400'  Reached level 8
      7944    400'  Killed Mughash the Kobold Lord
      7944    400'  Reached level 9
      9158    450'  Reached level 10
    10800    500'  Reached level 11
    11390    500'  Reached level 12
    12323    550'  Reached level 13
    14423    600'  Reached level 14
    14507    600'  Killed Golfimbul, the Hill Orc Chief
    14538    600'  Found the Short Sword of Lohtandor
    14785    600'  Reached level 15
    16136    600'  Reached level 16
    17502    700'  Killed Smlorfax, Son of Moldor
    17792    700'  Reached level 17
    19652    700'  Killed Brodda, the Easterling
    20186    700'  Reached level 18
    20616    700'  Killed Dominick the Cruel
    20619    700'  Found the Necklace 'Silurumo'
    21636    700'  Killed Ufthak of Cirith Ungol
    21956    700'  Killed Radbug of Cirith Ungol
    22016    700'  Reached level 19
    24157    800'  Reached level 20
    25209    850'  Killed Ulfast, Son of Ulfang
    25333    850'  Killed Nár, the Dwarf
    25672    850'  Reached level 21
    27007    950'  Killed Gorbag, the Orc Captain
    27065    950'  Reached level 22
    27571    950'  Killed Grishnákh, the Hill Orc
    28544  1000'  Reached level 23
    29220  1000'  Found the Short Bow of Lairthron
    29664  1000'  Killed Mauhur the Uruk
    29899  1000'  Killed Lugdush, the Uruk
    29902  1000'  Found the Pendant 'Turuturth'
    29926  1000'  Reached level 24
    30720  1050'  Killed Sshpplluiluilt, the multi-hued Icky King
    33811  1150'  Killed Uglúk, the Uruk
    33971  1150'  Reached level 25
    36754  1150'  Reached level 26
    37194      0'  Reached level 26
    37887  1150'  Killed Lagduf, the Snaga
    37888  1150'  Found the Fur Cloak of Bornimron
    39232  1200'  Killed Wulf, Renegade of Rohan
    39386  1200'  Killed Ibun, son of Mîm
    42778  1250'  Killed Khîm, son of Mîm
    42788  1250'  Killed Wormtongue, Agent of Saruman


  [Options]

  [User interface]

Use the roguelike command keyset            : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : no  (show_target)
Highlight player with cursor between turns  : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier          : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no  (birth_vish)
Include silly monsters                      : yes (birth_sillymon)
Monsters learn from their mistakes          : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


will_asher July 3, 2021 06:58

Code:

  [RubberBand  0.1.0 Alpha Character Dump]

 Name  St.Manure    Age            13          Self  RB  CB  EB  Best
 Race  Half-Orc    Height        5'9"  STR:  18/51  +2  -1  +8 18/141
 Class  Priest      Weight    7st 11lb  INT:    15  -1  -3  +4    15
 Title  Elder        Turns used:          WIS:  18/84  +0  +3  +7 18/184
 HP    334/334      Game        929233  DEX:    13  +0  -1  +3    15
 SP    261/261      Standard    90895  CON:    14  +1  +1  +6  18/40
                    Resting      2982

 Level                33    Armor      [52,+70]    Saving Throw    83%
 Cur Exp          308889                          Stealth        Good
 Max Exp          308889    Melee      1d5,+38    Disarm - phys.  57%
 Adv Exp          330000    To-hit      43,+22    Disarm - magic  56%
                            Blows      3.4/turn    Magic Devices    62
 Gold              115686                          Searching        52%
 Burden          151.9 lb    Shoot to-dam    +15    Infravision    50 ft
 Overweight      -28.0 lb    To-hit      31,+25    Speed        Normal
 Max Depth    1750' (L35)    Shots      1.0/turn    Slime level        0

 Your father was an Orc, and it is acknowledged. You are the adopted
 child of a Serf.  You are the black sheep of the family.  You have
 dark brown eyes, straight black hair, and an average complexion.

Resistances        Abilities
 Acid:........+.... pFear:....+....+...
 Elec:........+.... pBlnd:.............
 Fire:....+...+.... pConf:.............
 Cold:........+.... pStun:.............
 Pois:............. HLife:.............
Light:.....+....... Regen:.............
 Dark:....+.......+  ESP:.........+...
Sound:............. S.Inv:.............
Shard:............. FrAct:......+...+..
Nexus:............. Feath:.............
Nethr:............. S.Dig:+............
Chaos:............. TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+...+.
ImpSP:............. Sear.:.............
 Fear:............. Infra:......+.....+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Long Dagger of Lonir (1d5) (+12,+12) <+3>
    Found lying on the floor at 700 feet (level 14)
   
    +3 strength.
    +3 wisdom.
    Cannot be harmed by Acid.
    Slows your metabolism.  Blessed by the gods (combat bonuses for
    holy casters). 
   
    When activated, it grants you protection from evil for 1d25 plus 3
    times your character level turns.
    Takes 49 to 54 turns to recharge.
    Your chance of success is 93.9%
   
    Combat info:
    3.4 blows/round.
    With +0 STR and +2 DEX you would get 3.8 blows
    Average damage/round: 146.2.
    Average thrown damage: 61.8.
   
b) a Long Bow of Accuracy (x3) (+15,+15)
    Bought from a store
   
c) a Ring of Damage (+0,+14)
    Found lying on the floor at 1100 feet (level 22)
   
d) a Ring of Strength <+4>
    Found lying on the floor at 1550 feet (level 31)
   
    +4 strength.
    Sustains strength.
   
e) the Elfstone 'Elina' <+4, +3>
    Dropped by an ogre shaman at 1550 feet (level 31)
   
    +4 intelligence.
    +3 wisdom.
    +3 dexterity.
    +4 constitution.
    Provides resistance to Fire, Dark.
    Provides protection from fear.
   
