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scud February 26, 2013 03:16

Code:

c) the Ring of Nahaegur (+1,+1) <+3>
    Dropped by a Pit Fiend at 4700 feet (level 94).
   
    +3 strength, intelligence, wisdom, constitution, charisma.
    +15% to searching.
    Provides immunity to fire.
    Provides resistance to acid, lightning, cold, poison, light, dark,
    shards, disenchantment.
    Provides protection from fear, blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, constitution, charisma.
    Slows your metabolism.  Feather Falling.  Prevents paralysis.
    Grants the ability to see invisible things. 
   
    When activated, it brands bolts with fire, in an unbalanced
    fashion.
    Takes 799 to 1267 turns to recharge at your current speed.
    Your chance of success is 87.5%

It's a lovely ring, allowing me to ditch the Weaponmastery (disen) and Quarterstaff 'Asbestoscottonwoolbud'. It also maintained my total lack of equipment-based DEX, at least until I got home and put on my lovingly stored Trickery.

But... can someone please tell me what 'unbalanced branding' is?

Derakon February 26, 2013 03:35

It's a comment on how Cubragol's old activation was bad for gameplay (providing unlimited fire-branded bolts if you were willing to spend ages tediously waiting for it to recharge). Arguably the activation should no longer be available for items, so you wouldn't ever see that description.

scud February 26, 2013 04:24

It all makes sense now.

Oh yes.

emulord February 26, 2013 04:38

Surely firebranded bolts aren't too overpowered considering Cubragol already gives +10 speed?

Maybe discount them 100% off if you don't want them breaking the money game.
Its another variant of townscumming otherwise. Firebranded is probably the worst brand anyway.

Derakon February 26, 2013 05:35

I'm uncertain exactly why they're considered to be unbalanced, but the way they provoke tedious gameplay is definitely to be discouraged. The "modern" solution was to give Cubragol a fire brand so that it automatically shoots flaming bolts without any need to enchant ammo (and deal with the extremely lengthy cooldown). However, the activation still exists, even if it is unused in the standard artifact set.

Thraalbee February 27, 2013 17:34

Just completed a game in Vanilla 3.4.1. Found nice stuff but never this cloak.
Not bad for any character and definitely not for magician

Code:

the Ethereal Cloak of Elurod [0,+36] <+6>
-----------------------------------------
 This unearthly, completely transparent body mantle folds and drapes in
 iridescent patterns around you.  It weighs absolutely nothing.
 
 +6 intelligence, dexterity, constitution, charisma.
 +30% to searching.
 Provides resistance to fire, sound.
 Provides protection from fear, blindness.
 Cannot be harmed by acid, electricity, fire, cold.
 Slows your metabolism. 
 

Min Level 62, Max Level 127, Generation chance 30, Power 406, 0.0 lbs
Based on Celeborn.


scud March 3, 2013 04:50

Quote:

Originally Posted by Thraalbeast (Post 77548)
Not bad for any character and definitely not for magician

Heh, I just found these...
Code:

u) the Pair of Leather Boots of Rufin [2,+10] <+9>
    Found lying on the floor in a vault at 3500 feet (level 70).
   
    +9 intelligence, speed.
    Provides protection from fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling.

Bleedin' useless to me, of course.

I've had boots with +8 or +9 to speed and stealth before, but I've never seen +9 on a 'stat'.

Elbereth March 3, 2013 12:52

Quote:

Originally Posted by scud (Post 77651)
Heh, I just found these...
Code:

u) the Pair of Leather Boots of Rufin [2,+10] <+9>
    Found lying on the floor in a vault at 3500 feet (level 70).
   
    +9 intelligence, speed.
    Provides protection from fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling.


*drools* :D

scud March 8, 2013 02:02

CL27 / DL28 high elf mage, wielding a main gauche of venom (1d5) (+7,+8) dropped by Wormtongue an age ago for a mighty 65.4 / 50.9 pts of damage. I try to avoid melee! I encountered one strange level that was littered with *slays* and elemental branded weapons for no apparent reason, where I found two of my three DSMs. So now if I encounter anything serious I have to ask them to wait while I go through wardrobe changes, activate breathes, and subsequently destroy most of the drops.

Other than the obligatory early Phial of Meh I'd found not a single randart until now...

Code:

t) the Set of Gauntlets of Shelin [3,-17] <-2> {cursed}
    Dropped by Draebor, the Imp at 1400 feet (level 28).
   
    Heavily cursed.
    -2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Aggravates creatures nearby.

I didn't even know that there was such a thing as a heavily cursed randart.

PowerWyrm March 8, 2013 11:54

This is based on Camlost, which is one of the few garbage arts, so you'll get a cursed randart as well.


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