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-   -   FAangband 2.0.1 (http://angband.oook.cz/forum/showthread.php?t=10921)

Nick September 30, 2021 08:49

FAangband 2.0.1
 
FAangband 2.0.1 is now available for Windows, MacOS and as source. The official site is here.

This is mainly bugfixes and a few balance tweaks from version 2.0.0. Thanks for all the help to all the people who have helped, which is essentially the whole Angband community.

Good luck, have fun, don't die (too often) :)

EugeneLesnov September 30, 2021 09:51

Hooray! :)

swim September 30, 2021 13:59

Thanks! :)

Sacksquatch October 6, 2021 04:24

Having issues with the sdl2 compile. I can play the game just fine, but the sdl2 won't let me change anything. Fonts, tiles, move windows, size windows, nope.

To test to see if it was my error, as I had an earlier issue with FA2 beta still being on this system, I compiled it on a clean VM and had the same issues. Will try sdl for now. :(

Edit: sdl1, everything seems to work ok.

Nick October 6, 2021 05:38

Quote:

Originally Posted by Sacksquatch (Post 155642)
Having issues with the sdl2 compile. I can play the game just fine, but the sdl2 won't let me change anything. Fonts, tiles, move windows, size windows, nope.

This is likely related to this bug (for Vanilla, but V and FA have the exact same SDL2 front-end). For reference, it works fine for me on OpenSUSE Leap 15.3.

Sacksquatch October 6, 2021 07:12

Quote:

Originally Posted by Nick (Post 155643)
This is likely related to this bug (for Vanilla, but V and FA have the exact same SDL2 front-end). For reference, it works fine for me on OpenSUSE Leap 15.3.

Yup! That's exactly it. Works flawlessly on PopOS VM, but does not work on my Arch or the Endeavour (Arch lol) VM that I tried. If someone knows the solution, let me/us know, otherwise I'll look into it when I wake up. Cuz I just gotta have that sdl2 :cool:

Sacksquatch October 6, 2021 19:37

Ok so I got it working. Luckily I never set up auto-culling of older packages, so I rolled back to sdl2 2.0.14-1 from sdl2 2.0.16-3. The conclusion of this thread https://github.com/angband/angband/issues/4762 is on the right track, in that its either sdl2 or possibly wayland. However the VM of PopOS has plenty of wayland packages itself, and it worked fine, so I tend to think the issue is newer versions of sdl2? Hard to say for sure.

Malak Darkhunter October 17, 2021 03:14

Hey Nick! Glad you updated Faangband and keep developing it...just started playing again...one thing I noticed is that i picked up the lamp of gwindor and the description says it shines with a blue light yet i noticed it shines in yellow...seems like i remember it shining blue in the older versions...

Nick October 17, 2021 03:35

Quote:

Originally Posted by Malak Darkhunter (Post 155822)
Hey Nick! Glad you updated Faangband and keep developing it...just started playing again...one thing I noticed is that i picked up the lamp of gwindor and the description says it shines with a blue light yet i noticed it shines in yellow...seems like i remember it shining blue in the older versions...

Yes, that was a massive hack in the old FA which I haven't re-implemented. Ideally I will do it actually properly one day.

Sideways October 17, 2021 14:46

A couple more problems I've run into:

- some of the object property descriptions, at least "needing two-handed wielding" but likely a few others too, aren't properly capitalized
- I got a message just saying "Ibun, Son of Mīm", with no description of what Ibun actually did to merit a message. No idea yet what might have caused it; but my first guesses would be that it's related to his SPEAKING flag or him being stunned at the time.

Looking like the crashes happen when a player leaves a wilderness level they killed a player ghost on; though the sample size is still fairly small.

Edit: shop entrances in towns sometimes turn completely black even though they should be in view; for example here where the entrance to the alchemy shop is on the square immediately north of me. Which shops it happens with varies, I've seen it with most of them but not at the same time.

Edit: monsters can speak upon being detected, even if they and the player are far outside each other's LOS.

Edit: only the vFire from the burning up curse is reflected on the character sheet, the rCold is not.

Edit: reading an unidentified scroll of Destruction from the floor caused the game to crash and the savefile (and/or level) to get corrupted.


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