    When activated, it grants temporary resistance to acid for 1d10+10
    turns.
    Takes 33 to 36 turns to recharge.
    Your chance of success is 91.2%
   
f) the Star of Beloth [+21] <+3>
    Found lying on the floor of a labyrinth at 750 feet (level 15)
   
    +3 light.
    Provides resistance to Light.
    Cannot be harmed by Fire.
    Intensity 3 light.
   
    When activated, it maps the area around you.
    Takes 51 to 100 turns to recharge.
    Your chance of success is 93.3%
   
g) Augmented Chain Mail (Dwarven) (-2) [42,+16] <+1, +2>
    Dropped by an emperor wight at 1600 feet (level 32)
   
    +1 strength.
    +2 constitution.
    +2 infravision.
    Cannot be harmed by Acid.
    Prevents paralysis. 
   
h) a Fur Cloak of Stealth [3,+8] <+2>
    Bought from a store
   
    +2 stealth.
   
i) a Wicker Shield of Resistance [2,+7]
    Dropped by a young green dragon at 1550 feet (level 31)
   
    Provides resistance to Acid, Lightning, Fire, Cold.
    Cannot be harmed by Acid.
   
j) an Iron Crown of Lordliness [0,+8] <+1>
    Taken from a chest found at 1600 feet (level 32)
   
    +1 wisdom.
    Provides protection from fear.
    Cannot be harmed by Acid.
    Sustains wisdom.
    Grants telepathy. 
   
k) a Set of Gauntlets of Free Action [3,+5]
    Found lying on the floor at 1500 feet (level 30)
   
    Prevents paralysis. 
   
l) a Pair of Leather Boots of Stealth [2,+4] <+3>
    Dropped by a cave orc at 1300 feet (level 26)
   
    +3 stealth.
   




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook]
   
    You can read this book.
   
b) 3 Holy Books of Prayers [Cleansing Power]
   
    You can read this book.
   
c) 3 Holy Books of Prayers [Healing and Sanctuary]
    Cannot be harmed by Fire.
   
    You can read this book.
   
d) a Ration of Food
e) a Potion of Cure Serious Wounds
f) 18 Potions of Cure Critical Wounds {@q1}
g) a Potion of Restore Mana
h) 2 Potions of Speed {@q3}
i) 11 Potions of Heroism
j) a Potion of Resist Poison
k) 31 Scrolls of Phase Door {@r1}
l) 13 Scrolls of Teleportation {@r9}
m) a Scroll of Temporary Branding
n) a Rod of Detection
    Cannot be harmed by Lightning.
   
o) a Rod of Frost Bolts
p) 4 Rods of Light
q) a Wand of Rift (8 charges)
r) a Wand of Teleport Other (7 charges)
s) a Staff of Teleportation (1d4) (-1,-1) (9 charges)
    Combat info:
    2.7 blows/round.
    With +1 STR and +0 DEX you would get 3.0 blows
    With +0 STR and +2 DEX you would get 3.0 blows
    Average damage/round: 62.8.
   
t) a Ring of Digging <+5> {@w0}
    +5 tunneling.
   




  [Character Quiver]

0) 5 Arrows of Slay Animal (1d4) (+5,+4) {@f1}
    Slays animals.
   
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 109.6 vs animals and 65.8 vs. others.
    35% chance of breaking upon contact.
   
1) 4 Arrows (1d4) (+5,+6) {@f1}
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 71.9.
    35% chance of breaking upon contact.
   
2) 14 Arrows (1d4) (+6,+6) {@f2}
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 71.9.
    35% chance of breaking upon contact.
   
3) 20 Seeker Arrows (4d4) (+0,+0) {@f3}
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 76.5.
    35% chance of breaking upon contact.
   
4) 31 Arrows of Slay Animal (1d4) (+7,+9) {@f4}
    Slays animals.
   
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 135.1 vs animals and 81.1 vs. others.
    35% chance of breaking upon contact.
   
5) 19 Arrows of Slay Undead (1d5) (+12,+13) {@f5}
    Slays undead.
   
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 191.5 vs undead and 95.8 vs. others.
    35% chance of breaking upon contact.
   
6) 2 Arrows of Slay Animal (1d4) (+11,+6) {@f4}
    Slays animals.
   
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 121 vs animals and 72.6 vs. others.
    35% chance of breaking upon contact.
   
9) a Spear of Gondolin (1d6) (+12,+10) <+1> {@v9}
    Taken from a chest found at 1600 feet (level 32)
   
    +1 light.
    Slays dragons, demons, trolls, orcs.
    Provides resistance to Dark.
    Cannot be harmed by Acid, Fire.
    Grants the ability to see invisible things.  Prevents paralysis. 
   
    Combat info:
    2.7 blows/round.
    With +1 STR and +0 DEX you would get 3.0 blows
    With +0 STR and +2 DEX you would get 3.0 blows
    Average damage/round: 119.9 vs dragons, demons, trolls, and orcs,
    and 98.8 vs. others.
    Average thrown damage: 252.7 vs dragons, demons, trolls, and orcs,
    and 84.2 vs. others.
   


