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-   -   Bug - Extra blows not added (http://angband.oook.cz/forum/showthread.php?t=5349)

Gorbad March 13, 2012 13:26

Bug - Extra blows not added
 
In player/calcs.c extra_blows is initialized and updated, but never used.

Magnate March 13, 2012 18:36

Quote:

Originally Posted by Gorbad (Post 67499)
In player/calcs.c extra_blows is initialized and updated, but never used.

Correct. We haven't yet worked out how this should be added to the finesse calculation. Currently blows are determined solely by finesse, and weapons already have a +finesse stat. I think the best idea we've had so far is for +blows to be the equivalent of +balance/10, i.e. +1 blow adds 0.1 to balance. But this isn't implemented yet.

ekolis March 14, 2012 05:52

If blows are already determined by finesse, doesn't that make "extra blows" kind of redundant? Or are you saying that you'd be replacing extra blows with extra finesse multipliers? (e.g. if regular daggers are 80% finesse and 20% prowess, then you might occasionally find a dagger "of quickness" with 90% finesse and 20% prowess) If so, maybe we could get extra prowess multipliers, too - "of power" or something?

Derakon March 14, 2012 14:12

Quote:

Originally Posted by ekolis (Post 67508)
Or are you saying that you'd be replacing extra blows with extra finesse multipliers? (e.g. if regular daggers are 80% finesse and 20% prowess, then you might occasionally find a dagger "of quickness" with 90% finesse and 20% prowess) If so, maybe we could get extra prowess multipliers, too - "of power" or something?

Got it in one.


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