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 Ingwe Ingweron December 20, 2020 00:55

Nick, I have made an Excel spreadsheet that reflects my understanding of the FirstAgeAngband world map. I know, it's not an elegant portrayal, but I would be happy to provide it in hopes that it may be of some use to you. .xlsx files, however don't seem to be up-loadable here. Let me know if it is something you'd like to see and we can figure out a way to get it to you.

 Nick December 20, 2020 11:21

Quote:
 Originally Posted by Ingwe Ingweron (Post 150157) Nick, I have made an Excel spreadsheet that reflects my understanding of the FirstAgeAngband world map. I know, it's not an elegant portrayal, but I would be happy to provide it in hopes that it may be of some use to you. .xlsx files, however don't seem to be up-loadable here. Let me know if it is something you'd like to see and we can figure out a way to get it to you.
That would be handy. You can email it if you like - my email is on the FA splash screen.

 Sacksquatch December 21, 2020 02:07

Had more time to mess around with it. You probably already know this, but yeah the map works fine on sdl. Sdl2 has the map pull up in it's own window, instead of the main window (which is awesome), but that's probably the issue.

 Sideways January 15, 2021 01:01

Monsters' hit probability as calculated for display here is probably wrong; it uses the new numbers from Vanilla's test_hit() (12% guaranteed hit chance, a minimum accuracy of 9 and a 2/3 AC multiplier), while FAangband's test_hit() uses a 5% guaranteed hit chance, a minimum accuracy of 0 and (in practice) a 3/4 AC multiplier provided by the check_hit() call.

 Nick January 15, 2021 01:04

Quote:
 Originally Posted by Sideways (Post 150610) Monsters' hit probability as calculated for display here is probably wrong; it uses the new numbers from Vanilla's test_hit() (12% guaranteed hit chance, a minimum accuracy of 9 and a 2/3 AC multiplier), while FAangband's test_hit() uses a 5% guaranteed hit chance, a minimum accuracy of 0 and (in practice) a 3/4 AC multiplier provided by the check_hit() call.
Thanks. Pity the maintainer's MIA...

 Ingwe Ingweron January 16, 2021 01:31

1 Attachment(s)
Nick, here's an example of the @ being walled in upon descent of stairs. This time, if one looks at the location, it says "You are on a permanent wall."

Attachment 1938

Yes, I will just phase door out since @ can do that now. But still a bug. :D

EDIT: Also, I think something is wrong with artifact generation. Look at the “Known Artifacts” menu and the only things on there after all this time, are two lights and one staff.

 Ingwe Ingweron January 17, 2021 12:15

1 Attachment(s)
CRASH bug. Try and look at the objects list "]" and get an instant crash. :eek: Attachment 1939

 tg122 January 30, 2021 17:55

Started playing FAangband on Termux on my Android phone. This variant is a masterpiece, thanks for continuing to support this after so many years. So here's a question. I was fighting a giant Roc and it said the monster was hitting me for 60 damage for example, but my hitpoints were only reduced by about 20. Is the damage number that is reported before any damage reduction, or was this a bug?

 Nick January 31, 2021 06:32

Quote:
 Originally Posted by tg122 (Post 150873) Started playing FAangband on Termux on my Android phone. This variant is a masterpiece, thanks for continuing to support this after so many years. So here's a question. I was fighting a giant Roc and it said the monster was hitting me for 60 damage for example, but my hitpoints were only reduced by about 20. Is the damage number that is reported before any damage reduction, or was this a bug?
Looks like a bug. Thanks for the report.

 Nick February 3, 2021 11:20

The latest builds of FA for Windows and macOS can now (similarly to V) be found on its release page.

Note that there are still many bugs, few of which are properly filed on the issue page (despite Ingwe sending me reams of them). There have been some fixes since 2.0beta1 was released though, so it could be worse :)

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