  [Home Inventory]

a) a Mushroom of Vigor
b) 3 Potions of Healing
c) 8 Potions of Restore Mana
d) 13 Potions of Speed {@q3}
e) 10 Potions of Resist Poison
f) 11 Scrolls of Identify Rune
g) a Scroll of *Enchant Weapon*
h) 2 Scrolls of Deep Descent
i) a Wand of Teleport Other (8 charges)
j) a Staff of *Destruction* (1d6) (+0,+0) (2 charges)
    Dropped by a dread at 1750 feet (level 35)
   
    Combat info:
    2.7 blows/round.
    With +1 STR and +0 DEX you would get 3.0 blows
    With +0 STR and +2 DEX you would get 3.0 blows
    Average damage/round: 68.6.
   
k) 12 Staves of Teleportation (1d4) (-1,-1) (95 charges)
    Combat info:
    2.7 blows/round.
    With +1 STR and +0 DEX you would get 3.0 blows
    With +0 STR and +2 DEX you would get 3.0 blows
    Average damage/round: 62.8.
   
l) a Ring of Flames [+14]
    Dropped by a grave wight at 1550 feet (level 31)
   
    Provides resistance to Fire.
   
m) a Ring of Free Action
    Bought from a store
   
    Prevents paralysis. 
   
n) the Necklace of Balanil <+4, +3>
    Found lying on the floor in a vault at 1550 feet (level 31)
   
    +4 strength.
    +4 constitution.
    +3 infravision.
    Provides resistance to Fire.
    Provides protection from fear.
   
    When activated, it detects invisible creatures nearby.
    Takes 49 to 54 turns to recharge.
    Your chance of success is 82.0%
   
o) Blue Dragon Scale Mail (-2) [12,+16]
    Found lying on the floor of a special room at 1400 feet (level 28)
   
    Provides resistance to Lightning.
   
p) Metal Scale Mail of Resistance (-2) [38,+5]
    Found lying on the floor in a vault at 1600 feet (level 32)
   
    Provides resistance to Acid, Lightning, Fire, Cold.
    Cannot be harmed by Acid.
   
q) the Cloak of Agdur [1,+26]
    Dropped by Lokkak, the Ogre Chieftain at 1650 feet (level 33)
   
    Provides resistance to Acid, Lightning, Cold, Dark.
    Provides protection from fear.
    Cannot be harmed by Acid, Fire.
    Slows your metabolism. 
   
    When activated, it heals 30 hitpoints, cut damage, and cures
    stunning, poison and blindness.
    Takes 57 to 63 turns to recharge.
    Your chance of success is 91.2%
   
r) a Pair of Iron Shod Boots of Free Action [4,+2]
    Found lying on the floor at 1000 feet (level 20)
   
    Cannot be harmed by Fire.
    Prevents paralysis. 
   
s) the Stiletto of Nialach (7d2) (+15,+7)
    Dropped by Sméagol at 350 feet (level 7)
   
    Slays undead, evil creatures.
    Provides resistance to Dark.
    Cannot be harmed by Acid.
   
    Combat info:
    3.4 blows/round.
    With +0 STR and +2 DEX you would get 3.8 blows
    Average damage/round: 215.6 vs undead, 176.4 vs evil creatures,
    and 137.6 vs. others.
   
t) the Broad Sword 'Isilind' (2d5) (+15,+22) <+4, +1>
    Dropped by Lagduf, the Snaga at 1700 feet (level 34)
   
    +4 wisdom.
    +1 dexterity.
    Branded with weak fire.
    Cannot be harmed by Acid.
    Feather Falling.  Grants the ability to see invisible things.
    Blessed by the gods (combat bonuses for holy casters). 
   
    Combat info:
    1.3 blows/round.
    With +2 STR and +0 DEX you would get 1.6 blows
    With +0 STR and +1 DEX you would get 1.6 blows
    Average damage/round: 80.9 vs creatures not resistant to fire and
    72.2 vs. others.
   
u) 34 Arrows (1d4) (+5,+7) {@f3}
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 74.9.
    35% chance of breaking upon contact.
   
v) 8 Arrows of Slay Animal (1d4) (+5,+4)
    Slays animals.
   
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 109.6 vs animals and 65.8 vs. others.
    35% chance of breaking upon contact.
   
w) 20 Seeker Arrows (4d4) (+3,+5)
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 91.8.
    35% chance of breaking upon contact.
   
