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-   -   Tips for necromancer? (http://angband.oook.cz/forum/showthread.php?t=10800)

ewert June 14, 2021 04:03

Tips for necromancer?
 
Trying out the new class, haven't made it far but what I have found so far useful:

Best one so far: After your darkness spell gets 2 radius, you can fire it off outside the doorway to get 1st grid inside room dark while maintaining light in room, gives you full view of room monsters but zero light level for better spellcasting. I assume also monsters without darkvision can't see/hit you with ranged stuff? Human adventurer parties especially?

Keymacro batform, and then hitting rr to return if you are diving hard to get the extra speed (and did it have more stealth, what does it actually give?) with minimal hassle

For early start, shovel/pick and scum 1st level for gold veins for shooter/ammo feels even more powerful, as you can rely on the dmg spells mainly and thus don't need 4 stacks of ammo for diving XD

Crush and fruit flies for some leveling scumming in a big room. Lols it is quick. :)

Haven't got far yet, so if anyone has any neat tricks like the darkness spell/room one, lemme know. :)

Sphara June 14, 2021 16:16

You can pour a Lantern of True Sight into another lantern and use the empty lantern of TS for SeeInvis and rBlind without light penalties. This trick has been posted before, but I present it again just in case you had not heard about it :)

Cuboideb June 14, 2021 16:27

Quote:

Originally Posted by ewert (Post 153799)
After your darkness spell gets 2 radius, you can fire it off outside the doorway to get 1st grid inside room dark while maintaining light in room

Very clever! These hidden tricks make this kind of game attractive.

Pete Mack June 14, 2021 17:11

It seems to me that a temporary ESP spell in book 2 (CL ~26) is not an unreasonable possibility for a class dependent on darkness. 8 turns of ESP is useful in a fight, but less so for wandering around the dungeon. And it is class appropriate.

Selkie June 14, 2021 17:18

Quote:

Originally Posted by Sphara (Post 153806)
You can pour a Lantern of True Sight into another lantern and use the empty lantern of TS for SeeInvis and rBlind without light penalties. This trick has been posted before, but I present it again just in case you had not heard about it :)

I'm such a dope, I always rest for about 7,500 turns. doh!

Estie June 14, 2021 22:18

Whats wrong with resting for 7500? Its fewer clicks than pouring, if you have a rest macro.

wobbly June 14, 2021 22:33

Quote:

Originally Posted by ewert (Post 153799)
Best one so far: After your darkness spell gets 2 radius, you can fire it off outside the doorway to get 1st grid inside room dark while maintaining light in room, gives you full view of room monsters but zero light level for better spellcasting.

There's a similar trick with light wands where they don't light the square you are actually standing on.

sffp June 21, 2021 19:32

Kobold Nec tricks
 
Buy a shovel

Go to 50 feet, collect 400 gold.
Go back up. Buy the second book

Get a shooter and ammo

Run away a lot
Emphasize Con and stealth.

Cuboideb June 21, 2021 22:17

For shapeshifters and auto_more=yes
 
Example of keymap for returning to normal and cast a spell: myac'

It works in normal mode too.

Estie June 22, 2021 01:51

Quote:

Originally Posted by Cuboideb (Post 153909)
Example of keymap for returning to normal and cast a spell: myac'

It works in normal mode too.

Awesome, hadnt thought of that!


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