x) 23 Seeker Bolts of Holy Might (4d5) (+19,+9)
    Slays undead, demons, evil creatures.
    Cannot be harmed by Acid.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      649    50'  Reached level 2
      1151    50'  Reached level 3
      2105    50'  Killed Grip, Farmer Maggot's Dog
      2105    50'  Reached level 4
      2358    50'  Reached level 5
      2670    50'  Reached level 6
      4536    100'  Killed Fang, Farmer Maggot's Dog
      4838    100'  Reached level 7
      6038    150'  Reached level 8
      8099    300'  Reached level 9
      8701    300'  Reached level 10
      9876    300'  Reached level 11
    11138    350'  Reached level 12
    12284    350'  Reached level 13
    14535    350'  Reached level 14
    15841    350'  Killed Sméagol
    15848    350'  Found the Stiletto of Nialach
    15998    400'  Reached level 15
    17752    650'  Reached level 16
    18571    650'  Reached level 17
    19519    650'  Killed Grishnákh, the Hill Orc
    19530    650'  Reached level 18
    20601    700'  Reached level 19
    20893    700'  Found the Long Dagger of Lonir
    21855    700'  Killed Golfimbul, the Hill Orc Chief
    21855    700'  Reached level 20
    21898    700'  Killed Bullroarer the Hobbit
    23131    750'  Found the Star of Beloth
    23323    750'  Reached level 21
    23536    750'  Killed Ufthak of Cirith Ungol
    25446    850'  Reached level 22
    27235    850'  Killed Mughash the Kobold Lord
    28977    850'  Reached level 23
    29745    900'  Killed Gorbag, the Orc Captain
    30405    900'  Reached level 24
    30574    900'  Killed Ulfast, Son of Ulfang
    31317    950'  Killed Wormtongue, Agent of Saruman
    32358    950'  Reached level 25
    32543    950'  Killed Mauhur the Uruk
    32576    950'  Killed Radbug of Cirith Ungol
    34560  1000'  Killed Nár, the Dwarf
    36957  1050'  Reached level 26
    39300  1100'  Killed Shagrat, the Orc Captain
    41639  1100'  Killed Dominick the Cruel
    46744  1200'  Reached level 27
    48260      0'  Reached level 27
    49805  1300'  Killed Lugdush, the Uruk
    49810  1300'  Found the Phial of Celma (LOST)
    50585  1300'  Killed Bolg, Son of Azog
    53092  1350'  Reached level 28
    53513  1400'  Killed Khîm, son of Mîm
    55417  1600'  Killed Bill the Stone Troll
    55448  1600'  Killed Tom the Stone Troll
    55674  1600'  Killed Bert the Stone Troll
    55838      0'  Killed Farmer Maggot
    56856  1550'  Killed Uglúk, the Uruk
    57218  1600'  Reached level 29
    58047  1550'  Found the Elfstone 'Elina'
    58249  1550'  Killed Sangahyando of Umbar
    59661      0'  Killed Harry Goatleaf
    62969  1550'  Found the Necklace of Balanil
    63843  1550'  Reached level 30
    68535  1650'  Killed Ulwarth, Son of Ulfang
    68548  1650'  Reached level 31
    70173  1600'  Killed Ibun, son of Mîm
    74464  1600'  Reached level 32
    76643  1650'  Killed The Wicked Witch of the West
    77239  1650'  Killed Lokkak, the Ogre Chieftain
    77239  1650'  Found the Cloak of Agdur
    78334  1700'  Killed Lagduf, the Snaga
    78354  1700'  Found the Broad Sword 'Isilind'
    80745  1700'  Killed Uldor the Accursed
    81351  1700'  Reached level 33
    82469  1650'  Found the Tulwar of Londi
    86442  1700'  Killed Sshpplluiluilt, the multi-hued Icky King
    89677  1750'  Killed The Skeezix
    89749  1750'  Killed Azog, King of the orcs of Moria
    89756  1750'  Found the Executioner's Sword of Anwen
    90197  1750'  Killed Ariel, Queen of Air


  [Options]

  [User interface]

Use the roguelike command keyset            : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : no  (show_target)
Highlight player with cursor between turns  : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier          : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Have your character start with a kit of useful equipment: yes (birth_start_kit)
Include silly monsters                      : yes (birth_sillymon)
Monsters learn from their mistakes          : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


will_asher July 15, 2021 06:16

I'm thinking the early game is way too easy for warriors. Which is a trap because it makes it very easy to become overconfident when you do find tougher monsters.

Code:

  [RubberBand  0.1.0 Alpha Character Dump]

 Name  Gunthur      Age            18          Self  RB  CB  EB  Best
 Race  Goblin      Height        3'1"  STR:    18  +1  +3  +5  18/90
 Class  Warrior      Weight    4st 8lb  INT:    10  -1  -2  +2      9
 Title  Myrmidon    Turns used:          WIS:    11  -1  -2  +1      9
 HP    -27/264      Game        264907  DEX:    16  +3  +2  +0  18/30
 SP    0/0          Standard    31441  CON:    14  +0  +2  +0    16
                    Resting        131

 Level                27    Armor    [19,+103]    Saving Throw    48%
 Cur Exp            39057                          Stealth        Poor
 Max Exp            39057    Melee      8d5,+21    Disarm - phys.  77%
 Adv Exp            45500    To-hit      65,+36    Disarm - magic  52%
                            Blows      2.7/turn    Magic Devices    41
 Gold              33954                          Searching        47%
 Burden          112.8 lb    Shoot to-dam    +4    Infravision    80 ft
 Overweight      -67.1 lb    To-hit      59,+42    Speed      -2 (0.8x)
 Max Depth    1150' (L23)    Shots      1.5/turn    Slime level        0

 You are the largest of a litter of 5 pups. Your father was a hunter,
 and your mother was a prisoner of war. You have dark brown eyes, an
 olive green hide, and small, sharp teeth.

Resistances        Abilities
 Acid:......+...... pFear:............!
 Elec:......+...... pBlnd:.............
 Fire:......+...... pConf:.............
 Cold:..+...+.+.+.. pStun:.............
 Pois:+...+........ HLife:.............
Light:............. Regen:.............
 Dark:+............  ESP:.............
Sound:............. S.Inv:.............
Shard:..........+.. FrAct:...........+.
Nexus:............. Feath:..........+..
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:+...........+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:............=
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.............
                    Light:+...+.....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Target Selected.
> You sense the presence of objects!
> You re-arrange your pack.
> The black reaper breathes fear.
> You are terrified!
> Target Selected.
> You feel righteous!
> You have no more Scrolls of Blessing (m).
> You feel better.
> You feel bolder now.
> You feel like a hero!
> You have a Potion of Heroism (f).
> You burn the black reaper.
> The black reaper breathes fear.
> You die.

Killed by a black reaper.

  [Character Equipment]

a) the Long Sword of Nenog (8d5) (+5,+6) <+4, +1>
    Dropped by Bolg, Son of Azog at 1100 feet (level 22)
   
    +4 infravision.
    +1 light.
    Slays dragons, demons, giants.
    Branded with weak lightning.
    Provides resistance to Poison, Dark.
    Cannot be harmed by Acid.
   
    Combat info:
    2.7 blows/round.
    With +2 STR and +0 DEX you would get 3.0 blows
    With +0 STR and +1 DEX you would get 3.0 blows
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 295.2 vs dragons, demons, giants, and
    creatures not resistant to fire, 217.4 vs creatures not resistant
    to lightning, and 139.6 vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
b) a Sling of Extra Shots (x2) (+11,+4) <+5>
    Bought from a store
   
    +5 shooting speed.
   
c) a Ring of Ice [+10]
    Found lying on the floor at 1150 feet (level 23)
   
    Provides resistance to Cold.
   
d) a Ring of Damage (+0,+9)
    Found lying on the floor at 1100 feet (level 22)
   
e) the Elfstone 'Finaranc' <+2, +1>
    Found lying on the floor in a vault at 1000 feet (level 20)
   
    +2 intelligence.
    +1 light.
    It brands your melee attacks with fire.
    Provides resistance to Poison.
    Sustains strength.
   
f) a Lantern (Everburning)
    Found lying on the floor at 900 feet (level 18)
   
    Cannot be harmed by Fire.
    Intensity 3 light.  No fuel required.
   
g) Studded Leather Armour of Resistance (-1) [12,+11]
    Dropped by a werewolf at 1150 feet (level 23)
   
    Provides resistance to Acid, Lightning, Fire, Cold.
    Cannot be harmed by Acid, Fire.
   
h) a Cloak [1,+7]
    Dropped by a stonefoot warrior at 1000 feet (level 20)
   
i) a Long Dagger of Frost (1d6) (+8,+6)
    Found lying on the floor at 850 feet (level 17)
   
    Branded with cold.
    Provides resistance to Cold.
   
    Combat info:
    4.1 blows/round.
    With +0 STR and +1 DEX you would get 4.5 blows
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 142.2 vs creatures not resistant to cold and
    creatures not resistant to fire, and 108.9 vs. others.
    Average thrown damage: 118.5 vs creatures not resistant to cold
    and 39.5 vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
j) a Hard Leather Cap of Wisdom [2,+6] <+1>
    Dropped by a wyvern at 650 feet (level 13)
   
    +1 wisdom.
    Sustains wisdom.
   
k) the Set of Leather Gloves 'Arwar' [1,+14] <+5, +1>
    Dropped by Lugdush, the Uruk at 1150 feet (level 23)
   
    +5 strength.
    +1 light.
    Provides resistance to Cold, Shards.
    Cannot be harmed by Acid, Fire.
    Feather Falling. 
   
l) a Pair of Leather Boots of Free Action [2,+8]
    Found lying on the floor in a vault at 1000 feet (level 20)
   
    Prevents paralysis. 
   




  [Character Inventory]

a) a Mushroom of Second Sight
b) a Mushroom of Clear Mind
c) 29 Potions of Cure Serious Wounds
d) 19 Potions of Cure Critical Wounds {@q1}
e) a Potion of Speed {@q3}
f) a Potion of Heroism
g) 2 Potions of See Invisible
h) 14 Scrolls of Phase Door {@r1}
i) 2 Scrolls of Teleportation {@r9}
j) a Scroll of Magic Mapping
k) 9 Scrolls of Treasure Detection
l) 10 Scrolls of Word of Recall {@r4}
m) a Scroll of Holy Chant
n) a Rod of Treasure Location (charging)
o) a Rod of Light
p) 2 Rods of Illumination
q) a Staff of Slow Monsters (1d4) (+0,+0) (6 charges)
    Combat info:
    4.1 blows/round.
    With +0 STR and +1 DEX you would get 4.5 blows
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 99 vs creatures not resistant to fire and
    75.2 vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
r) a Staff of Teleportation (1d4) (+0,+0) (6 charges)
    Found lying on the floor of a special room at 150 feet (level 3)
   
    Combat info:
    4.1 blows/round.
    With +0 STR and +1 DEX you would get 4.5 blows
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 99 vs creatures not resistant to fire and
    75.2 vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
s) a Shovel of Digging (1d2) (+11,+7) <+2>
    Found lying on the floor at 400 feet (level 8)
   
    +2 tunneling.
    Branded with acid.
   
    Combat info:
    3.8 blows/round.
    With +1 STR and +0 DEX you would get 4.0 blows
    With +0 STR and +1 DEX you would get 4.1 blows
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 109.8 vs creatures not resistant to fire and
    creatures not resistant to acid, and 96.3 vs. others.   



  [Character Quiver]

1) 7 Iron Shots (1d4) (+0,+0) {@f1}
    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 20.1.
    Average thrown damage: 5.1.
    20% chance of breaking upon contact.
   
2) 18 Rounded Pebbles (1d2) (+5,+6) {@f2}
    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 35.8.
    Average thrown damage: 15.6.
    20% chance of breaking upon contact.
   
8) a Dagger of Slay Animal (1d4) (+7,+4) {@v8}
    Found lying on the floor of a special room at 150 feet (level 3)
   
    Slays animals.
   
    Combat info:
    4.1 blows/round.
    With +0 STR and +1 DEX you would get 4.5 blows
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 117.7 vs creatures not resistant to fire,
    106 vs animals, and 94 vs. others.
    Average thrown damage: 40.5 vs animals and 20.3 vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
9) a Long Dagger (1d5) (+4,+4) {@v9}
    Bought from a store
   
    Combat info:
    4.1 blows/round.
    With +0 STR and +1 DEX you would get 4.5 blows
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 124.8 vs creatures not resistant to fire and
    96.5 vs. others.
    Average thrown damage: 29.1.
    You may wield this weapon in the off-hand (shield slot).
   


  [Home Inventory]

a) 3 Mushrooms of Second Sight
b) a Mushroom of Vigor
c) a Mushroom of Clear Mind
d) an Apple
e) 9 Rations of Food
f) 4 Potions of Speed {@q3}
g) 3 Potions of Heroism
h) 6 Potions of Berserk Strength
i) a Potion of See Invisible
j) 2 Scrolls of Teleportation {@r9}
k) 2 Scrolls of Magic Mapping
l) 3 Scrolls of Treasure Detection
m) a Scroll of *Remove Curse*
n) a Rod of Curing
o) a Staff of Slow Monsters (1d4) (+0,+0) (5 charges)
    Combat info:
    4.1 blows/round.
    With +0 STR and +1 DEX you would get 4.5 blows
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 99 vs creatures not resistant to fire and
    75.2 vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
p) a Staff of Detect Invisible (1d4) (+0,+0) (16 charges)
    Combat info:
    4.1 blows/round.
    With +0 STR and +1 DEX you would get 4.5 blows
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 99 vs creatures not resistant to fire and
    75.2 vs. others.
    You may wield this weapon in the off-hand (shield slot).
   
q) a Set of Leather Gloves of Free Action [1,+5]
    Found lying on the floor at 500 feet (level 10)
   
    Prevents paralysis. 
   
r) a Pair of Leather Boots of Stealth [2,+5] <+2>
    Dropped by Lagduf, the Snaga at 1000 feet (level 20)
   
    +2 stealth.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      591    50'  Reached level 2
      845    100'  Reached level 3
      917    100'  Reached level 4
      1120    100'  Reached level 5
      2323    100'  Reached level 6
      6294      0'  Reached level 7
      7159    150'  Killed Grip, Farmer Maggot's Dog
      7699    150'  Reached level 8
      8007    150'  Killed Sméagol
      8120    150'  Killed Fang, Farmer Maggot's Dog
      8939    250'  Reached level 9
      9048    250'  Killed Mughash the Kobold Lord
      9048    250'  Reached level 10
      9914    300'  Reached level 11
    10802    350'  Reached level 12
    11608    350'  Reached level 13
    12908    450'  Reached level 14
    13777    500'  Killed The Boar of Everholt
    14941    500'  Killed Smlorfax, Son of Moldor
    14941    500'  Reached level 15
    15793    550'  Reached level 16
    16122    600'  Killed Wormtongue, Agent of Saruman
    16730    600'  Reached level 17
    17695    650'  Reached level 18
    17712    650'  Reached level 19
    17732    650'  Reached level 20
    18992    700'  Reached level 21
    20321    800'  Reached level 22
    21069    850'  Killed Grishnákh, the Hill Orc
    21143    850'  Killed Nár, the Dwarf
    21949    900'  Reached level 23
    24263    950'  Killed Ufthak of Cirith Ungol
    24685  1000'  Killed Mauhur the Uruk
    24727  1000'  Reached level 24
    24874  1000'  Killed Lagduf, the Snaga
    25292  1000'  Reached level 25
    25613  1000'  Found the Elfstone 'Finaranc'
    26878  1000'  Killed Gorbag, the Orc Captain
    27686  1100'  Reached level 26
    27787  1100'  Killed Bolg, Son of Azog
    27787  1100'  Found the Long Sword of Nenog
    28435  1150'  Killed Lugdush, the Uruk
    28435  1150'  Found the Set of Leather Gloves 'Arwar'
    28450  1150'  Killed Uglúk, the Uruk
    30812  1150'  Killed Dominick the Cruel
    30812  1150'  Reached level 27


  [Options]

  [User interface]

Use the roguelike command keyset            : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Highlight player with cursor between turns  : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier          : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Have your character start with a kit of useful equipment: yes (birth_start_kit)
Include silly monsters                      : yes (birth_sillymon)
Monsters learn from their mistakes          : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


will_asher August 11, 2021 03:35

Who wants to kill orc uniques with a broken bottle?
Code:

  [RubberBand  0.1.0 Alpha Character Dump]

 Name  Anvil        Age            49          Self  RB  CB  EB  Best
 Race  Dwarf        Height        4'0"  STR:    17  +2  +1  +0  18/20
 Class  Paladin      Weight    8st 13lb  INT:      9  -2  -3  +0      4
 Title  Warder      Turns used:          WIS:    13  +2  +1  +0    16
 HP    200/232      Game        240133  DEX:    15  -2  -1  +0    12
 SP    32/33        Standard    23873  CON:    15  +2  +2  +0  18/10
                    Resting        215

 Level                25    Armor      [11,+53]    Saving Throw    63%
 Cur Exp            16119                          Stealth          Bad
 Max Exp            16119    Melee      1d2,+10    Disarm - phys.  57%
 Adv Exp            21000    To-hit        59,+4    Disarm - magic  44%
                            Blows      3.1/turn    Magic Devices    58
 Gold              17259                          Searching        42%
 Burden          83.8 lb    Shoot to-dam    +16    Infravision  100 ft
 Overweight      -60.1 lb    To-hit      42,+10    Speed        Normal
 Max Depth    950' (L19)    Shots      1.0/turn    Slime level        1

 You are one of two children of a Dwarven Priest.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.

Resistances        Abilities
 Acid:......+...... pFear:.............
 Elec:......+...... pBlnd:............+
 Fire:......+.+.+.. pConf:.............
 Cold:......+...... pStun:...........?.
 Pois:............. HLife:..?........?.
Light:............. Regen:..........+..
 Dark:...........?.  ESP:..?........?.
Sound:..?........?. S.Inv:..?........?.
Shard:..?........?. FrAct:.............
Nexus:..?........?. Feath:...........+.
Nethr:..?........?. S.Dig:.............
Chaos:..?........?. TrpIm:..?........?.
Disen:..?........?. Bless:..?........?.

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:....+....+..+
Aggrv:............. Tunn.:...+........+
NoTel:..?........?. Speed:.............
DrExp:............. Blows:+............
Stick:..?........?. Shots:.............
Fragl:..?........?. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a broken bottle of Extra Attacks (1d2) (+3,+7) <+2> {!d, ignore}
    Dropped by a scruffy looking hobbit at 800 feet (level 16)
   
    +2 attack speed.
   
    Combat info:
    3.1 blows/round.
    With +2 STR and +0 DEX you would get 3.3 blows
    With +0 STR and +5 DEX you would get 3.3 blows
    Average damage/round: 39.6.
   
b) a Long Bow of Power (x3) (+9,+16)
    Found lying on the floor at 800 feet (level 16)
   
c) an Opal Ring {tried, ??}
    Found lying on the floor at 750 feet (level 15)
   
    You do not know the full extent of this item's powers.
   
d) a Ring of Digging <+5>
    Found lying on the floor at 750 feet (level 15)
   
    +5 tunneling.
   
e) an Amulet of Infravision <+2>
    Found lying on the floor of a cavern at 900 feet (level 18)
   
    +2 infravision.
   
f) a Lantern (Everburning)
    Found lying on the floor at 250 feet (level 5)
   
    Cannot be harmed by Fire.
    Intensity 3 light.  No fuel required.
   
g) a Robe of Resistance [2,+16]
    Found lying on the floor at 850 feet (level 17)
   
    Provides resistance to Acid, Lightning, Fire, Cold.
    Cannot be harmed by Acid, Fire.
   
h) a Cloak [1,+0]
    Bought from a store
   
i) a Wicker Shield of Defence [2,+13]
    Found lying on the floor at 700 feet (level 14)
   
    Provides resistance to Fire.
    Cannot be harmed by Acid.
    Sustains constitution.
   
j) a Hard Leather Cap of Infravision [2,+4] <+3>
    Dropped by an uruk at 850 feet (level 17)
   
    +3 infravision.
   
k) the Set of Gauntlets 'Paurhach' [3,+14]
    Dropped by a drúadan mage at 800 feet (level 16)
   
    Provides resistance to Fire.
    Cannot be harmed by Acid, Fire.
    Speeds regeneration. 
   
    When activated, it creates a fire bolt with damage 9d8.
    Takes 9 to 16 turns to recharge.
    Your chance of success is 96.0%
   
l) a Pair of Leather Sandals [1,+6] {??}
    Dropped by a rogue at 900 feet (level 18)
   
    You do not know the full extent of this item's powers.
    Feather Falling. 
   




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook]
   
    You can read this book.
   
b) a Ration of Food
c) 9 Potions of Cure Serious Wounds
d) 9 Potions of Cure Critical Wounds {@q1}
e) 2 Potions of Speed {@q3}
f) 2 Potions of Berserk Strength
g) 20 Scrolls of Phase Door {@r1}
h) 3 Scrolls of Teleportation {@r9}
i) 2 Scrolls of Magic Mapping
j) 10 Scrolls of Word of Recall {@r4}
k) a Rod of Treasure Location
l) 4 Rods of Light
m) a Wand of Slow Monster (5 charges)
n) 3 Staves of Curing (+0,+0) (20 charges)
    Combat info:
    1.6 blows/round.
    With +1 STR and +0 DEX you would get 2.0 blows
    With +0 STR and +5 DEX you would get 2.0 blows
    Average damage/round: 9.7.
   
o) a Staff of Teleportation (+0,+0) (7 charges)
    Combat info:
    1.6 blows/round.
    With +1 STR and +0 DEX you would get 2.0 blows
    With +0 STR and +5 DEX you would get 2.0 blows
    Average damage/round: 9.7.
   
p) Studded Leather Armour of Resist Fire (-1) [12,+7]
    Dropped by a cave orc at 850 feet (level 17)
   
    Provides resistance to Fire.
    Cannot be harmed by Fire.
   
q) a Young Blue Dragon Tooth (1d3) (+4,+5) {??}
    Dropped by a ruffian at 900 feet (level 18)
   
    You do not know the full extent of this item's powers.
   
    Combat info:
    1.1 blows/round.
    With +2 STR and +0 DEX you would get 1.3 blows
    With +0 STR and +5 DEX you would get 1.3 blows
    Average damage/round: 12.6.
   
r) a Pike of *Slay Fairy* (2d5) (+3,+7) <+3>
    Found lying on the floor of a special room at 900 feet (level 18)
   
    +3 dexterity.
    Slays fairies.
    Provides resistance to Cold.
   
    Combat info:
    1.0 blows/round.
    With +3 STR and +0 DEX you would get 1.1 blows
    With +0 STR and +2 DEX you would get 1.1 blows
    Average damage/round: 33.6 vs fairies and 19.1 vs. others.
   
s) a Beaked Axe of *Slay Fairy* (2d6) (+6,+11) <+3>
    Dropped by a blackguard at 900 feet (level 18)
   
    +3 dexterity.
    Slays fairies.
    Provides resistance to Fire.
    Cannot be harmed by Fire.
   
    Combat info:
    1.0 blows/round.
    With +4 STR and +0 DEX you would get 1.1 blows
    With +0 STR and +2 DEX you would get 1.1 blows
    Average damage/round: 42.4 vs fairies and 25.4 vs. others.
   
t) a War Hammer (3d3) (+4,+5)
    Found lying on the floor at 900 feet (level 18)
   
    Combat info:
    1.0 blows/round.
    With +1 STR and +0 DEX you would get 1.1 blows
    With +0 STR and +5 DEX you would get 1.1 blows
    Average damage/round: 16.4.
   




  [Character Quiver]

0) 26 Arrows (1d4) (+2,+3)
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 65.1.
    35% chance of breaking upon contact.
   
1) 23 Arrows (1d4) (+0,+0) {@t1}
    Combat info:
    When fired, hits targets up to 120 feet away.
    Average damage/round: 56.
    35% chance of breaking upon contact.
   
7) 3 Shurikens* (1d3) (+3,+6) {@v7}
    Combat info:
    1.0 blow/round.
    Average damage/round: 11.9.
    Average thrown damage: 16.1.
   
9) a Long Dagger (1d5) (+6,+4) {@v9}
    Found lying on the floor of a special room at 950 feet (level 19)
   
    Combat info:
    2.3 blows/round.
    With +1 STR and +0 DEX you would get 2.7 blows
    With +0 STR and +5 DEX you would get 2.7 blows
    Average damage/round: 25.9.
    Average thrown damage: 28.5.
   


  [Home Inventory]

a) 2 Holy Books of Prayers [Novice's Handbook]
   
    You can read this book.
   
b) a Mushroom of Vigor
c) a Ration of Food
d) a Sip of Miruvor
e) 5 Potions of Speed {@q3}
f) 5 Scrolls of Word of Recall {@r4}
g) 2 Staves of Curing (+0,+0) (12 charges)
    Combat info:
    1.6 blows/round.
    With +1 STR and +0 DEX you would get 2.0 blows
    With +0 STR and +5 DEX you would get 2.0 blows
    Average damage/round: 9.7.
   
h) a Beaked Axe (2d6) (+5,+3) {??}
    Found lying on the floor at 800 feet (level 16)
   
    You do not know the full extent of this item's powers.
    Slays demons (powerfully).
    Provides resistance to Fire.
    Cannot be harmed by Fire.
   
    Combat info:
    1.0 blows/round.
    With +4 STR and +0 DEX you would get 1.1 blows
    With +0 STR and +5 DEX you would get 1.1 blows
    Average damage/round: 49.7 vs demons and 15.6 vs. others.
   
i) a Whip of *Slay Fairy* (1d4) (+8,+4) <+3>
    Found lying on the floor at 800 feet (level 16)
   
    +3 dexterity.
    Slays fairies.
    Provides resistance to Cold.
   
    Combat info:
    2.3 blows/round.
    With +1 STR and +0 DEX you would get 2.7 blows
    With +0 STR and +2 DEX you would get 2.7 blows
    Average damage/round: 37.8 vs fairies and 24.7 vs. others.
   
j) a Morning Star (2d6) (+6,+1) {??}
    Found lying on the floor of a special room at 800 feet (level 16)
   
    You do not know the full extent of this item's powers.
    Provides resistance to Cold.
   
    Combat info:
    1.0 blows/round.
    With +2 STR and +0 DEX you would get 1.1 blows
    With +0 STR and +5 DEX you would get 1.1 blows
    Average damage/round: 13.1.
   
k) 8 Bolts of Venom (1d5) (+2,+3) {@t3}
    Branded with poison.
   
l) a Bolt of Slay Demon (1d5) (+4,+2) {@t4}
    Slays demons.
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      260    50'  Reached level 2
      1014    50'  Reached level 3
      1017    50'  Reached level 4
      1137    100'  Reached level 5
      1280    100'  Killed Fang, Farmer Maggot's Dog
      1280    100'  Reached level 6
      1296    100'  Killed Grip, Farmer Maggot's Dog
      3705    100'  Reached level 7
      5372    150'  Reached level 8
      6094    200'  Reached level 9
      7015    250'  Reached level 10
      7583    300'  Reached level 11
      9087    350'  Reached level 12
    10145    700'  Reached level 13
    10464    700'  Reached level 14
    11013    750'  Reached level 15
    11020    750'  Killed Bullroarer the Hobbit
    11084    750'  Killed Golfimbul, the Hill Orc Chief
    11097    750'  Killed Grishnákh, the Hill Orc
    11188    750'  Reached level 16
    12437    750'  Reached level 17
    13459    800'  Reached level 18
    14152    800'  Reached level 19
    15244    800'  Reached level 20
    16198    800'  Found the Set of Gauntlets 'Paurhach'
    16424    800'  Reached level 21
    17575    850'  Killed Ufthak of Cirith Ungol
    17585    850'  Reached level 22
    19171    850'  Killed Nár, the Dwarf
    19747    850'  Reached level 23
    20321    850'  Killed Radbug of Cirith Ungol
    21138    900'  Killed The Boar of Everholt
    22005    900'  Reached level 24
    23197    900'  Killed Smlorfax, Son of Moldor
    23534    950'  Killed Lugdush, the Uruk
    23534    950'  Reached level 25


  [Options]

  [User interface]

Use the roguelike command keyset            : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : no  (show_target)
Highlight player with cursor between turns  : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier          : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Have your character start with a kit of useful equipment: yes (birth_start_kit)
Include silly monsters                      : yes (birth_sillymon)
Monsters learn from their mistakes          : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

*I know I need to fix the plural of shuriken.


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